dxx-rebirth/d2x-rebirth/main/menu.c

2227 lines
66 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Inferno main menu.
*
*/
#include <stdio.h>
#include <string.h>
#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "mouse.h"
#include "iff.h"
#include "u_mem.h"
#include "dxxerror.h"
#include "bm.h"
#include "screens.h"
#include "joy.h"
#include "vecmat.h"
#include "effects.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "scores.h"
#include "playsave.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#ifdef USE_SDLMIXER
#include "jukebox.h" // for jukebox_exts
#endif
#include "config.h"
#include "movie.h"
#include "gamepal.h"
#include "gauges.h"
#include "powerup.h"
#include "strutil.h"
#include "multi.h"
#include "vers_id.h"
#ifdef USE_UDP
#include "net_udp.h"
#endif
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#endif
#ifdef OGL
#include "ogl_init.h"
#endif
// Menu IDs...
enum MENUS
{
MENU_NEW_GAME = 0,
MENU_GAME,
MENU_EDITOR,
MENU_VIEW_SCORES,
MENU_QUIT,
MENU_LOAD_GAME,
MENU_SAVE_GAME,
MENU_DEMO_PLAY,
MENU_CONFIG,
MENU_REJOIN_NETGAME,
MENU_DIFFICULTY,
MENU_HELP,
MENU_NEW_PLAYER,
#if defined(USE_UDP)
MENU_MULTIPLAYER,
#endif
MENU_SHOW_CREDITS,
MENU_ORDER_INFO,
#ifdef USE_UDP
MENU_START_UDP_NETGAME,
MENU_JOIN_MANUAL_UDP_NETGAME,
MENU_JOIN_LIST_UDP_NETGAME,
#endif
#ifndef RELEASE
MENU_SANDBOX
#endif
};
//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
#define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
static window *menus[16] = { NULL };
// Function Prototypes added after LINTING
int do_option(int select);
int do_new_game_menu(void);
void do_multi_player_menu();
#ifndef RELEASE
void do_sandbox_menu();
#endif
extern void newmenu_free_background();
extern void ReorderPrimary();
extern void ReorderSecondary();
// Hide all menus
int hide_menus(void)
{
window *wind;
int i;
if (menus[0])
return 0; // there are already hidden menus
for (i = 0; (i < 15) && (wind = window_get_front()); i++)
{
menus[i] = wind;
window_set_visible(wind, 0);
}
Assert(window_get_front() == NULL);
menus[i] = NULL;
return 1;
}
// Show all menus, with the front one shown first
// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
void show_menus(void)
{
int i;
for (i = 0; (i < 16) && menus[i]; i++)
if (window_exists(menus[i]))
window_set_visible(menus[i], 1);
menus[0] = NULL;
}
//pairs of chars describing ranges
char playername_allowed_chars[] = "azAZ09__--";
int MakeNewPlayerFile(int allow_abort)
{
int x;
char filename[PATH_MAX];
newmenu_item m;
char text[CALLSIGN_LEN+9]="";
strncpy(text, Players[Player_num].callsign,CALLSIGN_LEN);
try_again:
m.type=NM_TYPE_INPUT; m.text_len = CALLSIGN_LEN; m.text = text;
Newmenu_allowed_chars = playername_allowed_chars;
x = newmenu_do( NULL, TXT_ENTER_PILOT_NAME, 1, &m, NULL, NULL );
Newmenu_allowed_chars = NULL;
if ( x < 0 ) {
if ( allow_abort ) return 0;
goto try_again;
}
if (text[0]==0) //null string
goto try_again;
d_strlwr(text);
memset(filename, '\0', PATH_MAX);
snprintf( filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%s.plr" : "%s.plr", text );
if (PHYSFSX_exists(filename,0))
{
nm_messagebox(NULL, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, text, TXT_ALREADY_EXISTS );
goto try_again;
}
if ( !new_player_config() )
goto try_again; // They hit Esc during New player config
strncpy(Players[Player_num].callsign, text, CALLSIGN_LEN);
d_strlwr(Players[Player_num].callsign);
write_player_file();
return 1;
}
void delete_player_saved_games(char * name);
int player_menu_keycommand( listbox *lb, d_event *event )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event_key_get(event))
{
case KEY_CTRLED+KEY_D:
if (citem > 0)
{
int x = 1;
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0) {
char * p;
char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX];
int ret;
char name[PATH_MAX];
p = items[citem] + strlen(items[citem]);
*p = '.';
strcpy(name, GameArg.SysUsePlayersDir ? "Players/" : "");
strcat(name, items[citem]);
ret = !PHYSFS_delete(name);
*p = 0;
if (!ret)
{
delete_player_saved_games( items[citem] );
// delete PLX file
sprintf(plxfile, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", items[citem]);
if (PHYSFSX_exists(plxfile,0))
PHYSFS_delete(plxfile);
// delete EFF file
sprintf(efffile, GameArg.SysUsePlayersDir? "Players/%.8s.eff" : "%.8s.eff", items[citem]);
if (PHYSFSX_exists(efffile,0))
PHYSFS_delete(efffile);
// delete NGP file
sprintf(ngpfile, GameArg.SysUsePlayersDir? "Players/%.8s.ngp" : "%.8s.ngp", items[citem]);
if (PHYSFSX_exists(ngpfile,0))
PHYSFS_delete(ngpfile);
}
if (ret)
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(lb, citem);
}
return 1;
}
break;
}
return 0;
}
int player_menu_handler( listbox *lb, d_event *event, char **list )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event->type)
{
case EVENT_KEY_COMMAND:
return player_menu_keycommand(lb, event);
break;
case EVENT_NEWMENU_SELECTED:
if (citem < 0)
return 0; // shouldn't happen
else if (citem == 0)
{
// They selected 'create new pilot'
return !MakeNewPlayerFile(1);
}
else
{
strncpy(Players[Player_num].callsign,items[citem] + ((items[citem][0]=='$')?1:0), CALLSIGN_LEN);
d_strlwr(Players[Player_num].callsign);
}
break;
case EVENT_WINDOW_CLOSE:
if (read_player_file() != EZERO)
return 1; // abort close!
WriteConfigFile(); // Update lastplr
PHYSFS_freeList(list);
d_free(items);
break;
default:
break;
}
return 0;
}
//Inputs the player's name, without putting up the background screen
int RegisterPlayer()
{
char **m;
char **f;
char **list;
static const char *const types[] = { ".plr", NULL };
int i = 0, NumItems;
int citem = 0;
int allow_abort_flag = 1;
if ( Players[Player_num].callsign[0] == 0 )
{
if (GameCfg.LastPlayer[0]==0)
{
strncpy( Players[Player_num].callsign, "player", CALLSIGN_LEN );
allow_abort_flag = 0;
}
else
{
// Read the last player's name from config file, not lastplr.txt
strncpy( Players[Player_num].callsign, GameCfg.LastPlayer, CALLSIGN_LEN );
}
}
list = PHYSFSX_findFiles(GameArg.SysUsePlayersDir ? "Players/" : "", types);
if (!list)
return 0; // memory error
if (!*list)
{
MakeNewPlayerFile(0); // make a new player without showing listbox
PHYSFS_freeList(list);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
NumItems++; // for TXT_CREATE_NEW
MALLOC(m, char *, NumItems);
if (m == NULL)
{
PHYSFS_freeList(list);
return 0;
}
m[i++] = TXT_CREATE_NEW;
for (f = list; *f != NULL; f++)
{
char *p;
if (strlen(*f) > FILENAME_LEN-1 || strlen(*f) < 5) // sorry guys, can only have up to eight chars for the player name
{
NumItems--;
continue;
}
m[i++] = *f;
p = strchr(*f, '.');
if (p)
*p = '\0'; // chop the .plr
}
if (NumItems <= 1) // so it seems all plr files we found were too long. funny. let's make a real player
{
MakeNewPlayerFile(0); // make a new player without showing listbox
PHYSFS_freeList(list);
return 0;
}
// Sort by name, except the <Create New Player> string
qsort(&m[1], NumItems - 1, sizeof(char *), (int (*)( const void *, const void * ))string_array_sort_func);
for ( i=0; i<NumItems; i++ )
if (!d_stricmp(Players[Player_num].callsign, m[i]) )
citem = i;
newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m, allow_abort_flag, citem, (int (*)(listbox *, d_event *, void *))player_menu_handler, list);
return 1;
}
// Draw Copyright and Version strings
void draw_copyright()
{
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(6,6,6),-1);
gr_string(0x8000,SHEIGHT-LINE_SPACING,TXT_COPYRIGHT);
gr_set_fontcolor( BM_XRGB(25,0,0), -1);
gr_string(0x8000,SHEIGHT-(LINE_SPACING*2),DESCENT_VERSION);
}
//returns the number of demo files on the disk
int newdemo_count_demos();
// ------------------------------------------------------------------------
int main_menu_handler(newmenu *menu, d_event *event, int *menu_choice )
{
newmenu_item *items = newmenu_get_items(menu);
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
load_palette(MENU_PALETTE,0,1); //get correct palette
if ( Players[Player_num].callsign[0]==0 )
RegisterPlayer();
else
keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now!
