dxx-rebirth/similar/main/menu.cpp
2014-07-26 22:53:41 +00:00

2242 lines
62 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Inferno main menu.
*
*/
#include <stdio.h>
#include <string.h>
#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "mouse.h"
#include "iff.h"
#include "u_mem.h"
#include "dxxerror.h"
#include "bm.h"
#include "screens.h"
#include "joy.h"
#include "vecmat.h"
#include "effects.h"
#include "game.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "scores.h"
#include "playsave.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#ifdef USE_SDLMIXER
#include "jukebox.h" // for jukebox_exts
#endif
#include "config.h"
#if defined(DXX_BUILD_DESCENT_II)
#include "movie.h"
#endif
#include "gamepal.h"
#include "gauges.h"
#include "powerup.h"
#include "strutil.h"
#include "multi.h"
#include "vers_id.h"
#ifdef USE_UDP
#include "net_udp.h"
#endif
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#endif
#ifdef OGL
#include "ogl_init.h"
#endif
#include "dxxsconf.h"
#include "compiler-begin.h"
// Menu IDs...
enum MENUS
{
MENU_NEW_GAME = 0,
MENU_GAME,
MENU_EDITOR,
MENU_VIEW_SCORES,
MENU_QUIT,
MENU_LOAD_GAME,
MENU_SAVE_GAME,
MENU_DEMO_PLAY,
MENU_CONFIG,
MENU_REJOIN_NETGAME,
MENU_DIFFICULTY,
MENU_HELP,
MENU_NEW_PLAYER,
#if defined(USE_UDP)
MENU_MULTIPLAYER,
#endif
MENU_SHOW_CREDITS,
MENU_ORDER_INFO,
#ifdef USE_UDP
MENU_START_UDP_NETGAME,
MENU_JOIN_MANUAL_UDP_NETGAME,
MENU_JOIN_LIST_UDP_NETGAME,
#endif
#ifndef RELEASE
MENU_SANDBOX
#endif
};
//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
#define ADD_ITEM(t,value,key) do { nm_set_item_menu(&m[num_options], t); menu_choice[num_options]=value;num_options++; } while (0)
static window *menus[16] = { NULL };
// Function Prototypes added after LINTING
static int do_option(int select);
static int do_new_game_menu(void);
static void do_multi_player_menu();
#ifndef RELEASE
static void do_sandbox_menu();
#endif
template <typename T>
class select_file_subfunction_t
{
public:
typedef int (*type)(T *, const char *);
};
class unused_select_file_userdata_t;
static select_file_subfunction_t<unused_select_file_userdata_t>::type *const unused_select_file_subfunction = NULL;
static unused_select_file_userdata_t *const unused_select_file_userdata = NULL;
template <typename T>
static int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, int select_dir, typename select_file_subfunction_t<T>::type when_selected, T *userdata) __attribute_nonnull();
template <>
int select_file_recursive<void>(const char *title, const char *orig_path, const file_extension_t *ext_list, int select_dir, select_file_subfunction_t<void>::type when_selected, void *userdata) __attribute_nonnull();
template <typename T>
static int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, int select_dir, typename select_file_subfunction_t<T>::type when_selected, T *userdata)
{
return select_file_recursive(title, orig_path, ext_list, select_dir, (select_file_subfunction_t<void>::type)when_selected, (void *)userdata);
}
// Hide all menus
int hide_menus(void)
{
window *wind;
int i;
if (menus[0])
return 0; // there are already hidden menus
for (i = 0; (i < 15) && (wind = window_get_front()); i++)
{
menus[i] = wind;
window_set_visible(wind, 0);
}
Assert(window_get_front() == NULL);
menus[i] = NULL;
return 1;
}
// Show all menus, with the front one shown first
// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
void show_menus(void)
{
int i;
for (i = 0; (i < 16) && menus[i]; i++)
if (window_exists(menus[i]))
window_set_visible(menus[i], 1);
menus[0] = NULL;
}
//pairs of chars describing ranges
static const char playername_allowed_chars[] = "azAZ09__--";
static int MakeNewPlayerFile(int allow_abort)
{
int x;
char filename[PATH_MAX];
newmenu_item m;
callsign_t text = Players[Player_num].callsign;
try_again:
nm_set_item_input(&m, CALLSIGN_LEN, text.buffer());
Newmenu_allowed_chars = playername_allowed_chars;
x = newmenu_do( NULL, TXT_ENTER_PILOT_NAME, 1, &m, unused_newmenu_subfunction, unused_newmenu_userdata );
Newmenu_allowed_chars = NULL;
if ( x < 0 ) {
if ( allow_abort ) return 0;
goto try_again;
}
if (!*static_cast<const char *>(text)) //null string
goto try_again;
text.lower();
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.plr"), static_cast<const char *>(text) );
if (PHYSFSX_exists(filename,0))
{
nm_messagebox(NULL, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, static_cast<const char *>(text), TXT_ALREADY_EXISTS );
goto try_again;
}
if ( !new_player_config() )
goto try_again; // They hit Esc during New player config
Players[Player_num].callsign = text;
write_player_file();
return 1;
}
static void delete_player_saved_games(const char * name);
static int player_menu_keycommand( listbox *lb, d_event *event )
{
const char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event_key_get(event))
{
case KEY_CTRLED+KEY_D:
if (citem > 0)
{
int x = 1;
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0) {
char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX];
int ret;
char name[PATH_MAX];
snprintf(name, sizeof(name), PLAYER_DIRECTORY_STRING("%.8s.plr"), items[citem]);
ret = !PHYSFS_delete(name);
if (!ret)
{
delete_player_saved_games( items[citem] );
// delete PLX file
snprintf(plxfile, sizeof(plxfile), PLAYER_DIRECTORY_STRING("%.8s.plx"), items[citem]);
if (PHYSFSX_exists(plxfile,0))
PHYSFS_delete(plxfile);
// delete EFF file
snprintf(efffile, sizeof(efffile), PLAYER_DIRECTORY_STRING("%.8s.eff"), items[citem]);
if (PHYSFSX_exists(efffile,0))
PHYSFS_delete(efffile);
// delete NGP file
snprintf(ngpfile, sizeof(ngpfile), PLAYER_DIRECTORY_STRING("%.8s.ngp"), items[citem]);
if (PHYSFSX_exists(ngpfile,0))
PHYSFS_delete(ngpfile);
}
if (ret)
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(lb, citem);
}
return 1;
}
break;
}
return 0;
}
static int player_menu_handler( listbox *lb, d_event *event, char **list )
{
const char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event->type)
{
case EVENT_KEY_COMMAND:
return player_menu_keycommand(lb, event);
break;
case EVENT_NEWMENU_SELECTED:
if (citem < 0)
return 0; // shouldn't happen
else if (citem == 0)
{
// They selected 'create new pilot'
return !MakeNewPlayerFile(1);
}
else
{
Players[Player_num].callsign.copy_lower(items[citem], ~0u);
}
break;
case EVENT_WINDOW_CLOSE:
if (read_player_file() != EZERO)
return 1; // abort close!
WriteConfigFile(); // Update lastplr
PHYSFS_freeList(list);
d_free(items);
break;
default:
break;
}
return 0;
}
//Inputs the player's name, without putting up the background screen
int RegisterPlayer()
{
const char **m;
char **f;
char **list;
static const file_extension_t types[] = { "plr", "" };
int i = 0, NumItems;
int citem = 0;
int allow_abort_flag = 1;
if (!*static_cast<const char *>(Players[Player_num].callsign))
{
if (!*static_cast<const char *>(GameCfg.LastPlayer))
{
Players[Player_num].callsign = "player";
allow_abort_flag = 0;
}
else
{
// Read the last player's name from config file, not lastplr.txt
Players[Player_num].callsign = GameCfg.LastPlayer;
}
}
list = PHYSFSX_findFiles(PLAYER_DIRECTORY_STRING(""), types);
if (!list)
return 0; // memory error
if (!*list)
{
MakeNewPlayerFile(0); // make a new player without showing listbox
PHYSFS_freeList(list);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
NumItems++; // for TXT_CREATE_NEW
MALLOC(m, const char *, NumItems);
if (m == NULL)
{
PHYSFS_freeList(list);
return 0;
}
m[i++] = TXT_CREATE_NEW;
for (f = list; *f != NULL; f++)
{
char *p;
size_t lenf = strlen(*f);
if (lenf > FILENAME_LEN-1 || lenf < 5) // sorry guys, can only have up to eight chars for the player name
{
NumItems--;
continue;
}
m[i++] = *f;
p = strchr(*f, '.');
if (p)
*p = '\0'; // chop the .plr
}
if (NumItems <= 1) // so it seems all plr files we found were too long. funny. let's make a real player
{
MakeNewPlayerFile(0); // make a new player without showing listbox
PHYSFS_freeList(list);
return 0;
}
// Sort by name, except the <Create New Player> string
qsort(&m[1], NumItems - 1, sizeof(char *), (int (*)( const void *, const void * ))string_array_sort_func);
for ( i=0; i<NumItems; i++ )
if (!d_stricmp(static_cast<const char *>(Players[Player_num].callsign), m[i]) )
citem = i;
newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m, allow_abort_flag, citem, player_menu_handler, list);
return 1;
}
// Draw Copyright and Version strings
static void draw_copyright()
{
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(6,6,6),-1);
gr_string(0x8000,SHEIGHT-LINE_SPACING,TXT_COPYRIGHT);
gr_set_fontcolor( BM_XRGB(25,0,0), -1);
gr_string(0x8000,SHEIGHT-(LINE_SPACING*2),DESCENT_VERSION);
}
// ------------------------------------------------------------------------
static int main_menu_handler(newmenu *menu, d_event *event, int *menu_choice )
{
newmenu_item *items = newmenu_get_items(menu);
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
load_palette(MENU_PALETTE,0,1); //get correct palette
if (!*static_cast<const char *>(Players[Player_num].callsign))
RegisterPlayer();
else
keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now!
