dxx-rebirth/common/include/event.h
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00

75 lines
1.7 KiB
C

// Event header file
#ifndef _EVENT_H
#define _EVENT_H
#include "maths.h"
#ifdef __cplusplus
typedef enum event_type
{
EVENT_IDLE = 0,
EVENT_QUIT,
EVENT_JOYSTICK_BUTTON_DOWN,
EVENT_JOYSTICK_BUTTON_UP,
EVENT_JOYSTICK_MOVED,
EVENT_MOUSE_BUTTON_DOWN,
EVENT_MOUSE_BUTTON_UP,
EVENT_MOUSE_DOUBLE_CLICKED,
EVENT_MOUSE_MOVED,
EVENT_KEY_COMMAND,
EVENT_KEY_RELEASE,
EVENT_WINDOW_CREATED,
EVENT_WINDOW_ACTIVATED,
EVENT_WINDOW_DEACTIVATED,
EVENT_WINDOW_DRAW,
EVENT_WINDOW_CLOSE,
EVENT_WINDOW_CLOSED,
EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews)
EVENT_NEWMENU_CHANGED, // an item had its value/text changed
EVENT_NEWMENU_SELECTED, // user chose something - pressed enter/clicked on it
EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots)
EVENT_UI_GADGET_PRESSED, // user 'pressed' a gadget
EVENT_UI_LISTBOX_MOVED,
EVENT_UI_LISTBOX_SELECTED,
EVENT_UI_USERBOX_DRAGGED
} event_type;
// A vanilla event. Cast to the correct type of event according to 'type'.
struct d_event
{
event_type type;
};
int event_init();
// Sends input events to event handlers
void event_poll();
void event_flush();
// Set and call the default event handler
void set_default_handler(int (*handler)(d_event *event));
int call_default_handler(d_event *event);
// Send an event to the front window as first priority, then to the windows behind if it's not modal (editor), then the default handler
void event_send(d_event *event);
// Sends input, idle and draw events to event handlers
void event_process();
void event_toggle_focus(int activate_focus);
// See how long we were idle for
void event_reset_idle_seconds();
fix event_get_idle_seconds();
#endif
#endif