dxx-rebirth/d2x-rebirth/main/cntrlcen.h

101 lines
3.1 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for cntrlcen.c
*
*/
#ifndef _CNTRLCEN_H
#define _CNTRLCEN_H
#include "vecmat.h"
#include "object.h"
#include "wall.h"
//#include "switch.h"
#define MAX_CONTROLCEN_GUNS 8
#define CONTROLCEN_WEAPON_NUM 6
#define MAX_CONTROLCEN_LINKS 10
typedef struct control_center_triggers {
short num_links;
short seg[MAX_CONTROLCEN_LINKS];
short side[MAX_CONTROLCEN_LINKS];
} __pack__ control_center_triggers;
extern control_center_triggers ControlCenterTriggers;
typedef struct reactor {
int model_num;
int n_guns;
vms_vector gun_points[MAX_CONTROLCEN_GUNS];
vms_vector gun_dirs[MAX_CONTROLCEN_GUNS];
} __pack__ reactor;
#define MAX_REACTORS 7
extern int Num_reactors;
extern reactor Reactors[MAX_REACTORS];
//@@extern int N_controlcen_guns;
extern int Control_center_been_hit;
extern int Control_center_player_been_seen;
extern int Control_center_next_fire_time;
extern int Control_center_present;
extern int Dead_controlcen_object_num;
//@@extern vms_vector controlcen_gun_points[MAX_CONTROLCEN_GUNS];
//@@extern vms_vector controlcen_gun_dirs[MAX_CONTROLCEN_GUNS];
extern vms_vector Gun_pos[MAX_CONTROLCEN_GUNS];
// do whatever this thing does in a frame
extern void do_controlcen_frame(object *obj);
// Initialize control center for a level.
// Call when a new level is started.
extern void init_controlcen_for_level(void);
extern void do_controlcen_destroyed_stuff(object *objp);
extern void do_controlcen_dead_frame(void);
#define DEFAULT_CONTROL_CENTER_EXPLOSION_TIME 30 // Note: Usually uses Alan_pavlish_reactor_times, but can be overridden in editor.
extern fix Countdown_timer;
extern int Control_center_destroyed, Countdown_seconds_left, Total_countdown_time;
extern int Base_control_center_explosion_time; // how long to blow up on insane
extern int Reactor_strength;
/*
* reads n reactor structs from a PHYSFS_file
*/
extern int reactor_read_n(reactor *r, int n, PHYSFS_file *fp);
/*
* reads n control_center_triggers structs from a PHYSFS_file
*/
extern int control_center_triggers_read_n(control_center_triggers *cct, int n, PHYSFS_file *fp);
/*
* reads n control_center_triggers structs from a PHYSFS_file and swaps if specified
*/
extern void control_center_triggers_read_n_swap(control_center_triggers *cct, int n, int swap, PHYSFS_file *fp);
extern int control_center_triggers_write(control_center_triggers *cct, PHYSFS_file *fp);
#endif /* _CNTRLCEN_H */