1470 lines
49 KiB
C++
1470 lines
49 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Functions to load & save player's settings (*.plr file)
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#if !defined(_MSC_VER) && !defined(macintosh)
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#include <unistd.h>
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#endif
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#include <errno.h>
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#include <ctype.h>
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#include "dxxerror.h"
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#include "strutil.h"
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#include "game.h"
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#include "gameseq.h"
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#include "player.h"
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#include "playsave.h"
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#include "joy.h"
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#include "digi.h"
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#include "newmenu.h"
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#include "palette.h"
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#include "menu.h"
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#include "config.h"
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#include "text.h"
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#include "state.h"
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#include "gauges.h"
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#include "screens.h"
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#include "powerup.h"
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#include "makesig.h"
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#include "byteutil.h"
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#include "u_mem.h"
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#include "args.h"
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#include "vers_id.h"
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#include "newdemo.h"
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#include "gauges.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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#define PLAYER_EFFECTIVENESS_FILENAME_FORMAT PLAYER_DIRECTORY_STRING("%s.eff")
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#define GameNameStr "game_name"
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#define GameModeStr "gamemode"
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#define RefusePlayersStr "RefusePlayers"
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#define DifficultyStr "difficulty"
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#define GameFlagsStr "game_flags"
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#define AllowedItemsStr "AllowedItems"
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#define AllowMarkerViewStr "Allow_marker_view"
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#define AlwaysLightingStr "AlwaysLighting"
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#define ShowEnemyNamesStr "ShowEnemyNames"
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#define BrightPlayersStr "BrightPlayers"
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#define InvulAppearStr "InvulAppear"
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#define KillGoalStr "KillGoal"
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#define PlayTimeAllowedStr "PlayTimeAllowed"
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#define ControlInvulTimeStr "control_invul_time"
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#define PacketsPerSecStr "PacketsPerSec"
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#define NoFriendlyFireStr "NoFriendlyFire"
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#define TrackerStr "Tracker"
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#define NGPVersionStr "ngp version"
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#if defined(DXX_BUILD_DESCENT_I)
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#define PLX_OPTION_HEADER_TEXT "[D1X Options]"
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#define WEAPON_REORDER_HEADER_TEXT "[weapon reorder]"
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#define WEAPON_REORDER_PRIMARY_NAME_TEXT "primary"
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#define WEAPON_REORDER_PRIMARY_VALUE_TEXT "0x%x,0x%x,0x%x,0x%x,0x%x,0x%x"
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#define WEAPON_REORDER_SECONDARY_NAME_TEXT "secondary"
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#define WEAPON_REORDER_SECONDARY_VALUE_TEXT "0x%x,0x%x,0x%x,0x%x,0x%x,0x%x"
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//version 5 -> 6: added new highest level information
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//version 6 -> 7: stripped out the old saved_game array.
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//version 7 -> 8: readded the old saved_game array since this is needed
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// for shareware saved games
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//the shareware is level 4
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#define SAVED_GAME_VERSION 8 //increment this every time saved_game struct changes
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#define COMPATIBLE_SAVED_GAME_VERSION 4
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#define COMPATIBLE_PLAYER_STRUCT_VERSION 16
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#elif defined(DXX_BUILD_DESCENT_II)
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#define PLX_OPTION_HEADER_TEXT "[D2X OPTIONS]"
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//version 5 -> 6: added new highest level information
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//version 6 -> 7: stripped out the old saved_game array.
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//version 7 -> 8: added reticle flag, & window size
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//version 8 -> 9: removed player_struct_version
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//version 9 -> 10: added default display mode
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//version 10 -> 11: added all toggles in toggle menu
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//version 11 -> 12: added weapon ordering
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//version 12 -> 13: added more keys
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//version 13 -> 14: took out marker key
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//version 14 -> 15: added guided in big window
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//version 15 -> 16: added small windows in cockpit
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//version 16 -> 17: ??
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//version 17 -> 18: save guidebot name
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//version 18 -> 19: added automap-highres flag
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//version 19 -> 20: added kconfig data for windows joysticks
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//version 20 -> 21: save seperate config types for DOS & Windows
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//version 21 -> 22: save lifetime netstats
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//version 22 -> 23: ??
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//version 23 -> 24: add name of joystick for windows version.
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#define PLAYER_FILE_VERSION 24 //increment this every time the player file changes
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#define COMPATIBLE_PLAYER_FILE_VERSION 17
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#endif
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#define KEYBOARD_HEADER_TEXT "[keyboard]"
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#define SENSITIVITY_NAME_TEXT "sensitivity"
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#define SENSITIVITY_VALUE_TEXT "%d"
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#define DEADZONE_NAME_TEXT "deadzone"
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#define DEADZONE_VALUE_TEXT "%d"
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#define JOYSTICK_HEADER_TEXT "[joystick]"
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#define MOUSE_HEADER_TEXT "[mouse]"
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#define MOUSE_FLIGHTSIM_NAME_TEXT "flightsim"
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#define MOUSE_FLIGHTSIM_VALUE_TEXT "%d"
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#define MOUSE_FSDEAD_NAME_TEXT "fsdead"
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#define MOUSE_FSDEAD_VALUE_TEXT "%d"
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#define MOUSE_FSINDICATOR_NAME_TEXT "fsindi"
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#define MOUSE_FSINDICATOR_VALUE_TEXT "%d"
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#define WEAPON_KEYv2_HEADER_TEXT "[weapon keys v2]"
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#define WEAPON_KEYv2_VALUE_TEXT "0x%x,0x%x,0x%x"
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#define COCKPIT_HEADER_TEXT "[cockpit]"
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#define COCKPIT_MODE_NAME_TEXT "mode"
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#define COCKPIT_HUD_NAME_TEXT "hud"
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#define COCKPIT_RETICLE_TYPE_NAME_TEXT "rettype"
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#define COCKPIT_RETICLE_COLOR_NAME_TEXT "retrgba"
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#define COCKPIT_RETICLE_SIZE_NAME_TEXT "retsize"
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#define TOGGLES_HEADER_TEXT "[toggles]"
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#define TOGGLES_BOMBGAUGE_NAME_TEXT "bombgauge"
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#define TOGGLES_ESCORTHOTKEYS_NAME_TEXT "escorthotkeys"
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#define TOGGLES_PERSISTENTDEBRIS_NAME_TEXT "persistentdebris"
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#define TOGGLES_PRSHOT_NAME_TEXT "prshot"
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#define TOGGLES_NOREDUNDANCY_NAME_TEXT "noredundancy"
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#define TOGGLES_MULTIMESSAGES_NAME_TEXT "multimessages"
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#define TOGGLES_NORANKINGS_NAME_TEXT "norankings"
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#define TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT "automapfreeflight"
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#define TOGGLES_NOFIREAUTOSELECT_NAME_TEXT "nofireautoselect"
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#define TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT "cycleautoselectonly"
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#define GRAPHICS_HEADER_TEXT "[graphics]"
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#define GRAPHICS_ALPHAEFFECTS_NAME_TEXT "alphaeffects"
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#define GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT "dynlightcolor"
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#define PLX_VERSION_HEADER_TEXT "[plx version]"
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#define END_TEXT "[end]"
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#define SAVE_FILE_ID MAKE_SIG('D','P','L','R')
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struct player_config PlayerCfg;
