dxx-rebirth/d2x-rebirth/main/newmenu.h

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines for menus.
*
*/
#ifndef _NEWMENU_H
#define _NEWMENU_H
#include "event.h"
typedef struct newmenu newmenu;
typedef struct listbox listbox;
#define NM_TYPE_MENU 0 // A menu item... when enter is hit on this, newmenu_do returns this item number
#define NM_TYPE_INPUT 1 // An input box... fills the text field in, and you need to fill in text_len field.
#define NM_TYPE_CHECK 2 // A check box. Set and get its status by looking at flags field (1=on, 0=off)
#define NM_TYPE_RADIO 3 // Same as check box, but only 1 in a group can be set at a time. Set group fields.
#define NM_TYPE_TEXT 4 // A line of text that does nothing.
#define NM_TYPE_NUMBER 5 // A numeric entry counter. Changes value from min_value to max_value;
#define NM_TYPE_INPUT_MENU 6 // A inputbox that you hit Enter to edit, when done, hit enter and menu leaves.
#define NM_TYPE_SLIDER 7 // A slider from min_value to max_value. Draws with text_len chars.
#define NM_MAX_TEXT_LEN 255
typedef struct newmenu_item {
int type; // What kind of item this is, see NM_TYPE_????? defines
int value; // For checkboxes and radio buttons, this is 1 if marked initially, else 0
int min_value, max_value; // For sliders and number bars.
int group; // What group this belongs to for radio buttons.
int text_len; // The maximum length of characters that can be entered by this inputboxes
char *text; // The text associated with this item.
// The rest of these are used internally by by the menu system, so don't set 'em!!
short x, y;
short w, h;
short right_offset;
char saved_text[NM_MAX_TEXT_LEN+1];
} newmenu_item;
// Pass an array of newmenu_items and it processes the menu. It will
// return a -1 if Esc is pressed, otherwise, it returns the index of
// the item that was current when Enter was was selected.
// The subfunction function accepts standard events, plus additional
// NEWMENU events in future. Just pass NULL if you don't want this,
// or return 0 where you don't want to override the default behaviour.
// Title draws big, Subtitle draw medium sized. You can pass NULL for
// either/both of these if you don't want them.
extern int newmenu_do(char * title, char * subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata);
// Same as above, only you can pass through what item is initially selected.
extern int newmenu_do1(char *title, char *subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int citem);
// Same as above, only you can pass through what background bitmap to use.
extern int newmenu_do2(char *title, char *subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int citem, char *filename);
// Same as above, but returns menu instead of citem
extern newmenu *newmenu_do3(char *title, char *subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int citem, char *filename);
// Tiny menu with GAME_FONT
extern newmenu *newmenu_dotiny(char * title, char * subtitle, int nitems, newmenu_item * item, int TabsFlag, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata);
// Basically the same as do2 but sets reorderitems flag for weapon priority menu a bit redundant to get lose of a global variable but oh well...
extern int newmenu_doreorder(char * title, char * subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata);
// Sample Code:
/*
{
int mmn;
newmenu_item mm[8];
char xtext[21];
strcpy( xtext, "John" );
mm[0].type=NM_TYPE_MENU; mm[0].text="Play game";
mm[1].type=NM_TYPE_INPUT; mm[1].text=xtext; mm[1].text_len=20;
mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="check box";
mm[3].type=NM_TYPE_TEXT; mm[3].text="-pickone-";
mm[4].type=NM_TYPE_RADIO; mm[4].value=1; mm[4].group=0; mm[4].text="Radio #1";
mm[5].type=NM_TYPE_RADIO; mm[5].value=1; mm[5].group=0; mm[5].text="Radio #2";
mm[6].type=NM_TYPE_RADIO; mm[6].value=1; mm[6].group=0; mm[6].text="Radio #3";
mm[7].type=NM_TYPE_PERCENT; mm[7].value=50; mm[7].text="Volume";
mmn = newmenu_do("Descent", "Sample Menu", 8, mm, NULL );
}
*/
// This function pops up a messagebox and returns which choice was selected...
// Example:
// nm_messagebox( "Title", "Subtitle", 2, "Ok", "Cancel", "There are %d objects", nobjects );
// Returns 0 through nchoices-1.
int nm_messagebox(char *title, int nchoices, ...);
// Same as above, but you can pass a function
int nm_messagebox1(char *title, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int nchoices, ...);
newmenu_item *newmenu_get_items(newmenu *menu);
int newmenu_get_nitems(newmenu *menu);
int newmenu_get_citem(newmenu *menu);
struct window *newmenu_get_window(newmenu *menu);
void nm_draw_background(int x1, int y1, int x2, int y2);
void nm_restore_background(int x, int y, int w, int h);
extern const char *Newmenu_allowed_chars;
// Example listbox callback function...
// int lb_callback( int * citem, int *nitems, char * items[], int *keypress )
// {
// int i;
//
// if ( *keypress = KEY_CTRLED+KEY_D ) {
// if ( *nitems > 1 ) {
// unlink( items[*citem] ); // Delete the file
// for (i=*citem; i<*nitems-1; i++ ) {
// items[i] = items[i+1];
// }
// *nitems = *nitems - 1;
// free( items[*nitems] );
// items[*nitems] = NULL;
// return 1; // redraw;
// }
// *keypress = 0;
// }
// return 0;
// }
extern char **listbox_get_items(listbox *lb);
extern int listbox_get_nitems(listbox *lb);
extern int listbox_get_citem(listbox *lb);
struct window *listbox_get_window(listbox *lb);
extern void listbox_delete_item(listbox *lb, int item);
extern listbox *newmenu_listbox(char *title, int nitems, char *items[], int allow_abort_flag, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata);
extern listbox *newmenu_listbox1(char *title, int nitems, char *items[], int allow_abort_flag, int default_item, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata);
//added on 10/14/98 by Victor Rachels to attempt a fixedwidth font messagebox
newmenu *nm_messagebox_fixedfont(char *title, int nchoices, ...);
//end this section addition
//should be called whenever the palette changes
extern void newmenu_free_background();
#define NEWMENU_MOUSE
// #define NORMAL_CHECK_BOX "<22>"
// #define CHECKED_CHECK_BOX "<22>"
//
// #define NORMAL_RADIO_BOX ""
// #define CHECKED_RADIO_BOX "<22>"
// #define CURSOR_STRING "_"
// #define SLIDER_LEFT "<22>" // 131
// #define SLIDER_RIGHT "<22>" // 132
// #define SLIDER_MIDDLE "<22>" // 133
// #define SLIDER_MARKER "<22>" // 134
// #define UP_ARROW_MARKER "<22>" // 135
// #define DOWN_ARROW_MARKER "<22>" // 136
#define NORMAL_CHECK_BOX "\201"
#define CHECKED_CHECK_BOX "\202"
#define NORMAL_RADIO_BOX "\177"
#define CHECKED_RADIO_BOX "\200"
#define CURSOR_STRING "_"
#define SLIDER_LEFT "\203" // 131
#define SLIDER_RIGHT "\204" // 132
#define SLIDER_MIDDLE "\205" // 133
#define SLIDER_MARKER "\206" // 134
#define UP_ARROW_MARKER ((grd_curcanv->cv_font==GAME_FONT)?"\202":"\207") // 135
#define DOWN_ARROW_MARKER ((grd_curcanv->cv_font==GAME_FONT)?"\200":"\210") // 136
#define BORDERX (15*(SWIDTH/320))
#define BORDERY (15*(SHEIGHT/200))
#endif /* _NEWMENU_H */