724 lines
19 KiB
C
724 lines
19 KiB
C
/* $Id: scores.c,v 1.5 2003-10-04 02:58:23 btb Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Inferno High Scores and Statistics System
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*
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* Old Log:
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* Revision 1.1 1995/12/05 16:06:29 allender
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* Initial revision
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*
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* Revision 1.3 1995/08/14 09:25:16 allender
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* add byteswap header
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*
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* Revision 1.2 1995/07/14 13:45:17 allender
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* fixed up high score code to work and look pretty good
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* needs some work tho'
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*
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* Revision 1.1 1995/05/16 15:30:42 allender
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* Initial revision
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*
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* Revision 2.2 1995/06/15 12:13:54 john
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* Made end game, win game and title sequences all go
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* on after 5 minutes automatically.
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*
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* Revision 2.1 1995/03/06 15:23:57 john
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* New screen techniques.
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*
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* Revision 2.0 1995/02/27 11:30:53 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.109 1995/02/09 12:23:19 rob
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* Added assert for length of filename.
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*
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* Revision 1.108 1995/01/03 17:33:24 john
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* Made scrolling textbox. Used it for scores cool saying.
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*
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* Revision 1.107 1994/12/28 10:42:51 john
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* More VFX tweaking.
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*
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* Revision 1.106 1994/12/28 10:26:19 john
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* Fixed some VFX problems.
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*
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* Revision 1.105 1994/12/15 16:42:12 adam
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* some fix
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*
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* Revision 1.104 1994/12/14 11:59:19 john
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* Changed the default high scores.
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*
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* Revision 1.103 1994/12/09 00:41:12 mike
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* fix hang in automap print screen
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*
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* Revision 1.102 1994/12/07 00:36:26 mike
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* scores sequencing stuff.
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*
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* Revision 1.101 1994/12/06 15:14:21 yuan
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* Localization
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*
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* Revision 1.100 1994/12/03 17:07:52 yuan
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* Localization 368
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*
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* Revision 1.99 1994/12/03 14:49:27 mark
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* Fixed john's bug with previous.
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*
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* Revision 1.98 1994/12/03 14:43:54 john
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* Added enter, space to exit scores.
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*
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* Revision 1.97 1994/12/03 14:32:34 john
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* Added integrated-super-deluxe-ctrl-r to reset high scores.
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*
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* Revision 1.96 1994/12/01 20:15:20 yuan
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* Localization
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*
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* Revision 1.95 1994/11/30 19:36:36 john
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* Made Gravis Ultrasound work again. Made the scores blink
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* at a constant rate. Revamped the newmenu background storage,
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* which hopefully fixed some bugs. Made menus in ame not pause
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* sound, except for the pause key. ^== Game!
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*
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* Revision 1.94 1994/11/30 12:32:08 john
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* Made secret levels print correctly.
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*
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* Revision 1.93 1994/11/30 12:06:47 mike
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* fix bug: looper not initialized.
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*
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* Revision 1.92 1994/11/29 13:20:04 john
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* changed the "Wow! You placed .." to something better.
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*
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* Revision 1.91 1994/11/29 01:35:38 john
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* Made it so that even if you don't get a high score, you still show
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* up on the chart..
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*
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* Revision 1.90 1994/11/23 17:29:29 mike
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* fix xx-xx level bug in high scores.
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*
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* Revision 1.89 1994/11/22 16:55:27 mike
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* allow high scores even in pudly trainee level.
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*
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* Revision 1.88 1994/11/21 17:28:33 john
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* Changed default score values.
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*
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* Revision 1.87 1994/11/18 23:37:53 john
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* Changed some shorts to ints.
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*
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* Revision 1.86 1994/11/13 15:39:24 john
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* Added critical error handler to game. Took out -editor command line
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* option because it didn't work anymore and wasn't worth fixing. Made scores
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* not use MINER enviroment variable on release version, and made scores
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* not print an error if there is no descent.hi.
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*
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* Revision 1.85 1994/11/06 10:15:58 john
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* Took out kill % and hostage %
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*
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* Revision 1.84 1994/11/05 15:03:39 john
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* Added non-popup menu for the main menu, so that scores and credits don't have to save
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* the background.