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#if defined(DXX_BUILD_DESCENT_I)
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static void plyr_read_stats();
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saved_game_sw saved_games[N_SAVE_SLOTS];
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#elif defined(DXX_BUILD_DESCENT_II)
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static inline void plyr_read_stats() {}
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static int get_lifetime_checksum (int a,int b);
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#endif
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template <std::size_t N>
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static void check_weapon_reorder(array<ubyte, N> &w)
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{
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uint_fast32_t m = 0;
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range_for (auto i, w)
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if (i == 255)
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m |= 1 << N;
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else if (i < N - 1)
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m |= 1 << i;
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else
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break;
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if (m != ((1 << N) | ((1 << (N - 1)) - 1)))
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{
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w[0] = 255;
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for (uint_fast32_t i = 1; i != N; ++i)
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w[i] = i - 1;
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}
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}
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int new_player_config()
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{
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#if defined(DXX_BUILD_DESCENT_I)
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for (unsigned i=0;i < N_SAVE_SLOTS;i++)
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saved_games[i].name[0] = 0;
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#endif
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InitWeaponOrdering (); //setup default weapon priorities
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PlayerCfg.ControlType=0; // Assume keyboard
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PlayerCfg.KeySettings = DefaultKeySettings;
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PlayerCfg.KeySettingsRebirth = DefaultKeySettingsRebirth;
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kc_set_controls();
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PlayerCfg.DefaultDifficulty = 1;
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PlayerCfg.AutoLeveling = 1;
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PlayerCfg.NHighestLevels = 1;
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PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
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PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct
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PlayerCfg.KeyboardSens[0] = PlayerCfg.KeyboardSens[1] = PlayerCfg.KeyboardSens[2] = PlayerCfg.KeyboardSens[3] = PlayerCfg.KeyboardSens[4] = 16;
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PlayerCfg.JoystickSens[0] = PlayerCfg.JoystickSens[1] = PlayerCfg.JoystickSens[2] = PlayerCfg.JoystickSens[3] = PlayerCfg.JoystickSens[4] = PlayerCfg.JoystickSens[5] = 8;
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PlayerCfg.JoystickDead[0] = PlayerCfg.JoystickDead[1] = PlayerCfg.JoystickDead[2] = PlayerCfg.JoystickDead[3] = PlayerCfg.JoystickDead[4] = PlayerCfg.JoystickDead[5] = 0;
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PlayerCfg.MouseFlightSim = 0;
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PlayerCfg.MouseSens[0] = PlayerCfg.MouseSens[1] = PlayerCfg.MouseSens[2] = PlayerCfg.MouseSens[3] = PlayerCfg.MouseSens[4] = PlayerCfg.MouseSens[5] = 8;
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PlayerCfg.MouseFSDead = 0;
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PlayerCfg.MouseFSIndicator = 1;
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT;
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PlayerCfg.ReticleType = RET_TYPE_CLASSIC;
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PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A;
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PlayerCfg.ReticleSize = 0;
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PlayerCfg.HudMode = 0;
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#if defined(DXX_BUILD_DESCENT_I)
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PlayerCfg.BombGauge = 1;
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#elif defined(DXX_BUILD_DESCENT_II)
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PlayerCfg.Cockpit3DView[0]=CV_NONE;
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PlayerCfg.Cockpit3DView[1]=CV_NONE;
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PlayerCfg.MissileViewEnabled = 1;
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PlayerCfg.HeadlightActiveDefault = 1;
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PlayerCfg.GuidedInBigWindow = 0;
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strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT");
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strcpy(PlayerCfg.GuidebotNameReal,"GUIDE-BOT");
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PlayerCfg.EscortHotKeys = 1;
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#endif
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PlayerCfg.PersistentDebris = 0;
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PlayerCfg.PRShot = 0;
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PlayerCfg.NoRedundancy = 0;
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PlayerCfg.MultiMessages = 0;
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PlayerCfg.NoRankings = 0;
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PlayerCfg.AutomapFreeFlight = 0;
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PlayerCfg.NoFireAutoselect = 0;
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PlayerCfg.CycleAutoselectOnly = 0;
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PlayerCfg.AlphaEffects = 0;
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PlayerCfg.DynLightColor = 0;
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// Default taunt macros
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#if defined(DXX_BUILD_DESCENT_I)
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strcpy(PlayerCfg.NetworkMessageMacro[0], TXT_DEF_MACRO_1);
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strcpy(PlayerCfg.NetworkMessageMacro[1], TXT_DEF_MACRO_2);
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strcpy(PlayerCfg.NetworkMessageMacro[2], TXT_DEF_MACRO_3);
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strcpy(PlayerCfg.NetworkMessageMacro[3], TXT_DEF_MACRO_4);
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#elif defined(DXX_BUILD_DESCENT_II)
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strcpy(PlayerCfg.NetworkMessageMacro[0], "Why can't we all just get along?");
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strcpy(PlayerCfg.NetworkMessageMacro[1], "Hey, I got a present for ya");
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strcpy(PlayerCfg.NetworkMessageMacro[2], "I got a hankerin' for a spankerin'");
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strcpy(PlayerCfg.NetworkMessageMacro[3], "This one's headed for Uranus");
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#endif
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PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
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return 1;
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}
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static int convert_pattern_array(const char *name, std::size_t namelen, int *array, std::size_t arraylen, const char *word, const char *line)
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{
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if (memcmp(word, name, namelen - 1))
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return 0;
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char *p;
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unsigned long which = strtoul(word + namelen - 1, &p, 10);
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if (*p || which >= arraylen)
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return 0;
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array[which] = strtol(line, NULL, 10);
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return 1;
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}
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template <std::size_t namelen, std::size_t arraylen>
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static int convert_pattern_array(const char (&name)[namelen], array<int, arraylen> &array, const char *word, const char *line)
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{
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return convert_pattern_array(name, namelen, &array[0], arraylen, word, line);
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}
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static void print_pattern_array(PHYSFS_file *fout, const char *name, const int *array, std::size_t arraylen)
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{
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for (std::size_t i = 0; i < arraylen; ++i)
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PHYSFSX_printf(fout,"%s%u=%d\n", name, static_cast<unsigned>(i), array[i]);
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}
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template <std::size_t arraylen>
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static void print_pattern_array(PHYSFS_file *fout, const char *name, const array<int, arraylen> &array)
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{
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print_pattern_array(fout, name, &array[0], arraylen);
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}
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static const char *splitword(char *line, char c)
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{
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char *p = strchr(line, c);
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if (p)
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{
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*p = 0;
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return p + 1;
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}
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return p;
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}
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static int read_player_dxx(const char *filename)
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{
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PHYSFS_file *f;
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int rc = 0;
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plyr_read_stats();
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f = PHYSFSX_openReadBuffered(filename);
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if(!f || PHYSFS_eof(f))
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return errno;
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for (PHYSFSX_gets_line_t<50> line; PHYSFSX_fgets(line,f) && !PHYSFS_eof(f);)
