..
ai.cpp
Use range_for in pae_aux
2014-11-25 04:04:51 +00:00
aipath.cpp
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
automap.cpp
check for GM_MULTI before trying to do network jobs
2014-12-06 22:14:22 -08:00
bm.cpp
Use range_for in light rendering
2014-12-05 04:11:37 +00:00
cntrlcen.cpp
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
collide.cpp
Pass merge_textures_new arg by &
2014-11-30 22:09:18 +00:00
config.cpp
console.cpp
Make unused_window_userdata_t const
2014-10-16 02:30:29 +00:00
controls.cpp
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
credits.cpp
Fix crash playing credits with poison enabled
2014-12-13 04:11:41 +00:00
digiobj.cpp
Remove unused digi_set_volume
2014-12-11 02:34:38 +00:00
dumpmine.cpp
Move object declarations to fwdobject.h
2014-11-23 04:36:58 +00:00
effects.cpp
endlevel.cpp
Pass render_mine arg by &
2014-12-13 04:11:16 +00:00
fireball.cpp
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
fuelcen.cpp
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
fvi.cpp
Return texmerge_get_cached_bitmap result by &
2014-11-30 22:09:19 +00:00
game.cpp
check for GM_MULTI before trying to do network jobs
2014-12-06 22:14:22 -08:00
gamecntl.cpp
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
gamefont.cpp
gamemine.cpp
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
gamerend.cpp
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
gamesave.cpp
Use partial_range on Triggers
2014-12-08 04:19:26 +00:00
gameseg.cpp
Fix various -Wnarrowing errors
2014-11-26 03:39:21 +00:00
gameseq.cpp
Pass show_fullscr arg by &
2014-12-02 03:35:01 +00:00
gauges.cpp
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
hostage.cpp
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
hud.cpp
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
iff.cpp
Make bitmap bm_data const where easy
2014-12-02 03:24:38 +00:00
inferno.cpp
Enable silent alignment fixup if WORDS_NEED_ALIGNMENT
2014-10-10 02:43:14 +00:00
kconfig.cpp
kmatrix.cpp
Make kill_matrix uint16_t, not short
2014-12-06 23:30:55 +00:00
laser.cpp
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
lighting.cpp
Use range_for in light rendering
2014-12-05 04:11:37 +00:00
menu.cpp
Fix !SDLMIXER build
2014-12-11 02:35:03 +00:00
mglobal.cpp
mission.cpp
Stop briefing search on dot or null
2014-12-08 03:54:11 +00:00
morph.cpp
Fix some -Wsign-compare warnings
2014-12-05 04:11:37 +00:00
multi.cpp
Make kill_matrix uint16_t, not short
2014-12-06 23:30:55 +00:00
multibot.cpp
Avoid slicing into objnum_t local
2014-11-20 03:00:41 +00:00
net_udp.cpp
Fix player clear range
2014-12-07 00:49:18 +00:00
newdemo.cpp
Avoid slicing into objnum_t local
2014-11-20 03:00:41 +00:00
newmenu.cpp
Pack listbox better
2014-12-05 04:11:37 +00:00
object.cpp
Pass wake_up_rendered_objects arg by &
2014-12-13 04:11:07 +00:00
paging.cpp
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
physics.cpp
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
piggy.cpp
Make bitmap bm_data const where easy
2014-12-02 03:24:38 +00:00
player.cpp
Pass PHYSFSX_readVector vector by &
2014-10-26 22:08:58 +00:00
playsave.cpp
Use partial_range when searching HighestLevels
2014-12-08 04:49:20 +00:00
polyobj.cpp
Add workaround for <gcc-4.9.1 reference binding bug
2014-11-04 03:21:23 +00:00
powerup.cpp
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
render.cpp
Optimize rendering
2014-12-13 17:18:07 +00:00
robot.cpp
Add vm_vec_rotate that returns result
2014-11-04 01:31:22 +00:00
scores.cpp
segment.cpp
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
slew.cpp
Add vm_vec_rotate that returns result
2014-11-04 01:31:22 +00:00
songs.cpp
Fix !SDLMIXER build
2014-12-11 02:35:03 +00:00
state.cpp
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
switch.cpp
Use partial_range on Triggers
2014-12-08 04:19:26 +00:00
terrain.cpp
Pass render_mine arg by &
2014-12-13 04:11:16 +00:00
texmerge.cpp
Make bitmap bm_data const where easy
2014-12-02 03:24:38 +00:00
text.cpp
titles.cpp
Pass show_fullscr arg by &
2014-12-02 03:35:01 +00:00
vclip.cpp
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
vers_id.cpp
wall.cpp
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
weapon.cpp
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00