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*
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* Revision 1.83 1994/11/05 14:05:57 john
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* Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
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* track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
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* it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
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* This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
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*
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* Revision 1.82 1994/11/04 20:11:41 john
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* Neatening up palette stuff with demos.
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*
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* Revision 1.81 1994/11/04 12:02:34 john
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* Fixed fading transitions a bit more.
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*
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* Revision 1.80 1994/10/27 12:10:39 john
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* Moved kill % a little to the right.
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*
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* Revision 1.79 1994/10/24 20:25:03 john
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* Fixed bug with space at end of 1 line message.
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* Made Enter go between the two input lines.
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*
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* Revision 1.78 1994/10/24 18:20:18 john
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* Made the current high score flash.
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*
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* Revision 1.77 1994/10/24 13:37:22 mike
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* Fix grammar error. --anal Mike.
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*
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* Revision 1.76 1994/10/22 13:19:19 john
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* Made joy/mouse buttons leave score screen.
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*
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* Revision 1.75 1994/10/21 15:26:57 john
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* Used PrtScr instead of F2.
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*
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* Revision 1.74 1994/10/21 13:54:21 matt
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* Replace '1' with special wide '1' to make numbers line up
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*
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* Revision 1.73 1994/10/19 20:48:01 john
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* Made so that people playing on wimp level
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* can't get high scores.
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*
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* Revision 1.72 1994/10/19 15:14:05 john
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* Took % hits out of player structure, made %kills work properly.
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*
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* Revision 1.71 1994/10/19 14:39:27 john
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* Finished up; added keys to prtscr, int3.
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*
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* Revision 1.70 1994/10/19 12:44:09 john
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* Added hours field to player structure.
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*
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* Revision 1.69 1994/10/19 11:25:21 john
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* Looking good.
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*
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* Revision 1.68 1994/10/19 10:54:12 john
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* Test version.
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*
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* Revision 1.67 1994/10/19 10:00:27 john
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* *** empty log message ***
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*
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* Revision 1.66 1994/10/19 09:59:03 john
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* Made cool saying have the potential to be up to 50 chars
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*
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* Revision 1.65 1994/10/19 09:53:30 john
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* Working version of scores.
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*
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* Revision 1.64 1994/10/18 21:07:46 john
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* Fixed bug that didn't print name correctly.
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*
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* Revision 1.63 1994/10/18 18:21:46 john
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* NEw score system.
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*
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* Revision 1.62 1994/10/17 20:31:42 john
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* Made the text for the difficulty labels global so that
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* the high score screen can print "rookie" or whatever.
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*
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* Revision 1.61 1994/10/17 17:27:44 john
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* Added starting_level to high score system.
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*
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* Revision 1.60 1994/10/17 16:56:35 john
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* Added starting level to stats menu.
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*
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* Revision 1.59 1994/10/17 16:55:25 john
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* Added starting level, but didn't hook it to anything.
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*
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* Revision 1.58 1994/10/17 16:47:17 john
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* Added diff. level.
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*
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* Revision 1.57 1994/10/17 15:49:53 john
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* Added stats screen.
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*
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* Revision 1.56 1994/10/03 23:02:29 matt
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* After player added or not to scores, scores are now displayed
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*
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* Revision 1.55 1994/09/01 18:09:38 john
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* Made commas in scores work correctly .
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*
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*
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* Revision 1.54 1994/09/01 18:03:57 john
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* Neatened up scores a bit.
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*
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* Revision 1.53 1994/08/26 14:27:37 john
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* Made it prompt for name
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*
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* Revision 1.52 1994/08/26 13:03:17 john
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* *** empty log message ***
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*
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* Revision 1.51 1994/08/26 13:01:52 john
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* Put high score system in.
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*
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* Revision 1.50 1994/08/10 19:57:01 john
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* Changed font stuff; Took out old menu; messed up lots of
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* other stuff like game sequencing messages, etc.
