dxx-rebirth/similar/main
Kp 111b655b09 Remove GM_GAME_OVER
Various sites assign GM_GAME_OVER to Game_mode, but no sites test for
it.  Its only value would be to clear out other flags, but that can be
done by clearing Game_mode.
2020-08-06 03:47:56 +00:00
..
ai.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
aipath.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
automap.cpp Use enum class for marker index types 2020-07-22 03:11:18 +00:00
bm.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
bmread.cpp Fix D2 crash on blank line in bitmaps.tbl 2020-05-22 02:40:26 +00:00
cntrlcen.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.cpp Use enum class for marker index types 2020-07-22 03:11:18 +00:00
config.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
console.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
controls.cpp
credits.cpp make menus controllable with joystick 2020-06-28 17:08:26 +02:00
digiobj.cpp Workaround for missing forever flag in sound object demo recording 2020-08-05 15:32:44 +02:00
dumpmine.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
effects.cpp Ignore effects with frame_time=0 2020-06-19 01:46:54 +00:00
endlevel.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
fireball.cpp Fix hoard orb handling on player death 2020-08-01 18:29:01 +00:00
fuelcen.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
fvi.cpp Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
game.cpp Remove GM_GAME_OVER 2020-08-06 03:47:56 +00:00
gamecntl.cpp Use enum class for marker index types 2020-07-22 03:11:18 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamerend.cpp Use enum class for marker index types 2020-07-22 03:11:18 +00:00
gamesave.cpp Replace uses of enumerate with zip where appropriate 2020-07-05 23:34:33 +00:00
gameseg.cpp Change enum side_type to enum class side_type 2020-07-16 02:31:04 +00:00
gameseq.cpp Fix hoard orb handling on player death 2020-08-01 18:29:01 +00:00
gauges.cpp Hide HUD key graphics in competitive games 2020-08-01 18:29:01 +00:00
generate-kconfig-udlr.py Convert kconfig array lookups to require correct enumerated type 2020-07-05 23:34:33 +00:00
hostage.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
hud.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Remove GM_GAME_OVER 2020-08-06 03:47:56 +00:00
kconfig.cpp Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
kconfig.ui-table.cpp Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
kmatrix.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
laser.cpp Only reduce laser power in D2 mode 2020-05-06 03:04:45 +00:00
lighting.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
menu.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
mglobal.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
mission.cpp Handle gcc-10 truncation warning in mission.cpp 2020-05-17 23:35:25 +00:00
morph.cpp Move texture_list out of global scope 2020-05-22 02:40:26 +00:00
multi.cpp Fix hoard orb handling on player death 2020-08-01 18:29:01 +00:00
multibot.cpp Use enum class for marker index types 2020-07-22 03:11:18 +00:00
net_udp.cpp Remove GM_GAME_OVER 2020-08-06 03:47:56 +00:00
newdemo.cpp Remove GM_GAME_OVER 2020-08-06 03:47:56 +00:00
newmenu.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
object.cpp Use enum class for marker index types 2020-07-22 03:11:18 +00:00
paging.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
piggy.cpp Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
player.cpp
playsave.cpp Remove plx special case for version 0.56.0 2020-07-05 23:34:33 +00:00
polyobj.cpp Revert "fix invalid polymodels if words_need_alignment=1" 2020-07-07 04:09:44 +00:00
powerup.cpp Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00
render.cpp Change enum side_type to enum class side_type 2020-07-16 02:31:04 +00:00
robot.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
scores.cpp make menus controllable with joystick 2020-06-28 17:08:26 +02:00
segment.cpp
slew.cpp
songs.cpp Avoid reopening descent.sng 2020-07-05 23:34:33 +00:00
state.cpp Use timestamped savegame description if none is given 2020-07-22 03:11:18 +00:00
switch.cpp Remove useless D1 test for TRIGGER_ONE_SHOT 2020-07-07 04:09:44 +00:00
terrain.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
texmerge.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
text.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
titles.cpp Simplify always-true title_screen::allow_keys 2020-08-01 18:29:01 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Replace uses of enumerate with zip where appropriate 2020-07-05 23:34:33 +00:00
weapon.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00