break;
case EVENT_KEY_COMMAND:
// Don't allow them to hit ESC in the main menu.
if (event_key_get(event)==KEY_ESC)
return 1;
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
// Don't allow mousebutton-closing in main menu.
if (event_mouse_get_button(event) == MBTN_RIGHT)
return 1;
break;
case EVENT_IDLE:
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_DEMO_KEY_DELAY 45
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_DEMO_KEY_DELAY 25
#endif
if ( keyd_time_when_last_pressed+i2f(DXX_DEMO_KEY_DELAY) < timer_query() || GameArg.SysAutoDemo )
{
keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos.
#if defined(DXX_BUILD_DESCENT_II)
int n_demos = newdemo_count_demos();
if (((d_rand() % (n_demos+1)) == 0) && !GameArg.SysAutoDemo)
{
#ifdef OGL
Screen_mode = -1;
#endif
PlayMovie("intro.tex", "intro.mve",0);
songs_play_song(SONG_TITLE,1);
set_screen_mode(SCREEN_MENU);
}
else
#endif
{
newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
#if defined(DXX_BUILD_DESCENT_II)
if (Newdemo_state == ND_STATE_PLAYBACK)
return 0;
#endif
}
}
break;
case EVENT_NEWMENU_DRAW:
draw_copyright();
break;
case EVENT_NEWMENU_SELECTED:
return do_option(menu_choice[newmenu_get_citem(menu)]);
break;
case EVENT_WINDOW_CLOSE:
d_free(menu_choice);
d_free(items);
break;
default:
break;
}
return 0;
}
// -----------------------------------------------------------------------------
// Create the main menu.
static void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
{
int num_options = 0;
#ifndef DEMO_ONLY
ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
#if defined(USE_UDP)
ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
#endif
ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
#if defined(DXX_BUILD_DESCENT_I)
if (!PHYSFSX_exists("warning.pcx",1)) /* SHAREWARE */
#elif defined(DXX_BUILD_DESCENT_II)
if (PHYSFSX_exists("orderd2.pcx",1)) /* SHAREWARE */
#endif
ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
#endif
ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
#ifndef RELEASE
if (!(Game_mode & GM_MULTI )) {
#ifdef EDITOR
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
#endif
}
ADD_ITEM(" SANDBOX", MENU_SANDBOX, -1);
#endif
*callers_num_options = num_options;
}
//returns number of item chosen
int DoMenu()
{
int *menu_choice;
newmenu_item *m;
int num_options = 0;
CALLOC(menu_choice, int, 25);
if (!menu_choice)
return -1;
CALLOC(m, newmenu_item, 25);
if (!m)
{
d_free(menu_choice);
return -1;
}
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
newmenu_do3( "", NULL, num_options, m, main_menu_handler, menu_choice, 0, Menu_pcx_name);
return 0;
}
//returns flag, true means quit menu
int do_option ( int select)
{
switch (select) {
case MENU_NEW_GAME:
select_mission(0, "New Game\n\nSelect mission", do_new_game_menu);
break;
case MENU_GAME:
break;
case MENU_DEMO_PLAY:
select_demo();
break;
case MENU_LOAD_GAME:
state_restore_all(0, 0, NULL, 0);
break;
#ifdef EDITOR
case MENU_EDITOR:
if (!Current_mission)
{
create_new_mine();
SetPlayerFromCurseg();
}
hide_menus();
init_editor();
break;
#endif
case MENU_VIEW_SCORES:
scores_view(NULL, -1);
break;
#if 1 //def SHAREWARE
case MENU_ORDER_INFO:
show_order_form();
break;
#endif
case MENU_QUIT:
#ifdef EDITOR
if (! SafetyCheck()) break;
#endif
return 0;
case MENU_NEW_PLAYER:
RegisterPlayer();
break;
#ifdef USE_UDP
case MENU_START_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
select_mission(1, TXT_MULTI_MISSION, net_udp_setup_game);
break;
case MENU_JOIN_MANUAL_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
net_udp_manual_join_game();
break;
case MENU_JOIN_LIST_UDP_NETGAME:
multi_protocol = MULTI_PROTO_UDP;
net_udp_list_join_game();
break;
#endif
#if defined(USE_UDP)
case MENU_MULTIPLAYER:
do_multi_player_menu();
break;
#endif
case MENU_CONFIG:
do_options_menu();
break;
case MENU_SHOW_CREDITS:
credits_show(NULL);
break;
#ifndef RELEASE
case MENU_SANDBOX:
do_sandbox_menu();
break;
#endif
default:
Error("Unknown option %d in do_option",select);
break;
}
return 1; // stay in main menu unless quitting
}
static void delete_player_saved_games(const char * name)
{
int i;
char filename[PATH_MAX];
for (i=0;i<10; i++)
{
snprintf( filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.sg%x"), name, i );
PHYSFS_delete(filename);
snprintf( filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), name, i );
PHYSFS_delete(filename);
}
}
static int demo_menu_keycommand( listbox *lb, d_event *event )
{
const char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event_key_get(event))
{
case KEY_CTRLED+KEY_D:
if (citem >= 0)
{
int x = 1;
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0)
{
int ret;
char name[PATH_MAX];
strcpy(name, DEMO_DIR);
strcat(name,items[citem]);
ret = !PHYSFS_delete(name);
if (ret)
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(lb, citem);
}
return 1;
}
break;
case KEY_CTRLED+KEY_C:
{
int x = 1;
char bakname[PATH_MAX];
// Get backup name
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
"swap the endianness of\n"
"%s? If the file is\n"
"already endian native, D1X\n"
"will likely crash. A backup\n"
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
if (!x)
newdemo_swap_endian(items[citem]);
return 1;
}
break;
}
return 0;
}
static int demo_menu_handler( listbox *lb, d_event *event, unused_listbox_userdata_t *)
{
const char **items = listbox_get_items(lb);
int citem = listbox_get_citem(lb);
switch (event->type)
{
case EVENT_KEY_COMMAND:
return demo_menu_keycommand(lb, event);
break;
case EVENT_NEWMENU_SELECTED:
if (citem < 0)
return 0; // shouldn't happen
newdemo_start_playback(items[citem]);
return 1; // stay in demo selector
case EVENT_WINDOW_CLOSE:
PHYSFS_freeList(items);
break;
default:
break;
}
return 0;
}
int select_demo(void)
{
char **list;
int NumItems;
list = PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions);
if (!list)
return 0; // memory error
if ( !*list )
{
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
PHYSFS_freeList(list);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
// Sort by name
qsort(list, NumItems, sizeof(char *), (int (*)( const void *, const void * ))string_array_sort_func);
newmenu_listbox1(TXT_SELECT_DEMO, NumItems, (const char **) list, 1, 0, demo_menu_handler, unused_listbox_userdata);
return 1;
}
static int do_difficulty_menu()
{
int s;
newmenu_item m[5];
nm_set_item_menu(&m[0], MENU_DIFFICULTY_TEXT(0));
nm_set_item_menu(&m[1], MENU_DIFFICULTY_TEXT(1));
nm_set_item_menu(&m[2], MENU_DIFFICULTY_TEXT(2));
nm_set_item_menu(&m[3], MENU_DIFFICULTY_TEXT(3));
nm_set_item_menu(&m[4], MENU_DIFFICULTY_TEXT(4));
s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, unused_newmenu_subfunction, unused_newmenu_userdata, Difficulty_level);
if (s > -1 ) {
if (s != Difficulty_level)
{
PlayerCfg.DefaultDifficulty = s;
write_player_file();
}
Difficulty_level = s;
return 1;
}
return 0;
}
int do_new_game_menu()
{
int new_level_num,player_highest_level;
new_level_num = 1;
#ifdef NDEBUG
player_highest_level = get_highest_level();
if (player_highest_level > Last_level)
#endif
player_highest_level = Last_level;
if (player_highest_level > 1) {
newmenu_item m[4];
char info_text[80];
char num_text[10];
int choice;
int n_items;
int valid = 0;
snprintf(info_text,sizeof(info_text),"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
