72 lines
3.5 KiB
Plaintext
72 lines
3.5 KiB
Plaintext
__________
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__________/ D1X-Rebirth /
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http://www.dxx-rebirth.com
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0. Introduction:
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================
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This version of D1X is based on livna’s release of d1x-1.43.
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I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
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It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
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the Descent I port - called D1X-Rebirth.
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I hope you enjoy the game as you did when you played it the first time.
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If you have something to say about my release, feel free to contact me at zico [at] dxx-rebirth [dot] com
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1. Features:
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============
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DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.
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For example:
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* Plays Descent and Descent 2 and all their AddOns and third-party levels.
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* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS (9/X) and Windows (2000, XP, Vista, 7). Still the code can be compiled on many other systems as well.
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* OpenGL provides a fast and smooth rendering - even on low-end systems.
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* Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
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* Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
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* If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
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* Joystick, Keyboard and Mouse can be used simultaneously.
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* The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
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* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
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* Both games can utilize special AddOn packs to replace or expand the original game content.
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* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
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* The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
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* Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
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* Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
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* Mac Command keys are now working - see F1 Help. Command-Q works much like a normal Mac program
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* Even more ...
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2. Installation:
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================
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See INSTALL.txt.
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3. Multiplayer:
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===============
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D1X-Rebirth supports Multiplayer over UDP/IP.
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Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
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changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To
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successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
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your Router/Firewall. Clients do not need to open any ports.
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The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
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as good as possible.
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4. Legal stuff:
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===============
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See COPYING.txt
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5. Contact:
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===========
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http://www.dxx-rebirth.com/
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zico [at] dxx-rebirth [dot] com
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