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ai.cpp
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Link robot sounds to the object, not a position
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2021-06-28 03:37:51 +00:00 |
aipath.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
automap.cpp
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Remove unused subfunction_handler
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2021-06-28 03:37:50 +00:00 |
bm.cpp
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bmread.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
cntrlcen.cpp
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collide.cpp
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Move collision functions into namespaces
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2021-06-28 03:37:51 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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digiobj.cpp
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Split digi_get_sound_loc
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2021-06-28 03:37:51 +00:00 |
dumpmine.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
effects.cpp
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endlevel.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
fireball.cpp
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fuelcen.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
fvi.cpp
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
game.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
gamecntl.cpp
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Remove unused subfunction_handler
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2021-06-28 03:37:50 +00:00 |
gamefont.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
gamemine.cpp
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Override mapping of D1 secret door texture
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2021-04-04 22:01:25 +00:00 |
gamerend.cpp
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
gamesave.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
gameseg.cpp
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Use structured bindings for more zip calls
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2021-06-28 03:37:51 +00:00 |
gameseq.cpp
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Reduce intensity of player spawn sound
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2021-06-28 03:37:51 +00:00 |
gauges.cpp
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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hud.cpp
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iff.cpp
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Reduce uses of RAIIdmem for local variables
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2021-06-28 03:37:49 +00:00 |
inferno.cpp
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Keep builtin movies loaded until the end of main
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2021-07-25 23:00:56 +00:00 |
kconfig.cpp
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kconfig.ui-table.cpp
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kmatrix.cpp
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Construct nm_item_menu in place
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2021-06-28 03:37:49 +00:00 |
laser.cpp
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Reduce intensity of weapon fire sounds
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2021-06-28 03:37:51 +00:00 |
lighting.cpp
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menu.cpp
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Transpose returned values for enumerate() of non-tuple
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2021-06-28 03:37:50 +00:00 |
mglobal.cpp
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mission.cpp
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Remove unused return code of PHYSFSX_removeRelFromSearchPath
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2021-07-25 23:00:56 +00:00 |
morph.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
multi.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
multibot.cpp
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net_udp.cpp
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Transpose returned values for enumerate() of non-tuple
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2021-06-28 03:37:50 +00:00 |
newdemo.cpp
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Use enum class for sound angle parameter
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2021-06-28 03:37:51 +00:00 |
newmenu.cpp
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Convert nm_messagebox_str to use messagebox_newmenu
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2021-06-28 03:37:50 +00:00 |
object.cpp
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paging.cpp
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physics.cpp
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piggy.cpp
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Remove write-only field digi_sound::bits
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2021-06-28 03:37:49 +00:00 |
player.cpp
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playsave.cpp
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Convert some uses of nm_messagebox_str to run_blocking_newmenu
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2021-06-28 03:37:49 +00:00 |
polyobj.cpp
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powerup.cpp
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Reduce use of global structures in cheat functions
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2021-04-04 22:01:25 +00:00 |
render.cpp
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Use structured bindings for more zip calls
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2021-06-28 03:37:51 +00:00 |
robot.cpp
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scores.cpp
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Convert high score saying dialog to use run_blocking_newmenu
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2021-06-28 03:37:50 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Make savegame menu inherit from newmenu
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2021-06-28 03:37:51 +00:00 |
switch.cpp
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Convert some uses of nm_messagebox_str to run_blocking_newmenu
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2021-06-28 03:37:49 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Use enum class for sound angle parameter
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2021-06-28 03:37:51 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use structured bindings to access enumerated ranges
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2021-06-28 03:37:50 +00:00 |
weapon.cpp
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Halve the volume of weapon changes
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2021-06-28 03:37:51 +00:00 |