.. |
aipath.cpp
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Disable Parallax AI path debug printing
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2013-10-29 03:24:41 +00:00 |
automap.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
cntrlcen.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
config.cpp
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Move similar/main/config.c -> similar/main/config.cpp
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2013-10-05 21:35:58 +00:00 |
console.cpp
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Move similar/main/console.c -> similar/main/console.cpp
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2013-10-05 21:35:58 +00:00 |
controls.cpp
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Move similar/main/controls.c -> similar/main/controls.cpp
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2013-10-05 21:35:58 +00:00 |
credits.cpp
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Move similar/main/credits.c -> similar/main/credits.cpp
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2013-10-05 21:35:58 +00:00 |
digiobj.cpp
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Remove unused digi_sound_debug
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2013-10-29 03:24:42 +00:00 |
dumpmine.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
effects.cpp
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Move similar/main/effects.c -> similar/main/effects.cpp
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2013-10-05 21:35:58 +00:00 |
fvi.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
game.cpp
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Simplify full_palette_save calls
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2013-10-28 04:16:44 +00:00 |
gamecntl.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
gamefont.cpp
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Remove unused gamefont_curfontname
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2013-10-29 03:24:42 +00:00 |
gamerend.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
gamesave.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
gameseg.cpp
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Move similar/main/gameseg.c -> similar/main/gameseg.cpp
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2013-10-05 21:35:58 +00:00 |
gauges.cpp
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
hostage.cpp
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Move similar/main/hostage.c -> similar/main/hostage.cpp
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2013-10-05 21:35:58 +00:00 |
hud.cpp
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Move similar/main/hud.c -> similar/main/hud.cpp
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2013-10-05 21:35:58 +00:00 |
inferno.cpp
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Centralize handling of SysUsePlayersDir
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2013-10-06 21:04:29 +00:00 |
kconfig.cpp
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Move similar/main/kconfig.c -> similar/main/kconfig.cpp
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2013-10-20 22:49:11 +00:00 |
kmatrix.cpp
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Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp
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2013-10-20 22:49:11 +00:00 |
laser.cpp
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Make create_weapon_object static
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2013-10-28 04:16:45 +00:00 |
lighting.cpp
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Move similar/main/lighting.c -> similar/main/lighting.cpp
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2013-10-20 22:49:11 +00:00 |
menu.cpp
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Move similar/main/menu.c -> similar/main/menu.cpp
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2013-10-20 22:49:12 +00:00 |
mglobal.cpp
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Move similar/main/mglobal.c -> similar/main/mglobal.cpp
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2013-10-20 22:49:12 +00:00 |
mission.cpp
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Move similar/main/mission.c -> similar/main/mission.cpp
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2013-10-20 22:49:12 +00:00 |
morph.cpp
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Move similar/main/morph.c -> similar/main/morph.cpp
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2013-10-20 22:49:12 +00:00 |
multi.cpp
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Only define multi_do_ranking in Descent II
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2013-10-29 03:24:42 +00:00 |
multibot.cpp
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Move similar/main/multibot.c -> similar/main/multibot.cpp
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2013-10-20 22:49:12 +00:00 |
net_udp.cpp
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Move similar/main/net_udp.c -> similar/main/net_udp.cpp
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2012-11-11 22:12:51 +00:00 |
newdemo.cpp
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Simplify full_palette_save calls
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2013-10-28 04:16:44 +00:00 |
newmenu.cpp
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Move similar/main/newmenu.c -> similar/main/newmenu.cpp
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2012-11-11 22:12:51 +00:00 |
object.cpp
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Move similar/main/object.c -> similar/main/object.cpp
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2012-11-11 22:12:51 +00:00 |
paging.cpp
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Move similar/main/paging.c -> similar/main/paging.cpp
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2012-11-11 22:12:51 +00:00 |
physics.cpp
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Move similar/main/physics.c -> similar/main/physics.cpp
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2012-11-11 22:12:51 +00:00 |
player.cpp
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Move similar/main/player.c -> similar/main/player.cpp
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2012-11-11 22:12:51 +00:00 |
playsave.cpp
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Move similar/main/playsave.c -> similar/main/playsave.cpp
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2012-11-11 22:12:51 +00:00 |
polyobj.cpp
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Use MALLOC consistently
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2013-10-26 03:50:27 +00:00 |
powerup.cpp
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Move similar/main/powerup.c -> similar/main/powerup.cpp
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2012-11-11 22:12:51 +00:00 |
render.cpp
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Move similar/main/render.c -> similar/main/render.cpp
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2012-11-11 22:12:51 +00:00 |
robot.cpp
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Mark set_robot_state used for debuggers
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2013-10-29 03:24:42 +00:00 |
scores.cpp
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Move similar/main/scores.c -> similar/main/scores.cpp
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2012-11-11 22:12:51 +00:00 |
slew.cpp
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Move similar/main/slew.c -> similar/main/slew.cpp
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2012-11-11 22:12:51 +00:00 |
songs.cpp
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Move similar/main/songs.c -> similar/main/songs.cpp
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2012-11-11 22:12:51 +00:00 |
state.cpp
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Use underlying type for state_game_id
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2013-10-26 03:50:27 +00:00 |
switch.cpp
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Move similar/main/switch.c -> similar/main/switch.cpp
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2012-11-11 22:12:51 +00:00 |
terrain.cpp
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Move similar/main/terrain.c -> similar/main/terrain.cpp
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2012-11-11 22:12:51 +00:00 |
texmerge.cpp
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Move similar/main/texmerge.c -> similar/main/texmerge.cpp
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2012-11-11 22:12:51 +00:00 |
text.cpp
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Move similar/main/text.c -> similar/main/text.cpp
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2012-11-11 22:12:51 +00:00 |
titles.cpp
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Move similar/main/titles.c -> similar/main/titles.cpp
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2012-11-11 22:12:51 +00:00 |
vclip.cpp
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Move similar/main/vclip.c -> similar/main/vclip.cpp
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2012-11-11 22:12:51 +00:00 |
vers_id.cpp
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Move similar/main/vers_id.c -> similar/main/vers_id.cpp
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2012-11-11 22:12:51 +00:00 |
wall.cpp
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Move similar/main/wall.c -> similar/main/wall.cpp
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2012-11-11 22:12:51 +00:00 |
weapon.cpp
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Move similar/main/weapon.c -> similar/main/weapon.cpp
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2012-11-11 22:12:51 +00:00 |