dxx-rebirth/common/main
Kp c355e207fe Refactor song loading
Use an RAII object to manage allocations and keep the length and pointer
together.
2019-08-25 16:43:17 +00:00
..
ai.h Move Control_center_player_been_seen to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
aistruct.h Move Stolen_item_index into d_thief_unique_state 2019-07-16 04:00:50 +00:00
automap.h Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
bm.h
cast_range_result.h
cli.cpp
cli.h
cmd.cpp Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00
cmd.h
cntrlcen.h Move Reactor_strength to d_level_shared_control_center_state 2019-08-15 01:34:22 +00:00
collide.h Move Final_boss_is_dead to d_game_unique_state 2019-08-06 02:59:40 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h Add enumerated_iterator::operator== 2019-08-24 18:14:16 +00:00
d_range.h Fix gcc-9 build of d_range.h 2019-05-06 00:36:16 +00:00
d_srcloc.h
d_zip.h Add range helper zip() 2019-05-04 18:27:36 +00:00
digi.h Use NSDMI wherever possible 2019-04-28 00:53:40 +00:00
effects.h Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
endlevel.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
ephemeral_range.h Add range helper zip() 2019-05-04 18:27:36 +00:00
escort.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
fireball.h Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
fuelcen.h Move Num_robot_centers to d_level_shared_robotcenter_state 2019-03-12 04:01:07 +00:00
fvi.h
fwd-object.h Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
fwd-player.h
fwd-segment.h
fwd-vclip.h
fwd-wall.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
fwd-weapon.h Move Seismic_disturbance_end_time to d_level_unique_seismic_state 2019-08-06 02:59:40 +00:00
game.h Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
gamefont.h
gamemine.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamepal.h
gamesave.h Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gameseg.h
gameseq.h Make init_player_stats_ship static 2019-07-07 22:00:02 +00:00
gauges.h
hostage.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hudmsg.h
inferno.h Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
kconfig.h
kmatrix.h
laser.h is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
lighting.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
menu.h Register new pilots on menu creation, not activation 2019-06-27 03:26:20 +00:00
mission.h
morph.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
multi.h Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
multibot.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
multiinternal.h Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
net_udp.h Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot 2019-05-17 15:36:58 +02:00
newdemo.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
newmenu.h
nvparse.h
object.h Move controlcen_death_silence to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
objnum.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
paging.h
physics.h
piggy.h Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player-callsign.h
player-flags.h
player.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
playsave.h Avoid reducing player's highest-level when replaying a non-MRU level 2019-08-24 04:32:24 +00:00
polyobj.h Avoid crash loading polymodels with invalid subcalls 2019-03-06 05:03:48 +00:00
powerup.h
render.h Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
render_state.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
robot.h Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.h
screens.h
segiter.h
segment.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
segpoint.h
selfiter.h
slew.h
songs.h Refactor song loading 2019-08-25 16:43:17 +00:00
sounds.h
state.h Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
switch.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h Shrink struct vclip 2019-07-20 18:24:24 +00:00
vers_id.h
wall.h
weapon.h
weapon_id.h