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{
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#if defined(DXX_BUILD_DESCENT_I)
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if (!strcmp(line, WEAPON_REORDER_HEADER_TEXT))
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{
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while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
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{
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const char *value=splitword(line,'=');
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if (!value)
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continue;
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#define CONVERT_WEAPON_REORDER_VALUE(A,F) \
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unsigned int wo0=0,wo1=0,wo2=0,wo3=0,wo4=0,wo5=0; \
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if (sscanf(value,F,&wo0, &wo1, &wo2, &wo3, &wo4, &wo5) == 6) \
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A[0]=wo0, A[1]=wo1, A[2]=wo2, A[3]=wo3, A[4]=wo4, A[5]=wo5, check_weapon_reorder(A);
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if(!strcmp(line,WEAPON_REORDER_PRIMARY_NAME_TEXT))
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{
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CONVERT_WEAPON_REORDER_VALUE(PlayerCfg.PrimaryOrder, WEAPON_REORDER_PRIMARY_VALUE_TEXT);
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}
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else if(!strcmp(line,WEAPON_REORDER_SECONDARY_NAME_TEXT))
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{
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CONVERT_WEAPON_REORDER_VALUE(PlayerCfg.SecondaryOrder, WEAPON_REORDER_SECONDARY_VALUE_TEXT);
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}
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}
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}
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else
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#endif
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if (!strcmp(line,KEYBOARD_HEADER_TEXT))
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{
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while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
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{
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const char *value=splitword(line,'=');
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if (!value)
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continue;
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convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.KeyboardSens, line, value);
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}
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}
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else if (!strcmp(line,JOYSTICK_HEADER_TEXT))
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{
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while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
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{
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const char *value=splitword(line,'=');
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if (!value)
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continue;
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convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.JoystickSens, line, value) ||
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convert_pattern_array(DEADZONE_NAME_TEXT, PlayerCfg.JoystickDead, line, value);
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}
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}
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else if (!strcmp(line,MOUSE_HEADER_TEXT))
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{
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while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
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{
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const char *value=splitword(line,'=');
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if (!value)
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continue;
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if(!strcmp(line,MOUSE_FLIGHTSIM_NAME_TEXT))
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PlayerCfg.MouseFlightSim = atoi(value);
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else if (convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.MouseSens, line, value))
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;
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else if(!strcmp(line,MOUSE_FSDEAD_NAME_TEXT))
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PlayerCfg.MouseFSDead = atoi(value);
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else if(!strcmp(line,MOUSE_FSINDICATOR_NAME_TEXT))
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PlayerCfg.MouseFSIndicator = atoi(value);
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}
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}
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else if (!strcmp(line,WEAPON_KEYv2_HEADER_TEXT))
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{
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while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
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{
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const char *value=splitword(line,'=');
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if (!value)
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continue;
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unsigned int kc1=0,kc2=0,kc3=0;
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int i=atoi(line);
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if(i==0) i=10;
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i=(i-1)*3;
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if (sscanf(value,WEAPON_KEYv2_VALUE_TEXT,&kc1,&kc2,&kc3) != 3)
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continue;
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PlayerCfg.KeySettingsRebirth[i] = kc1;
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PlayerCfg.KeySettingsRebirth[i+1] = kc2;
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PlayerCfg.KeySettingsRebirth[i+2] = kc3;
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}
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}
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else if (!strcmp(line,COCKPIT_HEADER_TEXT))
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{
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while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
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{
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const char *value=splitword(line,'=');
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if (!value)
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continue;
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#if defined(DXX_BUILD_DESCENT_I)
|
|
if(!strcmp(line,COCKPIT_MODE_NAME_TEXT))
|
|
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = (cockpit_mode_t) atoi(value);
|
|
else
|
|
#endif
|
|
if(!strcmp(line,COCKPIT_HUD_NAME_TEXT))
|
|
PlayerCfg.HudMode = atoi(value);
|
|
else if(!strcmp(line,COCKPIT_RETICLE_TYPE_NAME_TEXT))
|
|
PlayerCfg.ReticleType = atoi(value);
|
|
else if(!strcmp(line,COCKPIT_RETICLE_COLOR_NAME_TEXT))
|
|
sscanf(value,"%i,%i,%i,%i",&PlayerCfg.ReticleRGBA[0],&PlayerCfg.ReticleRGBA[1],&PlayerCfg.ReticleRGBA[2],&PlayerCfg.ReticleRGBA[3]);
|
|
else if(!strcmp(line,COCKPIT_RETICLE_SIZE_NAME_TEXT))
|
|
PlayerCfg.ReticleSize = atoi(value);
|
|
}
|
|
}
|
|
else if (!strcmp(line,TOGGLES_HEADER_TEXT))
|
|
{
|
|
while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
|
|
{
|
|
const char *value=splitword(line,'=');
|
|
if (!value)
|
|
continue;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if(!strcmp(line,TOGGLES_BOMBGAUGE_NAME_TEXT))
|
|
PlayerCfg.BombGauge = atoi(value);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if(!strcmp(line,TOGGLES_ESCORTHOTKEYS_NAME_TEXT))
|
|
PlayerCfg.EscortHotKeys = atoi(value);
|
|
#endif
|
|
if(!strcmp(line,TOGGLES_PERSISTENTDEBRIS_NAME_TEXT))
|
|
PlayerCfg.PersistentDebris = atoi(value);
|
|
if(!strcmp(line,TOGGLES_PRSHOT_NAME_TEXT))
|
|
PlayerCfg.PRShot = atoi(value);
|
|
if(!strcmp(line,TOGGLES_NOREDUNDANCY_NAME_TEXT))
|
|
PlayerCfg.NoRedundancy = atoi(value);
|
|
if(!strcmp(line,TOGGLES_MULTIMESSAGES_NAME_TEXT))
|
|
PlayerCfg.MultiMessages = atoi(value);
|
|
if(!strcmp(line,TOGGLES_NORANKINGS_NAME_TEXT))
|
|
PlayerCfg.NoRankings = atoi(value);
|
|
if(!strcmp(line,TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT))
|
|
PlayerCfg.AutomapFreeFlight = atoi(value);
|
|
if(!strcmp(line,TOGGLES_NOFIREAUTOSELECT_NAME_TEXT))
|
|
PlayerCfg.NoFireAutoselect = atoi(value);
|
|
if(!strcmp(line,TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT))
|
|
PlayerCfg.CycleAutoselectOnly = atoi(value);
|
|
}
|
|
}
|
|
else if (!strcmp(line,GRAPHICS_HEADER_TEXT))
|
|
{
|
|
while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
|
|
{
|
|
const char *value=splitword(line,'=');
|
|
if (!value)
|
|
continue;
|
|
if(!strcmp(line,GRAPHICS_ALPHAEFFECTS_NAME_TEXT))
|
|
PlayerCfg.AlphaEffects = atoi(value);
|
|
if(!strcmp(line,GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT))
|
|
PlayerCfg.DynLightColor = atoi(value);
|
|
}
|
|
}
|
|
else if (!strcmp(line,PLX_VERSION_HEADER_TEXT)) // know the version this pilot was used last with - allow modifications
|
|
{
|
|
int v1=0,v2=0,v3=0;
|
|
while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
|
|
{
|
|
const char *value=splitword(line,'=');
|
|
if (!value)
|
|
continue;
|
|
sscanf(value,"%i.%i.%i",&v1,&v2,&v3);
|
|
}
|
|
if (v1 == 0 && v2 == 56 && v3 == 0) // was 0.56.0
|
|
if (DXX_VERSION_MAJORi != v1 || DXX_VERSION_MINORi != v2 || DXX_VERSION_MICROi != v3) // newer (presumably)
|
|
{
|
|
// reset joystick/mouse cycling fields
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PlayerCfg.KeySettings[1][44] = 255;
|
|
PlayerCfg.KeySettings[1][45] = 255;
|
|
PlayerCfg.KeySettings[1][46] = 255;
|
|
PlayerCfg.KeySettings[1][47] = 255;
|
|
PlayerCfg.KeySettings[2][27] = 255;
|
|
#endif
|
|
PlayerCfg.KeySettings[2][28] = 255;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PlayerCfg.KeySettings[2][29] = 255;
|
|
#endif
|
|
}
|
|
}
|
|
else if (PHYSFS_eof(f) || !strcmp(line,END_TEXT))
|
|
{
|
|
break;
|
|
}
|
|
else if (!strcmp(line,PLX_OPTION_HEADER_TEXT))
|
|
{
|
|
// No action needed
|
|
}
|
|
else
|
|
{
|
|
while(PHYSFSX_fgets(line,f) && !PHYSFS_eof(f) && strcmp(line,END_TEXT))
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
PHYSFS_close(f);
|
|
|
|
return rc;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static const char effcode1[]="d1xrocks_SKCORX!D";
|
|
static const char effcode2[]="AObe)7Rn1 -+/zZ'0";
|
|
static const char effcode3[]="aoeuidhtnAOEUIDH6";
|
|
static const char effcode4[]="'/.;]<{=,+?|}->[3";
|
|
|
|
static unsigned char * decode_stat(unsigned char *p,int *v,const char *effcode)
|
|
{
|
|
unsigned char c;
|
|
int neg,i;
|
|
|
|
if (p[0]==0)
|
|
return NULL;
|
|
else if (p[0]>='a'){
|
|
neg=1;/*I=p[0]-'a';*/
|
|
}else{
|
|
neg=0;/*I=p[0]-'A';*/
|
|
}
|
|
i=0;*v=0;
|
|
p++;
|
|
while (p[i*2] && p[i*2+1] && p[i*2]!=' '){
|
|
c=(p[i*2]-33)+((p[i*2+1]-33)<<4);
|
|
c^=effcode[i+neg];
|
|
*v+=c << (i*8);
|
|
i++;
|
|
}
|
|
if (neg)
|
|
*v *= -1;
|
|
if (!p[i*2])
|
|
return NULL;
|
|
return p+(i*2);
|
|
}
|
|
|
|
static void plyr_read_stats_v(int *k, int *d)
|
|
{
|
|
char filename[PATH_MAX];
|
|
int k1=-1,k2=0,d1=-1,d2=0;
|
|
PHYSFS_file *f;
|
|
|
|
*k=0;*d=0;//in case the file doesn't exist.