while (!valid)
{
nm_set_item_text(& m[0], info_text);
nm_set_item_input(&m[1], 10, num_text);
n_items = 2;
strcpy(num_text,"1");
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, unused_newmenu_subfunction, unused_newmenu_userdata );
if (choice==-1 || m[1].text[0]==0)
return 0;
new_level_num = atoi(m[1].text);
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
valid = 0;
}
else
valid = 1;
}
}
Difficulty_level = PlayerCfg.DefaultDifficulty;
if (!do_difficulty_menu())
return 0;
StartNewGame(new_level_num);
return 1; // exit mission listbox
}
static void do_sound_menu();
static void input_config();
static void change_res();
static void graphics_config();
static void do_misc_menu();
static int options_menuset(newmenu *menu, d_event *event, unused_newmenu_userdata_t *)
{
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
break;
case EVENT_NEWMENU_SELECTED:
switch(newmenu_get_citem(menu))
{
case 0: do_sound_menu(); break;
case 2: input_config(); break;
case 4: change_res(); break;
case 5: graphics_config(); break;
case 7: ReorderPrimary(); break;
case 8: ReorderSecondary(); break;
case 9: do_misc_menu(); break;
}
return 1; // stay in menu until escape
break;
case EVENT_WINDOW_CLOSE:
{
newmenu_item *items = newmenu_get_items(menu);
d_free(items);
write_player_file();
break;
}
default:
break;
}
return 0;
}
static int gcd(int a, int b)
{
if (!b)
return a;
return gcd(b, a%b);
}
void change_res()
{
array<uint32_t, 50> modes;
u_int32_t new_mode = 0;
int i = 0, mc = 0, num_presets = 0, citem = -1, opt_cval = -1, opt_fullscr = -1;
num_presets = gr_list_modes( modes );
{
newmenu_item m[50+8];
char restext[50][12], crestext[12], casptext[12];
for (i = 0; i <= num_presets-1; i++)
{
snprintf(restext[mc], sizeof(restext[mc]), "%ix%i", SM_W(modes[i]), SM_H(modes[i]));
nm_set_item_radio(&m[mc], restext[mc], ((citem == -1) && (Game_screen_mode == modes[i]) && GameCfg.AspectY == SM_W(modes[i])/gcd(SM_W(modes[i]),SM_H(modes[i])) && GameCfg.AspectX == SM_H(modes[i])/gcd(SM_W(modes[i]),SM_H(modes[i]))), 0);
if (m[mc].value)
citem = mc;
mc++;
}
nm_set_item_text(& m[mc], ""); mc++; // little space for overview
// the fields for custom resolution and aspect
opt_cval = mc;
nm_set_item_radio(&m[mc], "use custom values", (citem == -1), 0); mc++;
nm_set_item_text(& m[mc], "resolution:"); mc++;
snprintf(crestext, sizeof(crestext), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
nm_set_item_input(&m[mc], 11, crestext); modes[mc] = 0; mc++;
nm_set_item_text(& m[mc], "aspect:"); mc++;
snprintf(casptext, sizeof(casptext), "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
nm_set_item_input(&m[mc], 11, casptext); modes[mc] = 0; mc++;
nm_set_item_text(& m[mc], ""); mc++; // little space for overview
// fullscreen
opt_fullscr = mc;
nm_set_item_checkbox(&m[mc], "Fullscreen", gr_check_fullscreen()); mc++;
// create the menu
newmenu_do1(NULL, "Screen Resolution", mc, m, unused_newmenu_subfunction, unused_newmenu_userdata, 0);
// menu is done, now do what we need to do
// check which resolution field was selected
for (i = 0; i <= mc; i++)
if ((m[i].type == NM_TYPE_RADIO) && (m[i].group==0) && (m[i].value == 1))
break;
// now check for fullscreen toggle and apply if necessary
if (m[opt_fullscr].value != gr_check_fullscreen())
gr_toggle_fullscreen();
if (i == opt_cval) // set custom resolution and aspect
{
u_int32_t cmode = Game_screen_mode, casp = Game_screen_mode;
if (!strchr(crestext, 'x'))
return;
cmode = SM(atoi(crestext), atoi(strchr(crestext, 'x')+1));
if (SM_W(cmode) < 320 || SM_H(cmode) < 200) // oh oh - the resolution is too small. Revert!
{
nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." );
cmode = new_mode;
}
casp = cmode;
if (strchr(casptext, 'x')) // we even have a custom aspect set up
{
casp = SM(atoi(casptext), atoi(strchr(casptext, 'x')+1));
}
GameCfg.AspectY = SM_W(casp)/gcd(SM_W(casp),SM_H(casp));
GameCfg.AspectX = SM_H(casp)/gcd(SM_W(casp),SM_H(casp));
new_mode = cmode;
}
else if (i >= 0 && i < num_presets) // set preset resolution
{
new_mode = modes[i];
GameCfg.AspectY = SM_W(new_mode)/gcd(SM_W(new_mode),SM_H(new_mode));
GameCfg.AspectX = SM_H(new_mode)/gcd(SM_W(new_mode),SM_H(new_mode));
}
// clean up and apply everything
newmenu_free_background();
set_screen_mode(SCREEN_MENU);
if (new_mode != Game_screen_mode)
{
gr_set_mode(new_mode);
Game_screen_mode = new_mode;
if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever
{
d_event event;
WINDOW_SEND_EVENT(Game_wind, EVENT_WINDOW_ACTIVATED);
WINDOW_SEND_EVENT(Game_wind, EVENT_WINDOW_DEACTIVATED);
}
}
game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode));
}
}
static void input_config_sensitivity()
{
newmenu_item m[33];
int i = 0, nitems = 0, keysens = 0, joysens = 0, joydead = 0, mousesens = 0, mousefsdead;
nm_set_item_text(& m[nitems++], "Keyboard Sensitivity:");
keysens = nitems;
nm_set_item_slider(&m[nitems], TXT_TURN_LR, PlayerCfg.KeyboardSens[0], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_PITCH_UD, PlayerCfg.KeyboardSens[1], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_LR, PlayerCfg.KeyboardSens[2], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_UD, PlayerCfg.KeyboardSens[3], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_BANK_LR, PlayerCfg.KeyboardSens[4], 0, 16); nitems++;
nm_set_item_text(& m[nitems++], "");
nm_set_item_text(& m[nitems++], "Joystick Sensitivity:");
joysens = nitems;
nm_set_item_slider(&m[nitems], TXT_TURN_LR, PlayerCfg.JoystickSens[0], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_PITCH_UD, PlayerCfg.JoystickSens[1], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_LR, PlayerCfg.JoystickSens[2], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_UD, PlayerCfg.JoystickSens[3], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_BANK_LR, PlayerCfg.JoystickSens[4], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_THROTTLE, PlayerCfg.JoystickSens[5], 0, 16); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
nm_set_item_text(& m[nitems], "Joystick Deadzone:"); nitems++;
joydead = nitems;
nm_set_item_slider(&m[nitems], TXT_TURN_LR, PlayerCfg.JoystickDead[0], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_PITCH_UD, PlayerCfg.JoystickDead[1], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_LR, PlayerCfg.JoystickDead[2], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_UD, PlayerCfg.JoystickDead[3], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_BANK_LR, PlayerCfg.JoystickDead[4], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_THROTTLE, PlayerCfg.JoystickDead[5], 0, 16); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
nm_set_item_text(& m[nitems], "Mouse Sensitivity:"); nitems++;
mousesens = nitems;
nm_set_item_slider(&m[nitems], TXT_TURN_LR, PlayerCfg.MouseSens[0], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_PITCH_UD, PlayerCfg.MouseSens[1], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_LR, PlayerCfg.MouseSens[2], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_SLIDE_UD, PlayerCfg.MouseSens[3], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_BANK_LR, PlayerCfg.MouseSens[4], 0, 16); nitems++;
nm_set_item_slider(&m[nitems], TXT_THROTTLE, PlayerCfg.MouseSens[5], 0, 16); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
nm_set_item_text(& m[nitems], "Mouse FlightSim Deadzone:"); nitems++;