break;
case EVENT_KEY_COMMAND:
// Don't allow them to hit ESC in the main menu.
if (event_key_get(event)==KEY_ESC)
return 1;
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
// Don't allow mousebutton-closing in main menu.
if (event_mouse_get_button(event) == MBTN_RIGHT)
return 1;
break;
case EVENT_IDLE:
if ( keyd_time_when_last_pressed+i2f(25) < timer_query() || GameArg.SysAutoDemo )
{
int n_demos;
n_demos = newdemo_count_demos();
keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos.
if (((d_rand() % (n_demos+1)) == 0) && !GameArg.SysAutoDemo)
{
#ifdef OGL
Screen_mode = -1;
#endif
init_subtitles("intro.tex");
PlayMovie("intro.mve",0);
close_subtitles();
songs_play_song(SONG_TITLE,1);
set_screen_mode(SCREEN_MENU);
}
else
{
newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
if (Newdemo_state == ND_STATE_PLAYBACK)
return 0;
}
}
break;
case EVENT_NEWMENU_DRAW:
draw_copyright();
break;
case EVENT_NEWMENU_SELECTED:
return do_option(menu_choice[newmenu_get_citem(menu)]);
break;
case EVENT_WINDOW_CLOSE:
d_free(menu_choice);
d_free(items);
break;
default:
break;
}
return 0;
}
// -----------------------------------------------------------------------------
// Create the main menu.
void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
{
int num_options;
#ifndef DEMO_ONLY
num_options = 0;
ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
#if defined(USE_UDP)
ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
#endif
ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
if (PHYSFSX_exists("orderd2.pcx",1)) /* SHAREWARE */
ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
#endif
ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
#ifndef RELEASE
if (!(Game_mode & GM_MULTI )) {
//m[num_options].type=NM_TYPE_TEXT;
//m[num_options++].text=" Debug options:";
#ifdef EDITOR
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
#endif
}
ADD_ITEM(" SANDBOX", MENU_SANDBOX, -1);
#endif
*callers_num_options = num_options;
}
//returns number of item chosen
int DoMenu()
{
int *menu_choice;
newmenu_item *m;
int num_options = 0;
MALLOC(menu_choice, int, 25);
if (!menu_choice)
return -1;
MALLOC(m, newmenu_item, 25);
if (!m)
{
d_free(menu_choice);
return -1;
}
memset(menu_choice, 0, sizeof(int)*25);
memset(m, 0, sizeof(newmenu_item)*25);
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
newmenu_do3( "", NULL, num_options, m, (int (*)(newmenu *, d_event *, void *))main_menu_handler, menu_choice, 0, Menu_pcx_name);
return 0;
}
extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it.
//returns flag, true means quit menu
int do_option ( int select)
{
switch (select) {
case MENU_NEW_GAME:
select_mission(0, "New Game\n\nSelect mission", do_new_game_menu);
break;
case MENU_GAME:
break;
case MENU_DEMO_PLAY:
select_demo();
break;
case MENU_LOAD_GAME:
state_restore_all(0, 0, NULL);
break;
#ifdef EDITOR
case MENU_EDITOR:
if (!Current_mission)
{
create_new_mine();
SetPlayerFromCurseg();
}
hide_menus();
init_editor();
break;
#endif
case MENU_VIEW_SCORES:
scores_view(NULL, -1);
break;
#if 1 //def SHAREWARE
case MENU_ORDER_INFO:
show_order_form();
break;
#endif
case MENU_QUIT:
#ifdef EDITOR
if (! SafetyCheck()) break;
#endif
return 0;
case MENU_NEW_PLAYER:
RegisterPlayer();
break;
#ifdef USE_UDP
case MENU_START_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
select_mission(1, TXT_MULTI_MISSION, net_udp_setup_game);
break;
case MENU_JOIN_MANUAL_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
net_udp_manual_join_game();
break;
case MENU_JOIN_LIST_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
net_udp_list_join_game();
break;
#endif
#if defined(USE_UDP)
case MENU_MULTIPLAYER:
do_multi_player_menu();
break;
#endif
case MENU_CONFIG:
do_options_menu();
break;
case MENU_SHOW_CREDITS:
credits_show(NULL);
break;
#ifndef RELEASE
case MENU_SANDBOX:
do_sandbox_menu();
break;
#endif
default:
Error("Unknown option %d in do_option",select);
break;
}
return 1; // stay in main menu unless quitting
}
void delete_player_saved_games(char * name)
{
int i;
char filename[PATH_MAX];
for (i=0;i<10; i++)
{
snprintf( filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%s.sg%x" : "%s.sg%x", name, i );
PHYSFS_delete(filename);
snprintf( filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%s.mg%x" : "%s.mg%x", name, i );
PHYSFS_delete(filename);
}
}
int demo_menu_keycommand( listbox *lb, d_event *event )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event_key_get(event))
{
case KEY_CTRLED+KEY_D:
if (citem >= 0)
{
int x = 1;
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0)
{
int ret;
char name[PATH_MAX];
strcpy(name, DEMO_DIR);
strcat(name,items[citem]);
ret = !PHYSFS_delete(name);
if (ret)
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(lb, citem);
}
return 1;
}
break;
case KEY_CTRLED+KEY_C:
{
int x = 1;
char bakname[PATH_MAX];
// Get backup name
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
"swap the endianness of\n"
"%s? If the file is\n"
"already endian native, D1X\n"
"will likely crash. A backup\n"
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
if (!x)
newdemo_swap_endian(items[citem]);
return 1;
}
break;
}
return 0;
}
int demo_menu_handler( listbox *lb, d_event *event, void *userdata )
{
char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
userdata = userdata;
switch (event->type)
{
case EVENT_KEY_COMMAND:
return demo_menu_keycommand(lb, event);
break;
case EVENT_NEWMENU_SELECTED:
if (citem < 0)
return 0; // shouldn't happen
newdemo_start_playback(items[citem]);
return 1; // stay in demo selector
case EVENT_WINDOW_CLOSE:
PHYSFS_freeList(items);
break;
default:
break;
}
return 0;
}
int select_demo(void)
{
char **list;
static const char *const types[] = { DEMO_EXT, NULL };
int NumItems;
list = PHYSFSX_findFiles(DEMO_DIR, types);
if (!list)
return 0; // memory error
if ( !*list )
{
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
PHYSFS_freeList(list);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
// Sort by name
qsort(list, NumItems, sizeof(char *), (int (*)( const void *, const void * ))string_array_sort_func);
newmenu_listbox1(TXT_SELECT_DEMO, NumItems, list, 1, 0, demo_menu_handler, NULL);
return 1;
}
int do_difficulty_menu()
{
int s;
newmenu_item m[5];
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);
s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, NULL, Difficulty_level);
if (s > -1 ) {
if (s != Difficulty_level)
{
PlayerCfg.DefaultDifficulty = s;
write_player_file();
}
Difficulty_level = s;
return 1;
}
return 0;
}
int do_new_game_menu()
{
int new_level_num,player_highest_level;
new_level_num = 1;
#ifdef NDEBUG
player_highest_level = get_highest_level();
if (player_highest_level > Last_level)
#endif
player_highest_level = Last_level;
if (player_highest_level > 1) {
newmenu_item m[4];
char info_text[80];
char num_text[10];
int choice;
int n_items;
int valid = 0;
while (!valid)
{
sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
n_items = 2;
strcpy(num_text,"1");
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, NULL, NULL );
if (choice==-1 || m[1].text[0]==0)
return 0;
new_level_num = atoi(m[1].text);
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
m[0].text = TXT_ENTER_TO_CONT;
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
valid = 0;
}
else
valid = 1;
}
}
Difficulty_level = PlayerCfg.DefaultDifficulty;
if (!do_difficulty_menu())
return 0;
StartNewGame(new_level_num);
return 1; // exit mission listbox
}
void do_sound_menu();
void input_config();
void change_res();
void graphics_config();
void do_misc_menu();
