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ai.h
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aistruct.h
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automap.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
bm.h
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cast_range_result.h
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cli.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
cli.h
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cmd.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
cmd.h
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cntrlcen.h
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collide.h
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Move more symbols into namespaces
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2020-12-26 21:17:29 +00:00 |
config.h
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Move ResolutionX, ResolutionY to CCfg
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2021-01-25 00:45:07 +00:00 |
controls.h
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credits.h
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cvar.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
cvar.h
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d_array.h
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Add back forwarding includes
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2021-02-20 23:46:51 +00:00 |
d_bitset.h
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Use enum class for vertnum_t
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2020-12-26 21:17:29 +00:00 |
d_enumerate.h
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d_levelstate.h
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d_range.h
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Enable use of some STL algorithms on zip_iterator
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2020-12-27 22:03:09 +00:00 |
d_srcloc.h
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d_zip.h
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Enable use of some STL algorithms on zip_iterator
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2020-12-27 22:03:09 +00:00 |
digi.h
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Drop unnecessary includes
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2021-02-20 23:46:51 +00:00 |
effects.h
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endlevel.h
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ephemeral_range.h
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escort.h
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fireball.h
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fuelcen.h
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fvi.h
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fwd-d_array.h
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fwd-object.h
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fwd-player.h
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fwd-segment.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
fwd-vclip.h
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fwd-wall.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
fwd-weapon.h
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Use primary_weapon_index_t for pick_up_primary
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2021-01-25 00:45:07 +00:00 |
game.h
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Reorganize & consolidate stereo vars per PR suggestions.
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2021-03-15 11:32:10 -07:00 |
gamefont.h
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gamemine.h
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gamepal.h
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gameplayopt.h
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gamesave.h
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gameseg.h
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Use enum class for vertnum_t
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2020-12-26 21:17:29 +00:00 |
gameseq.h
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Move more symbols into namespaces
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2020-12-26 21:17:29 +00:00 |
gauges.h
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Use enum class for weapon_box_user
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2021-01-17 22:23:23 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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kmatrix.h
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laser.h
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lighting.h
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Use enum class for vertnum_t
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2020-12-26 21:17:29 +00:00 |
menu.h
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mission.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
morph.h
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multi.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
multibot.h
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multiinternal.h
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net_udp.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
newdemo.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
newmenu.h
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Zero out newmenu_item::nm_private_imenu
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2021-02-08 01:56:15 +00:00 |
nvparse.h
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object.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
objnum.h
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paging.h
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physfsrwops.h
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physics.h
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physics_info.h
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piggy.h
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player-callsign.h
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player-flags.h
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player.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
playsave.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
polyobj.h
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powerup.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
render.h
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Use enum class for vertnum_t
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2020-12-26 21:17:29 +00:00 |
render_state.h
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robot.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
scores.h
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screens.h
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segiter.h
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segment.h
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Use enum class for vertnum_t
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2020-12-26 21:17:29 +00:00 |
segpoint.h
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Use enum class for vertnum_t
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2020-12-26 21:17:29 +00:00 |
selfiter.h
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slew.h
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songs.h
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sounds.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
state.h
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switch.h
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terrain.h
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texmerge.h
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text.h
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Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT
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2020-12-27 22:03:09 +00:00 |
textures.h
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titles.h
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valptridx.tcc
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vclip.h
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vers_id.h
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wall.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
weapon.h
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Pass player_info to which_bomb
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2021-01-17 22:23:22 +00:00 |
weapon_id.h
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