473 lines
11 KiB
C++
473 lines
11 KiB
C++
/*
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* This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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/*
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*
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* Game console
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*
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*/
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#include <algorithm>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <sys/time.h>
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#include <SDL.h>
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#include "window.h"
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#include "event.h"
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#include "console.h"
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#include "args.h"
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#include "gr.h"
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#include "physfsx.h"
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#include "gamefont.h"
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#include "game.h"
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#include "key.h"
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#include "vers_id.h"
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#include "timer.h"
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#include "cli.h"
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#include "cmd.h"
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#include "cvar.h"
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#include "dxxsconf.h"
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#include <array>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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namespace dcx {
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namespace {
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#ifndef DXX_CONSOLE_TIME_SHOW_YMD
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#define DXX_CONSOLE_TIME_SHOW_YMD 0
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#endif
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#ifndef DXX_CONSOLE_TIME_SHOW_MSEC
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#define DXX_CONSOLE_TIME_SHOW_MSEC 1
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#endif
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#ifndef DXX_CONSOLE_SHOW_TIME_STDOUT
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#define DXX_CONSOLE_SHOW_TIME_STDOUT 0
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#endif
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constexpr unsigned CON_LINES_ONSCREEN = 18;
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constexpr auto CON_SCROLL_OFFSET = CON_LINES_ONSCREEN - 3;
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constexpr unsigned CON_LINES_MAX = 128;
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enum con_state {
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CON_STATE_CLOSING = -1,
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CON_STATE_CLOSED = 0,
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CON_STATE_OPENING = 1,
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CON_STATE_OPEN = 2
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};
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struct console_window : window
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{
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using window::window;
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virtual window_event_result event_handler(const d_event &) override;
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};
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static RAIIPHYSFS_File gamelog_fp;
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static std::array<console_buffer, CON_LINES_MAX> con_buffer;
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static con_state con_state;
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static int con_scroll_offset, con_size;
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static void con_force_puts(con_priority priority, char *buffer, size_t len);
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static void con_add_buffer_line(const con_priority priority, const char *const buffer, const size_t len)
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{
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/* shift con_buffer for one line */
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std::move(std::next(con_buffer.begin()), con_buffer.end(), con_buffer.begin());
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console_buffer &c = con_buffer.back();
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c.priority=priority;
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size_t copy = std::min(len, CON_LINE_LENGTH - 1);
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c.line[copy] = 0;
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memcpy(&c.line,buffer, copy);
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}
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}
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void (con_printf)(const con_priority_wrapper priority, const char *const fmt, ...)
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{
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va_list arglist;
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char buffer[CON_LINE_LENGTH];
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if (priority <= CGameArg.DbgVerbose)
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{
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va_start (arglist, fmt);
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auto &&leader = priority.insert_location_leader(buffer);
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size_t len = vsnprintf (leader.first, leader.second, fmt, arglist);
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va_end (arglist);
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con_force_puts(priority, buffer, len);
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}
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}
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namespace {
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static void con_scrub_markup(char *buffer)
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{
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char *p1 = buffer, *p2 = p1;
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do
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switch (*p1)
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{
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case CC_COLOR:
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case CC_LSPACING:
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if (!*++p1)
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break;
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DXX_BOOST_FALLTHROUGH;
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case CC_UNDERLINE:
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p1++;
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break;
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default:
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*p2++ = *p1++;
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}
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while (*p1);
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*p2 = 0;
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}
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static void con_print_file(const char *const buffer)
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{
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char buf[1024];
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#if !DXX_CONSOLE_SHOW_TIME_STDOUT
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#ifndef _WIN32
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/* Print output to stdout */
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puts(buffer);
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#endif
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/* Print output to gamelog.txt */
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if (gamelog_fp)
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#endif
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{
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#if DXX_CONSOLE_TIME_SHOW_YMD
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#define DXX_CONSOLE_TIME_FORMAT_YMD "%04i-%02i-%02i "
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#define DXX_CONSOLE_TIME_ARG_YMD tm_year, tm_month, tm_day,
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#else
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#define DXX_CONSOLE_TIME_FORMAT_YMD ""
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#define DXX_CONSOLE_TIME_ARG_YMD
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#endif
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#if DXX_CONSOLE_TIME_SHOW_MSEC
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#ifdef _WIN32
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#define DXX_CONSOLE_TIME_FORMAT_MSEC ".%03i"
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#else
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#define DXX_CONSOLE_TIME_FORMAT_MSEC ".%06i"
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#endif
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#define DXX_CONSOLE_TIME_ARG_MSEC tm_msec,
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#else
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#define DXX_CONSOLE_TIME_FORMAT_MSEC ""
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#define DXX_CONSOLE_TIME_ARG_MSEC
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#endif
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int
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DXX_CONSOLE_TIME_ARG_YMD
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DXX_CONSOLE_TIME_ARG_MSEC
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tm_hour, tm_min, tm_sec;
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#ifdef _WIN32
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#define DXX_LF "\r\n"
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SYSTEMTIME st = {};
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GetLocalTime(&st);
