dxx-rebirth/similar
Kp 096a678ff7 Ignore effects with frame_time=0
If the effect is not ignored, then the game enters an infinite loop
because ec.time_left never increases.

Reported-by: murphy83 <https://github.com/dxx-rebirth/dxx-rebirth/issues/513>
2020-06-19 01:46:54 +00:00
..
2d Delegate bald_guy_load PCX to SDL image 2020-05-17 23:35:26 +00:00
3d Qualify uses of std::array 2020-05-02 21:18:42 +00:00
arch Use stack arrays for texture mapping temporaries #2 2020-06-10 02:25:33 +00:00
editor Fix input handling in automap 2020-05-28 03:21:22 +00:00
main Ignore effects with frame_time=0 2020-06-19 01:46:54 +00:00
misc Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00