..
ai.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
aipath.cpp
Pass vertex factory to compute_center_point_on_side
2018-03-12 03:43:47 +00:00
automap.cpp
Raise max marker limit to 4 for cooperative games
2018-03-10 22:45:04 +00:00
bm.cpp
Replace useless printf with puts
2017-12-05 05:29:55 +00:00
cntrlcen.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
collide.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
config.cpp
console.cpp
Add optional support for printing console timestamps to stdout
2017-12-25 05:44:27 +00:00
controls.cpp
credits.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
digiobj.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
dumpmine.cpp
Cache bitset::operator[] result
2017-09-30 18:00:15 +00:00
effects.cpp
endlevel.cpp
Pass vertex factory to compute_center_point_on_side
2018-03-12 03:43:47 +00:00
fireball.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
fuelcen.cpp
Pass vertex factory to compute_segment_center
2018-03-12 03:43:47 +00:00
fvi.cpp
Move fvi.cpp fvi_hit_object out of global scope
2018-03-05 01:40:44 +00:00
game.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
gamecntl.cpp
Remove useless parentheses in gamecntl pointer-to-member declarations
2018-05-05 22:33:55 +00:00
gamefont.cpp
Use enumerate for gamefont arrays
2017-10-14 17:10:31 +00:00
gamemine.cpp
Pass d_level_object_state to reset_objects
2018-03-12 03:43:46 +00:00
gamerend.cpp
Fix FPS locking and FPS display implementations.
2018-04-23 15:33:43 -07:00
gamesave.cpp
Clear weapon hitobj list on level load
2018-03-31 21:53:01 +00:00
gameseg.cpp
Fix ambient sound effects
2018-04-09 00:58:28 +00:00
gameseq.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
gauges.cpp
Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR
2018-05-12 18:24:19 +00:00
generate-kconfig-udlr.py
Adapt to Python 3 strict bytes vs str rules
2018-04-30 05:31:16 +00:00
hostage.cpp
hud.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
iff.cpp
Simplify test for corrupt IFF file
2018-04-03 03:20:08 +00:00
inferno.cpp
change SYNC_GL_AUTO mode to disable GL sync if VSync is turned off
2018-04-23 04:57:48 +00:00
kconfig.cpp
Improve default keybindings
2018-05-12 21:13:05 +00:00
kconfig.ui-table.cpp
Rewrite UI table to use symbolic constants for positioning
2018-02-01 05:38:47 +00:00
kmatrix.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
laser.cpp
Pass valptridx factories to obj_relink
2018-03-12 03:43:46 +00:00
lighting.cpp
Simplify lighting test
2017-11-05 20:49:09 +00:00
menu.cpp
Set d_event type at construction
2018-05-12 18:24:19 +00:00
mglobal.cpp
Use enum for Difficulty_level
2018-05-12 18:24:19 +00:00
mission.cpp
morph.cpp
Hold morph_rate constexpr
2017-11-05 20:49:09 +00:00
multi.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
multibot.cpp
Update num_kills_level/num_kills_total for remote kills
2018-04-30 01:11:29 +00:00
net_udp.cpp
Cache user's last chosen host/port for direct_join
2018-05-12 21:13:05 +00:00
newdemo.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
newmenu.cpp
Set d_event type at construction
2018-05-12 18:24:19 +00:00
object.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
paging.cpp
Tighten eclip::dest_bm_num handling
2018-03-31 21:53:01 +00:00
physics.cpp
Pass vertex factory to compute_segment_center
2018-03-12 03:43:47 +00:00
piggy.cpp
Remove unnecessary inclusions of compiler-static_assert.h
2018-05-05 22:33:55 +00:00
player.cpp
playsave.cpp
Use enum for Difficulty_level
2018-05-12 18:24:19 +00:00
polyobj.cpp
Split g3_start_instance_matrix usage
2017-08-26 19:47:51 +00:00
powerup.cpp
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
render.cpp
Simplify visited_segment_mask_t
2018-04-09 00:58:28 +00:00
robot.cpp
Use partial_range for robot_get_anim_state
2018-01-29 01:56:40 +00:00
scores.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
segment.cpp
slew.cpp
songs.cpp
Fix songs_play_file use for sdlmixer=0
2017-11-25 01:56:51 +00:00
state.cpp
Use enum for Difficulty_level
2018-05-12 18:24:19 +00:00
switch.cpp
Move flickering light state into structure
2018-03-31 21:53:01 +00:00
terrain.cpp
Move various SDL-only texture mapping functions to !DXX_USE_OGL
2017-11-01 02:01:21 +00:00
texmerge.cpp
text.cpp
titles.cpp
Replace useless printf with puts
2017-12-05 05:29:55 +00:00
vclip.cpp
Fix proximity bomb failure-to-spin
2017-12-02 04:31:26 +00:00
vers_id.cpp
wall.cpp
Make eclip_num unsigned
2018-03-31 21:53:01 +00:00
weapon.cpp
Fix clang build of similar/main/weapon.cpp
2018-04-02 03:39:51 +00:00