dxx-rebirth/input/sdl_mouse.c
Bradley Bell f05dc678f0 This commit was generated by cvs2svn to compensate for changes in r5,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:34:09 +00:00

239 lines
5.7 KiB
C

// SDL mouse driver.
#include <conf.h>
#ifdef SDL_INPUT
#include <string.h>
#include <SDL/SDL.h>
#include "fix.h"
#include "timer.h"
#include "event.h"
#include "mouse.h"
struct mousebutton {
ubyte pressed;
fix time_went_down;
fix time_held_down;
uint num_downs;
uint num_ups;
};
static struct mouseinfo {
struct mousebutton buttons[MOUSE_MAX_BUTTONS];
//added on 10/17/98 by Hans de Goede for mouse functionality
int min_x, min_y;
int max_x, max_y;
int delta_x, delta_y;
int x,y;
//end this section addition - Hans
} Mouse;
//added on 10/17/98 by Hans de Goede for mouse functionality
void d_mouse_init(void)
{
memset(&Mouse,0,sizeof(Mouse));
}
//added/changed on 10/17/98 by Hans de Goede for mouse functionality
//void mouse_handler(SDL_MouseButtonEvent *mbe)
void mouse_button_handler(SDL_MouseButtonEvent *mbe)
{
// to bad, SDL buttons use a different mapping as descent expects,
// this is atleast true and tested for the first three buttons
int button_remap[11] = {
MB_LEFT,
MB_MIDDLE,
MB_RIGHT,
MB_Z_UP,
MB_Z_DOWN,
MB_PITCH_BACKWARD,
MB_PITCH_FORWARD,
MB_BANK_LEFT,
MB_BANK_RIGHT,
MB_HEAD_LEFT,
MB_HEAD_RIGHT };
int button = button_remap[mbe->button - 1]; // -1 since SDL seems to start counting at 1
if (mbe->state == SDL_PRESSED) {
// Mouse.buttons[mbe->button].pressed = 1;
// Mouse.buttons[mbe->button].time_went_down = timer_get_fixed_seconds();
// Mouse.buttons[mbe->button].num_downs++;
Mouse.buttons[button].pressed = 1;
Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
Mouse.buttons[button].num_downs++;
} else {
// Mouse.buttons[mbe->button].pressed = 0;
// Mouse.buttons[mbe->button].time_held_down += timer_get_fixed_seconds() - Mouse.buttons[mbe->button].time_went_down;
// Mouse.buttons[mbe->button].num_ups++;
Mouse.buttons[button].pressed = 0;
Mouse.buttons[button].time_held_down += timer_get_fixed_seconds() - Mouse.buttons[mbe->button].time_went_down;
Mouse.buttons[button].num_ups++;
//end this section addition/change - Hans
}
}
//added on 10/17/98 by Hans de Goede for mouse functionality
void mouse_motion_handler(SDL_MouseMotionEvent *mme)
{
Mouse.delta_x += mme->xrel;
Mouse.delta_y += mme->yrel;
Mouse.x += mme->xrel;
Mouse.y += mme->yrel;
if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
}
//end this section addition - Hans
int mouse_set_limits( int x1, int y1, int x2, int y2 )
{
//added on 10/17/98 by Hans de Goede for mouse functionality
//-killed- // Shrug...
//-killed- event_poll();
Mouse.min_x = x1;
Mouse.min_y = y1;
Mouse.max_x = x2;
Mouse.max_y = y2;
//end this section addition - Hans
return 0;
}
void mouse_flush() // clears all mice events...
{
int i;
fix current_time;
event_poll();
current_time = timer_get_fixed_seconds();
for (i=0; i<MOUSE_MAX_BUTTONS; i++)
{
Mouse.buttons[i].pressed=0;
Mouse.buttons[i].time_went_down=current_time;
Mouse.buttons[i].time_held_down=0;
Mouse.buttons[i].num_ups=0;
Mouse.buttons[i].num_downs=0;
}
//added on 10/17/98 by Hans de Goede for mouse functionality
Mouse.delta_x = 0;
Mouse.delta_y = 0;
Mouse.x = 0;
Mouse.y = 0;
//end this section addition - Hans
}
//========================================================================
void mouse_get_pos( int *x, int *y)
{
//added/changed on 10/17/98 by Hans de Goede for mouse functionality
//-killed- Uint16 lx,ly;
event_poll();
//-killed- SDL_GetMouseState(&lx,&ly);
//-killed- *x=(int)lx;
//-killed- *y=(int)ly;
*x=Mouse.x;
*y=Mouse.y;
//end this section change - Hans
}
void mouse_get_delta( int *dx, int *dy )
{
//added/changed on 10/17/98 by Hans de Goede for mouse functionality
//-killed- static int lastx, lasty;
//-killed- int x,y;
event_poll();
//-killed- mouse_get_pos(&x,&y);
//-killed- *dx = x - lastx;
//-killed- *dy = y - lasty;
//-killed- lastx = x;
//-killed- lasty = y;
*dx = Mouse.delta_x;
*dy = Mouse.delta_y;
Mouse.delta_x = 0;
Mouse.delta_y = 0;
//end this section change - Hans
}
int mouse_get_btns()
{
int i;
uint flag=1;
int status = 0;
event_poll();
for (i=0; i<MOUSE_MAX_BUTTONS; i++ )
{
if (Mouse.buttons[i].pressed)
status |= flag;
flag <<= 1;
}
return status;
}
void mouse_set_pos( int x, int y)
{
event_poll();
//added/changed on 10/17/98 by Hans de Goede for mouse functionality
//-killed- SDL_WarpMouse(x,y);
Mouse.x=x;
Mouse.y=y;
if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
//end this section change - Hans
}
void mouse_get_cyberman_pos( int *x, int *y )
{
// Shrug...
event_poll();
}
// Returns how long this button has been down since last call.
fix mouse_button_down_time(int button)
{
fix time_down, time;
event_poll();
if (!Mouse.buttons[button].pressed) {
time_down = Mouse.buttons[button].time_held_down;
Mouse.buttons[button].time_held_down = 0;
} else {
time = timer_get_fixed_seconds();
time_down = time - Mouse.buttons[button].time_held_down;
Mouse.buttons[button].time_held_down = time;
}
return time_down;
}
// Returns how many times this button has went down since last call
int mouse_button_down_count(int button)
{
int count;
event_poll();
count = Mouse.buttons[button].num_downs;
Mouse.buttons[button].num_downs = 0;
return count;
}
// Returns 1 if this button is currently down
int mouse_button_state(int button)
{
event_poll();
return Mouse.buttons[button].pressed;
}
#endif // SDL_INPUT