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*
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* Revision 1.49 1994/07/25 15:40:27 matt
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* Took out debugging code accidentally left in.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "scores.h"
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#include "error.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "mono.h"
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#include "key.h"
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#include "palette.h"
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#include "game.h"
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#include "gamefont.h"
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#include "u_mem.h"
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#include "songs.h"
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#include "newmenu.h"
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#include "menu.h"
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#include "player.h"
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#include "screens.h"
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#include "gamefont.h"
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#include "mouse.h"
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#include "joy.h"
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#include "timer.h"
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#include "text.h"
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#include "d_io.h"
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#include "strutil.h"
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#define VERSION_NUMBER 1
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#define SCORES_FILENAME "descent.hi"
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#define COOL_MESSAGE_LEN 50
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#define MAX_HIGH_SCORES 10
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typedef struct stats_info {
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char name[CALLSIGN_LEN+1];
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int score;
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sbyte starting_level;
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sbyte ending_level;
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sbyte diff_level;
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short kill_ratio; // 0-100
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short hostage_ratio; //
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int seconds; // How long it took in seconds...
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} stats_info;
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typedef struct all_scores {
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char signature[3]; // DHS
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sbyte version; // version
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char cool_saying[COOL_MESSAGE_LEN];
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stats_info stats[MAX_HIGH_SCORES];
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} all_scores;
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static all_scores Scores;
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stats_info Last_game;
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char scores_filename[128];
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#define XX (7)
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#define YY (-3)
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#define LHX(x) ((x)*(MenuHires?2:1))
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#define LHY(y) ((y)*(MenuHires?2.4:1))
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char * get_scores_filename()
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{
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#ifndef RELEASE
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// Only use the MINER variable for internal developement
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char *p;
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p=getenv( "MINER" );
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if (p) {
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sprintf( scores_filename, "%s\\game\\%s", p, SCORES_FILENAME );
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Assert(strlen(scores_filename) < 128);
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return scores_filename;
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}
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#endif
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#ifdef MACINTOSH // put the high scores into the data folder
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sprintf( scores_filename, ":Data:%s", SCORES_FILENAME );
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#else
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sprintf( scores_filename, "%s", SCORES_FILENAME );
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#endif
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return scores_filename;
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}
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#ifndef D2_OEM
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#define COOL_SAYING TXT_REGISTER_DESCENT
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#else
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#define COOL_SAYING "Get all 30 levels of D2 from 1-800-INTERPLAY"
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#endif
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void scores_read()
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{
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CFILE *fp;
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int fsize;
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// clear score array...
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memset( &Scores, 0, sizeof(all_scores) );
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fp = cfopen(get_scores_filename(), "rb");
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if (fp==NULL) {
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int i;
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// No error message needed, code will work without a scores file
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sprintf( Scores.cool_saying, COOL_SAYING );
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sprintf( Scores.stats[0].name, "Parallax" );
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sprintf( Scores.stats[1].name, "Matt" );
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sprintf( Scores.stats[2].name, "Mike" );
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sprintf( Scores.stats[3].name, "Adam" );
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sprintf( Scores.stats[4].name, "Mark" );
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sprintf( Scores.stats[5].name, "Jasen" );
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sprintf( Scores.stats[6].name, "Samir" );
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sprintf( Scores.stats[7].name, "Doug" );
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sprintf( Scores.stats[8].name, "Dan" );
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sprintf( Scores.stats[9].name, "Jason" );
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for (i=0; i<10; i++)
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Scores.stats[i].score = (10-i)*1000;
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return;
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}
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fsize = cfilelength(fp);
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if ( fsize != sizeof(all_scores) ) {
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cfclose(fp);
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return;
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}
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// Read 'em in...