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename,sizeof(filename),PLAYER_EFFECTIVENESS_FILENAME_FORMAT,static_cast<const char *>(Players[Player_num].callsign));
|
|
f = PHYSFSX_openReadBuffered(filename);
|
|
|
|
if(f)
|
|
{
|
|
PHYSFSX_gets_line_t<256> line;
|
|
if(!PHYSFS_eof(f))
|
|
{
|
|
PHYSFSX_fgets(line,f);
|
|
const char *value=splitword(line,':');
|
|
if(!strcmp(line,"kills") && value)
|
|
*k=atoi(value);
|
|
}
|
|
if(!PHYSFS_eof(f))
|
|
{
|
|
PHYSFSX_fgets(line,f);
|
|
const char *value=splitword(line,':');
|
|
if(!strcmp(line,"deaths") && value)
|
|
*d=atoi(value);
|
|
}
|
|
if(!PHYSFS_eof(f))
|
|
{
|
|
PHYSFSX_fgets(line,f);
|
|
const char *value=splitword(line,':');
|
|
if(value && !strcmp(line,"key") && strlen(value)>10){
|
|
unsigned char *p;
|
|
if (value[0]=='0' && value[1]=='1'){
|
|
if ((p=decode_stat((unsigned char*)value+3,&k1,effcode1))&&
|
|
(p=decode_stat(p+1,&k2,effcode2))&&
|
|
(p=decode_stat(p+1,&d1,effcode3))){
|
|
decode_stat(p+1,&d2,effcode4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (k1!=k2 || k1!=*k || d1!=d2 || d1!=*d)
|
|
{
|
|
*k=0;*d=0;
|
|
}
|
|
}
|
|
|
|
if(f)
|
|
PHYSFS_close(f);
|
|
}
|
|
|
|
static void plyr_read_stats()
|
|
{
|
|
plyr_read_stats_v(&PlayerCfg.NetlifeKills,&PlayerCfg.NetlifeKilled);
|
|
}
|
|
|
|
void plyr_save_stats()
|
|
{
|
|
int kills = PlayerCfg.NetlifeKills,deaths = PlayerCfg.NetlifeKilled, neg, i;
|
|
char filename[PATH_MAX];
|
|
unsigned char buf[16],buf2[16],a;
|
|
PHYSFS_file *f;
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename,sizeof(filename),PLAYER_EFFECTIVENESS_FILENAME_FORMAT,static_cast<const char *>(Players[Player_num].callsign));
|
|
f = PHYSFSX_openWriteBuffered(filename);
|
|
|
|
if(!f)
|
|
return; //broken!
|
|
|
|
PHYSFSX_printf(f,"kills:%i\n",kills);
|
|
PHYSFSX_printf(f,"deaths:%i\n",deaths);
|
|
PHYSFSX_printf(f,"key:01 ");
|
|
|
|
if (kills < 0)
|
|
{
|
|
neg=1;
|
|
kills*=-1;
|
|
}
|
|
else
|
|
neg=0;
|
|
|
|
for (i=0;kills;i++)
|
|
{
|
|
a=(kills & 0xFF) ^ effcode1[i+neg];
|
|
buf[i*2]=(a&0xF)+33;
|
|
buf[i*2+1]=(a>>4)+33;
|
|
a=(kills & 0xFF) ^ effcode2[i+neg];
|
|
buf2[i*2]=(a&0xF)+33;
|
|
buf2[i*2+1]=(a>>4)+33;
|
|
kills>>=8;
|
|
}
|
|
|
|
buf[i*2]=0;
|
|
buf2[i*2]=0;
|
|
|
|
if (neg)
|
|
i+='a';
|
|
else
|
|
i+='A';
|
|
|
|
PHYSFSX_printf(f,"%c%s %c%s ",i,buf,i,buf2);
|
|
|
|
if (deaths < 0)
|
|
{
|
|
neg=1;
|
|
deaths*=-1;
|
|
}else
|
|
neg=0;
|
|
|
|
for (i=0;deaths;i++)
|
|
{
|
|
a=(deaths & 0xFF) ^ effcode3[i+neg];
|
|
buf[i*2]=(a&0xF)+33;
|
|
buf[i*2+1]=(a>>4)+33;
|
|
a=(deaths & 0xFF) ^ effcode4[i+neg];
|
|
buf2[i*2]=(a&0xF)+33;
|
|
buf2[i*2+1]=(a>>4)+33;
|
|
deaths>>=8;
|
|
}
|
|
|
|
buf[i*2]=0;
|
|
buf2[i*2]=0;
|
|
|
|
if (neg)
|
|
i+='a';
|
|
else
|
|
i+='A';
|
|
|
|
PHYSFSX_printf(f,"%c%s %c%s\n",i,buf,i,buf2);
|
|
|
|
PHYSFS_close(f);
|
|
}
|
|
#endif
|
|
|
|
static int write_player_dxx(const char *filename)
|
|
{
|
|
PHYSFS_file *fout;
|
|
int rc=0;
|
|
char tempfile[PATH_MAX];
|
|
|
|
strcpy(tempfile,filename);
|
|
tempfile[strlen(tempfile)-4]=0;
|
|
strcat(tempfile,".pl$");
|
|
fout=PHYSFSX_openWriteBuffered(tempfile);
|
|
|
|
if (!fout && GameArg.SysUsePlayersDir)
|
|
{
|
|
PHYSFS_mkdir(PLAYER_DIRECTORY_STRING("")); //try making directory
|
|
fout=PHYSFSX_openWriteBuffered(tempfile);
|
|
}
|
|
|
|
if(fout)
|
|
{
|
|
PHYSFSX_printf(fout,PLX_OPTION_HEADER_TEXT "\n");
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFSX_printf(fout,WEAPON_REORDER_HEADER_TEXT "\n");
|
|
PHYSFSX_printf(fout,WEAPON_REORDER_PRIMARY_NAME_TEXT "=" WEAPON_REORDER_PRIMARY_VALUE_TEXT "\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]);
|
|
PHYSFSX_printf(fout,WEAPON_REORDER_SECONDARY_NAME_TEXT "=" WEAPON_REORDER_SECONDARY_VALUE_TEXT "\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
#endif
|
|
PHYSFSX_printf(fout,KEYBOARD_HEADER_TEXT "\n");
|
|
print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.KeyboardSens);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,JOYSTICK_HEADER_TEXT "\n");
|
|
print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.JoystickSens);
|
|
print_pattern_array(fout, DEADZONE_NAME_TEXT, PlayerCfg.JoystickDead);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,MOUSE_HEADER_TEXT "\n");
|
|
PHYSFSX_printf(fout,MOUSE_FLIGHTSIM_NAME_TEXT "=" MOUSE_FLIGHTSIM_VALUE_TEXT "\n",PlayerCfg.MouseFlightSim);
|
|
print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.MouseSens);
|
|
PHYSFSX_printf(fout,MOUSE_FSDEAD_NAME_TEXT "=" MOUSE_FSDEAD_VALUE_TEXT "\n",PlayerCfg.MouseFSDead);
|
|
PHYSFSX_printf(fout,MOUSE_FSINDICATOR_NAME_TEXT "=" MOUSE_FSINDICATOR_VALUE_TEXT "\n",PlayerCfg.MouseFSIndicator);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,WEAPON_KEYv2_HEADER_TEXT "\n");
