dxx-rebirth/similar/main
2018-06-24 05:06:15 +00:00
..
ai.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
aipath.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
automap.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
bm.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
cntrlcen.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
collide.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
config.cpp
console.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
controls.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
digiobj.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
dumpmine.cpp Move valptridx factory iterator out to be generally available 2018-06-06 04:53:45 +00:00
effects.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
endlevel.cpp Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
fireball.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
fuelcen.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
fvi.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
game.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
gamecntl.cpp Add screenshot=none to disable screenshot support 2018-06-16 04:13:37 +00:00
gamefont.cpp Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
gamerend.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
gamesave.cpp Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
gameseg.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
gameseq.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
gauges.cpp Pass screen width/height to HUD_SCALE_X/HUD_SCALE_Y explicitly 2018-06-20 04:16:06 +00:00
generate-kconfig-udlr.py Adapt to Python 3 strict bytes vs str rules 2018-04-30 05:31:16 +00:00
hostage.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hud.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Add screenshot=none to disable screenshot support 2018-06-16 04:13:37 +00:00
kconfig.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
kmatrix.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
laser.cpp Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
lighting.cpp Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
menu.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
mglobal.cpp Use valptridx for Dl_indices 2018-06-06 04:53:45 +00:00
mission.cpp Store mission list filenames inside mission_menu 2018-06-18 04:11:39 +00:00
morph.cpp Fix -Wsign-compare warnings in morph.cpp 2018-06-18 04:11:40 +00:00
multi.cpp Always destroy control center when kill goal timer expires 2018-06-20 04:16:06 +00:00
multibot.cpp Update num_kills_level/num_kills_total for remote kills 2018-04-30 01:11:29 +00:00
net_udp.cpp Fix stack buffer overflow in tracker handling 2018-06-22 04:42:18 +00:00
newdemo.cpp Eliminate most uses of segment * 2018-06-24 05:06:15 +00:00
newmenu.cpp Allow more items on screen in a listbox 2018-06-18 04:11:39 +00:00
object.cpp Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
paging.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
physics.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
piggy.cpp Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
player.cpp Drop useless swaps on obsolete player_rw fields 2017-08-02 02:49:12 +00:00
playsave.cpp Warn users about tracker NAT hole punch feature 2018-06-21 03:08:36 +00:00
polyobj.cpp Split g3_start_instance_matrix usage 2017-08-26 19:47:51 +00:00
powerup.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
render.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
robot.cpp Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
scores.cpp Fix assertion on close of game over window 2018-06-15 02:58:01 +00:00
segment.cpp Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
slew.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.cpp Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
state.cpp Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
switch.cpp Move flickering light state into structure 2018-03-31 21:53:01 +00:00
terrain.cpp Move various SDL-only texture mapping functions to !DXX_USE_OGL 2017-11-01 02:01:21 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
vclip.cpp Fix proximity bomb failure-to-spin 2017-12-02 04:31:26 +00:00
vers_id.cpp
wall.cpp Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
weapon.cpp Fix clang build of similar/main/weapon.cpp 2018-04-02 03:39:51 +00:00