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#if DXX_CONSOLE_TIME_SHOW_YMD
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tm_year = st.wYear;
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tm_month = st.wMonth;
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tm_day = st.wDay;
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#endif
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tm_hour = st.wHour;
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tm_min = st.wMinute;
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tm_sec = st.wSecond;
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#if DXX_CONSOLE_TIME_SHOW_MSEC
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tm_msec = st.wMilliseconds;
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#endif
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#else
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#define DXX_LF "\n"
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struct timeval tv;
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if (gettimeofday(&tv, nullptr))
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tv = {};
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if (const auto lt = localtime(&tv.tv_sec))
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{
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#if DXX_CONSOLE_TIME_SHOW_YMD
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tm_year = lt->tm_year;
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tm_month = lt->tm_mon;
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tm_day = lt->tm_mday;
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#endif
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tm_hour = lt->tm_hour;
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tm_min = lt->tm_min;
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tm_sec = lt->tm_sec;
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#if DXX_CONSOLE_TIME_SHOW_MSEC
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tm_msec = tv.tv_usec;
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#endif
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}
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else
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{
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#if DXX_CONSOLE_TIME_SHOW_YMD
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tm_year = tm_month = tm_day =
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#endif
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#if DXX_CONSOLE_TIME_SHOW_MSEC
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tm_msec =
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#endif
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tm_hour = tm_min = tm_sec = -1;
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}
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#endif
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const size_t len = snprintf(buf, sizeof(buf), DXX_CONSOLE_TIME_FORMAT_YMD "%02i:%02i:%02i" DXX_CONSOLE_TIME_FORMAT_MSEC " %s" DXX_LF, DXX_CONSOLE_TIME_ARG_YMD tm_hour, tm_min, tm_sec, DXX_CONSOLE_TIME_ARG_MSEC buffer);
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#if DXX_CONSOLE_SHOW_TIME_STDOUT
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#ifndef _WIN32
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fputs(buf, stdout);
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#endif
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if (gamelog_fp)
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#endif
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{
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PHYSFS_write(gamelog_fp, buf, 1, len);
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}
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#undef DXX_LF
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#undef DXX_CONSOLE_TIME_ARG_MSEC
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#undef DXX_CONSOLE_TIME_FORMAT_MSEC
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#undef DXX_CONSOLE_TIME_ARG_YMD
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#undef DXX_CONSOLE_TIME_FORMAT_YMD
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}
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}
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/*
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* The caller is assumed to have checked that the priority allows this
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* entry to be logged.
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*/
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static void con_force_puts(const con_priority priority, char *const buffer, const size_t len)
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{
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con_add_buffer_line(priority, buffer, len);
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con_scrub_markup(buffer);
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/* Produce a sanitised version and send it to the console */
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con_print_file(buffer);
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}
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}
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void con_puts(const con_priority_wrapper priority, char *const buffer, const size_t len)
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{
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if (priority <= CGameArg.DbgVerbose)
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{
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typename con_priority_wrapper::scratch_buffer<CON_LINE_LENGTH> scratch_buffer;
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auto &&b = priority.prepare_buffer(scratch_buffer, buffer, len);
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con_force_puts(priority, b.first, b.second);
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}
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}
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void con_puts(const con_priority_wrapper priority, const char *const buffer, const size_t len)
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{
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if (priority <= CGameArg.DbgVerbose)
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{
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typename con_priority_wrapper::scratch_buffer<CON_LINE_LENGTH> scratch_buffer;
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auto &&b = priority.prepare_buffer(scratch_buffer, buffer, len);
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/* add given string to con_buffer */
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con_add_buffer_line(priority, b.first, b.second);
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con_print_file(b.first);
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}
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}
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namespace {
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static color_palette_index get_console_color_by_priority(const int priority)
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{
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int r, g, b;
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switch (priority)
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{
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case CON_CRITICAL:
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r = 28 * 2, g = 0 * 2, b = 0 * 2;
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break;
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case CON_URGENT:
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r = 54 * 2, g = 54 * 2, b = 0 * 2;
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break;
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case CON_DEBUG:
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case CON_VERBOSE:
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r = 14 * 2, g = 14 * 2, b = 14 * 2;
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break;
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case CON_HUD:
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r = 0 * 2, g = 28 * 2, b = 0 * 2;
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break;
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default:
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r = 255 * 2, g = 255 * 2, b = 255 * 2;
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break;
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}
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return gr_find_closest_color(r, g, b);
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}
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static void con_draw(void)
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{
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int i = 0, y = 0;
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if (con_size <= 0)
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return;
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gr_set_default_canvas();
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auto &canvas = *grd_curcanv;
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auto &game_font = *GAME_FONT;
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gr_set_curfont(canvas, game_font);
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const uint8_t color = BM_XRGB(0, 0, 0);
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gr_settransblend(canvas, gr_fade_level{7}, gr_blend::normal);
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const auto &&fspacy1 = FSPACY(1);
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const auto &&line_spacing = LINE_SPACING(*canvas.cv_font, *GAME_FONT);
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y = fspacy1 + (line_spacing * con_size);
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gr_rect(canvas, 0, 0, SWIDTH, y, color);
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gr_settransblend(canvas, GR_FADE_OFF, gr_blend::normal);
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i+=con_scroll_offset;
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gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
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y = cli_draw(y, line_spacing);