|
|
PHYSFSX_printf(fout,"1=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[0],PlayerCfg.KeySettingsRebirth[1],PlayerCfg.KeySettingsRebirth[2]);
|
|
PHYSFSX_printf(fout,"2=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[3],PlayerCfg.KeySettingsRebirth[4],PlayerCfg.KeySettingsRebirth[5]);
|
|
PHYSFSX_printf(fout,"3=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[6],PlayerCfg.KeySettingsRebirth[7],PlayerCfg.KeySettingsRebirth[8]);
|
|
PHYSFSX_printf(fout,"4=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[9],PlayerCfg.KeySettingsRebirth[10],PlayerCfg.KeySettingsRebirth[11]);
|
|
PHYSFSX_printf(fout,"5=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[12],PlayerCfg.KeySettingsRebirth[13],PlayerCfg.KeySettingsRebirth[14]);
|
|
PHYSFSX_printf(fout,"6=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[15],PlayerCfg.KeySettingsRebirth[16],PlayerCfg.KeySettingsRebirth[17]);
|
|
PHYSFSX_printf(fout,"7=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[18],PlayerCfg.KeySettingsRebirth[19],PlayerCfg.KeySettingsRebirth[20]);
|
|
PHYSFSX_printf(fout,"8=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[21],PlayerCfg.KeySettingsRebirth[22],PlayerCfg.KeySettingsRebirth[23]);
|
|
PHYSFSX_printf(fout,"9=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[24],PlayerCfg.KeySettingsRebirth[25],PlayerCfg.KeySettingsRebirth[26]);
|
|
PHYSFSX_printf(fout,"0=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[27],PlayerCfg.KeySettingsRebirth[28],PlayerCfg.KeySettingsRebirth[29]);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,COCKPIT_HEADER_TEXT "\n");
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFSX_printf(fout,COCKPIT_MODE_NAME_TEXT "=%i\n",PlayerCfg.CockpitMode[0]);
|
|
#endif
|
|
PHYSFSX_printf(fout,COCKPIT_HUD_NAME_TEXT "=%i\n",PlayerCfg.HudMode);
|
|
PHYSFSX_printf(fout,COCKPIT_RETICLE_TYPE_NAME_TEXT "=%i\n",PlayerCfg.ReticleType);
|
|
PHYSFSX_printf(fout,COCKPIT_RETICLE_COLOR_NAME_TEXT "=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]);
|
|
PHYSFSX_printf(fout,COCKPIT_RETICLE_SIZE_NAME_TEXT "=%i\n",PlayerCfg.ReticleSize);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,TOGGLES_HEADER_TEXT "\n");
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFSX_printf(fout,TOGGLES_BOMBGAUGE_NAME_TEXT "=%i\n",PlayerCfg.BombGauge);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
PHYSFSX_printf(fout,TOGGLES_ESCORTHOTKEYS_NAME_TEXT "=%i\n",PlayerCfg.EscortHotKeys);
|
|
#endif
|
|
PHYSFSX_printf(fout,TOGGLES_PERSISTENTDEBRIS_NAME_TEXT "=%i\n",PlayerCfg.PersistentDebris);
|
|
PHYSFSX_printf(fout,TOGGLES_PRSHOT_NAME_TEXT "=%i\n",PlayerCfg.PRShot);
|
|
PHYSFSX_printf(fout,TOGGLES_NOREDUNDANCY_NAME_TEXT "=%i\n",PlayerCfg.NoRedundancy);
|
|
PHYSFSX_printf(fout,TOGGLES_MULTIMESSAGES_NAME_TEXT "=%i\n",PlayerCfg.MultiMessages);
|
|
PHYSFSX_printf(fout,TOGGLES_NORANKINGS_NAME_TEXT "=%i\n",PlayerCfg.NoRankings);
|
|
PHYSFSX_printf(fout,TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT "=%i\n",PlayerCfg.AutomapFreeFlight);
|
|
PHYSFSX_printf(fout,TOGGLES_NOFIREAUTOSELECT_NAME_TEXT "=%i\n",PlayerCfg.NoFireAutoselect);
|
|
PHYSFSX_printf(fout,TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT "=%i\n",PlayerCfg.CycleAutoselectOnly);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,GRAPHICS_HEADER_TEXT "\n");
|
|
PHYSFSX_printf(fout,GRAPHICS_ALPHAEFFECTS_NAME_TEXT "=%i\n",PlayerCfg.AlphaEffects);
|
|
PHYSFSX_printf(fout,GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT "=%i\n",PlayerCfg.DynLightColor);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,PLX_VERSION_HEADER_TEXT "\n");
|
|
PHYSFSX_printf(fout,"plx version=%s\n", VERSION);
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
PHYSFSX_printf(fout,END_TEXT "\n");
|
|
|
|
PHYSFS_close(fout);
|
|
if(rc==0)
|
|
{
|
|
PHYSFS_delete(filename);
|
|
rc = PHYSFSX_rename(tempfile,filename);
|
|
}
|
|
return rc;
|
|
}
|
|
else
|
|
return errno;
|
|
|
|
}
|
|
|
|
//read in the player's saved games. returns errno (0 == no error)
|
|
int read_player_file()
|
|
{
|
|
char filename[PATH_MAX];
|
|
PHYSFS_file *file;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
int shareware_file = -1;
|
|
int player_file_size;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
int rewrite_it=0;
|
|
int swap = 0;
|
|
short player_file_version;
|
|
#endif
|
|
|
|
Assert(Player_num < MAX_PLAYERS);
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), static_cast<const char *>(Players[Player_num].callsign));
|
|
if (!PHYSFSX_exists(filename,0))
|
|
return ENOENT;
|
|
|
|
file = PHYSFSX_openReadBuffered(filename);
|
|
|
|
if (!file)
|
|
goto read_player_file_failed;
|
|
|
|
new_player_config(); // Set defaults!