mousefsdead = nitems;
nm_set_item_slider(&m[nitems], "X/Y", PlayerCfg.MouseFSDead, 0, 16); nitems++;
newmenu_do1(NULL, "SENSITIVITY & DEADZONE", nitems, m, unused_newmenu_subfunction, unused_newmenu_userdata, 1);
for (i = 0; i <= 5; i++)
{
if (i < 5)
PlayerCfg.KeyboardSens[i] = m[keysens+i].value;
PlayerCfg.JoystickSens[i] = m[joysens+i].value;
PlayerCfg.JoystickDead[i] = m[joydead+i].value;
PlayerCfg.MouseSens[i] = m[mousesens+i].value;
}
PlayerCfg.MouseFSDead = m[mousefsdead].value;
}
static int opt_ic_usejoy = 0, opt_ic_usemouse = 0, opt_ic_confkey = 0, opt_ic_confjoy = 0, opt_ic_confmouse = 0, opt_ic_confweap = 0, opt_ic_mouseflightsim = 0, opt_ic_joymousesens = 0, opt_ic_grabinput = 0, opt_ic_mousefsgauge = 0, opt_ic_help0 = 0, opt_ic_help1 = 0, opt_ic_help2 = 0;
static int input_config_menuset(newmenu *menu, d_event *event, unused_newmenu_userdata_t *)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
if (citem == opt_ic_usejoy)
(items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_JOYSTICK):(PlayerCfg.ControlType&=~CONTROL_USING_JOYSTICK);
if (citem == opt_ic_usemouse)
(items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_MOUSE):(PlayerCfg.ControlType&=~CONTROL_USING_MOUSE);
if (citem == opt_ic_mouseflightsim)
PlayerCfg.MouseFlightSim = 0;
if (citem == opt_ic_mouseflightsim+1)
PlayerCfg.MouseFlightSim = 1;
if (citem == opt_ic_grabinput)
GameCfg.Grabinput = items[citem].value;
if (citem == opt_ic_mousefsgauge)
PlayerCfg.MouseFSIndicator = items[citem].value;
break;
case EVENT_NEWMENU_SELECTED:
if (citem == opt_ic_confkey)
kconfig(0, "KEYBOARD");
if (citem == opt_ic_confjoy)
kconfig(1, "JOYSTICK");
if (citem == opt_ic_confmouse)
kconfig(2, "MOUSE");
if (citem == opt_ic_confweap)
kconfig(3, "WEAPON KEYS");
if (citem == opt_ic_joymousesens)
input_config_sensitivity();
if (citem == opt_ic_help0)
show_help();
if (citem == opt_ic_help1)
show_netgame_help();
if (citem == opt_ic_help2)
show_newdemo_help();
return 1; // stay in menu
break;
default:
break;
}
return 0;
}
void input_config()
{
newmenu_item m[20];
int nitems = 0;
opt_ic_usejoy = nitems;
nm_set_item_checkbox(&m[nitems], "USE JOYSTICK", (PlayerCfg.ControlType&CONTROL_USING_JOYSTICK)); nitems++;
opt_ic_usemouse = nitems;
nm_set_item_checkbox(&m[nitems], "USE MOUSE", (PlayerCfg.ControlType&CONTROL_USING_MOUSE)); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
opt_ic_confkey = nitems;
nm_set_item_menu(&m[nitems], "CUSTOMIZE KEYBOARD"); nitems++;
opt_ic_confjoy = nitems;
nm_set_item_menu(&m[nitems], "CUSTOMIZE JOYSTICK"); nitems++;
opt_ic_confmouse = nitems;
nm_set_item_menu(&m[nitems], "CUSTOMIZE MOUSE"); nitems++;
opt_ic_confweap = nitems;
nm_set_item_menu(&m[nitems], "CUSTOMIZE WEAPON KEYS"); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
nm_set_item_text(& m[nitems], "MOUSE CONTROL TYPE:"); nitems++;
opt_ic_mouseflightsim = nitems;
nm_set_item_radio(&m[nitems], "normal", !PlayerCfg.MouseFlightSim, 0); nitems++;
nm_set_item_radio(&m[nitems], "FlightSim", PlayerCfg.MouseFlightSim, 0); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
opt_ic_joymousesens = nitems;
nm_set_item_menu(&m[nitems], "SENSITIVITY & DEADZONE"); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
opt_ic_grabinput = nitems;
nm_set_item_checkbox(&m[nitems], "Keep Keyboard/Mouse focus", GameCfg.Grabinput); nitems++;
opt_ic_mousefsgauge = nitems;
nm_set_item_checkbox(&m[nitems], "Mouse FlightSim Indicator", PlayerCfg.MouseFSIndicator); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
opt_ic_help0 = nitems;
nm_set_item_menu(&m[nitems], "GAME SYSTEM KEYS"); nitems++;
opt_ic_help1 = nitems;
nm_set_item_menu(&m[nitems], "NETGAME SYSTEM KEYS"); nitems++;
opt_ic_help2 = nitems;
nm_set_item_menu(&m[nitems], "DEMO SYSTEM KEYS"); nitems++;
newmenu_do1(NULL, TXT_CONTROLS, nitems, m, input_config_menuset, unused_newmenu_userdata, 3);
}
static void reticle_config()
{
#ifdef OGL
newmenu_item m[18];
#else
newmenu_item m[17];
#endif
int nitems = 0, i, opt_ret_type, opt_ret_rgba, opt_ret_size;
nm_set_item_text(& m[nitems], "Reticle Type:"); nitems++;
opt_ret_type = nitems;
nm_set_item_radio(&m[nitems], "Classic", 0, 0); nitems++;
#ifdef OGL
nm_set_item_radio(&m[nitems], "Classic Reboot", 0, 0); nitems++;
#endif
nm_set_item_radio(&m[nitems], "None", 0, 0); nitems++;
nm_set_item_radio(&m[nitems], "X", 0, 0); nitems++;
nm_set_item_radio(&m[nitems], "Dot", 0, 0); nitems++;
nm_set_item_radio(&m[nitems], "Circle", 0, 0); nitems++;
nm_set_item_radio(&m[nitems], "Cross V1", 0, 0); nitems++;
nm_set_item_radio(&m[nitems], "Cross V2", 0, 0); nitems++;
nm_set_item_radio(&m[nitems], "Angle", 0, 0); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
nm_set_item_text(& m[nitems], "Reticle Color:"); nitems++;
opt_ret_rgba = nitems;
nm_set_item_slider(&m[nitems], "Red", (PlayerCfg.ReticleRGBA[0]/2), 0, 16); nitems++;
nm_set_item_slider(&m[nitems], "Green", (PlayerCfg.ReticleRGBA[1]/2), 0, 16); nitems++;
nm_set_item_slider(&m[nitems], "Blue", (PlayerCfg.ReticleRGBA[2]/2), 0, 16); nitems++;
nm_set_item_slider(&m[nitems], "Alpha", (PlayerCfg.ReticleRGBA[3]/2), 0, 16); nitems++;
nm_set_item_text(& m[nitems], ""); nitems++;
opt_ret_size = nitems;
nm_set_item_slider(&m[nitems], "Reticle Size:", PlayerCfg.ReticleSize, 0, 4); nitems++;
i = PlayerCfg.ReticleType;
#ifndef OGL
if (i > 1) i--;
#endif
m[opt_ret_type+i].value=1;
newmenu_do1( NULL, "Reticle Options", nitems, m, unused_newmenu_subfunction, unused_newmenu_userdata, 1 );
#ifdef OGL
for (i = 0; i < 9; i++)
if (m[i+opt_ret_type].value)
PlayerCfg.ReticleType = i;
#else
for (i = 0; i < 8; i++)
if (m[i+opt_ret_type].value)
PlayerCfg.ReticleType = i;
if (PlayerCfg.ReticleType > 1) PlayerCfg.ReticleType++;
#endif
for (i = 0; i < 4; i++)
PlayerCfg.ReticleRGBA[i] = (m[i+opt_ret_rgba].value*2);
PlayerCfg.ReticleSize = m[opt_ret_size].value;
}
int opt_gr_texfilt, opt_gr_brightness, opt_gr_reticlemenu, opt_gr_alphafx, opt_gr_dynlightcolor, opt_gr_vsync, opt_gr_multisample, opt_gr_fpsindi;
#if defined(DXX_BUILD_DESCENT_II)
int opt_gr_movietexfilt;
#endif
static int graphics_config_menuset(newmenu *menu, d_event *event, unused_newmenu_userdata_t *)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
if ( citem == opt_gr_texfilt + 3
#ifdef OGL
&& ogl_maxanisotropy <= 1.0
#endif
)
{
nm_messagebox( TXT_ERROR, 1, TXT_OK, "Anisotropic Filtering not\nsupported by your hardware/driver.");
items[opt_gr_texfilt + 3].value = 0;
items[opt_gr_texfilt + 2].value = 1;
}
if ( citem == opt_gr_brightness)
gr_palette_set_gamma(items[citem].value);
break;
case EVENT_NEWMENU_SELECTED:
if (citem == opt_gr_reticlemenu)
reticle_config();
return 1; // stay in menu
break;
default:
break;
}
return 0;
}
void graphics_config()
{
#ifdef OGL
#if defined(DXX_BUILD_DESCENT_I)
newmenu_item m[13];
#elif defined(DXX_BUILD_DESCENT_II)
newmenu_item m[14];
#endif
int i = 0;
#else
newmenu_item m[3];
#endif
int nitems = 0;
#ifdef OGL
nm_set_item_text(& m[nitems], "Texture Filtering:"); nitems++;
opt_gr_texfilt = nitems;
nm_set_item_radio(&m[nitems++], "None (Classical)", 0, 0);
nm_set_item_radio(&m[nitems++], "Bilinear", 0, 0);
nm_set_item_radio(&m[nitems++], "Trilinear", 0, 0);
nm_set_item_radio(&m[nitems++], "Anisotropic", 0, 0);
#if defined(DXX_BUILD_DESCENT_II)
opt_gr_movietexfilt = nitems;
