90 lines
3.4 KiB
C
90 lines
3.4 KiB
C
/* $Id: ipx.h,v 1.9 2004-08-28 23:17:45 schaffner Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Prototypes for lower-level network routines.
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* This file is called ipx.h and the prefix of these routines is "ipx_"
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* because orignally IPX was the only network driver.
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*
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*/
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#ifndef _IPX_H
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#define _IPX_H
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#include "pstypes.h"
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// The default socket to use.
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#ifdef SHAREWARE
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#define IPX_DEFAULT_SOCKET 0x5110
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#else
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#define IPX_DEFAULT_SOCKET 0x5130
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#endif
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#define IPX_DRIVER_IPX 1 // IPX "IPX driver" :-)
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#define IPX_DRIVER_KALI 2
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#define IPX_DRIVER_UDP 3 // UDP/IP, user datagrams protocol over the internet
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#define IPX_DRIVER_MCAST4 4 // UDP/IP, user datagrams protocol over multicast networks
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/* Sets the "IPX driver" (net driver). Takes one of the above consts as argument. */
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extern void arch_ipx_set_driver(int ipx_driver);
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#define IPX_INIT_OK 0
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#define IPX_SOCKET_ALREADY_OPEN -1
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#define IPX_SOCKET_TABLE_FULL -2
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#define IPX_NOT_INSTALLED -3
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#define IPX_NO_LOW_DOS_MEM -4 // couldn't allocate low dos memory
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#define IPX_ERROR_GETTING_ADDR -5 // error with getting internetwork address
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/* returns one of the above constants */
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extern int ipx_init(int socket_number);
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extern void ipx_close(void);
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extern int ipx_change_default_socket( ushort socket_number );
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// Returns a pointer to 6-byte address
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extern ubyte * ipx_get_my_local_address();
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// Returns a pointer to 4-byte server
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extern ubyte * ipx_get_my_server_address();
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// Determines the local address equivalent of an internetwork address.
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void ipx_get_local_target( ubyte * server, ubyte * node, ubyte * local_target );
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// If any packets waiting to be read in, this fills data in with the packet data and returns
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// the number of bytes read. Else returns 0 if no packets waiting.
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extern int ipx_get_packet_data( ubyte * data );
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// Sends a broadcast packet to everyone on this socket.
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extern void ipx_send_broadcast_packet_data( ubyte * data, int datasize );
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// Sends a packet to a certain address
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extern void ipx_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte *address, ubyte *immediate_address );
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extern void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * server, ubyte *address );
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// Sends a packet to everyone in the game
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extern int ipx_send_game_packet(ubyte *data, int datasize);
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// Initialize and handle the protocol-specific field of the netgame struct.
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extern void ipx_init_netgame_aux_data(ubyte data[]);
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extern int ipx_handle_netgame_aux_data(const ubyte data[]);
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// Handle disconnecting from the game
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extern void ipx_handle_leave_game();
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#define IPX_MAX_DATA_SIZE (542) //(546-4)
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extern void ipx_read_user_file(char * filename);
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extern void ipx_read_network_file(char * filename);
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#endif
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