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
// Unfortunatly d1x has been writing both shareware and registered
|
|
// player files with a saved_game_version of 7 and 8, whereas the
|
|
// original decent used 4 for shareware games and 7 for registered
|
|
// games. Because of this the player files didn't get properly read
|
|
// when reading d1x shareware player files in d1x registered or
|
|
// vica versa. The problem is that the sizeof of the taunt macros
|
|
// differ between the share and registered versions, causing the
|
|
// reading of the player file to go wrong. Thus we now determine the
|
|
// sizeof the player file to determine what kinda player file we are
|
|
// dealing with so that we can do the right thing
|
|
PHYSFS_seek(file, 0);
|
|
player_file_size = PHYSFS_fileLength(file);
|
|
#endif
|
|
int id;
|
|
PHYSFS_readSLE32(file, &id);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
short saved_game_version, player_struct_version;
|
|
saved_game_version = PHYSFSX_readShort(file);
|
|
player_struct_version = PHYSFSX_readShort(file);
|
|
PlayerCfg.NHighestLevels = PHYSFSX_readInt(file);
|
|
PlayerCfg.DefaultDifficulty = PHYSFSX_readInt(file);
|
|
PlayerCfg.AutoLeveling = PHYSFSX_readInt(file);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
player_file_version = PHYSFSX_readShort(file);
|
|
#endif
|
|
|
|
if (id!=SAVE_FILE_ID) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid player file");
|
|
PHYSFS_close(file);
|
|
return -1;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (saved_game_version < COMPATIBLE_SAVED_GAME_VERSION || player_struct_version < COMPATIBLE_PLAYER_STRUCT_VERSION) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION);
|
|
PHYSFS_close(file);
|
|
return -1;
|
|
}
|
|
|
|
/* determine if we're dealing with a shareware or registered playerfile */
|
|
switch (saved_game_version)
|
|
{
|
|
case 4:
|
|
shareware_file = 1;
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
shareware_file = 0;
|
|
break;
|
|
case 7:
|
|
/* version 7 doesn't have the saved games array */
|
|
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 - sizeof(saved_games)))
|
|
shareware_file = 1;
|
|
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 - sizeof(saved_games)))
|
|
shareware_file = 0;
|
|
break;
|
|
case 8:
|
|
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2212)
|
|
shareware_file = 1;
|
|
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2252)
|
|
shareware_file = 0;
|
|
/* d1x-rebirth v0.31 to v0.42 broke things by adding stuff to the
|
|
player struct without thinking (sigh) */
|
|
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 + 2*sizeof(int)))
|
|
{
|
|
|
|
shareware_file = 1;
|
|
/* skip the cruft added to the player_info struct */
|
|
PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int));
|
|
}
|
|
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 + 2*sizeof(int)))
|
|
{
|
|
shareware_file = 0;
|
|
/* skip the cruft added to the player_info struct */
|
|
PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int));
|
|
}
|
|
}
|
|
|
|
if (shareware_file == -1) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Error invalid or unknown\nplayerfile-size");
|
|
PHYSFS_close(file);
|
|
return -1;
|
|
}
|
|
|
|
if (saved_game_version <= 5) {
|
|
|
|
//deal with old-style highest level info
|
|
|
|
PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
|
|
PlayerCfg.HighestLevels[0].LevelNum = PlayerCfg.NHighestLevels; //was highest level in old struct
|
|
|
|
//This hack allows the player to start on level 8 if he's made it to
|
|
//level 7 on the shareware. We do this because the shareware didn't
|
|
//save the information that the player finished level 7, so the most
|
|
//we know is that he made it to level 7.
|
|
if (PlayerCfg.NHighestLevels==7)
|
|
PlayerCfg.HighestLevels[0].LevelNum = 8;
|
|
|
|
}
|
|
else { //read new highest level info
|
|
if (PHYSFS_read(file,PlayerCfg.HighestLevels,sizeof(hli),PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
|
|
goto read_player_file_failed;
|
|
}
|
|
|
|
if ( saved_game_version != 7 ) { // Read old & SW saved games.
|
|
if (PHYSFS_read(file,saved_games,sizeof(saved_games),1) != 1)
|
|
goto read_player_file_failed;
|
|
}
|
|
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (player_file_version > 255) // bigendian file?
|
|
swap = 1;
|
|
|
|
if (swap)
|
|
player_file_version = SWAPSHORT(player_file_version);
|
|
|
|
if (player_file_version < COMPATIBLE_PLAYER_FILE_VERSION) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION);
|
|
PHYSFS_close(file);
|
|
return -1;
|
|
}
|
|
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+2*sizeof(short)); //skip Game_window_w,Game_window_h
|
|
PlayerCfg.DefaultDifficulty = PHYSFSX_readByte(file);
|
|
PlayerCfg.AutoLeveling = PHYSFSX_readByte(file);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); // skip ReticleOn
|
|
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = (cockpit_mode_t)PHYSFSX_readByte(file);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode
|
|
PlayerCfg.MissileViewEnabled = PHYSFSX_readByte(file);
|
|
PlayerCfg.HeadlightActiveDefault = PHYSFSX_readByte(file);
|
|
PlayerCfg.GuidedInBigWindow = PHYSFSX_readByte(file);
|
|
if (player_file_version >= 19)
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires
|
|
|
|
//read new highest level info
|
|
|
|
PlayerCfg.NHighestLevels = PHYSFSX_readShort(file);
|
|
if (swap)
|
|
PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels);
|
|
Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS);
|
|
|
|
if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
|
|
goto read_player_file_failed;
|
|
#endif
|
|
|
|
//read taunt macros
|
|
{
|
|
int len;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
len = shareware_file? 25:35;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
len = MAX_MESSAGE_LEN;
|
|
#endif
|
|
|
|
for (unsigned i = 0; i < sizeof(PlayerCfg.NetworkMessageMacro) / sizeof(PlayerCfg.NetworkMessageMacro[0]); i++)
|
|
if (PHYSFS_read(file, PlayerCfg.NetworkMessageMacro[i], len, 1) != 1)
|
|
goto read_player_file_failed;
|
|
}
|
|
|
|
//read kconfig data
|
|
{
|
|
ubyte dummy_joy_sens;
|
|
|
|
if (PHYSFS_read(file, &PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]),1)!=1)
|
|
goto read_player_file_failed;
|
|
if (PHYSFS_read(file, &PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]),1)!=1)
|
|
goto read_player_file_failed;
|
|
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS*3) ); // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
|
|
if (PHYSFS_read(file, &PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]),1)!=1)
|
|
goto read_player_file_failed;
|
|
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Cyberman map field
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (PHYSFS_read(file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (player_file_version>=20)
|
|
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Winjoy map field
|
|
ubyte control_type_dos, control_type_win;
|
|
if (PHYSFS_read(file, (ubyte *)&control_type_dos, sizeof(ubyte), 1) != 1)
|
|
goto read_player_file_failed;
|
|
else if (player_file_version >= 21 && PHYSFS_read(file, (ubyte *)&control_type_win, sizeof(ubyte), 1) != 1)
|
|
#endif
|
|
goto read_player_file_failed;
|
|
else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1) !=1 )
|
|
goto read_player_file_failed;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PlayerCfg.ControlType = control_type_dos;
|
|
|
|
for (unsigned i=0;i < 11;i++)
|
|
{
|
|
PlayerCfg.PrimaryOrder[i] = PHYSFSX_readByte(file);
|
|
PlayerCfg.SecondaryOrder[i] = PHYSFSX_readByte(file);
|
|
}
|
|
check_weapon_reorder(PlayerCfg.PrimaryOrder);
|
|
check_weapon_reorder(PlayerCfg.SecondaryOrder);
|
|
|
|
if (player_file_version>=16)
|
|
{
|
|
PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[0]);
|
|
PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[1]);
|
|
if (swap)
|
|
{
|
|
PlayerCfg.Cockpit3DView[0] = SWAPINT(PlayerCfg.Cockpit3DView[0]);
|
|
PlayerCfg.Cockpit3DView[1] = SWAPINT(PlayerCfg.Cockpit3DView[1]);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if ( saved_game_version != 7 ) {
|
|
int i, found=0;
|
|
|
|
Assert( N_SAVE_SLOTS == 10 );
|
|
|
|
for (i=0; i < N_SAVE_SLOTS; i++ ) {
|
|
if ( saved_games[i].name[0] ) {
|
|
throw std::runtime_error("old save game not supported");
|
|
// make sure we do not do this again, which would possibly overwrite
|
|
// a new newstyle savegame
|
|
saved_games[i].name[0] = 0;
|
|
found++;
|
|
}
|
|
}
|
|
if (found)
|
|
write_player_file();
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (player_file_version>=22)
|
|
{
|
|
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills);
|
|
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled);
|
|
if (swap) {
|
|
PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills);
|
|
PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
|
|
}
|
|
|
|
if (player_file_version>=23)
|
|
{
|
|
int i;
|
|
PHYSFS_readSLE32(file, &i);
|
|
if (swap)
|
|
i = SWAPINT(i);
|
|
if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled))
|
|
{
|
|
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
|
|
nm_messagebox(NULL, 1, "Shame on me", "Trying to cheat eh?");
|
|
rewrite_it=1;
|
|
}
|
|
}
|
|
|
|
//read guidebot name
|
|
if (player_file_version >= 18)
|
|
PHYSFSX_fgets(PlayerCfg.GuidebotName, file);
|
|
else
|
|
strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT");
|
|
|
|
strcpy(PlayerCfg.GuidebotNameReal,PlayerCfg.GuidebotName);
|
|
|
|
{
|
|
if (player_file_version >= 24)
|
|
{
|
|
PHYSFSX_gets_line_t<128> buf;
|
|
PHYSFSX_fgets(buf, file); // Just read it in fpr DPS.
