dxx-rebirth/d2x-rebirth/main/gamepal.c

112 lines
3 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions for loading palettes
*
*/
#include <string.h>
#include <stdlib.h>
#include "fix.h"
#include "vecmat.h"
#include "gr.h"
#include "3d.h"
#include "palette.h"
#include "rle.h"
#include "inferno.h"
#include "game.h"
#include "gamepal.h"
#include "mission.h"
#include "newmenu.h"
#include "texmerge.h"
#include "piggy.h"
#include "strutil.h"
char Current_level_palette[FILENAME_LEN];
extern int Color_0_31_0;
char last_palette_loaded[FILENAME_LEN]="";
char last_palette_loaded_pig[FILENAME_LEN]="";
//load a palette by name. returns 1 if new palette loaded, else 0
//if used_for_level is set, load pig, etc.
//if no_change_screen is set, the current screen does not get remapped,
//and the hardware palette does not get changed
int load_palette(char *name,int used_for_level,int no_change_screen)
{
char pigname[FILENAME_LEN];
ubyte old_pal[256*3];
//special hack to tell that palette system about a pig that's been loaded elsewhere
if (used_for_level == -2) {
strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
return 1;
}
if (name==NULL)
name = last_palette_loaded_pig;
if (used_for_level && d_stricmp(last_palette_loaded_pig,name) != 0) {
d_splitpath(name,NULL,NULL,pigname,NULL);
strcat(pigname,".pig");
//if not editor, load pig first so small install message can come
//up in old palette. If editor version, we must load the pig after
//the palette is loaded so we can remap new textures.
#ifndef EDITOR
piggy_new_pigfile(pigname);
#endif
}
if (d_stricmp(last_palette_loaded,name) != 0) {
memcpy(old_pal,gr_palette,sizeof(old_pal));
strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
gr_use_palette_table(name);
if (Game_wind && !no_change_screen)
gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
if (!no_change_screen)
gr_palette_load(gr_palette);
newmenu_free_background(); // palette changed! free menu!
gr_remap_color_fonts();
gr_remap_mono_fonts();
Color_0_31_0 = -1; //for gauges
}
if (used_for_level && d_stricmp(last_palette_loaded_pig,name) != 0) {
strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
#ifdef EDITOR
piggy_new_pigfile(pigname);
#endif
texmerge_flush();
rle_cache_flush();
}
return 1;
}