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const auto &&fspacx = FSPACX();
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const auto &&fspacx1 = fspacx(1);
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for (;;)
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{
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auto &b = con_buffer[CON_LINES_MAX - 1 - i];
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gr_set_fontcolor(canvas, get_console_color_by_priority(b.priority), -1);
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const auto &&[w, h] = gr_get_string_size(game_font, b.line);
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y -= h + fspacy1;
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gr_string(canvas, game_font, fspacx1, y, b.line, w, h);
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i++;
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if (y<=0 || CON_LINES_MAX-1-i <= 0 || i < 0)
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break;
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}
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gr_rect(canvas, 0, 0, SWIDTH, line_spacing, color);
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gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255),-1);
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gr_printf(canvas, game_font, fspacx1, fspacy1, "%s LOG", DESCENT_VERSION);
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gr_string(canvas, game_font, SWIDTH - fspacx(110), fspacy1, "PAGE-UP/DOWN TO SCROLL");
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}
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window_event_result console_window::event_handler(const d_event &event)
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{
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int key;
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static fix64 last_scroll_time = 0;
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switch (event.type)
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{
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case EVENT_WINDOW_ACTIVATED:
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key_toggle_repeat(1);
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break;
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case EVENT_WINDOW_DEACTIVATED:
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key_toggle_repeat(0);
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con_size = 0;
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con_state = CON_STATE_CLOSED;
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break;
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case EVENT_KEY_COMMAND:
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key = event_key_get(event);
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switch (key)
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{
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case KEY_SHIFTED + KEY_ESC:
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switch (con_state)
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{
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case CON_STATE_OPEN:
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case CON_STATE_OPENING:
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con_state = CON_STATE_CLOSING;
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break;
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case CON_STATE_CLOSED:
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case CON_STATE_CLOSING:
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con_state = CON_STATE_OPENING;
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default:
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break;
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}
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break;
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case KEY_PAGEUP:
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con_scroll_offset+=CON_SCROLL_OFFSET;
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if (con_scroll_offset >= CON_LINES_MAX-1)
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con_scroll_offset = CON_LINES_MAX-1;
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while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0')
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con_scroll_offset--;
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break;
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case KEY_PAGEDOWN:
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con_scroll_offset-=CON_SCROLL_OFFSET;
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if (con_scroll_offset<0)
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con_scroll_offset=0;
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break;
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case KEY_CTRLED + KEY_A:
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case KEY_HOME: cli_cursor_home(); break;
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case KEY_END:
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case KEY_CTRLED + KEY_E: cli_cursor_end(); break;
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case KEY_CTRLED + KEY_C: cli_clear(); break;
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case KEY_LEFT: cli_cursor_left(); break;
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case KEY_RIGHT: cli_cursor_right(); break;
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case KEY_BACKSP: cli_cursor_backspace(); break;
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case KEY_CTRLED + KEY_D:
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case KEY_DELETE: cli_cursor_del(); break;
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case KEY_UP: cli_history_prev(); break;
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case KEY_DOWN: cli_history_next(); break;
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case KEY_TAB: cli_autocomplete(); break;
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case KEY_ENTER: cli_execute(); break;
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case KEY_INSERT:
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cli_toggle_overwrite_mode();
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break;
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default:
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int character = key_ascii();
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if (character == 255)
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break;
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cli_add_character(character);
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break;
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}
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return window_event_result::handled;
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case EVENT_WINDOW_DRAW:
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timer_delay2(50);
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if (con_state == CON_STATE_OPENING)
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{
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if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30))
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{
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last_scroll_time = timer_query();
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if (++ con_size >= CON_LINES_ONSCREEN)
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con_state = CON_STATE_OPEN;
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}
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}
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else if (con_state == CON_STATE_CLOSING)
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{
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if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30))
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{
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last_scroll_time = timer_query();
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if (! -- con_size)
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con_state = CON_STATE_CLOSED;
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}
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}
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con_draw();
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if (con_state == CON_STATE_CLOSED)
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{
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return window_event_result::close;
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}
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break;
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case EVENT_WINDOW_CLOSE:
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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}
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void con_init(void)
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{
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con_buffer = {};
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if (CGameArg.DbgSafelog)
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gamelog_fp.reset(PHYSFS_openWrite("gamelog.txt"));
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else
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gamelog_fp = PHYSFSX_openWriteBuffered("gamelog.txt").first;
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cli_init();
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cmd_init();
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cvar_init();
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}
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}
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namespace dsx {
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void con_showup(control_info &Controls)
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{
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game_flush_inputs(Controls);
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con_state = CON_STATE_OPENING;
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auto wind = window_create<console_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
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(void)wind;
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}
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}
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