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!PHYSFS_close(file))
|
|
goto read_player_file_failed;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (rewrite_it)
|
|
write_player_file();
|
|
#endif
|
|
|
|
filename[strlen(filename) - 4] = 0;
|
|
strcat(filename, ".plx");
|
|
read_player_dxx(filename);
|
|
kc_set_controls();
|
|
|
|
return EZERO;
|
|
|
|
read_player_file_failed:
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError());
|
|
if (file)
|
|
PHYSFS_close(file);
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
//finds entry for this level in table. if not found, returns ptr to
|
|
//empty entry. If no empty entries, takes over last one
|
|
static array<hli, MAX_MISSIONS>::iterator find_hli_entry()
|
|
{
|
|
auto r = partial_range(PlayerCfg.HighestLevels, PlayerCfg.NHighestLevels);
|
|
auto a = [](const hli &h) {
|
|
return !d_stricmp(h.Shortname, Current_mission_filename);
|
|
};
|
|
auto i = std::find_if(r.begin(), r.end(), a);
|
|
if (i == r.end())
|
|
{ //not found. create entry
|
|
if (i == PlayerCfg.HighestLevels.end())
|
|
i--; //take last entry
|
|
else
|
|
PlayerCfg.NHighestLevels++;
|
|
|
|
strcpy(i->Shortname, Current_mission_filename);
|
|
i->LevelNum = 0;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
//set a new highest level for player for this mission
|
|
void set_highest_level(int levelnum)
|
|
{
|
|
int ret;
|
|
|
|
if ((ret=read_player_file()) != EZERO)
|
|
if (ret != ENOENT) //if file doesn't exist, that's ok
|
|
return;
|
|
|
|
auto i = find_hli_entry();
|
|
|
|
if (levelnum > i->LevelNum)
|
|
{
|
|
i->LevelNum = levelnum;
|
|
write_player_file();
|
|
}
|
|
}
|
|
|
|
//gets the player's highest level from the file for this mission
|
|
int get_highest_level(void)
|
|
{
|
|
int i;
|
|
int highest_saturn_level = 0;
|
|
read_player_file();
|
|
if (*Current_mission->filename == 0) {
|
|
for (i=0;i < PlayerCfg.NHighestLevels;i++)
|
|
if (!d_stricmp(PlayerCfg.HighestLevels[i].Shortname, "DESTSAT")) // Destination Saturn.
|
|
highest_saturn_level = PlayerCfg.HighestLevels[i].LevelNum;
|
|
}
|
|
i = find_hli_entry()->LevelNum;
|
|
if ( highest_saturn_level > i )
|
|
i = highest_saturn_level;
|
|
return i;
|
|
}
|
|
|
|
//write out player's saved games. returns errno (0 == no error)
|
|
void write_player_file()
|
|
{
|
|
char filename[PATH_MAX];
|
|
PHYSFS_file *file;
|
|
int errno_ret;
|
|
|
|
if ( Newdemo_state == ND_STATE_PLAYBACK )
|
|
return;
|
|
|
|
errno_ret = WriteConfigFile();
|
|
|
|
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plx"), static_cast<const char *>(Players[Player_num].callsign));
|
|
write_player_dxx(filename);
|
|
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), static_cast<const char *>(Players[Player_num].callsign));
|
|
file = PHYSFSX_openWriteBuffered(filename);
|
|
|
|
if (!file)
|
|
return;
|
|
|
|
//Write out player's info
|
|
PHYSFS_writeULE32(file, SAVE_FILE_ID);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFS_writeULE16(file, SAVED_GAME_VERSION);
|
|
PHYSFS_writeULE16(file, PLAYER_STRUCT_VERSION);
|
|
PHYSFS_writeSLE32(file, PlayerCfg.NHighestLevels);
|
|
PHYSFS_writeSLE32(file, PlayerCfg.DefaultDifficulty);
|
|
PHYSFS_writeSLE32(file, PlayerCfg.AutoLeveling);
|
|
errno_ret = EZERO;
|
|
|
|
//write higest level info
|
|
if ((PHYSFS_write( file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) {
|
|
errno_ret = errno;
|
|
PHYSFS_close(file);
|
|
return;
|
|
}
|
|
|
|
if (PHYSFS_write( file, saved_games,sizeof(saved_games),1) != 1) {
|
|
errno_ret = errno;
|
|
PHYSFS_close(file);
|
|
return;
|
|
}
|
|
|
|
if ((PHYSFS_write( file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4)) {
|
|
errno_ret = errno;
|
|
PHYSFS_close(file);
|
|
return;
|
|
}
|
|
|
|
//write kconfig info
|
|
{
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1)
|
|
errno_ret=errno;
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1)
|
|
errno_ret=errno;
|
|
for (unsigned i = 0; i < MAX_CONTROLS*3; i++)
|
|
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
|
|
errno_ret=errno;
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1)
|
|
errno_ret=errno;
|
|
for (unsigned i = 0; i < MAX_CONTROLS; i++)
|
|
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman map field
|
|
errno_ret=errno;
|
|
|
|
if(errno_ret == EZERO)
|
|
{
|
|
ubyte old_avg_joy_sensitivity = 8;
|
|
if (PHYSFS_write( file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1)
|
|
errno_ret=errno;
|
|
else if (PHYSFS_write( file, &old_avg_joy_sensitivity, sizeof(ubyte), 1 )!=1)
|
|
errno_ret=errno;
|
|
}
|
|
}
|
|
|
|
if (!PHYSFS_close(file))
|
|
errno_ret = errno;
|
|
|
|
if (errno_ret != EZERO) {
|
|
PHYSFS_delete(filename); //delete bogus file
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret));
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
(void)errno_ret;
|
|
PHYSFS_writeULE16(file, PLAYER_FILE_VERSION);
|
|
|
|
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h
|
|
PHYSFSX_writeU8(file, PlayerCfg.DefaultDifficulty);
|
|
PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling);
|
|
PHYSFSX_writeU8(file, PlayerCfg.ReticleType==RET_TYPE_NONE?0:1);
|
|
PHYSFSX_writeU8(file, PlayerCfg.CockpitMode[0]);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode
|
|
PHYSFSX_writeU8(file, PlayerCfg.MissileViewEnabled);
|
|
PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault);
|
|
PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires
|
|
|
|
//write higest level info
|
|
PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels);
|
|
if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels))
|
|
goto write_player_file_failed;
|
|
|
|
if ((PHYSFS_write(file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4))
|
|
goto write_player_file_failed;
|
|
|
|
//write kconfig info
|
|
{
|
|
|
|
ubyte old_avg_joy_sensitivity = 8;
|
|
ubyte control_type_dos = PlayerCfg.ControlType;
|
|
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1)
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1)
|
|
goto write_player_file_failed;
|
|
for (unsigned i = 0; i < MAX_CONTROLS*3; i++)
|
|
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1)
|
|
goto write_player_file_failed;
|
|
for (unsigned i = 0; i < MAX_CONTROLS*2; i++)
|
|
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman/Winjoy map fields
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1)
|
|
goto write_player_file_failed;
|
|
ubyte control_type_win = 0;
|
|
if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1)
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, &old_avg_joy_sensitivity, sizeof(ubyte), 1) != 1)
|
|
goto write_player_file_failed;
|
|
|
|
for (unsigned i = 0; i < 11; i++)
|
|
{
|
|
PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1);
|
|
PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1);
|
|
}
|
|
|
|
PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[0]);
|
|
PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[1]);
|
|
|
|
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills);
|
|
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled);
|
|
int i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled);
|
|
PHYSFS_writeULE32(file, i);
|
|
}
|
|
|
|
//write guidebot name
|
|
PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal);
|
|
|
|
{
|
|
char buf[128];
|
|
strcpy(buf, "DOS joystick");
|
|
PHYSFSX_writeString(file, buf); // Write out current joystick for player.
