83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Lighting system prototypes, structures, etc.
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*
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*/
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#pragma once
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#include "maths.h"
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#include "vecmat.h"
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#include "fwd-object.h"
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#include "fwd-segment.h"
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#include "3d.h"
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#include "d_array.h"
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#define MAX_LIGHT 0x10000 // max value
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#define MIN_LIGHT_DIST (F1_0*4)
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namespace dcx {
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struct d_level_unique_light_state
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{
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enumerated_array<g3s_lrgb, MAX_VERTICES, vertnum_t> Dynamic_light;
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};
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}
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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struct d_level_unique_headlight_state
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{
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unsigned Num_headlights = 0;
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std::array<const object_base *, 8> Headlights = {};
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};
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struct d_level_unique_light_state :
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d_level_unique_headlight_state,
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::dcx::d_level_unique_light_state
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{
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};
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#endif
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extern d_level_unique_light_state LevelUniqueLightState;
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}
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extern const object *old_viewer;
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namespace dsx {
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// compute the lighting for an object. Takes a pointer to the object,
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// and possibly a rotated 3d point. If the point isn't specified, the
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// object's center point is rotated.
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g3s_lrgb compute_object_light(const d_level_unique_light_state &LevelUniqueLightState, vcobjptridx_t obj);
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// turn headlight boost on & off
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#if defined(DXX_BUILD_DESCENT_II)
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void toggle_headlight_active(object &);
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#endif
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}
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void start_lighting_frame(const object &viewer);
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#endif
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