dxx-rebirth/similar/main
2015-12-24 04:01:29 +00:00
..
ai.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
aipath.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
automap.cpp Move SysNoNiceFPS to CArg 2015-12-24 04:01:26 +00:00
bm.cpp Combine D1/D2 gamedata_close 2015-12-04 03:36:32 +00:00
cntrlcen.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
collide.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
config.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
console.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
controls.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
credits.cpp
digiobj.cpp Move SysLowMem to CArg 2015-12-24 04:01:26 +00:00
dumpmine.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
effects.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
fireball.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
fuelcen.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
fvi.cpp
game.cpp Move SysAutoRecordDemo to CArg 2015-12-24 04:01:27 +00:00
gamecntl.cpp Invert game_render_frame_mono argument 2015-12-24 04:01:28 +00:00
gamefont.cpp Move OglFixedFont to CArg 2015-12-24 04:01:27 +00:00
gamemine.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
gamerend.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
gamesave.cpp Sort delta light indices 2015-12-22 04:18:52 +00:00
gameseg.cpp Sort delta light indices 2015-12-22 04:18:52 +00:00
gameseq.cpp Remove write-only Last_laser_fired_time 2015-12-22 04:18:52 +00:00
gauges.cpp Force kill gauge to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Reuse measurement of TXT_GAME_OVER 2015-12-22 04:18:50 +00:00
iff.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
inferno.cpp Move DbgTexMap to CArg 2015-12-24 04:01:28 +00:00
kconfig.cpp Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
kmatrix.cpp Force kmatrix to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
laser.cpp Multiplex do_laser_firing_player flags 2015-12-22 04:18:52 +00:00
lighting.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
menu.cpp Move SysAutoDemo to CArg 2015-12-24 04:01:27 +00:00
mglobal.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
mission.cpp
morph.cpp
multi.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
multibot.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
net_udp.cpp Move MplTrackerPort to CArg 2015-12-24 04:01:29 +00:00
newdemo.cpp Move SysAutoDemo to CArg 2015-12-24 04:01:27 +00:00
newmenu.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
object.cpp Simplify object phys_info zero 2015-12-22 04:18:51 +00:00
paging.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
physics.cpp Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
piggy.cpp Move DbgNoCompressPigBitmap to CArg 2015-12-24 04:01:28 +00:00
player.cpp
playsave.cpp Move SysUsePlayersDir to CArg 2015-12-24 04:01:26 +00:00
polyobj.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
powerup.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
render.cpp Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
robot.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.cpp
segment.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
state.cpp Move SysUsePlayersDir to CArg 2015-12-24 04:01:26 +00:00
switch.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
terrain.cpp
texmerge.cpp
text.cpp Move DbgAltTex to CArg 2015-12-24 04:01:28 +00:00
titles.cpp Move SysNoTitles to CArg 2015-12-24 04:01:27 +00:00
vclip.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
vers_id.cpp
wall.cpp Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
weapon.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00