dxx-rebirth/similar/main
2021-07-25 23:00:56 +00:00
..
ai.cpp Link robot sounds to the object, not a position 2021-06-28 03:37:51 +00:00
aipath.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
automap.cpp Remove unused subfunction_handler 2021-06-28 03:37:50 +00:00
bm.cpp
bmread.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
cntrlcen.cpp
collide.cpp Move collision functions into namespaces 2021-06-28 03:37:51 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp Split digi_get_sound_loc 2021-06-28 03:37:51 +00:00
dumpmine.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
effects.cpp
endlevel.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
fireball.cpp
fuelcen.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
fvi.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
game.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
gamecntl.cpp Remove unused subfunction_handler 2021-06-28 03:37:50 +00:00
gamefont.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
gamemine.cpp Override mapping of D1 secret door texture 2021-04-04 22:01:25 +00:00
gamerend.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
gamesave.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
gameseg.cpp Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
gameseq.cpp Reduce intensity of player spawn sound 2021-06-28 03:37:51 +00:00
gauges.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp Reduce uses of RAIIdmem for local variables 2021-06-28 03:37:49 +00:00
inferno.cpp Keep builtin movies loaded until the end of main 2021-07-25 23:00:56 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp Construct nm_item_menu in place 2021-06-28 03:37:49 +00:00
laser.cpp Reduce intensity of weapon fire sounds 2021-06-28 03:37:51 +00:00
lighting.cpp
menu.cpp Transpose returned values for enumerate() of non-tuple 2021-06-28 03:37:50 +00:00
mglobal.cpp
mission.cpp Remove unused return code of PHYSFSX_removeRelFromSearchPath 2021-07-25 23:00:56 +00:00
morph.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
multi.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
multibot.cpp
net_udp.cpp Transpose returned values for enumerate() of non-tuple 2021-06-28 03:37:50 +00:00
newdemo.cpp Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
newmenu.cpp Convert nm_messagebox_str to use messagebox_newmenu 2021-06-28 03:37:50 +00:00
object.cpp
paging.cpp
physics.cpp
piggy.cpp Remove write-only field digi_sound::bits 2021-06-28 03:37:49 +00:00
player.cpp
playsave.cpp Convert some uses of nm_messagebox_str to run_blocking_newmenu 2021-06-28 03:37:49 +00:00
polyobj.cpp
powerup.cpp Reduce use of global structures in cheat functions 2021-04-04 22:01:25 +00:00
render.cpp Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
robot.cpp
scores.cpp Convert high score saying dialog to use run_blocking_newmenu 2021-06-28 03:37:50 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Make savegame menu inherit from newmenu 2021-06-28 03:37:51 +00:00
switch.cpp Convert some uses of nm_messagebox_str to run_blocking_newmenu 2021-06-28 03:37:49 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
weapon.cpp Halve the volume of weapon changes 2021-06-28 03:37:51 +00:00