nm_set_item_checkbox(&m[nitems++], "Movie Filter", GameCfg.MovieTexFilt);
#endif
nm_set_item_text(& m[nitems], ""); nitems++;
#endif
opt_gr_brightness = nitems;
nm_set_item_slider(&m[nitems], TXT_BRIGHTNESS, gr_palette_get_gamma(), 0, 16); nitems++;
opt_gr_reticlemenu = nitems;
nm_set_item_menu(&m[nitems], "Reticle Options"); nitems++;
#ifdef OGL
opt_gr_alphafx = nitems;
nm_set_item_checkbox(&m[nitems], "Transparency Effects", PlayerCfg.AlphaEffects); nitems++;
opt_gr_dynlightcolor = nitems;
nm_set_item_checkbox(&m[nitems], "Colored Dynamic Light", PlayerCfg.DynLightColor); nitems++;
opt_gr_vsync = nitems;
nm_set_item_checkbox(&m[nitems],"VSync", GameCfg.VSync); nitems++;
opt_gr_multisample = nitems;
nm_set_item_checkbox(&m[nitems],"4x multisampling", GameCfg.Multisample); nitems++;
#endif
opt_gr_fpsindi = nitems;
nm_set_item_checkbox(&m[nitems],"FPS Counter", GameCfg.FPSIndicator); nitems++;
#ifdef OGL
m[opt_gr_texfilt+GameCfg.TexFilt].value=1;
#endif
newmenu_do1( NULL, "Graphics Options", nitems, m, graphics_config_menuset, unused_newmenu_userdata, 1 );
#ifdef OGL
if (GameCfg.VSync != m[opt_gr_vsync].value || GameCfg.Multisample != m[opt_gr_multisample].value)
nm_messagebox( NULL, 1, TXT_OK, "Setting VSync or 4x Multisample\nrequires restart on some systems.");
for (i = 0; i <= 3; i++)
if (m[i+opt_gr_texfilt].value)
GameCfg.TexFilt = i;
#if defined(DXX_BUILD_DESCENT_II)
GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value;
#endif
PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value;
PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value;
GameCfg.VSync = m[opt_gr_vsync].value;
GameCfg.Multisample = m[opt_gr_multisample].value;
#endif
GameCfg.GammaLevel = m[opt_gr_brightness].value;
GameCfg.FPSIndicator = m[opt_gr_fpsindi].value;
#ifdef OGL
gr_set_attributes();
gr_set_mode(Game_screen_mode);
#endif
}
#if PHYSFS_VER_MAJOR >= 2
struct browser
{
const char *title; // The title - needed for making another listbox when changing directory
int (*when_selected)(void *userdata, const char *filename); // What to do when something chosen
void *userdata; // Whatever you want passed to when_selected
char **list; // All menu items
char *list_buf; // Buffer for menu item text: hopefully reduces memory fragmentation this way
const file_extension_t *ext_list; // List of file extensions we're looking for (if looking for a music file many types are possible)
int select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory)
int num_files; // Number of list items found (including parent directory and current directory if selectable)
int max_files; // How many entries we can have before having to grow the array
int max_buf; // How much text we can have before having to grow the buffer
char view_path[PATH_MAX]; // The absolute path we're currently looking at
int new_path; // Whether the view_path is a new searchpath, if so, remove it when finished
};
static void list_dir_el(browser *b, const char *origdir, const char *fname)
{
if ((!strcmp((PHYSFS_getRealDir(fname)==NULL?"":PHYSFS_getRealDir(fname)), b->view_path)) && (PHYSFS_isDirectory(fname) || (PHYSFSX_checkMatchingExtension(b->ext_list, fname)))
#if defined(__MACH__) && defined(__APPLE__)
&& d_stricmp(fname, "Volumes") // this messes things up, use '..' instead
#endif
)
string_array_add(&b->list, &b->list_buf, &b->num_files, &b->max_files, &b->max_buf, fname);
}
static int list_directory(browser *b)
{
if (!string_array_new(&b->list, &b->list_buf, &b->num_files, &b->max_files, &b->max_buf))
return 0;
strcpy(b->list_buf, ".."); // go to parent directory
b->list[b->num_files++] = b->list_buf;
if (b->select_dir)
{
b->list[b->num_files] = b->list[b->num_files - 1] + strlen(b->list[b->num_files - 1]) + 1;
strcpy(b->list[b->num_files++], "<this directory>"); // choose the directory being viewed
}
PHYSFS_enumerateFilesCallback("", (PHYSFS_EnumFilesCallback) list_dir_el, b);
string_array_tidy(&b->list, &b->list_buf, &b->num_files, &b->max_files, &b->max_buf, 1 + (b->select_dir ? 1 : 0),
#ifdef __LINUX__
strcmp
#else
d_stricmp
#endif
);
return 1;
}
static int select_file_handler(listbox *menu, d_event *event, browser *b)
{
char newpath[PATH_MAX];
const char **list = listbox_get_items(menu);
int citem = listbox_get_citem(menu);
const char *sep = PHYSFS_getDirSeparator();
memset(newpath, 0, sizeof(char)*PATH_MAX);
switch (event->type)
{
#ifdef _WIN32
case EVENT_KEY_COMMAND:
{
if (event_key_get(event) == KEY_CTRLED + KEY_D)
{
newmenu_item m;
char text[4] = "c";
int rval = 0;
nm_set_item_input(&m, sizeof(text) - 1, text);
rval = newmenu_do( NULL, "Enter drive letter", 1, &m, unused_newmenu_subfunction, unused_newmenu_userdata );
text[1] = '\0';
snprintf(newpath, sizeof(char)*PATH_MAX, "%s:%s", text, sep);
if (!rval && text[0])
{
select_file_recursive(b->title, newpath, b->ext_list, b->select_dir, b->when_selected, b->userdata);
// close old box.
event->type = EVENT_WINDOW_CLOSED;
window_close(listbox_get_window(menu));
}
return 0;
}
break;
}
#endif
case EVENT_NEWMENU_SELECTED:
strcpy(newpath, b->view_path);
if (citem == 0) // go to parent dir
{
char *p;
size_t len_newpath = strlen(newpath);
size_t len_sep = strlen(sep);
if ((p = strstr(&newpath[len_newpath - len_sep], sep)))
if (p != strstr(newpath, sep)) // if this isn't the only separator (i.e. it's not about to look at the root)
*p = 0;
p = newpath + len_newpath - 1;
while ((p > newpath) && strncmp(p, sep, len_sep)) // make sure full separator string is matched (typically is)
p--;
if (p == strstr(newpath, sep)) // Look at root directory next, if not already
{
#if defined(__MACH__) && defined(__APPLE__)
if (!d_stricmp(p, "/Volumes"))
return 1;
#endif
if (p[len_sep] != '\0')
p[len_sep] = '\0';
else
{
#if defined(__MACH__) && defined(__APPLE__)
// For Mac OS X, list all active volumes if we leave the root
strcpy(newpath, "/Volumes");
#else
return 1;
#endif
}
}
else
*p = '\0';
}
else if (citem == 1 && b->select_dir)
return !(*b->when_selected)(b->userdata, "");
else
{
size_t len_newpath = strlen(newpath);
size_t len_sep = strlen(sep);
if (strncmp(&newpath[len_newpath - len_sep], sep, len_sep))
{
strncat(newpath, sep, PATH_MAX - 1 - len_newpath);
newpath[PATH_MAX - 1] = '\0';
}
strncat(newpath, list[citem], PATH_MAX - 1 - len_newpath);
newpath[PATH_MAX - 1] = '\0';
}
if ((citem == 0) || PHYSFS_isDirectory(list[citem]))
{
// If it fails, stay in this one
return !select_file_recursive(b->title, newpath, b->ext_list, b->select_dir, b->when_selected, b->userdata);
}
return !(*b->when_selected)(b->userdata, list[citem]);
break;
case EVENT_WINDOW_CLOSE:
if (b->new_path)
PHYSFS_removeFromSearchPath(b->view_path);
if (list)
d_free(list);
if (b->list_buf)
d_free(b->list_buf);
d_free(b);
break;
default:
break;
}
return 0;
}
template <>
int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, int select_dir, select_file_subfunction_t<void>::type when_selected, void *userdata)
{
browser *b;
const char *sep = PHYSFS_getDirSeparator();
char *p;
char new_path[PATH_MAX];
MALLOC(b, browser, 1);
if (!b)
return 0;
b->title = title;
b->when_selected = when_selected;
b->userdata = userdata;
b->ext_list = ext_list;
b->select_dir = select_dir;
b->num_files = b->max_files = 0;
b->view_path[0] = '\0';
b->new_path = 1;
// Check for a PhysicsFS path first, saves complication!
