dxx-rebirth/similar
Chris Taylor 0c5a000328 Remove call to window_close(Game_wind) when a network event tells us to end the game
In multi_do_frame(), replace call to window_close(Game_wind) with returning window_event_result::close whenever multi_quit_game is true. Only using this return value where multi_do_frame() is directly called by GameProcessFrame(). multi_quit_game will only be set back to 0 when a new multi game is started.

Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-10 14:10:39 +08:00
..
2d Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
3d Factor out point_list setup 2017-01-01 00:45:45 +00:00
arch Pass canvas to gr_disk 2016-12-29 03:27:13 +00:00
editor Merge pull request #298 from dxx-rebirth/no_game_wind_close 2017-01-09 09:32:24 +08:00
main Remove call to window_close(Game_wind) when a network event tells us to end the game 2017-01-10 14:10:39 +08:00
misc Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00