dxx-rebirth/similar/main
2016-07-03 00:54:16 +00:00
..
ai.cpp Fix -Wshadow warnings in init_boss_segments 2016-05-22 17:49:31 +00:00
aipath.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
automap.cpp Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications. 2016-05-30 13:17:42 +02:00
bm.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
cntrlcen.cpp
collide.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp
dumpmine.cpp Fix -Wshadow warnings in write_wall_text 2016-05-22 17:49:30 +00:00
effects.cpp
endlevel.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
fireball.cpp
fuelcen.cpp
fvi.cpp
game.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
gamecntl.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
gamefont.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamemine.cpp
gamerend.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Add parentheses around casts of simple array subscripts 2016-06-25 23:21:36 +00:00
gameseq.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
gauges.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
hostage.cpp
hud.cpp
iff.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
inferno.cpp
kconfig.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp
mglobal.cpp
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Rewrite cast of (ushort*) to standard type uint16_t 2016-06-05 01:04:25 +00:00
multi.cpp Cache reference to local player secondary ammo 2016-07-03 00:54:15 +00:00
multibot.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:14 +00:00
net_udp.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
newdemo.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
newmenu.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
object.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
paging.cpp
physics.cpp
piggy.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:14 +00:00
player.cpp
playsave.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
render.cpp Fix -Wshadow warnings in render_compare_context_t 2016-05-21 17:24:51 +00:00
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Fix -Wshadow warnings in state_save_all 2016-05-21 17:24:50 +00:00
switch.cpp
terrain.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Fix -Wshadow warnings in do_door_close 2016-05-21 17:24:50 +00:00
weapon.cpp Cache reference to local player secondary ammo 2016-07-03 00:54:15 +00:00