|
|
}
|
|
|
|
if (!PHYSFS_close(file))
|
|
goto write_player_file_failed;
|
|
|
|
return;
|
|
|
|
write_player_file_failed:
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError());
|
|
if (file)
|
|
{
|
|
PHYSFS_close(file);
|
|
PHYSFS_delete(filename); //delete bogus file
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
static int get_lifetime_checksum (int a,int b)
|
|
{
|
|
int num;
|
|
|
|
// confusing enough to beat amateur disassemblers? Lets hope so
|
|
|
|
num=(a<<8 ^ b);
|
|
num^=(a | b);
|
|
num*=num>>2;
|
|
return (num);
|
|
}
|
|
#endif
|
|
|
|
// read stored values from ngp file to netgame_info
|
|
void read_netgame_profile(netgame_info *ng)
|
|
{
|
|
char filename[PATH_MAX], *token, *ptr;
|
|
PHYSFS_file *file;
|
|
|
|
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), static_cast<const char *>(Players[Player_num].callsign));
|
|
if (!PHYSFSX_exists(filename,0))
|
|
return;
|
|
|
|
file = PHYSFSX_openReadBuffered(filename);
|
|
|
|
if (!file)
|
|
return;
|
|
|
|
// NOTE that we do not set any defaults here or even initialize netgame_info. For flexibility, leave that to the function calling this.
|
|
while (!PHYSFS_eof(file))
|
|
{
|
|
PHYSFSX_gets_line_t<50> line;
|
|
PHYSFSX_fgets(line, file);
|
|
ptr = &(line[0]);
|
|
while (isspace(*ptr))
|
|
ptr++;
|
|
if (*ptr != '\0') {
|
|
const char *value;
|
|
token = strtok(ptr, "=");
|
|
value = strtok(NULL, "=");
|
|
if (!value)
|
|
value = "";
|
|
if (!strcmp(token, GameNameStr))
|
|
{
|
|
char * p;
|
|
strncpy( ng->game_name, value, NETGAME_NAME_LEN+1 );
|
|
p = strchr( ng->game_name, '\n');
|
|
if ( p ) *p = 0;
|
|
}
|
|
else if (!strcmp(token, GameModeStr))
|
|
ng->gamemode = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, RefusePlayersStr))
|
|
ng->RefusePlayers = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, DifficultyStr))
|
|
ng->difficulty = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, GameFlagsStr))
|
|
{
|
|
packed_game_flags p;
|
|
p.value = strtol(value, NULL, 10);
|
|
ng->game_flag = unpack_game_flags(&p);
|
|
}
|
|
else if (!strcmp(token, AllowedItemsStr))
|
|
ng->AllowedItems = strtol(value, NULL, 10);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!strcmp(token, AllowMarkerViewStr))
|
|
ng->Allow_marker_view = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, AlwaysLightingStr))
|
|
ng->AlwaysLighting = strtol(value, NULL, 10);
|
|
#endif
|
|
else if (!strcmp(token, ShowEnemyNamesStr))
|
|
ng->ShowEnemyNames = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, BrightPlayersStr))
|
|
ng->BrightPlayers = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, InvulAppearStr))
|
|
ng->InvulAppear = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, KillGoalStr))
|
|
ng->KillGoal = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, PlayTimeAllowedStr))
|
|
ng->PlayTimeAllowed = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, ControlInvulTimeStr))
|
|
ng->control_invul_time = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, PacketsPerSecStr))
|
|
ng->PacketsPerSec = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, NoFriendlyFireStr))
|
|
ng->NoFriendlyFire = strtol(value, NULL, 10);
|
|
#ifdef USE_TRACKER
|
|
else if (!strcmp(token, TrackerStr))
|
|
ng->Tracker = strtol(value, NULL, 10);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
PHYSFS_close(file);
|
|
}
|
|
|
|
// write values from netgame_info to ngp file
|
|
void write_netgame_profile(netgame_info *ng)
|
|
{
|
|
char filename[PATH_MAX];
|
|
PHYSFS_file *file;
|
|
|
|
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), static_cast<const char *>(Players[Player_num].callsign));
|
|
file = PHYSFSX_openWriteBuffered(filename);
|
|
|
|
if (!file)
|
|
return;
|
|
|
|
PHYSFSX_printf(file, GameNameStr "=%s\n", ng->game_name);
|
|
PHYSFSX_printf(file, GameModeStr "=%i\n", ng->gamemode);
|
|
PHYSFSX_printf(file, RefusePlayersStr "=%i\n", ng->RefusePlayers);
|
|
PHYSFSX_printf(file, DifficultyStr "=%i\n", ng->difficulty);
|
|
PHYSFSX_printf(file, GameFlagsStr "=%i\n", pack_game_flags(&ng->game_flag).value);
|
|
PHYSFSX_printf(file, AllowedItemsStr "=%i\n", ng->AllowedItems);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PHYSFSX_printf(file, AllowMarkerViewStr "=%i\n", ng->Allow_marker_view);
|
|
PHYSFSX_printf(file, AlwaysLightingStr "=%i\n", ng->AlwaysLighting);
|
|
#endif
|
|
PHYSFSX_printf(file, ShowEnemyNamesStr "=%i\n", ng->ShowEnemyNames);
|
|
PHYSFSX_printf(file, BrightPlayersStr "=%i\n", ng->BrightPlayers);
|
|
PHYSFSX_printf(file, InvulAppearStr "=%i\n", ng->InvulAppear);
|
|
PHYSFSX_printf(file, KillGoalStr "=%i\n", ng->KillGoal);
|
|
PHYSFSX_printf(file, PlayTimeAllowedStr "=%i\n", ng->PlayTimeAllowed);
|
|
PHYSFSX_printf(file, ControlInvulTimeStr "=%i\n", ng->control_invul_time);
|
|
PHYSFSX_printf(file, PacketsPerSecStr "=%i\n", ng->PacketsPerSec);
|
|
PHYSFSX_printf(file, NoFriendlyFireStr "=%i\n", ng->NoFriendlyFire);
|
|
#ifdef USE_TRACKER
|
|
PHYSFSX_printf(file, TrackerStr "=%i\n", ng->Tracker);
|
|
#else
|
|
PHYSFSX_printf(file, TrackerStr "=0\n");
|
|
#endif
|
|
PHYSFSX_printf(file, NGPVersionStr "=%s\n",VERSION);
|
|
|
|
PHYSFS_close(file);
|
|
}
|