dxx-rebirth/include
2012-03-30 20:35:39 +08:00
..
editor The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together 2012-03-19 13:48:35 +08:00
tracker
3d.h Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:47 +02:00
alloca.h
archinc.h
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:19:12 +01:00
bcd.h
byteswap.h Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw) 2011-01-22 18:14:14 +01:00
checker.h
clipboard.h
compare.h
console.h Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console 2011-01-14 22:55:55 +01:00
d1x.xpm
descent.xpm
dl_list.h
error.h Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
fix.h
func.h
gr.h Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth 2012-03-30 20:35:39 +08:00
grdef.h
hmp.h Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function 2011-01-09 17:51:45 +01:00
i86.h
iff.h
ignorecase.h
internal.h
loadgl.h Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag 2011-01-06 12:43:55 +01:00
makesig.h Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
maths.h Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
ogl_init.h Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:47 +02:00
palette.h
pcx.h
physfsx.h Actually add editor data files and make sure DXX can find them 2012-03-03 16:02:16 +08:00
pstypes.h Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC 2010-12-04 21:58:59 +01:00
rbaudio.h
rle.h
strio.h
strutil.h Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating 2010-09-26 13:15:20 +00:00
texmap.h Additional commit for last revision - didn't selected all files properly 2011-01-19 21:51:59 +01:00
timer.h Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
u_dpmi.h
u_mem.h Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication 2010-08-31 13:25:45 +00:00
ui.h The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together 2012-03-19 13:48:35 +08:00
vecmat.h