.. |
ai.cpp
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Use partial_range for robot_get_anim_state
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2018-01-29 01:56:40 +00:00 |
aipath.cpp
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Use reference for robot_info
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2017-08-26 19:47:51 +00:00 |
automap.cpp
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Raise max marker limit to 4 for cooperative games
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2018-03-10 22:45:04 +00:00 |
bm.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
cntrlcen.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
collide.cpp
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Pass Objects to obj_attach
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2018-03-12 03:43:46 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Add optional support for printing console timestamps to stdout
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2017-12-25 05:44:27 +00:00 |
controls.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
credits.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
digiobj.cpp
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Use constexpr integral_constant for various magic numbers
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2017-10-14 17:10:30 +00:00 |
dumpmine.cpp
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Cache bitset::operator[] result
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2017-09-30 18:00:15 +00:00 |
effects.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
endlevel.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
fireball.cpp
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Use reference for robot_info
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2017-08-26 19:47:51 +00:00 |
fuelcen.cpp
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Use constexpr integral_constant for various magic numbers
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2017-10-14 17:10:30 +00:00 |
fvi.cpp
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Move fvi.cpp fvi_hit_object out of global scope
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2018-03-05 01:40:44 +00:00 |
game.cpp
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Fix Windows build
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2018-02-18 18:52:22 +00:00 |
gamecntl.cpp
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Move more marker state to d_marker_state
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2018-03-10 22:45:04 +00:00 |
gamefont.cpp
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Use enumerate for gamefont arrays
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2017-10-14 17:10:31 +00:00 |
gamemine.cpp
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Use valptridx for Vertices
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2017-08-11 23:43:54 +00:00 |
gamerend.cpp
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Move more marker state to d_marker_state
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2018-03-10 22:45:04 +00:00 |
gamesave.cpp
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Remove obsolete D1 hostage editor code
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2017-10-14 17:10:31 +00:00 |
gameseg.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
gameseq.cpp
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Load robot customizations before use
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2017-12-31 21:11:25 +00:00 |
gauges.cpp
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Convert various gr_set_current_canvas calls to reference form
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2017-11-05 20:49:08 +00:00 |
generate-kconfig-udlr.py
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
hostage.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
hud.cpp
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Use constexpr integral_constant for various magic numbers
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2017-10-14 17:10:30 +00:00 |
iff.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
inferno.cpp
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Support SDL2 style version lookup
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2018-03-03 18:47:23 +00:00 |
kconfig.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kconfig.ui-table.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kmatrix.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
laser.cpp
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Remove global Network_laser_track
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2018-03-05 01:40:44 +00:00 |
lighting.cpp
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Simplify lighting test
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2017-11-05 20:49:09 +00:00 |
menu.cpp
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In SDL2 mode, exclude test for SDL1-only feature (Redbook)
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2018-03-03 18:47:23 +00:00 |
mglobal.cpp
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Add d_level_object_state to wrap Objects and related data
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2018-03-12 03:43:46 +00:00 |
mission.cpp
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Move single-file defines out of mission.h
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2017-08-11 23:43:52 +00:00 |
morph.cpp
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Hold morph_rate constexpr
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2017-11-05 20:49:09 +00:00 |
multi.cpp
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Store MarkerObject as imobjidx, not objnum
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2018-03-10 18:32:02 +00:00 |
multibot.cpp
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Use reference for robot_info
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2017-08-26 19:47:51 +00:00 |
net_udp.cpp
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Pass valptridx factories to obj_unlink
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2018-03-12 03:43:46 +00:00 |
newdemo.cpp
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Pass Objects to obj_attach
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2018-03-12 03:43:46 +00:00 |
newmenu.cpp
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Convert various gr_set_current_canvas calls to reference form
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2017-11-05 20:49:08 +00:00 |
object.cpp
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Pass valptridx factories to obj_unlink
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2018-03-12 03:43:46 +00:00 |
paging.cpp
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Propagate objects_in arguments
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2017-08-13 20:38:31 +00:00 |
physics.cpp
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Pass vcvertptr to get_seg_masks
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2017-08-11 23:43:54 +00:00 |
piggy.cpp
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Remove build_colormap_good parameter used
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2018-03-08 04:21:18 +00:00 |
player.cpp
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Drop useless swaps on obsolete player_rw fields
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2017-08-02 02:49:12 +00:00 |
playsave.cpp
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Fix max_joysticks=0 build
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2017-12-24 00:28:34 +00:00 |
polyobj.cpp
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Split g3_start_instance_matrix usage
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2017-08-26 19:47:51 +00:00 |
powerup.cpp
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do_powerup_frame: reject invalid vclip frametime
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2017-12-07 05:45:41 +00:00 |
render.cpp
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Move various SDL-only texture mapping functions to !DXX_USE_OGL
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2017-11-01 02:01:21 +00:00 |
robot.cpp
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Use partial_range for robot_get_anim_state
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2018-01-29 01:56:40 +00:00 |
scores.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
segment.cpp
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Rename segment::value to segment::station_idx
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2017-07-08 18:17:49 +00:00 |
slew.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
songs.cpp
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Fix songs_play_file use for sdlmixer=0
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2017-11-25 01:56:51 +00:00 |
state.cpp
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Pass ObjectState to special_reset_objects
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2018-03-12 03:43:46 +00:00 |
switch.cpp
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Reduce scope of switch.cpp for loop variables
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2017-10-14 17:10:31 +00:00 |
terrain.cpp
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Move various SDL-only texture mapping functions to !DXX_USE_OGL
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2017-11-01 02:01:21 +00:00 |
texmerge.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
vclip.cpp
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Fix proximity bomb failure-to-spin
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2017-12-02 04:31:26 +00:00 |
vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Fix traps due to invalid level data
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2017-11-25 01:56:51 +00:00 |
weapon.cpp
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Move num_objects into d_level_object_state
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2018-03-12 03:43:46 +00:00 |