int options_menuset(newmenu *menu, d_event *event, void *userdata)
{
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
break;
case EVENT_NEWMENU_SELECTED:
switch(newmenu_get_citem(menu))
{
case 0: do_sound_menu(); break;
case 2: input_config(); break;
case 4: change_res(); break;
case 5: graphics_config(); break;
case 7: ReorderPrimary(); break;
case 8: ReorderSecondary(); break;
case 9: do_misc_menu(); break;
}
return 1; // stay in menu until escape
break;
case EVENT_WINDOW_CLOSE:
{
newmenu_item *items = newmenu_get_items(menu);
d_free(items);
write_player_file();
break;
}
default:
break;
}
userdata = userdata; //kill warning
return 0;
}
int gcd(int a, int b)
{
if (!b)
return a;
return gcd(b, a%b);
}
void change_res()
{
u_int32_t modes[50], new_mode = 0;
int i = 0, mc = 0, num_presets = 0, citem = -1, opt_cval = -1, opt_fullscr = -1;
num_presets = gr_list_modes( modes );
{
newmenu_item m[50+8];
char restext[50][12], crestext[12], casptext[12];
for (i = 0; i <= num_presets-1; i++)
{
snprintf(restext[mc], sizeof(restext[mc]), "%ix%i", SM_W(modes[i]), SM_H(modes[i]));
m[mc].type = NM_TYPE_RADIO;
m[mc].text = restext[mc];
m[mc].value = ((citem == -1) && (Game_screen_mode == modes[i]) && GameCfg.AspectY == SM_W(modes[i])/gcd(SM_W(modes[i]),SM_H(modes[i])) && GameCfg.AspectX == SM_H(modes[i])/gcd(SM_W(modes[i]),SM_H(modes[i])));
m[mc].group = 0;
if (m[mc].value)
citem = mc;
mc++;
}
m[mc].type = NM_TYPE_TEXT; m[mc].text = ""; mc++; // little space for overview
// the fields for custom resolution and aspect
opt_cval = mc;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "use custom values"; m[mc].value = (citem == -1); m[mc].group = 0; mc++;
m[mc].type = NM_TYPE_TEXT; m[mc].text = "resolution:"; mc++;
snprintf(crestext, sizeof(crestext), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
m[mc].type = NM_TYPE_INPUT; m[mc].text = crestext; m[mc].text_len = 11; modes[mc] = 0; mc++;
m[mc].type = NM_TYPE_TEXT; m[mc].text = "aspect:"; mc++;
snprintf(casptext, sizeof(casptext), "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
m[mc].type = NM_TYPE_INPUT; m[mc].text = casptext; m[mc].text_len = 11; modes[mc] = 0; mc++;
m[mc].type = NM_TYPE_TEXT; m[mc].text = ""; mc++; // little space for overview
// fullscreen
opt_fullscr = mc;
m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen(); mc++;
// create the menu
newmenu_do1(NULL, "Screen Resolution", mc, m, NULL, NULL, 0);
// menu is done, now do what we need to do
// check which resolution field was selected
for (i = 0; i <= mc; i++)
if ((m[i].type == NM_TYPE_RADIO) && (m[i].group==0) && (m[i].value == 1))
break;
// now check for fullscreen toggle and apply if necessary
if (m[opt_fullscr].value != gr_check_fullscreen())
gr_toggle_fullscreen();
if (i == opt_cval) // set custom resolution and aspect
{
u_int32_t cmode = Game_screen_mode, casp = Game_screen_mode;
if (!strchr(crestext, 'x'))
return;
cmode = SM(atoi(crestext), atoi(strchr(crestext, 'x')+1));
if (SM_W(cmode) < 320 || SM_H(cmode) < 200) // oh oh - the resolution is too small. Revert!
{
nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." );
cmode = new_mode;
}
casp = cmode;
if (strchr(casptext, 'x')) // we even have a custom aspect set up
{
casp = SM(atoi(casptext), atoi(strchr(casptext, 'x')+1));
}
GameCfg.AspectY = SM_W(casp)/gcd(SM_W(casp),SM_H(casp));
GameCfg.AspectX = SM_H(casp)/gcd(SM_W(casp),SM_H(casp));
new_mode = cmode;
}
else if (i >= 0 && i < num_presets) // set preset resolution
{
new_mode = modes[i];
GameCfg.AspectY = SM_W(new_mode)/gcd(SM_W(new_mode),SM_H(new_mode));
GameCfg.AspectX = SM_H(new_mode)/gcd(SM_W(new_mode),SM_H(new_mode));
}
// clean up and apply everything
newmenu_free_background();
set_screen_mode(SCREEN_MENU);
if (new_mode != Game_screen_mode)
{
gr_set_mode(new_mode);
Game_screen_mode = new_mode;
if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever
{
d_event event;
WINDOW_SEND_EVENT(Game_wind, EVENT_WINDOW_ACTIVATED);
WINDOW_SEND_EVENT(Game_wind, EVENT_WINDOW_DEACTIVATED);
}
}
game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode));
}
}
void input_config_sensitivity()
{
newmenu_item m[33];
int i = 0, nitems = 0, keysens = 0, joysens = 0, joydead = 0, mousesens = 0, mousefsdead;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Keyboard Sensitivity:"; nitems++;
keysens = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_TURN_LR; m[nitems].value = PlayerCfg.KeyboardSens[0]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_PITCH_UD; m[nitems].value = PlayerCfg.KeyboardSens[1]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_LR; m[nitems].value = PlayerCfg.KeyboardSens[2]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_UD; m[nitems].value = PlayerCfg.KeyboardSens[3]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_BANK_LR; m[nitems].value = PlayerCfg.KeyboardSens[4]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Joystick Sensitivity:"; nitems++;
joysens = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_TURN_LR; m[nitems].value = PlayerCfg.JoystickSens[0]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_PITCH_UD; m[nitems].value = PlayerCfg.JoystickSens[1]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_LR; m[nitems].value = PlayerCfg.JoystickSens[2]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_UD; m[nitems].value = PlayerCfg.JoystickSens[3]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_BANK_LR; m[nitems].value = PlayerCfg.JoystickSens[4]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_THROTTLE; m[nitems].value = PlayerCfg.JoystickSens[5]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Joystick Deadzone:"; nitems++;
joydead = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_TURN_LR; m[nitems].value = PlayerCfg.JoystickDead[0]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_PITCH_UD; m[nitems].value = PlayerCfg.JoystickDead[1]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_LR; m[nitems].value = PlayerCfg.JoystickDead[2]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_UD; m[nitems].value = PlayerCfg.JoystickDead[3]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_BANK_LR; m[nitems].value = PlayerCfg.JoystickDead[4]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_THROTTLE; m[nitems].value = PlayerCfg.JoystickDead[5]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Mouse Sensitivity:"; nitems++;
mousesens = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_TURN_LR; m[nitems].value = PlayerCfg.MouseSens[0]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_PITCH_UD; m[nitems].value = PlayerCfg.MouseSens[1]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_LR; m[nitems].value = PlayerCfg.MouseSens[2]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_SLIDE_UD; m[nitems].value = PlayerCfg.MouseSens[3]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_BANK_LR; m[nitems].value = PlayerCfg.MouseSens[4]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_THROTTLE; m[nitems].value = PlayerCfg.MouseSens[5]; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Mouse FlightSim Deadzone:"; nitems++;
mousefsdead = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "X/Y"; m[nitems].value = PlayerCfg.MouseFSDead; m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
newmenu_do1(NULL, "SENSITIVITY & DEADZONE", nitems, m, NULL, NULL, 1);
for (i = 0; i <= 5; i++)
{
if (i < 5)
PlayerCfg.KeyboardSens[i] = m[keysens+i].value;
PlayerCfg.JoystickSens[i] = m[joysens+i].value;
PlayerCfg.JoystickDead[i] = m[joydead+i].value;
PlayerCfg.MouseSens[i] = m[mousesens+i].value;
}
PlayerCfg.MouseFSDead = m[mousefsdead].value;
