dxx-rebirth/common/main
2021-03-15 11:32:10 -07:00
..
ai.h
aistruct.h
automap.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
bm.h
cast_range_result.h
cli.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cli.h
cmd.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cmd.h
cntrlcen.h
collide.h Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
config.h Move ResolutionX, ResolutionY to CCfg 2021-01-25 00:45:07 +00:00
controls.h
credits.h
cvar.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cvar.h
d_array.h Add back forwarding includes 2021-02-20 23:46:51 +00:00
d_bitset.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
d_enumerate.h
d_levelstate.h
d_range.h Enable use of some STL algorithms on zip_iterator 2020-12-27 22:03:09 +00:00
d_srcloc.h
d_zip.h Enable use of some STL algorithms on zip_iterator 2020-12-27 22:03:09 +00:00
digi.h Drop unnecessary includes 2021-02-20 23:46:51 +00:00
effects.h
endlevel.h
ephemeral_range.h
escort.h
fireball.h
fuelcen.h
fvi.h
fwd-d_array.h
fwd-object.h
fwd-player.h
fwd-segment.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-vclip.h
fwd-wall.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-weapon.h Use primary_weapon_index_t for pick_up_primary 2021-01-25 00:45:07 +00:00
game.h Reorganize & consolidate stereo vars per PR suggestions. 2021-03-15 11:32:10 -07:00
gamefont.h
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
gameseq.h Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gauges.h Use enum class for weapon_box_user 2021-01-17 22:23:23 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
menu.h
mission.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
morph.h
multi.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
multibot.h
multiinternal.h
net_udp.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
newdemo.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
newmenu.h Zero out newmenu_item::nm_private_imenu 2021-02-08 01:56:15 +00:00
nvparse.h
object.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
objnum.h
paging.h
physfsrwops.h
physics.h
physics_info.h
piggy.h
player-callsign.h
player-flags.h
player.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
playsave.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
polyobj.h
powerup.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
render.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
render_state.h
robot.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
scores.h
screens.h
segiter.h
segment.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
segpoint.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
selfiter.h
slew.h
songs.h
sounds.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
state.h
switch.h
terrain.h
texmerge.h
text.h Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT 2020-12-27 22:03:09 +00:00
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
weapon.h Pass player_info to which_bomb 2021-01-17 22:23:22 +00:00
weapon_id.h