dxx-rebirth/misc
2010-07-27 20:16:39 +00:00
..
args.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
byteswap.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
dl_list.c Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately 2008-10-28 17:58:54 +00:00
dos_disk.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
error.c Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box 2010-04-04 01:31:48 +00:00
errtest.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hash.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
hmp.c Fixing bug in MIDI header - format was written in size of int instead of short 2010-07-27 20:16:39 +00:00
ignorecase.c Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
parsarg.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
parsarg.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
parstest.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physfsrwops.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
pngfile.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
strio.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
strutil.c Actually play endgame music when game is finished, play briefing music instead of hum if appropriate 2010-04-05 11:54:23 +00:00