}
static int opt_ic_usejoy = 0, opt_ic_usemouse = 0, opt_ic_confkey = 0, opt_ic_confjoy = 0, opt_ic_confmouse = 0, opt_ic_confweap = 0, opt_ic_mouseflightsim = 0, opt_ic_joymousesens = 0, opt_ic_grabinput = 0, opt_ic_mousefsgauge = 0, opt_ic_help0 = 0, opt_ic_help1 = 0, opt_ic_help2 = 0;
int input_config_menuset(newmenu *menu, d_event *event, void *userdata)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
userdata = userdata;
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
if (citem == opt_ic_usejoy)
(items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_JOYSTICK):(PlayerCfg.ControlType&=~CONTROL_USING_JOYSTICK);
if (citem == opt_ic_usemouse)
(items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_MOUSE):(PlayerCfg.ControlType&=~CONTROL_USING_MOUSE);
if (citem == opt_ic_mouseflightsim)
PlayerCfg.MouseFlightSim = 0;
if (citem == opt_ic_mouseflightsim+1)
PlayerCfg.MouseFlightSim = 1;
if (citem == opt_ic_grabinput)
GameCfg.Grabinput = items[citem].value;
if (citem == opt_ic_mousefsgauge)
PlayerCfg.MouseFSIndicator = items[citem].value;
break;
case EVENT_NEWMENU_SELECTED:
if (citem == opt_ic_confkey)
kconfig(0, "KEYBOARD");
if (citem == opt_ic_confjoy)
kconfig(1, "JOYSTICK");
if (citem == opt_ic_confmouse)
kconfig(2, "MOUSE");
if (citem == opt_ic_confweap)
kconfig(3, "WEAPON KEYS");
if (citem == opt_ic_joymousesens)
input_config_sensitivity();
if (citem == opt_ic_help0)
show_help();
if (citem == opt_ic_help1)
show_netgame_help();
if (citem == opt_ic_help2)
show_newdemo_help();
return 1; // stay in menu
break;
default:
break;
}
return 0;
}
void input_config()
{
newmenu_item m[20];
int nitems = 0;
opt_ic_usejoy = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "USE JOYSTICK"; m[nitems].value = (PlayerCfg.ControlType&CONTROL_USING_JOYSTICK); nitems++;
opt_ic_usemouse = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "USE MOUSE"; m[nitems].value = (PlayerCfg.ControlType&CONTROL_USING_MOUSE); nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
opt_ic_confkey = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "CUSTOMIZE KEYBOARD"; nitems++;
opt_ic_confjoy = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "CUSTOMIZE JOYSTICK"; nitems++;
opt_ic_confmouse = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "CUSTOMIZE MOUSE"; nitems++;
opt_ic_confweap = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "CUSTOMIZE WEAPON KEYS"; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "MOUSE CONTROL TYPE:"; nitems++;
opt_ic_mouseflightsim = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "normal"; m[nitems].value = !PlayerCfg.MouseFlightSim; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "FlightSim"; m[nitems].value = PlayerCfg.MouseFlightSim; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
opt_ic_joymousesens = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "SENSITIVITY & DEADZONE"; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
opt_ic_grabinput = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text= "Keep Keyboard/Mouse focus"; m[nitems].value = GameCfg.Grabinput; nitems++;
opt_ic_mousefsgauge = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text= "Mouse FlightSim Indicator"; m[nitems].value = PlayerCfg.MouseFSIndicator; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
opt_ic_help0 = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "GAME SYSTEM KEYS"; nitems++;
opt_ic_help1 = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "NETGAME SYSTEM KEYS"; nitems++;
opt_ic_help2 = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "DEMO SYSTEM KEYS"; nitems++;
newmenu_do1(NULL, TXT_CONTROLS, nitems, m, input_config_menuset, NULL, 3);
}
void reticle_config()
{
#ifdef OGL
newmenu_item m[18];
#else
newmenu_item m[17];
#endif
int nitems = 0, i, opt_ret_type, opt_ret_rgba, opt_ret_size;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Reticle Type:"; nitems++;
opt_ret_type = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Classic"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
#ifdef OGL
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Classic Reboot"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
#endif
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "None"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "X"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Dot"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Circle"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Cross V1"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Cross V2"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Angle"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Reticle Color:"; nitems++;
opt_ret_rgba = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "Red"; m[nitems].value = (PlayerCfg.ReticleRGBA[0]/2); m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "Green"; m[nitems].value = (PlayerCfg.ReticleRGBA[1]/2); m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "Blue"; m[nitems].value = (PlayerCfg.ReticleRGBA[2]/2); m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "Alpha"; m[nitems].value = (PlayerCfg.ReticleRGBA[3]/2); m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
opt_ret_size = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "Reticle Size:"; m[nitems].value = PlayerCfg.ReticleSize; m[nitems].min_value = 0; m[nitems].max_value = 4; nitems++;
i = PlayerCfg.ReticleType;
#ifndef OGL
if (i > 1) i--;
#endif
m[opt_ret_type+i].value=1;
newmenu_do1( NULL, "Reticle Options", nitems, m, NULL, NULL, 1 );
#ifdef OGL
for (i = 0; i < 9; i++)
if (m[i+opt_ret_type].value)
PlayerCfg.ReticleType = i;
#else
for (i = 0; i < 8; i++)
if (m[i+opt_ret_type].value)
PlayerCfg.ReticleType = i;
if (PlayerCfg.ReticleType > 1) PlayerCfg.ReticleType++;
#endif
for (i = 0; i < 4; i++)
PlayerCfg.ReticleRGBA[i] = (m[i+opt_ret_rgba].value*2);
PlayerCfg.ReticleSize = m[opt_ret_size].value;
}
int opt_gr_texfilt, opt_gr_movietexfilt, opt_gr_brightness, opt_gr_reticlemenu, opt_gr_alphafx, opt_gr_dynlightcolor, opt_gr_vsync, opt_gr_multisample, opt_gr_fpsindi;
int graphics_config_menuset(newmenu *menu, d_event *event, void *userdata)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
userdata = userdata;
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
if ( citem == opt_gr_texfilt + 3
#ifdef OGL
&& ogl_maxanisotropy <= 1.0
#endif
)
{
nm_messagebox( TXT_ERROR, 1, TXT_OK, "Anisotropic Filtering not\nsupported by your hardware/driver.");
items[opt_gr_texfilt + 3].value = 0;
items[opt_gr_texfilt + 2].value = 1;
}
if ( citem == opt_gr_brightness)
gr_palette_set_gamma(items[citem].value);
break;
case EVENT_NEWMENU_SELECTED:
if (citem == opt_gr_reticlemenu)
reticle_config();
return 1; // stay in menu
break;
default:
break;
}
return 0;
}
void graphics_config()
{
#ifdef OGL
newmenu_item m[14];
int i = 0;
#else
newmenu_item m[3];
#endif
int nitems = 0;
#ifdef OGL
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = "Texture Filtering:"; nitems++;
opt_gr_texfilt = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "None (Classical)"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Bilinear"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Trilinear"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "Anisotropic"; m[nitems].value = 0; m[nitems].group = 0; nitems++;
opt_gr_movietexfilt = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "Movie Filter"; m[nitems].value = GameCfg.MovieTexFilt; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems].text = ""; nitems++;
#endif
