..
ai.cpp
Simplify test for weapon_info::homing_flag
2017-01-29 21:02:38 +00:00
aipath.cpp
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
automap.cpp
Expand GHEIGHT
2017-02-11 21:42:42 +00:00
bm.cpp
Factor out RLE expansion
2017-02-11 21:42:30 +00:00
cntrlcen.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.cpp
Simplify powerup_grab_cheat_all path
2017-02-04 23:10:29 +00:00
config.cpp
console.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
controls.cpp
credits.cpp
Pass canvas to gr_set_curfont
2017-02-11 21:42:38 +00:00
digiobj.cpp
dumpmine.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
effects.cpp
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.cpp
Pass canvas to g3_draw_rod_tmap
2017-02-11 21:42:40 +00:00
fireball.cpp
Avoid passing reference to null weapon_object
2017-02-11 21:42:43 +00:00
fuelcen.cpp
Create robot_create function and use it 4x
2017-01-22 17:56:50 +08:00
fvi.cpp
Disallow int for vm_distance_squared
2017-02-11 21:42:43 +00:00
game.cpp
Pass player to do_laser_firing_player
2017-02-08 23:34:41 +00:00
gamecntl.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
gamesave.cpp
Remove some remotely-triggerable fatal exceptions
2017-01-28 18:12:20 +00:00
gameseg.cpp
Optimize change_light search
2017-01-15 00:03:14 +00:00
gameseq.cpp
Pass player to do_laser_firing_player
2017-02-08 23:34:41 +00:00
gauges.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
hostage.cpp
Pass canvas to draw_object_tmap_rod
2017-02-11 21:42:40 +00:00
hud.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
iff.cpp
Initialize grs_main_bitmap at construction
2017-01-28 18:12:20 +00:00
inferno.cpp
Add hack to compensate for memdebug premature scan
2016-12-08 03:32:06 +00:00
kconfig.cpp
Pass canvas to gr_set_curfont
2017-02-11 21:42:38 +00:00
kmatrix.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
laser.cpp
Pass player to do_laser_firing_player
2017-02-08 23:34:41 +00:00
lighting.cpp
Pass cobjptridx to apply_light
2017-01-31 04:25:06 +00:00
menu.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
mglobal.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
mission.cpp
Fix failure to unmap custom hogs
2016-12-17 18:39:18 +00:00
morph.cpp
Use enum for object movement type
2016-11-20 23:12:00 +00:00
multi.cpp
Fix harmless type mismatch
2017-01-28 18:12:20 +00:00
multibot.cpp
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
net_udp.cpp
Pass canvas to gr_set_fontcolor
2017-02-11 21:42:32 +00:00
newdemo.cpp
Fix invalid access reading demos
2017-01-28 18:12:21 +00:00
newmenu.cpp
Pass canvas to UP_ARROW_MARKER, DOWN_ARROW_MARKER
2017-02-11 21:42:43 +00:00
object.cpp
Pass canvas to g3_draw_bitmap
2017-02-11 21:42:42 +00:00
paging.cpp
Use enum for object type
2016-11-20 23:12:00 +00:00
physics.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.cpp
Use PUT_INTEL_INT to handle alignment when updating bitmap size
2017-02-11 21:42:43 +00:00
player.cpp
playsave.cpp
polyobj.cpp
Pass canvas to g3_draw_polygon_model
2017-02-11 21:42:40 +00:00
powerup.cpp
Always initialize Omega_charge in init_player_stats_new_ship
2016-11-19 18:09:26 +00:00
render.cpp
Prevent out-of-bounds read when sorting segment sides
2017-02-11 21:42:43 +00:00
robot.cpp
scores.cpp
Pass canvas to gr_set_curfont
2017-02-11 21:42:38 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Pass destination bitmap to scale_bitmap
2017-02-11 21:42:34 +00:00
switch.cpp
Remove some remotely-triggerable fatal exceptions
2017-01-28 18:12:20 +00:00
terrain.cpp
Pass canvas to g3_check_and_draw_tmap
2017-02-11 21:42:40 +00:00
texmerge.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp
Expand GHEIGHT
2017-02-11 21:42:42 +00:00
vclip.cpp
Pass canvas to draw_object_tmap_rod
2017-02-11 21:42:40 +00:00
vers_id.cpp
wall.cpp
Add special case to make past releases not die on various segnums
2017-01-21 19:05:43 +00:00
weapon.cpp
Pass player to do_laser_firing_player
2017-02-08 23:34:41 +00:00