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cfread(&Scores, sizeof(all_scores), 1, fp);
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cfclose(fp);
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if ( (Scores.version!=VERSION_NUMBER)||(Scores.signature[0]!='D')||(Scores.signature[1]!='H')||(Scores.signature[2]!='S') ) {
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memset( &Scores, 0, sizeof(all_scores) );
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return;
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}
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}
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void scores_write()
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{
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CFILE *fp;
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fp = cfopen(get_scores_filename(), "wb");
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if (fp==NULL) {
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nm_messagebox( TXT_WARNING, 1, TXT_OK, "%s\n'%s'", TXT_UNABLE_TO_OPEN, get_scores_filename() );
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return;
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}
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Scores.signature[0]='D';
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Scores.signature[1]='H';
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Scores.signature[2]='S';
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Scores.version = VERSION_NUMBER;
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cfwrite(&Scores,sizeof(all_scores),1, fp);
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cfclose(fp);
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}
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void int_to_string( int number, char *dest )
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{
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int i,l,c;
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char buffer[20],*p;
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sprintf( buffer, "%d", number );
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l = strlen(buffer);
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if (l<=3) {
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// Don't bother with less than 3 digits
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sprintf( dest, "%d", number );
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return;
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}
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c = 0;
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p=dest;
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for (i=l-1; i>=0; i-- ) {
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if (c==3) {
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*p++=',';
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c = 0;
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}
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c++;
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*p++ = buffer[i];
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}
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*p++ = '\0';
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strrev(dest);
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}
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void scores_fill_struct(stats_info * stats)
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{
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strcpy( stats->name, Players[Player_num].callsign );
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stats->score = Players[Player_num].score;
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stats->ending_level = Players[Player_num].level;
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if (Players[Player_num].num_robots_total > 0 )
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stats->kill_ratio = (Players[Player_num].num_kills_total*100)/Players[Player_num].num_robots_total;
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else
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stats->kill_ratio = 0;
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if (Players[Player_num].hostages_total > 0 )
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stats->hostage_ratio = (Players[Player_num].hostages_rescued_total*100)/Players[Player_num].hostages_total;
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else
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stats->hostage_ratio = 0;
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stats->seconds = f2i(Players[Player_num].time_total)+(Players[Player_num].hours_total*3600);
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stats->diff_level = Difficulty_level;
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stats->starting_level = Players[Player_num].starting_level;
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}
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//char * score_placement[10] = { TXT_1ST, TXT_2ND, TXT_3RD, TXT_4TH, TXT_5TH, TXT_6TH, TXT_7TH, TXT_8TH, TXT_9TH, TXT_10TH };
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void scores_maybe_add_player(int abort_flag)
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{
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char text1[COOL_MESSAGE_LEN+10];
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newmenu_item m[10];
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int i,position;
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#ifdef APPLE_DEMO // no high scores in apple oem version
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return;
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#endif
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if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
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return;
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scores_read();
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position = MAX_HIGH_SCORES;
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for (i=0; i<MAX_HIGH_SCORES; i++ ) {
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if ( Players[Player_num].score > Scores.stats[i].score ) {
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position = i;
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break;
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}
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}
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if ( position == MAX_HIGH_SCORES ) {
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if (abort_flag)
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return;
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scores_fill_struct( &Last_game );
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} else {
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//-- if ( Difficulty_level < 1 ) {
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//-- nm_messagebox( "GRADUATION TIME!", 1, "Ok", "If you would had been\nplaying at a higher difficulty\nlevel, you would have placed\n#%d on the high score list.", position+1 );
|
|
//-- return;
|
|
//-- }
|
|
|
|
if ( position==0 ) {
|
|
strcpy( text1, "" );
|
|
m[0].type = NM_TYPE_TEXT; m[0].text = TXT_COOL_SAYING;
|
|
m[1].type = NM_TYPE_INPUT; m[1].text = text1; m[1].text_len = COOL_MESSAGE_LEN-5;
|
|
newmenu_do( TXT_HIGH_SCORE, TXT_YOU_PLACED_1ST, 2, m, NULL );
|
|
strncpy( Scores.cool_saying, text1, COOL_MESSAGE_LEN );
|
|
if (strlen(Scores.cool_saying)<1)
|
|
sprintf( Scores.cool_saying, "No Comment" );
|
|
} else {
|
|
nm_messagebox( TXT_HIGH_SCORE, 1, TXT_OK, "%s %s!", TXT_YOU_PLACED, *(&TXT_1ST + position) );
|
|
}
|
|
|
|
// move everyone down...