if (orig_path && strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0))
{
PHYSFSX_getRealPath(orig_path, new_path);
orig_path = new_path;
}
// Set the viewing directory to orig_path, or some parent of it
if (orig_path)
{
// Must make this an absolute path for directory browsing to work properly
#ifdef _WIN32
if (!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:"
#elif defined(macintosh)
if (orig_path[0] == ':')
#else
if (orig_path[0] != '/')
#endif
{
strncpy(b->view_path, PHYSFS_getBaseDir(), PATH_MAX - 1); // current write directory must be set to base directory
b->view_path[PATH_MAX - 1] = '\0';
#ifdef macintosh
orig_path++; // go past ':'
#endif
strncat(b->view_path, orig_path, PATH_MAX - 1 - strlen(b->view_path));
b->view_path[PATH_MAX - 1] = '\0';
}
else
{
strncpy(b->view_path, orig_path, PATH_MAX - 1);
b->view_path[PATH_MAX - 1] = '\0';
}
p = b->view_path + strlen(b->view_path) - 1;
b->new_path = PHYSFSX_isNewPath(b->view_path);
while (!PHYSFS_addToSearchPath(b->view_path, 0))
{
size_t len_sep = strlen(sep);
while ((p > b->view_path) && strncmp(p, sep, len_sep))
p--;
*p = '\0';
if (p == b->view_path)
break;
b->new_path = PHYSFSX_isNewPath(b->view_path);
}
}
// Set to user directory if we couldn't find a searchpath
if (!b->view_path[0])
{
strncpy(b->view_path, PHYSFS_getUserDir(), PATH_MAX - 1);
b->view_path[PATH_MAX - 1] = '\0';
b->new_path = PHYSFSX_isNewPath(b->view_path);
if (!PHYSFS_addToSearchPath(b->view_path, 0))
{
d_free(b);
return 0;
}
}
if (!list_directory(b))
{
d_free(b);
return 0;
}
return newmenu_listbox1(title, b->num_files, (const char **) b->list, 1, 0, select_file_handler, b) != NULL;
}
#define BROWSE_TXT " (browse...)"
static inline void nm_set_item_browse(newmenu_item *ni, const char *text)
{
nm_set_item_menu(ni, text);
}
#else
template <>
int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata)
{
return 0;
}
#define BROWSE_TXT
static inline void nm_set_item_browse(newmenu_item *ni, const char *text)
{
nm_set_item_text(ni, text);
}
#endif
int opt_sm_digivol = -1, opt_sm_musicvol = -1, opt_sm_revstereo = -1, opt_sm_mtype0 = -1, opt_sm_mtype1 = -1, opt_sm_mtype2 = -1, opt_sm_mtype3 = -1, opt_sm_redbook_playorder = -1, opt_sm_mtype3_lmpath = -1, opt_sm_mtype3_lmplayorder1 = -1, opt_sm_mtype3_lmplayorder2 = -1, opt_sm_mtype3_lmplayorder3 = -1, opt_sm_cm_mtype3_file1_b = -1, opt_sm_cm_mtype3_file1 = -1, opt_sm_cm_mtype3_file2_b = -1, opt_sm_cm_mtype3_file2 = -1, opt_sm_cm_mtype3_file3_b = -1, opt_sm_cm_mtype3_file3 = -1, opt_sm_cm_mtype3_file4_b = -1, opt_sm_cm_mtype3_file4 = -1, opt_sm_cm_mtype3_file5_b = -1, opt_sm_cm_mtype3_file5 = -1;
static int get_absolute_path(char *full_path, const char *rel_path)
{
PHYSFSX_getRealPath(rel_path, full_path);
return 1;
}
#ifdef USE_SDLMIXER
#define SELECT_SONG(t, s) select_file_recursive(t, GameCfg.CMMiscMusic[s], jukebox_exts, 0, get_absolute_path, GameCfg.CMMiscMusic[s])
#endif
static int sound_menuset(newmenu *menu, d_event *event, unused_newmenu_userdata_t *)
{
newmenu_item *items = newmenu_get_items(menu);
int citem = newmenu_get_citem(menu);
//int nitems = newmenu_get_nitems(menu);
int replay = 0;
int rval = 0;
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
if (citem == opt_sm_digivol)
{
GameCfg.DigiVolume = items[citem].value;
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
}
else if (citem == opt_sm_musicvol)
{
GameCfg.MusicVolume = items[citem].value;
songs_set_volume(GameCfg.MusicVolume);
}
else if (citem == opt_sm_revstereo)
{
GameCfg.ReverseStereo = items[citem].value;
}
else if (citem == opt_sm_mtype0)
{
GameCfg.MusicType = MUSIC_TYPE_NONE;
replay = 1;
}
else if (citem == opt_sm_mtype1)
{
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
replay = 1;
}
else if (citem == opt_sm_mtype2)
{
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
replay = 1;
}
#ifdef USE_SDLMIXER
else if (citem == opt_sm_mtype3)
{
GameCfg.MusicType = MUSIC_TYPE_CUSTOM;
replay = 1;
}
#endif
else if (citem == opt_sm_redbook_playorder)
{
GameCfg.OrigTrackOrder = items[citem].value;
replay = (Game_wind != NULL);
}
#ifdef USE_SDLMIXER
else if (citem == opt_sm_mtype3_lmplayorder1)
{
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT;
replay = (Game_wind != NULL);
}
else if (citem == opt_sm_mtype3_lmplayorder2)
{
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVEL;
replay = (Game_wind != NULL);
}
else if (citem == opt_sm_mtype3_lmplayorder3)
{
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_RAND;
replay = (Game_wind != NULL);
}
#endif
break;
case EVENT_NEWMENU_SELECTED:
#ifdef USE_SDLMIXER
if (citem == opt_sm_mtype3_lmpath)
{
static const file_extension_t ext_list[] = { "m3u", "" }; // select a directory or M3U playlist
select_file_recursive(
#ifndef _WIN32
"Select directory or\nM3U playlist to\n play level music from",
#else
"Select directory or\nM3U playlist to\n play level music from.\n CTRL-D to change drive",
#endif
GameCfg.CMLevelMusicPath, ext_list, 1, // look in current music path for ext_list files and allow directory selection
get_absolute_path, GameCfg.CMLevelMusicPath); // just copy the absolute path
}
else if (citem == opt_sm_cm_mtype3_file1_b)
#ifndef _WIN32
SELECT_SONG("Select main menu music", SONG_TITLE);
#else
SELECT_SONG("Select main menu music.\nCTRL-D to change drive", SONG_TITLE);
#endif
else if (citem == opt_sm_cm_mtype3_file2_b)
#ifndef _WIN32
SELECT_SONG("Select briefing music", SONG_BRIEFING);
#else
SELECT_SONG("Select briefing music.\nCTRL-D to change drive", SONG_BRIEFING);
#endif
else if (citem == opt_sm_cm_mtype3_file3_b)
#ifndef _WIN32
SELECT_SONG("Select credits music", SONG_CREDITS);
#else
SELECT_SONG("Select credits music.\nCTRL-D to change drive", SONG_CREDITS);
#endif
else if (citem == opt_sm_cm_mtype3_file4_b)
#ifndef _WIN32
SELECT_SONG("Select escape sequence music", SONG_ENDLEVEL);
#else
SELECT_SONG("Select escape sequence music.\nCTRL-D to change drive", SONG_ENDLEVEL);
#endif
else if (citem == opt_sm_cm_mtype3_file5_b)
#ifndef _WIN32
SELECT_SONG("Select game ending music", SONG_ENDGAME);
#else
SELECT_SONG("Select game ending music.\nCTRL-D to change drive", SONG_ENDGAME);
#endif
#endif
rval = 1; // stay in menu
break;
case EVENT_WINDOW_CLOSE:
d_free(items);
break;
default:
break;
}
if (replay)
{