opt_gr_brightness = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_BRIGHTNESS; m[nitems].value = gr_palette_get_gamma(); m[nitems].min_value = 0; m[nitems].max_value = 16; nitems++;
opt_gr_reticlemenu = nitems;
m[nitems].type = NM_TYPE_MENU; m[nitems].text = "Reticle Options"; nitems++;
#ifdef OGL
opt_gr_alphafx = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "Transparency Effects"; m[nitems].value = PlayerCfg.AlphaEffects; nitems++;
opt_gr_dynlightcolor = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "Colored Dynamic Light"; m[nitems].value = PlayerCfg.DynLightColor; nitems++;
opt_gr_vsync = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text="VSync"; m[nitems].value = GameCfg.VSync; nitems++;
opt_gr_multisample = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text="4x multisampling"; m[nitems].value = GameCfg.Multisample; nitems++;
#endif
opt_gr_fpsindi = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text="FPS Counter"; m[nitems].value = GameCfg.FPSIndicator; nitems++;
#ifdef OGL
m[opt_gr_texfilt+GameCfg.TexFilt].value=1;
#endif
newmenu_do1( NULL, "Graphics Options", nitems, m, graphics_config_menuset, NULL, 1 );
#ifdef OGL
if (GameCfg.VSync != m[opt_gr_vsync].value || GameCfg.Multisample != m[opt_gr_multisample].value)
nm_messagebox( NULL, 1, TXT_OK, "To apply VSync or 4x Multisample\nyou need to restart the program");
for (i = 0; i <= 3; i++)
if (m[i+opt_gr_texfilt].value)
GameCfg.TexFilt = i;
GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value;
PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value;
PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value;
GameCfg.VSync = m[opt_gr_vsync].value;
GameCfg.Multisample = m[opt_gr_multisample].value;
#endif
GameCfg.GammaLevel = m[opt_gr_brightness].value;
GameCfg.FPSIndicator = m[opt_gr_fpsindi].value;
#ifdef OGL
gr_set_attributes();
gr_set_mode(Game_screen_mode);
#endif
}
#if PHYSFS_VER_MAJOR >= 2
typedef struct browser
{
char *title; // The title - needed for making another listbox when changing directory
int (*when_selected)(void *userdata, const char *filename); // What to do when something chosen
void *userdata; // Whatever you want passed to when_selected
char **list; // All menu items
char *list_buf; // Buffer for menu item text: hopefully reduces memory fragmentation this way
const char *const *ext_list; // List of file extensions we're looking for (if looking for a music file many types are possible)
int select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory)
int num_files; // Number of list items found (including parent directory and current directory if selectable)
int max_files; // How many entries we can have before having to grow the array
int max_buf; // How much text we can have before having to grow the buffer
char view_path[PATH_MAX]; // The absolute path we're currently looking at
int new_path; // Whether the view_path is a new searchpath, if so, remove it when finished
} browser;
void list_dir_el(browser *b, const char *origdir, const char *fname)
{
char *ext;
const char *const *i = NULL;
ext = strrchr(fname, '.');
if (ext)
for (i = b->ext_list; *i != NULL && d_stricmp(ext, *i); i++) {} // see if the file is of a type we want
if ((!strcmp((PHYSFS_getRealDir(fname)==NULL?"":PHYSFS_getRealDir(fname)), b->view_path)) && (PHYSFS_isDirectory(fname) || (ext && *i))
#if defined(__MACH__) && defined(__APPLE__)
&& d_stricmp(fname, "Volumes") // this messes things up, use '..' instead
#endif
)
string_array_add(&b->list, &b->list_buf, &b->num_files, &b->max_files, &b->max_buf, fname);
}
int list_directory(browser *b)
{
if (!string_array_new(&b->list, &b->list_buf, &b->num_files, &b->max_files, &b->max_buf))
return 0;
strcpy(b->list_buf, ".."); // go to parent directory
b->list[b->num_files++] = b->list_buf;
if (b->select_dir)
{
b->list[b->num_files] = b->list[b->num_files - 1] + strlen(b->list[b->num_files - 1]) + 1;
strcpy(b->list[b->num_files++], "<this directory>"); // choose the directory being viewed
}
PHYSFS_enumerateFilesCallback("", (PHYSFS_EnumFilesCallback) list_dir_el, b);
string_array_tidy(&b->list, &b->list_buf, &b->num_files, &b->max_files, &b->max_buf, 1 + (b->select_dir ? 1 : 0),
#ifdef __LINUX__
strcmp
#else
d_stricmp
#endif
);
return 1;
}
static int select_file_recursive(char *title, const char *orig_path, const char *const *ext_list, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata);
int select_file_handler(listbox *menu, d_event *event, browser *b)
{
char newpath[PATH_MAX];
char **list = listbox_get_items(menu);
int citem = listbox_get_citem(menu);
const char *sep = PHYSFS_getDirSeparator();
memset(newpath, 0, sizeof(char)*PATH_MAX);
switch (event->type)
{
#ifdef _WIN32
case EVENT_KEY_COMMAND:
{
if (event_key_get(event) == KEY_CTRLED + KEY_D)
{
newmenu_item *m;
char *text = NULL;
int rval = 0;
MALLOC(text, char, 2);
MALLOC(m, newmenu_item, 1);
snprintf(text, sizeof(char)*PATH_MAX, "c");
m->type=NM_TYPE_INPUT; m->text_len = 3; m->text = text;
rval = newmenu_do( NULL, "Enter drive letter", 1, m, NULL, NULL );
text[1] = '\0';
snprintf(newpath, sizeof(char)*PATH_MAX, "%s:%s", text, sep);
if (!rval && strlen(text))
{
select_file_recursive(b->title, newpath, b->ext_list, b->select_dir, b->when_selected, b->userdata);
// close old box.
event->type = EVENT_WINDOW_CLOSED;
window_close(listbox_get_window(menu));
}
d_free(text);
d_free(m);
return 0;
}
break;
}
#endif
case EVENT_NEWMENU_SELECTED:
strcpy(newpath, b->view_path);
if (citem == 0) // go to parent dir
{
char *p;
if ((p = strstr(&newpath[strlen(newpath) - strlen(sep)], sep)))
if (p != strstr(newpath, sep)) // if this isn't the only separator (i.e. it's not about to look at the root)
*p = 0;
p = newpath + strlen(newpath) - 1;
while ((p > newpath) && strncmp(p, sep, strlen(sep))) // make sure full separator string is matched (typically is)
p--;
if (p == strstr(newpath, sep)) // Look at root directory next, if not already
{
#if defined(__MACH__) && defined(__APPLE__)
if (!d_stricmp(p, "/Volumes"))
return 1;
#endif
if (p[strlen(sep)] != '\0')
p[strlen(sep)] = '\0';
else
{
#if defined(__MACH__) && defined(__APPLE__)
// For Mac OS X, list all active volumes if we leave the root
strcpy(newpath, "/Volumes");
#else
return 1;
#endif
}
}
else
*p = '\0';
}
else if (citem == 1 && b->select_dir)
return !(*b->when_selected)(b->userdata, "");
else
{
if (strncmp(&newpath[strlen(newpath) - strlen(sep)], sep, strlen(sep)))
{
strncat(newpath, sep, PATH_MAX - 1 - strlen(newpath));
newpath[PATH_MAX - 1] = '\0';
}
strncat(newpath, list[citem], PATH_MAX - 1 - strlen(newpath));
newpath[PATH_MAX - 1] = '\0';
}
if ((citem == 0) || PHYSFS_isDirectory(list[citem]))
{
// If it fails, stay in this one
return !select_file_recursive(b->title, newpath, b->ext_list, b->select_dir, b->when_selected, b->userdata);
}
return !(*b->when_selected)(b->userdata, list[citem]);
break;
case EVENT_WINDOW_CLOSE:
if (b->new_path)
PHYSFS_removeFromSearchPath(b->view_path);
if (list)
d_free(list);
if (b->list_buf)
d_free(b->list_buf);
d_free(b);
break;
default:
break;
}
return 0;
}
static int select_file_recursive(char *title, const char *orig_path, const char *const *ext_list, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata)
{
browser *b;
const char *sep = PHYSFS_getDirSeparator();
char *p;
char new_path[PATH_MAX];
MALLOC(b, browser, 1);
if (!b)
return 0;
b->title = title;
b->when_selected = when_selected;
b->userdata = userdata;
b->ext_list = ext_list;
b->select_dir = select_dir;
b->num_files = b->max_files = 0;
b->view_path[0] = '\0';
b->new_path = 1;
// Check for a PhysicsFS path first, saves complication!
