dxx-rebirth/similar/main
Kp 0b086b1b0d Optimize rendering
- Make Max_linear_depth_objects const
- Skip setup of object rendering if no objects to render
- Defer setting globals until after conditional confirms a segment will
  render
2014-12-13 17:18:07 +00:00
..
ai.cpp Use range_for in pae_aux 2014-11-25 04:04:51 +00:00
aipath.cpp Avoid slicing into segnum_t local 2014-11-20 03:00:36 +00:00
automap.cpp check for GM_MULTI before trying to do network jobs 2014-12-06 22:14:22 -08:00
bm.cpp Use range_for in light rendering 2014-12-05 04:11:37 +00:00
cntrlcen.cpp Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
collide.cpp Pass merge_textures_new arg by & 2014-11-30 22:09:18 +00:00
config.cpp
console.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
controls.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.cpp Fix crash playing credits with poison enabled 2014-12-13 04:11:41 +00:00
digiobj.cpp Remove unused digi_set_volume 2014-12-11 02:34:38 +00:00
dumpmine.cpp Move object declarations to fwdobject.h 2014-11-23 04:36:58 +00:00
effects.cpp
endlevel.cpp Pass render_mine arg by & 2014-12-13 04:11:16 +00:00
fireball.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fuelcen.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fvi.cpp Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
game.cpp check for GM_MULTI before trying to do network jobs 2014-12-06 22:14:22 -08:00
gamecntl.cpp Pass render_frame arg by & 2014-12-13 04:11:21 +00:00
gamefont.cpp
gamemine.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
gamerend.cpp Pass render_frame arg by & 2014-12-13 04:11:21 +00:00
gamesave.cpp Use partial_range on Triggers 2014-12-08 04:19:26 +00:00
gameseg.cpp Fix various -Wnarrowing errors 2014-11-26 03:39:21 +00:00
gameseq.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
gauges.cpp Pass render_frame arg by & 2014-12-13 04:11:21 +00:00
hostage.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
hud.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
iff.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
inferno.cpp Enable silent alignment fixup if WORDS_NEED_ALIGNMENT 2014-10-10 02:43:14 +00:00
kconfig.cpp
kmatrix.cpp Make kill_matrix uint16_t, not short 2014-12-06 23:30:55 +00:00
laser.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
lighting.cpp Use range_for in light rendering 2014-12-05 04:11:37 +00:00
menu.cpp Fix !SDLMIXER build 2014-12-11 02:35:03 +00:00
mglobal.cpp
mission.cpp Stop briefing search on dot or null 2014-12-08 03:54:11 +00:00
morph.cpp Fix some -Wsign-compare warnings 2014-12-05 04:11:37 +00:00
multi.cpp Make kill_matrix uint16_t, not short 2014-12-06 23:30:55 +00:00
multibot.cpp Avoid slicing into objnum_t local 2014-11-20 03:00:41 +00:00
net_udp.cpp Fix player clear range 2014-12-07 00:49:18 +00:00
newdemo.cpp Avoid slicing into objnum_t local 2014-11-20 03:00:41 +00:00
newmenu.cpp Pack listbox better 2014-12-05 04:11:37 +00:00
object.cpp Pass wake_up_rendered_objects arg by & 2014-12-13 04:11:07 +00:00
paging.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
physics.cpp Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
piggy.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
player.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
playsave.cpp Use partial_range when searching HighestLevels 2014-12-08 04:49:20 +00:00
polyobj.cpp Add workaround for <gcc-4.9.1 reference binding bug 2014-11-04 03:21:23 +00:00
powerup.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
render.cpp Optimize rendering 2014-12-13 17:18:07 +00:00
robot.cpp Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
scores.cpp
segment.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
slew.cpp Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
songs.cpp Fix !SDLMIXER build 2014-12-11 02:35:03 +00:00
state.cpp Pass render_frame arg by & 2014-12-13 04:11:21 +00:00
switch.cpp Use partial_range on Triggers 2014-12-08 04:19:26 +00:00
terrain.cpp Pass render_mine arg by & 2014-12-13 04:11:16 +00:00
texmerge.cpp Make bitmap bm_data const where easy 2014-12-02 03:24:38 +00:00
text.cpp
titles.cpp Pass show_fullscr arg by & 2014-12-02 03:35:01 +00:00
vclip.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
vers_id.cpp
wall.cpp Avoid slicing into segnum_t local 2014-11-20 03:00:36 +00:00
weapon.cpp Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00