songs_uninit();
if (Game_wind)
songs_play_level_song( Current_level_num, 0 );
else
songs_play_song(SONG_TITLE, 1);
}
return rval;
}
#ifdef USE_SDLMIXER
#define SOUND_MENU_NITEMS 33
#else
#ifdef _WIN32
#define SOUND_MENU_NITEMS 11
#else
#define SOUND_MENU_NITEMS 10
#endif
#endif
void do_sound_menu()
{
newmenu_item *m;
int nitems = 0;
char old_CMLevelMusicPath[PATH_MAX+1], old_CMMiscMusic0[PATH_MAX+1];
memset(old_CMLevelMusicPath, 0, sizeof(char)*(PATH_MAX+1));
snprintf(old_CMLevelMusicPath, sizeof(old_CMLevelMusicPath), "%s", GameCfg.CMLevelMusicPath);
memset(old_CMMiscMusic0, 0, sizeof(char)*(PATH_MAX+1));
snprintf(old_CMMiscMusic0, sizeof(old_CMMiscMusic0), "%s", GameCfg.CMMiscMusic[SONG_TITLE]);
MALLOC(m, newmenu_item, SOUND_MENU_NITEMS);
if (!m)
return;
opt_sm_digivol = nitems;
nm_set_item_slider(&m[nitems++], TXT_FX_VOLUME, GameCfg.DigiVolume, 0, 8);
opt_sm_musicvol = nitems;
nm_set_item_slider(&m[nitems++], "music volume", GameCfg.MusicVolume, 0, 8);
opt_sm_revstereo = nitems;
nm_set_item_checkbox(&m[nitems++], TXT_REVERSE_STEREO, GameCfg.ReverseStereo);
nm_set_item_text(& m[nitems++], "");
nm_set_item_text(& m[nitems++], "music type:");
opt_sm_mtype0 = nitems;
nm_set_item_radio(&m[nitems], "no music", (GameCfg.MusicType == MUSIC_TYPE_NONE), 0); nitems++;
#if defined(USE_SDLMIXER) || defined(_WIN32)
opt_sm_mtype1 = nitems;
nm_set_item_radio(&m[nitems], "built-in/addon music", (GameCfg.MusicType == MUSIC_TYPE_BUILTIN), 0); nitems++;
#endif
opt_sm_mtype2 = nitems;
nm_set_item_radio(&m[nitems], "cd music", (GameCfg.MusicType == MUSIC_TYPE_REDBOOK), 0); nitems++;
#ifdef USE_SDLMIXER
opt_sm_mtype3 = nitems;
nm_set_item_radio(&m[nitems], "jukebox", (GameCfg.MusicType == MUSIC_TYPE_CUSTOM), 0); nitems++;
#endif
nm_set_item_text(& m[nitems++], "");
#ifdef USE_SDLMIXER
nm_set_item_text(& m[nitems++], "cd music / jukebox options:");
#else
nm_set_item_text(& m[nitems++], "cd music options:");
#endif
opt_sm_redbook_playorder = nitems;
#if defined(DXX_BUILD_DESCENT_I)
#define REDBOOK_PLAYORDER_TEXT "force mac cd track order"
#elif defined(DXX_BUILD_DESCENT_II)
#define REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order"
#endif
nm_set_item_checkbox(&m[nitems++], REDBOOK_PLAYORDER_TEXT, GameCfg.OrigTrackOrder);
#ifdef USE_SDLMIXER
nm_set_item_text(& m[nitems++], "");
nm_set_item_text(& m[nitems++], "jukebox options:");
opt_sm_mtype3_lmpath = nitems;
nm_set_item_browse(&m[nitems++], "path for level music" BROWSE_TXT);
nm_set_item_input(&m[nitems++], NM_MAX_TEXT_LEN-1, GameCfg.CMLevelMusicPath);
nm_set_item_text(& m[nitems++], "");
nm_set_item_text(& m[nitems++], "level music play order:");
opt_sm_mtype3_lmplayorder1 = nitems;
nm_set_item_radio(&m[nitems], "continuously", (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_CONT), 1); nitems++;
opt_sm_mtype3_lmplayorder2 = nitems;
nm_set_item_radio(&m[nitems], "one track per level", (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_LEVEL), 1); nitems++;
opt_sm_mtype3_lmplayorder3 = nitems;
nm_set_item_radio(&m[nitems], "random", (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_RAND), 1); nitems++;
nm_set_item_text(& m[nitems++], "");
nm_set_item_text(& m[nitems++], "non-level music:");
opt_sm_cm_mtype3_file1_b = nitems;
nm_set_item_browse(&m[nitems++], "main menu" BROWSE_TXT);
opt_sm_cm_mtype3_file1 = nitems;
nm_set_item_input(&m[nitems++], NM_MAX_TEXT_LEN-1, GameCfg.CMMiscMusic[SONG_TITLE]);
opt_sm_cm_mtype3_file2_b = nitems;
nm_set_item_browse(&m[nitems++], "briefing" BROWSE_TXT);
opt_sm_cm_mtype3_file2 = nitems;
nm_set_item_input(&m[nitems++], NM_MAX_TEXT_LEN-1, GameCfg.CMMiscMusic[SONG_BRIEFING]);
opt_sm_cm_mtype3_file3_b = nitems;
nm_set_item_browse(&m[nitems++], "credits" BROWSE_TXT);
opt_sm_cm_mtype3_file3 = nitems;
nm_set_item_input(&m[nitems++], NM_MAX_TEXT_LEN-1, GameCfg.CMMiscMusic[SONG_CREDITS]);
opt_sm_cm_mtype3_file4_b = nitems;
nm_set_item_browse(&m[nitems++], "escape sequence" BROWSE_TXT);
opt_sm_cm_mtype3_file4 = nitems;
nm_set_item_input(&m[nitems++], NM_MAX_TEXT_LEN-1, GameCfg.CMMiscMusic[SONG_ENDLEVEL]);
opt_sm_cm_mtype3_file5_b = nitems;
nm_set_item_browse(&m[nitems++], "game ending" BROWSE_TXT);
opt_sm_cm_mtype3_file5 = nitems;
nm_set_item_input(&m[nitems++], NM_MAX_TEXT_LEN-1, GameCfg.CMMiscMusic[SONG_ENDGAME]);
#endif
Assert(nitems == SOUND_MENU_NITEMS);
newmenu_do1( NULL, "Sound Effects & Music", nitems, m, sound_menuset, unused_newmenu_userdata, 0 );
#ifdef USE_SDLMIXER
if ( ((Game_wind != NULL) && strcmp(old_CMLevelMusicPath, GameCfg.CMLevelMusicPath)) || ((Game_wind == NULL) && strcmp(old_CMMiscMusic0, GameCfg.CMMiscMusic[SONG_TITLE])) )
{
songs_uninit();
if (Game_wind)
songs_play_level_song( Current_level_num, 0 );
else
songs_play_song(SONG_TITLE, 1);
}
#endif
}
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_GAME_SPECIFIC_OPTIONS(VERB) \
DXX_##VERB##_CHECK("Show D2-style Prox. Bomb Gauge",opt_d2bomb,PlayerCfg.BombGauge) \
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_GAME_SPECIFIC_OPTIONS(VERB) \
DXX_##VERB##_CHECK("Missile view",opt_missileview, PlayerCfg.MissileViewEnabled) \
DXX_##VERB##_CHECK("Headlight on when picked up", opt_headlighton,PlayerCfg.HeadlightActiveDefault ) \
DXX_##VERB##_CHECK("Show guided missile in main display", opt_guidedbigview,PlayerCfg.GuidedInBigWindow ) \
DXX_##VERB##_CHECK("Escort robot hot keys",opt_escorthotkey,PlayerCfg.EscortHotKeys) \
DXX_##VERB##_CHECK("Movie Subtitles",opt_moviesubtitle,GameCfg.MovieSubtitles) \
#endif
#define DXX_MISC_MENU_OPTIONS(VERB) \
DXX_##VERB##_CHECK("Ship auto-leveling",opt_autolevel, PlayerCfg.AutoLeveling) \
DXX_##VERB##_CHECK("Persistent Debris",opt_persist_debris,PlayerCfg.PersistentDebris) \
DXX_##VERB##_CHECK("Screenshots w/o HUD",opt_screenshot,PlayerCfg.PRShot) \
DXX_##VERB##_CHECK("No redundant pickup messages",opt_redundant,PlayerCfg.NoRedundancy) \
DXX_##VERB##_CHECK("Show Player chat only (Multi)",opt_playerchat,PlayerCfg.MultiMessages) \
DXX_##VERB##_CHECK("No Rankings (Multi)",opt_noranking,PlayerCfg.NoRankings) \
DXX_##VERB##_CHECK("Free Flight controls in Automap",opt_freeflight, PlayerCfg.AutomapFreeFlight) \
DXX_##VERB##_CHECK("No Weapon Autoselect when firing",opt_noautoselect,PlayerCfg.NoFireAutoselect) \