if (orig_path && strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0))
{
PHYSFSX_getRealPath(orig_path, new_path);
orig_path = new_path;
}
// Set the viewing directory to orig_path, or some parent of it
if (orig_path)
{
// Must make this an absolute path for directory browsing to work properly
#ifdef _WIN32
if (!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:"
#elif defined(macintosh)
if (orig_path[0] == ':')
#else
if (orig_path[0] != '/')
#endif
{
strncpy(b->view_path, PHYSFS_getBaseDir(), PATH_MAX - 1); // current write directory must be set to base directory
b->view_path[PATH_MAX - 1] = '\0';
#ifdef macintosh
orig_path++; // go past ':'
#endif
strncat(b->view_path, orig_path, PATH_MAX - 1 - strlen(b->view_path));
b->view_path[PATH_MAX - 1] = '\0';
}
else
{
strncpy(b->view_path, orig_path, PATH_MAX - 1);
b->view_path[PATH_MAX - 1] = '\0';
}
p = b->view_path + strlen(b->view_path) - 1;
b->new_path = PHYSFSX_isNewPath(b->view_path);
while (!PHYSFS_addToSearchPath(b->view_path, 0))
{
while ((p > b->view_path) && strncmp(p, sep, strlen(sep)))
p--;
*p = '\0';
if (p == b->view_path)
break;
b->new_path = PHYSFSX_isNewPath(b->view_path);
}
}
// Set to user directory if we couldn't find a searchpath
if (!b->view_path[0])
{
strncpy(b->view_path, PHYSFS_getUserDir(), PATH_MAX - 1);
b->view_path[PATH_MAX - 1] = '\0';
b->new_path = PHYSFSX_isNewPath(b->view_path);
if (!PHYSFS_addToSearchPath(b->view_path, 0))
{
d_free(b);
return 0;
}
}
if (!list_directory(b))
{
d_free(b);
return 0;
}
return newmenu_listbox1(title, b->num_files, b->list, 1, 0, (int (*)(listbox *, d_event *, void *))select_file_handler, b) != NULL;
}
#define PATH_HEADER_TYPE NM_TYPE_MENU
#define BROWSE_TXT " (browse...)"
#else
static int select_file_recursive(char *title, const char *orig_path, const char *const *ext_list, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata)
{
return 0;
}
#define PATH_HEADER_TYPE NM_TYPE_TEXT
#define BROWSE_TXT
#endif
int opt_sm_digivol = -1, opt_sm_musicvol = -1, opt_sm_revstereo = -1, opt_sm_mtype0 = -1, opt_sm_mtype1 = -1, opt_sm_mtype2 = -1, opt_sm_mtype3 = -1, opt_sm_redbook_playorder = -1, opt_sm_mtype3_lmpath = -1, opt_sm_mtype3_lmplayorder1 = -1, opt_sm_mtype3_lmplayorder2 = -1, opt_sm_mtype3_lmplayorder3 = -1, opt_sm_cm_mtype3_file1_b = -1, opt_sm_cm_mtype3_file1 = -1, opt_sm_cm_mtype3_file2_b = -1, opt_sm_cm_mtype3_file2 = -1, opt_sm_cm_mtype3_file3_b = -1, opt_sm_cm_mtype3_file3 = -1, opt_sm_cm_mtype3_file4_b = -1, opt_sm_cm_mtype3_file4 = -1, opt_sm_cm_mtype3_file5_b = -1, opt_sm_cm_mtype3_file5 = -1;
void set_extmusic_volume(int volume);
int get_absolute_path(char *full_path, const char *rel_path)
{
PHYSFSX_getRealPath(rel_path, full_path);
return 1;
}
#ifdef USE_SDLMIXER
#define SELECT_SONG(t, s) select_file_recursive(t, GameCfg.CMMiscMusic[s], jukebox_exts, 0, (int (*)(void *, const char *))get_absolute_path, GameCfg.CMMiscMusic[s])
#endif
int sound_menuset(newmenu *menu, d_event *event, void *userdata)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
//int nitems = newmenu_get_nitems(menu);
int replay = 0;
int rval = 0;
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
if (citem == opt_sm_digivol)
{
GameCfg.DigiVolume = items[citem].value;
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
}
else if (citem == opt_sm_musicvol)
{
GameCfg.MusicVolume = items[citem].value;
songs_set_volume(GameCfg.MusicVolume);
}
else if (citem == opt_sm_revstereo)
{
GameCfg.ReverseStereo = items[citem].value;
}
else if (citem == opt_sm_mtype0)
{
GameCfg.MusicType = MUSIC_TYPE_NONE;
replay = 1;
}
else if (citem == opt_sm_mtype1)
{
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
replay = 1;
}
else if (citem == opt_sm_mtype2)
{
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
replay = 1;
}
#ifdef USE_SDLMIXER
else if (citem == opt_sm_mtype3)
{
GameCfg.MusicType = MUSIC_TYPE_CUSTOM;
replay = 1;
}
#endif
else if (citem == opt_sm_redbook_playorder)
{
GameCfg.OrigTrackOrder = items[citem].value;
replay = (Game_wind != NULL);
}
#ifdef USE_SDLMIXER
else if (citem == opt_sm_mtype3_lmplayorder1)
{
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT;
replay = (Game_wind != NULL);
}
else if (citem == opt_sm_mtype3_lmplayorder2)
{
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVEL;
replay = (Game_wind != NULL);
}
else if (citem == opt_sm_mtype3_lmplayorder3)
{
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_RAND;
replay = (Game_wind != NULL);
}
#endif
break;
case EVENT_NEWMENU_SELECTED:
#ifdef USE_SDLMIXER
if (citem == opt_sm_mtype3_lmpath)
{
static const char *const ext_list[] = { ".m3u", NULL }; // select a directory or M3U playlist
select_file_recursive(
#ifndef _WIN32
"Select directory or\nM3U playlist to\n play level music from",
#else
"Select directory or\nM3U playlist to\n play level music from.\n CTRL-D to change drive",
#endif
GameCfg.CMLevelMusicPath, ext_list, 1, // look in current music path for ext_list files and allow directory selection
(int (*)(void *, const char *))get_absolute_path, GameCfg.CMLevelMusicPath); // just copy the absolute path
}
else if (citem == opt_sm_cm_mtype3_file1_b)
#ifndef _WIN32
SELECT_SONG("Select main menu music", SONG_TITLE);
#else
SELECT_SONG("Select main menu music.\nCTRL-D to change drive", SONG_TITLE);
#endif
else if (citem == opt_sm_cm_mtype3_file2_b)
#ifndef _WIN32
SELECT_SONG("Select briefing music", SONG_BRIEFING);
#else
SELECT_SONG("Select briefing music.\nCTRL-D to change drive", SONG_BRIEFING);
#endif
else if (citem == opt_sm_cm_mtype3_file3_b)
#ifndef _WIN32
SELECT_SONG("Select credits music", SONG_CREDITS);
#else
SELECT_SONG("Select credits music.\nCTRL-D to change drive", SONG_CREDITS);
#endif
else if (citem == opt_sm_cm_mtype3_file4_b)
#ifndef _WIN32
SELECT_SONG("Select escape sequence music", SONG_ENDLEVEL);
#else
SELECT_SONG("Select escape sequence music.\nCTRL-D to change drive", SONG_ENDLEVEL);
#endif
else if (citem == opt_sm_cm_mtype3_file5_b)
#ifndef _WIN32
SELECT_SONG("Select game ending music", SONG_ENDGAME);
#else
SELECT_SONG("Select game ending music.\nCTRL-D to change drive", SONG_ENDGAME);
#endif
#endif
rval = 1; // stay in menu
break;
case EVENT_WINDOW_CLOSE:
d_free(items);
break;
default:
break;
}
if (replay)
{
songs_uninit();
if (Game_wind)
songs_play_level_song( Current_level_num, 0 );
else
songs_play_song(SONG_TITLE, 1);
}
userdata = userdata;
return rval;
}
#ifdef USE_SDLMIXER
