dxx-rebirth/common/ui/gadget.cpp
Kp ae4b3b4c87 Make window_send_event a method of window
Switch from using a macro to capture __FILE__,__LINE__ to using
__builtin_FILE(),__builtin_LINE().  Make the event an explicit argument,
instead of assuming it is a variable named `event`.  Move the
implementation out of line.
2022-12-18 23:10:39 +00:00

269 lines
6.2 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include "u_mem.h"
#include "maths.h"
#include "pstypes.h"
#include "gr.h"
#include "ui.h"
#include "event.h"
#include "mouse.h"
#include "window.h"
#include "dxxerror.h"
#include "key.h"
namespace dcx {
UI_GADGET * selected_gadget;
namespace {
struct event_gadget : d_event
{
UI_GADGET &gadget;
constexpr event_gadget(const event_type t, UI_GADGET &g) :
d_event(t), gadget(g)
{
}
};
template <UI_GADGET *const UI_GADGET::*step>
UI_GADGET &ui_gadget_get_step(UI_GADGET &gadget)
{
auto tmp = gadget.*step;
while (tmp != &gadget && tmp->parent)
tmp = tmp->*step;
return *tmp;
}
UI_GADGET &ui_gadget_get_prev(UI_GADGET &gadget)
{
return ui_gadget_get_step<&UI_GADGET::prev>(gadget);
}
}
void ui_gadget_add(UI_DIALOG &dlg, short x1, short y1, short x2, short y2, UI_GADGET &gadget)
{
if (x1 == 0 && x2 == 0 && y1 == 0 && y2 == 0)
gadget.canvas.reset();
else
gadget.canvas = gr_create_sub_canvas(dlg.w_canv, x1, y1, x2 - x1 + 1, y2 - y1 + 1);
gadget.x1 = gadget.canvas->cv_bitmap.bm_x;
gadget.y1 = gadget.canvas->cv_bitmap.bm_y;
gadget.x2 = gadget.canvas->cv_bitmap.bm_x + x2 - x1 + 1;
gadget.y2 = gadget.canvas->cv_bitmap.bm_y + y2 - y1 + 1;
}
#if 0
int is_under_another_window( UI_DIALOG * dlg, UI_GADGET * gadget )
{
UI_DIALOG * temp;
temp = dlg->next;
while( temp != NULL ) {
if ( ( gadget->x1 > temp->x) &&
( gadget->x1 < (temp->x+temp->width) ) &&
( gadget->y1 > temp->y) &&
( gadget->y1 < (temp->y+temp->height) )
)
{
//gadget->status =1;
return 1;
}
if ( ( gadget->x2 > temp->x) &&
( gadget->x2 < (temp->x+temp->width) ) &&
( gadget->y2 > temp->y) &&
( gadget->y2 < (temp->y+temp->height) )
)
{
//gadget->status =1;
return 1;
}
temp = temp->next;
}
return 0;
}
#endif
int ui_mouse_on_gadget(UI_GADGET &gadget)
{
int x, y, z;
mouse_get_pos(&x, &y, &z);
if (x >= gadget.x1 && x <= gadget.x2 - 1 && y >= gadget.y1 && y <= gadget.y2 - 1)
{
#if 0 // check is no longer required - if it is under another window, that dialog's handler would have returned 1
if (is_under_another_window(dlg, gadget))
return 0;
#endif
return 1;
} else
return 0;
}
window_event_result ui_gadget_send_event(UI_DIALOG &dlg, const event_type type, UI_GADGET &gadget)
{
const event_gadget event{type, gadget};
if (const auto parent = gadget.parent)
return gadget.parent->event_handler(dlg, event);
return dlg.send_event(event);
}
UI_GADGET &ui_event_get_gadget(const d_event &event)
{
auto &e = static_cast<const event_gadget &>(event);
Assert(e.type >= EVENT_UI_GADGET_PRESSED); // Any UI event
return e.gadget;
}
window_event_result ui_dialog_do_gadgets(UI_DIALOG &dlg, const d_event &event)
{
int keypress = 0;
UI_GADGET * tmp, * tmp1;
if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
tmp = dlg.gadget;
if (tmp == NULL) return window_event_result::ignored;
if (selected_gadget==NULL)
selected_gadget = tmp;
tmp1 = dlg.keyboard_focus_gadget;
do
{
if (B1_JUST_PRESSED && ui_mouse_on_gadget(*tmp))
{
selected_gadget = tmp;
if (tmp->parent!=NULL)
{
while (tmp->parent != NULL )
tmp = tmp->parent;
}
dlg.keyboard_focus_gadget = tmp;
break;
}
if ( tmp->hotkey == keypress )
{
dlg.keyboard_focus_gadget = tmp;
break;
}
tmp = tmp->next;
} while(tmp != dlg.gadget);
if (dlg.keyboard_focus_gadget)
{
[&]{
UI_GADGET *const UI_GADGET::*when;
switch (keypress )
{
case (KEY_TAB):
when = &UI_GADGET::when_tab;
break;
case (KEY_TAB+KEY_SHIFTED):
when = &UI_GADGET::when_btab;
break;
case (KEY_UP):
when = &UI_GADGET::when_up;
break;
case (KEY_DOWN):
when = &UI_GADGET::when_down;
break;
case (KEY_LEFT):
when = &UI_GADGET::when_left;
break;
case (KEY_RIGHT):
when = &UI_GADGET::when_right;
break;
default:
return;
}
if (const auto p = dlg.keyboard_focus_gadget->*when)
dlg.keyboard_focus_gadget = p;
}();
}
window_event_result rval = window_event_result::ignored;
if (dlg.keyboard_focus_gadget != tmp1)
{
rval = window_event_result::handled;
if (keypress)
return rval;
}
tmp = dlg.gadget;
do
{
// If it is under another dialog, that dialog's handler would have returned 1 for mouse events.
// Key events are handled in a priority depending on the window ordering.
//if (!is_under_another_window( dlg, tmp ))
rval = tmp->event_handler(dlg, event);
if (rval == window_event_result::deleted)
break;
tmp = tmp->next;
} while(/*!rval &&*/ tmp != dlg.gadget); // have to look for pesky scrollbars in case an arrow button or arrow key are held down
return rval;
}
UI_GADGET &ui_gadget_get_next(UI_GADGET &gadget)
{
return ui_gadget_get_step<&UI_GADGET::next>(gadget);
}
void ui_gadget_calc_keys(UI_DIALOG &dlg)
{
auto tmp = dlg.gadget;
if (tmp==NULL) return;
do
{
tmp->when_tab = &ui_gadget_get_next(*tmp);
tmp->when_btab = &ui_gadget_get_prev(*tmp);
tmp = tmp->next;
} while(tmp != dlg.gadget);
}
UI_GADGET::UI_GADGET(UI_GADGET *&link, const uint8_t kind) :
kind(kind), prev(link ? link->prev : this), next(link ? (link->prev->next = this, link->prev = this, link) : (link = this))
{
}
}