DXX_##VERB##_CHECK("Only Cycle Autoselect Weapons",opt_only_autoselect,PlayerCfg.CycleAutoselectOnly) \
DXX_GAME_SPECIFIC_OPTIONS(VERB) \
void do_misc_menu()
{
enum {
DXX_MISC_MENU_OPTIONS(ENUM)
};
int i = 0;
do {
newmenu_item m[DXX_MISC_MENU_OPTIONS(COUNT)];
DXX_MISC_MENU_OPTIONS(ADD);
i = newmenu_do1( NULL, "Misc Options", sizeof(m)/sizeof(*m), m, unused_newmenu_subfunction, unused_newmenu_userdata, i );
DXX_MISC_MENU_OPTIONS(READ);
} while( i>-1 );
}
#if defined(USE_UDP)
static int multi_player_menu_handler(newmenu *menu, d_event *event, int *menu_choice)
{
newmenu_item *items = newmenu_get_items(menu);
switch (event->type)
{
case EVENT_NEWMENU_SELECTED:
// stay in multiplayer menu, even after having played a game
return do_option(menu_choice[newmenu_get_citem(menu)]);
case EVENT_WINDOW_CLOSE:
d_free(menu_choice);
d_free(items);
break;
default:
break;
}
return 0;
}
void do_multi_player_menu()
{
int *menu_choice;
newmenu_item *m;
int num_options = 0;
MALLOC(menu_choice, int, 3);
if (!menu_choice)
return;
MALLOC(m, newmenu_item, 3);
if (!m)
{
d_free(menu_choice);
return;
}
#ifdef USE_UDP
ADD_ITEM("HOST GAME", MENU_START_UDP_NETGAME, -1);
#ifdef USE_TRACKER
ADD_ITEM("FIND LAN/ONLINE GAMES", MENU_JOIN_LIST_UDP_NETGAME, -1);
#else
ADD_ITEM("FIND LAN GAMES", MENU_JOIN_LIST_UDP_NETGAME, -1);
#endif
ADD_ITEM("JOIN GAME MANUALLY", MENU_JOIN_MANUAL_UDP_NETGAME, -1);
#endif
newmenu_do3( NULL, TXT_MULTIPLAYER, num_options, m, multi_player_menu_handler, menu_choice, 0, NULL );
}
#endif
void do_options_menu()
{
newmenu_item *m;
MALLOC(m, newmenu_item, 10);
if (!m)
return;
nm_set_item_menu(&m[ 0],"Sound effects & music...");
nm_set_item_text(&m[ 1],"");
nm_set_item_menu(&m[ 2],TXT_CONTROLS_);
nm_set_item_text(&m[ 3],"");
nm_set_item_menu(&m[ 4],"Screen resolution...");
nm_set_item_menu(&m[ 5],"Graphics Options...");
nm_set_item_text(&m[ 6],"");
nm_set_item_menu(&m[ 7],"Primary autoselect ordering...");
nm_set_item_menu(&m[ 8],"Secondary autoselect ordering...");
nm_set_item_menu(&m[ 9],"Misc Options...");
// Fall back to main event loop
// Allows clean closing and re-opening when resolution changes
newmenu_do3( NULL, TXT_OPTIONS, 10, m, options_menuset, unused_newmenu_userdata, 0, NULL );
}
#ifndef RELEASE
static int polygon_models_viewer_handler(window *wind, d_event *event, unused_window_userdata_t *)
{
static int view_idx = 0;
int key = 0;
static vms_angvec ang;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
#if defined(DXX_BUILD_DESCENT_II)
gr_use_palette_table("groupa.256");
#endif
key_toggle_repeat(1);
view_idx = 0;
ang.p = ang.b = 0;
ang.h = F0_5-1;
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_ESC:
window_close(wind);
break;
case KEY_SPACEBAR:
view_idx ++;
if (view_idx >= N_polygon_models) view_idx = 0;
break;
case KEY_BACKSP:
view_idx --;
if (view_idx < 0 ) view_idx = N_polygon_models - 1;
break;
case KEY_A:
ang.h -= 100;
break;
case KEY_D:
ang.h += 100;
break;
case KEY_W:
ang.p -= 100;
break;
case KEY_S:
ang.p += 100;
break;
case KEY_Q:
ang.b -= 100;
break;
case KEY_E:
ang.b += 100;
break;
case KEY_R:
ang.p = ang.b = 0;
ang.h = F0_5-1;
break;
default:
break;
}
return 1;
case EVENT_WINDOW_DRAW:
timer_delay(F1_0/60);
draw_model_picture(view_idx, &ang);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(255,255,255), -1);
gr_printf(FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation",view_idx,N_polygon_models-1);
break;
case EVENT_WINDOW_CLOSE:
load_palette(MENU_PALETTE,0,1);
key_toggle_repeat(0);
break;
default:
break;
}
return 0;
}
static void polygon_models_viewer()
{
window *wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, polygon_models_viewer_handler, unused_window_userdata);
if (!wind)
{
d_event event = { EVENT_WINDOW_CLOSE };
polygon_models_viewer_handler(NULL, &event, NULL);
return;
}
while (window_exists(wind))
event_process();
}
static int gamebitmaps_viewer_handler(window *wind, d_event *event, unused_window_userdata_t *)
{
static int view_idx = 0;
int key = 0;
#ifdef OGL
float scale = 1.0;
#endif
bitmap_index bi;
grs_bitmap *bm;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
#if defined(DXX_BUILD_DESCENT_II)
gr_use_palette_table("groupa.256");
#endif
key_toggle_repeat(1);
view_idx = 0;
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_ESC:
window_close(wind);
break;
case KEY_SPACEBAR:
view_idx ++;
if (view_idx >= Num_bitmap_files) view_idx = 0;
break;
case KEY_BACKSP:
view_idx --;
if (view_idx < 0 ) view_idx = Num_bitmap_files - 1;
break;
default:
break;
}
return 1;
case EVENT_WINDOW_DRAW:
bi.index = view_idx;
bm = &GameBitmaps[view_idx];
timer_delay(F1_0/60);
PIGGY_PAGE_IN(bi);
gr_clear_canvas( BM_XRGB(0,0,0) );
#ifdef OGL
scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8;
ogl_ubitmapm_cs((SWIDTH/2)-(bm->bm_w*scale/2),(SHEIGHT/2)-(bm->bm_h*scale/2),bm->bm_w*scale,bm->bm_h*scale,bm,-1,F1_0);
#else
gr_bitmap((SWIDTH/2)-(bm->bm_w/2), (SHEIGHT/2)-(bm->bm_h/2), bm);
#endif
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(255,255,255), -1);
gr_printf(FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)",view_idx,Num_bitmap_files-1);
break;
case EVENT_WINDOW_CLOSE:
load_palette(MENU_PALETTE,0,1);
key_toggle_repeat(0);
break;
default:
break;
}
return 0;
}
static void gamebitmaps_viewer()
{
window *wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, gamebitmaps_viewer_handler, unused_window_userdata);
if (!wind)
{
d_event event = { EVENT_WINDOW_CLOSE };
gamebitmaps_viewer_handler(NULL, &event, NULL);
return;
}
while (window_exists(wind))
event_process();
}
static int sandbox_menuset(newmenu *menu, d_event *event, unused_newmenu_userdata_t *)
{
switch (event->type)
{
case EVENT_NEWMENU_CHANGED:
break;
case EVENT_NEWMENU_SELECTED:
switch(newmenu_get_citem(menu))
{
case 0: polygon_models_viewer(); break;
case 1: gamebitmaps_viewer(); break;
}
return 1; // stay in menu until escape
break;
case EVENT_WINDOW_CLOSE:
{
newmenu_item *items = newmenu_get_items(menu);
d_free(items);
break;
}
default:
break;
}
return 0;
}
void do_sandbox_menu()
{
newmenu_item *m;
MALLOC(m, newmenu_item, 2);
if (!m)
return;
nm_set_item_menu(&m[ 0],"Polygon_models viewer");
nm_set_item_menu(&m[ 1],"GameBitmaps viewer");
newmenu_do3( NULL, "Coder's sandbox", 2, m, sandbox_menuset, unused_newmenu_userdata, 0, NULL );
}
#endif