#define SOUND_MENU_NITEMS 33
#else
#ifdef _WIN32
#define SOUND_MENU_NITEMS 11
#else
#define SOUND_MENU_NITEMS 10
#endif
#endif
void do_sound_menu()
{
newmenu_item *m;
int nitems = 0;
char old_CMLevelMusicPath[PATH_MAX+1], old_CMMiscMusic0[PATH_MAX+1];
memset(old_CMLevelMusicPath, 0, sizeof(char)*(PATH_MAX+1));
snprintf(old_CMLevelMusicPath, sizeof(old_CMLevelMusicPath), "%s", GameCfg.CMLevelMusicPath);
memset(old_CMMiscMusic0, 0, sizeof(char)*(PATH_MAX+1));
snprintf(old_CMMiscMusic0, sizeof(old_CMMiscMusic0), "%s", GameCfg.CMMiscMusic[SONG_TITLE]);
MALLOC(m, newmenu_item, SOUND_MENU_NITEMS);
if (!m)
return;
opt_sm_digivol = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_FX_VOLUME; m[nitems].value = GameCfg.DigiVolume; m[nitems].min_value = 0; m[nitems++].max_value = 8;
opt_sm_musicvol = nitems;
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "music volume"; m[nitems].value = GameCfg.MusicVolume; m[nitems].min_value = 0; m[nitems++].max_value = 8;
opt_sm_revstereo = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = TXT_REVERSE_STEREO; m[nitems++].value = GameCfg.ReverseStereo;
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "music type:";
opt_sm_mtype0 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "no music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_NONE); m[nitems].group = 0; nitems++;
#if defined(USE_SDLMIXER) || defined(_WIN32)
opt_sm_mtype1 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "built-in/addon music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_BUILTIN); m[nitems].group = 0; nitems++;
#endif
opt_sm_mtype2 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "cd music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_REDBOOK); m[nitems].group = 0; nitems++;
#ifdef USE_SDLMIXER
opt_sm_mtype3 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "jukebox"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_CUSTOM); m[nitems].group = 0; nitems++;
#endif
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
#ifdef USE_SDLMIXER
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "cd music / jukebox options:";
#else
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "cd music options:";
#endif
opt_sm_redbook_playorder = nitems;
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "force descent ][ cd track order"; m[nitems++].value = GameCfg.OrigTrackOrder;
#ifdef USE_SDLMIXER
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "jukebox options:";
opt_sm_mtype3_lmpath = nitems;
m[nitems].type = PATH_HEADER_TYPE; m[nitems++].text = "path for level music" BROWSE_TXT;
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMLevelMusicPath; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "level music play order:";
opt_sm_mtype3_lmplayorder1 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "continuously"; m[nitems].value = (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_CONT); m[nitems].group = 1; nitems++;
opt_sm_mtype3_lmplayorder2 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "one track per level"; m[nitems].value = (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_LEVEL); m[nitems].group = 1; nitems++;
opt_sm_mtype3_lmplayorder3 = nitems;
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "random"; m[nitems].value = (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_RAND); m[nitems].group = 1; nitems++;
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "non-level music:";
opt_sm_cm_mtype3_file1_b = nitems;
m[nitems].type = PATH_HEADER_TYPE; m[nitems++].text = "main menu" BROWSE_TXT;
opt_sm_cm_mtype3_file1 = nitems;
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_TITLE]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
opt_sm_cm_mtype3_file2_b = nitems;
m[nitems].type = PATH_HEADER_TYPE; m[nitems++].text = "briefing" BROWSE_TXT;
opt_sm_cm_mtype3_file2 = nitems;
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_BRIEFING]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
opt_sm_cm_mtype3_file3_b = nitems;
m[nitems].type = PATH_HEADER_TYPE; m[nitems++].text = "credits" BROWSE_TXT;
opt_sm_cm_mtype3_file3 = nitems;
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_CREDITS]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
opt_sm_cm_mtype3_file4_b = nitems;
m[nitems].type = PATH_HEADER_TYPE; m[nitems++].text = "escape sequence" BROWSE_TXT;
opt_sm_cm_mtype3_file4 = nitems;
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_ENDLEVEL]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
opt_sm_cm_mtype3_file5_b = nitems;
m[nitems].type = PATH_HEADER_TYPE; m[nitems++].text = "game ending" BROWSE_TXT;
opt_sm_cm_mtype3_file5 = nitems;
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_ENDGAME]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
#endif
Assert(nitems == SOUND_MENU_NITEMS);
newmenu_do1( NULL, "Sound Effects & Music", nitems, m, sound_menuset, NULL, 0 );
#ifdef USE_SDLMIXER
if ( ((Game_wind != NULL) && strcmp(old_CMLevelMusicPath, GameCfg.CMLevelMusicPath)) || ((Game_wind == NULL) && strcmp(old_CMMiscMusic0, GameCfg.CMMiscMusic[SONG_TITLE])) )
{
songs_uninit();
if (Game_wind)
songs_play_level_song( Current_level_num, 0 );
else
songs_play_song(SONG_TITLE, 1);
}
#endif
}
#define ADD_CHECK(n,txt,v) do { m[n].type=NM_TYPE_CHECK; m[n].text=txt; m[n].value=v;} while (0)
void do_misc_menu()
{
newmenu_item m[13];
int i = 0;
do {
ADD_CHECK(0, "Ship auto-leveling", PlayerCfg.AutoLeveling);
ADD_CHECK(1, "Missile view", PlayerCfg.MissileViewEnabled);
ADD_CHECK(2, "Headlight on when picked up", PlayerCfg.HeadlightActiveDefault );
ADD_CHECK(3, "Show guided missile in main display", PlayerCfg.GuidedInBigWindow );
ADD_CHECK(4, "Escort robot hot keys",PlayerCfg.EscortHotKeys);
ADD_CHECK(5, "Persistent Debris",PlayerCfg.PersistentDebris);
ADD_CHECK(6, "Screenshots w/o HUD",PlayerCfg.PRShot);
ADD_CHECK(7, "Movie Subtitles",GameCfg.MovieSubtitles);
ADD_CHECK(8, "No redundant pickup messages",PlayerCfg.NoRedundancy);
ADD_CHECK(9, "Show Player chat only (Multi)",PlayerCfg.MultiMessages);
ADD_CHECK(10, "No Rankings (Multi)",PlayerCfg.NoRankings);
ADD_CHECK(11, "Free Flight controls in Automap",PlayerCfg.AutomapFreeFlight);
ADD_CHECK(12, "No Weapon Autoselect when firing",PlayerCfg.NoFireAutoselect);
i = newmenu_do1( NULL, "Misc Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i );
PlayerCfg.AutoLeveling = m[0].value;
PlayerCfg.MissileViewEnabled = m[1].value;
PlayerCfg.HeadlightActiveDefault = m[2].value;