|
|
for ( i=MAX_HIGH_SCORES-1; i>position; i-- ) {
|
|
Scores.stats[i] = Scores.stats[i-1];
|
|
}
|
|
|
|
scores_fill_struct( &Scores.stats[position] );
|
|
|
|
scores_write();
|
|
|
|
}
|
|
scores_view(position);
|
|
}
|
|
|
|
void scores_rprintf(int x, int y, char * format, ... )
|
|
{
|
|
va_list args;
|
|
char buffer[128];
|
|
int w, h, aw;
|
|
char *p;
|
|
|
|
va_start(args, format );
|
|
vsprintf(buffer,format,args);
|
|
va_end(args);
|
|
|
|
//replace the digit '1' with special wider 1
|
|
for (p=buffer;*p;p++)
|
|
if (*p=='1') *p=132;
|
|
|
|
gr_get_string_size(buffer, &w, &h, &aw );
|
|
|
|
gr_string( LHX(x)-w, LHY(y), buffer );
|
|
}
|
|
|
|
|
|
void scores_draw_item( int i, stats_info * stats )
|
|
{
|
|
char buffer[20];
|
|
|
|
int y;
|
|
|
|
WIN(DDGRLOCK(dd_grd_curcanv));
|
|
y = 7+70+i*9;
|
|
|
|
if (i==0) y -= 8;
|
|
|
|
if ( i==MAX_HIGH_SCORES ) {
|
|
y += 8;
|
|
//scores_rprintf( 17+33+XX, y+YY, "" );
|
|
} else {
|
|
scores_rprintf( 17+33+XX, y+YY, "%d.", i+1 );
|
|
}
|
|
|
|
if (strlen(stats->name)==0) {
|
|
gr_printf( LHX(26+33+XX), LHY(y+YY), TXT_EMPTY );
|
|
WIN(DDGRUNLOCK(dd_grd_curcanv));
|
|
return;
|
|
}
|
|
gr_printf( LHX(26+33+XX), LHY(y+YY), "%s", stats->name );
|
|
int_to_string(stats->score, buffer);
|
|
scores_rprintf( 109+33+XX, y+YY, "%s", buffer );
|
|
|
|
gr_printf( LHX(125+33+XX), LHY(y+YY), "%s", MENU_DIFFICULTY_TEXT(stats->diff_level) );
|
|
|
|
if ( (stats->starting_level > 0 ) && (stats->ending_level > 0 ))
|
|
scores_rprintf( 192+33+XX, y+YY, "%d-%d", stats->starting_level, stats->ending_level );
|
|
else if ( (stats->starting_level < 0 ) && (stats->ending_level > 0 ))
|
|
scores_rprintf( 192+33+XX, y+YY, "S%d-%d", -stats->starting_level, stats->ending_level );
|
|
else if ( (stats->starting_level < 0 ) && (stats->ending_level < 0 ))
|
|
scores_rprintf( 192+33+XX, y+YY, "S%d-S%d", -stats->starting_level, -stats->ending_level );
|
|
else if ( (stats->starting_level > 0 ) && (stats->ending_level < 0 ))
|
|
scores_rprintf( 192+33+XX, y+YY, "%d-S%d", stats->starting_level, -stats->ending_level );
|
|
|
|
{
|
|
int h, m, s;
|
|
h = stats->seconds/3600;
|
|
s = stats->seconds%3600;
|
|
m = s / 60;
|
|
s = s % 60;
|
|
scores_rprintf( 311-42+XX, y+YY, "%d:%02d:%02d", h, m, s );
|
|
}
|
|
WIN(DDGRUNLOCK(dd_grd_curcanv));
|
|
}
|
|
|
|
void scores_view(int citem)
|
|
{
|
|
fix t1;
|
|
int i,done,looper;
|
|
int k;
|
|
sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
|
|
|
|
ReshowScores:
|
|
scores_read();
|
|
|
|
set_screen_mode(SCREEN_MENU);
|
|
|
|
WINDOS( dd_gr_set_current_canvas(NULL),
|
|
gr_set_current_canvas(NULL)
|
|
);
|
|
|
|
nm_draw_background(0,0,grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h );
|
|
|
|
grd_curcanv->cv_font = MEDIUM3_FONT;
|
|
|
|
WIN(DDGRLOCK(dd_grd_curcanv));
|
|
gr_string( 0x8000, LHY(15), TXT_HIGH_SCORES );
|
|
|
|
grd_curcanv->cv_font = SMALL_FONT;
|
|
|
|
gr_set_fontcolor( BM_XRGB(31,26,5), -1 );