PlayerCfg.GuidedInBigWindow = m[3].value;
PlayerCfg.EscortHotKeys = m[4].value;
PlayerCfg.PersistentDebris = m[5].value;
PlayerCfg.PRShot = m[6].value;
GameCfg.MovieSubtitles = m[7].value;
PlayerCfg.NoRedundancy = m[8].value;
PlayerCfg.MultiMessages = m[9].value;
PlayerCfg.NoRankings = m[10].value;
PlayerCfg.AutomapFreeFlight = m[11].value;
PlayerCfg.NoFireAutoselect = m[12].value;
} while( i>-1 );
}
#if defined(USE_UDP)
static int multi_player_menu_handler(newmenu *menu, d_event *event, int *menu_choice)
{
newmenu_item *items = newmenu_get_items(menu);
switch (event->type)
{
case EVENT_NEWMENU_SELECTED:
// stay in multiplayer menu, even after having played a game
return do_option(menu_choice[newmenu_get_citem(menu)]);
case EVENT_WINDOW_CLOSE:
d_free(menu_choice);
d_free(items);
break;
default:
break;
}
return 0;
}
void do_multi_player_menu()
{
int *menu_choice;
newmenu_item *m;
int num_options = 0;
MALLOC(menu_choice, int, 3);
if (!menu_choice)
return;
MALLOC(m, newmenu_item, 3);
if (!m)
{
d_free(menu_choice);
return;
}
#ifdef USE_UDP
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_UDP_NETGAME; num_options++;
#ifdef USE_TRACKER
m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN/ONLINE GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++;
#else
m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++;
#endif
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME MANUALLY"; menu_choice[num_options]=MENU_JOIN_MANUAL_UDP_NETGAME; num_options++;
#endif
newmenu_do3( NULL, TXT_MULTIPLAYER, num_options, m, (int (*)(newmenu *, d_event *, void *))multi_player_menu_handler, menu_choice, 0, NULL );
}
#endif
void do_options_menu()
{
newmenu_item *m;
MALLOC(m, newmenu_item, 10);
if (!m)
return;
m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music...";
m[ 1].type = NM_TYPE_TEXT; m[ 1].text="";
m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_;
m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
m[ 4].type = NM_TYPE_MENU; m[ 4].text="Screen resolution...";
m[ 5].type = NM_TYPE_MENU; m[ 5].text="Graphics Options...";
m[ 6].type = NM_TYPE_TEXT; m[ 6].text="";
m[ 7].type = NM_TYPE_MENU; m[ 7].text="Primary autoselect ordering...";
m[ 8].type = NM_TYPE_MENU; m[ 8].text="Secondary autoselect ordering...";
m[ 9].type = NM_TYPE_MENU; m[ 9].text="Misc Options...";
// Fall back to main event loop
// Allows clean closing and re-opening when resolution changes
newmenu_do3( NULL, TXT_OPTIONS, 10, m, options_menuset, NULL, 0, NULL );
}
#ifndef RELEASE
int polygon_models_viewer_handler(window *wind, d_event *event)
{
static int view_idx = 0;
int key = 0;
static vms_angvec ang;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
gr_use_palette_table("groupa.256");
key_toggle_repeat(1);
view_idx = 0;
ang.p = ang.b = 0;
ang.h = F0_5-1;
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_ESC:
window_close(wind);
break;
case KEY_SPACEBAR:
view_idx ++;
if (view_idx >= N_polygon_models) view_idx = 0;
break;
case KEY_BACKSP:
view_idx --;
if (view_idx < 0 ) view_idx = N_polygon_models - 1;
break;
case KEY_A:
ang.h -= 100;
break;
case KEY_D:
ang.h += 100;
break;
case KEY_W:
ang.p -= 100;
break;
case KEY_S:
ang.p += 100;
break;
case KEY_Q:
ang.b -= 100;
break;
case KEY_E:
ang.b += 100;
break;
case KEY_R:
ang.p = ang.b = 0;
ang.h = F0_5-1;
break;
default:
break;
}
return 1;
case EVENT_WINDOW_DRAW:
timer_delay(F1_0/60);
draw_model_picture(view_idx, &ang);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(255,255,255), -1);
gr_printf(FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation",view_idx,N_polygon_models-1);
break;
case EVENT_WINDOW_CLOSE:
load_palette(MENU_PALETTE,0,1);
key_toggle_repeat(0);
break;
default:
break;
}
return 0;
}
void polygon_models_viewer()
{
window *wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))polygon_models_viewer_handler, NULL);
if (!wind)
{
d_event event = { EVENT_WINDOW_CLOSE };
polygon_models_viewer_handler(NULL, &event);
return;
}
while (window_exists(wind))
event_process();
}
int gamebitmaps_viewer_handler(window *wind, d_event *event)
{
static int view_idx = 0;
int key = 0;
#ifdef OGL
float scale = 1.0;
#endif
bitmap_index bi;
grs_bitmap *bm;
extern int Num_bitmap_files;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
gr_use_palette_table("groupa.256");
key_toggle_repeat(1);
view_idx = 0;
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_ESC:
window_close(wind);
break;
case KEY_SPACEBAR:
view_idx ++;
if (view_idx >= Num_bitmap_files) view_idx = 0;
break;
case KEY_BACKSP:
view_idx --;
if (view_idx < 0 ) view_idx = Num_bitmap_files - 1;
break;
default:
break;
}
return 1;
case EVENT_WINDOW_DRAW:
bi.index = view_idx;
bm = &GameBitmaps[view_idx];
timer_delay(F1_0/60);
PIGGY_PAGE_IN(bi);
gr_clear_canvas( BM_XRGB(0,0,0) );
#ifdef OGL
scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8;
ogl_ubitmapm_cs((SWIDTH/2)-(bm->bm_w*scale/2),(SHEIGHT/2)-(bm->bm_h*scale/2),bm->bm_w*scale,bm->bm_h*scale,bm,-1,F1_0);
#else
gr_bitmap((SWIDTH/2)-(bm->bm_w/2), (SHEIGHT/2)-(bm->bm_h/2), bm);
#endif
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(255,255,255), -1);
gr_printf(FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)",view_idx,Num_bitmap_files-1);
break;
case EVENT_WINDOW_CLOSE:
load_palette(MENU_PALETTE,0,1);
key_toggle_repeat(0);
break;
default:
break;
}
return 0;
}
void gamebitmaps_viewer()
{
window *wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))gamebitmaps_viewer_handler, NULL);
if (!wind)
{
d_event event = { EVENT_WINDOW_CLOSE };
gamebitmaps_viewer_handler(NULL, &event);
return;
}
while (window_exists(wind))
event_process();
}
int sandbox_menuset(newmenu *menu, d_event *event, void *userdata)
{
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
break;
case EVENT_NEWMENU_SELECTED:
switch(newmenu_get_citem(menu))
{
case 0: polygon_models_viewer(); break;
case 1: gamebitmaps_viewer(); break;
}
return 1; // stay in menu until escape
break;
case EVENT_WINDOW_CLOSE:
{
newmenu_item *items = newmenu_get_items(menu);
d_free(items);
break;
}
default:
break;
}
userdata = userdata; //kill warning
return 0;
}
void do_sandbox_menu()
{
newmenu_item *m;
MALLOC(m, newmenu_item, 2);
if (!m)
return;
m[ 0].type = NM_TYPE_MENU; m[ 0].text="Polygon_models viewer";
m[ 1].type = NM_TYPE_MENU; m[ 1].text="GameBitmaps viewer";
newmenu_do3( NULL, "Coder's sandbox", 2, m, sandbox_menuset, NULL, 0, NULL );
}
#endif