|
|
gr_string( LHX(31+33+XX), LHY(46+7+YY), TXT_NAME );
|
|
gr_string( LHX(82+33+XX), LHY(46+7+YY), TXT_SCORE );
|
|
gr_string( LHX(127+33+XX), LHY(46+7+YY), TXT_SKILL );
|
|
gr_string( LHX(170+33+XX), LHY(46+7+YY), TXT_LEVELS );
|
|
// gr_string( 202, 46, "Kills" );
|
|
// gr_string( 234, 46, "Rescues" );
|
|
gr_string( LHX(288-42+XX), LHY(46+7+YY), TXT_TIME );
|
|
|
|
if ( citem < 0 )
|
|
gr_string( 0x8000, LHY(175), TXT_PRESS_CTRL_R );
|
|
|
|
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
|
|
|
|
gr_printf( 0x8000, LHY(31), "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name );
|
|
WIN(DDGRUNLOCK(dd_grd_curcanv));
|
|
|
|
for (i=0; i<MAX_HIGH_SCORES; i++ ) {
|
|
//@@if (i==0) {
|
|
//@@ gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
|
|
//@@} else {
|
|
//@@ gr_set_fontcolor( gr_fade_table[BM_XRGB(28,28,28)+((28-i*2)*256)], -1 );
|
|
//@@}
|
|
|
|
gr_set_fontcolor( BM_XRGB(28-i*2,28-i*2,28-i*2), -1 );
|
|
scores_draw_item( i, &Scores.stats[i] );
|
|
}
|
|
|
|
gr_palette_fade_in( gr_palette,32, 0);
|
|
|
|
#ifdef OGL
|
|
gr_update();
|
|
#endif
|
|
|
|
game_flush_inputs();
|
|
|
|
done = 0;
|
|
looper = 0;
|
|
|
|
while(!done) {
|
|
if ( citem > -1 ) {
|
|
|
|
t1 = timer_get_fixed_seconds();
|
|
while ( timer_get_fixed_seconds() < t1+F1_0/128 );
|
|
|
|
//@@gr_set_fontcolor( gr_fade_table[fades[looper]*256+BM_XRGB(28,28,28)], -1 );
|
|
gr_set_fontcolor( BM_XRGB(7+fades[looper],7+fades[looper],7+fades[looper]), -1 );
|
|
looper++;
|
|
if (looper>63) looper=0;
|
|
if ( citem == MAX_HIGH_SCORES )
|
|
scores_draw_item( MAX_HIGH_SCORES, &Last_game );
|
|
else
|
|
scores_draw_item( citem, &Scores.stats[citem] );
|
|
gr_update();
|
|
}
|
|
|
|
for (i=0; i<4; i++ )
|
|
if (joy_get_button_down_cnt(i)>0) done=1;
|
|
for (i=0; i<3; i++ )
|
|
if (mouse_button_down_count(i)>0) done=1;
|
|
|
|
//see if redbook song needs to be restarted
|
|
songs_check_redbook_repeat();
|
|
|
|
#ifdef WINDOWS
|
|
{
|
|
MSG msg;
|
|
|
|
DoMessageStuff(&msg);
|
|
|
|
if (_RedrawScreen) {
|
|
_RedrawScreen = FALSE;
|
|
goto ReshowScores;
|
|
}
|
|
|
|
DDGRRESTORE;
|
|
}
|
|
#endif
|
|
|
|
k = key_inkey();
|
|
switch( k ) {
|
|
case KEY_CTRLED+KEY_R:
|
|
if ( citem < 0 ) {
|
|
// Reset scores...
|
|
if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) {
|
|
cfile_delete(get_scores_filename());
|
|
gr_palette_fade_out( gr_palette, 32, 0 );
|
|
goto ReshowScores;
|
|
}
|
|
}
|
|
break;
|
|
case KEY_BACKSP: Int3(); k = 0; break;
|
|
case KEY_PRINT_SCREEN: save_screen_shot(0); k = 0; break;
|
|
|
|
case KEY_ENTER:
|
|
case KEY_SPACEBAR:
|
|
case KEY_ESC:
|
|
done=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Restore background and exit
|
|
gr_palette_fade_out( gr_palette, 32, 0 );
|
|
|
|
#ifdef WINDOWS
|
|
DDGRRESTORE;
|
|
#endif
|
|
|
|
WINDOS( dd_gr_set_current_canvas(NULL),
|
|
gr_set_current_canvas(NULL)
|
|
);
|
|
|
|
game_flush_inputs();
|
|
|
|
}
|