513 lines
13 KiB
C
513 lines
13 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Stuff for rendering the HUD
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "pstypes.h"
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#include "console.h"
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#include "inferno.h"
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#include "error.h"
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#include "gr.h"
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#include "palette.h"
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#include "bm.h"
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#include "player.h"
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#include "render.h"
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#include "menu.h"
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#include "newmenu.h"
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#include "screens.h"
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#include "fix.h"
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#include "robot.h"
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#include "game.h"
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#include "gauges.h"
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#include "gamefont.h"
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#include "newdemo.h"
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#include "text.h"
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#include "multi.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "fuelcen.h"
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#include "powerup.h"
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#include "laser.h"
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#include "playsave.h"
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#include "automap.h"
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#include "mission.h"
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#include "gameseq.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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extern fix Cruise_speed;
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int netplayerinfo_on=0;
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#ifdef NETWORK
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void game_draw_multi_message()
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{
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char temp_string[MAX_MULTI_MESSAGE_LEN+25];
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if ( (Game_mode&GM_MULTI) && (multi_sending_message)) {
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(BM_XRGB(0,63,0),-1);
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sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
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gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
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}
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if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(BM_XRGB(0,63,0),-1);
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sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
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gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
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}
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}
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#endif
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fix frame_time_list[8] = {0,0,0,0,0,0,0,0};
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fix frame_time_total=0;
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int frame_time_cntr=0;
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void ftoa(char *string, fix f)
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{
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int decimal, fractional;
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decimal = f2i(f);
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fractional = ((f & 0xffff)*100)/65536;
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if (fractional < 0 )
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fractional *= -1;
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if (fractional > 99 ) fractional = 99;
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sprintf( string, "FPS: %d.%02d", decimal, fractional );
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}
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void show_framerate()
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{
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char temp[13];
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fix rate;
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int aw,w,h;
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frame_time_total += FrameTime - frame_time_list[frame_time_cntr];
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frame_time_list[frame_time_cntr] = FrameTime;
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frame_time_cntr = (frame_time_cntr+1)%8;
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if (frame_time_total) {
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int y=GHEIGHT;
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if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 10;
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else
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y -= LINE_SPACING * 4;
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} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 6;
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else
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y -= LINE_SPACING * 1;
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} else {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 7;
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else
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y -= LINE_SPACING * 2;
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}
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rate = fixdiv(f1_0*8,frame_time_total);
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(BM_XRGB(0,31,0),-1);
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ftoa( temp, rate );
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gr_get_string_size("FPS: 000.00",&w,&h,&aw);
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gr_printf(SWIDTH-w-FSPACX(1),y,"%s", temp );
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}
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}
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#ifdef NETWORK
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void show_netplayerinfo()
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{
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int x=0, y=0, i=0, color=0;
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char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
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gr_set_current_canvas(NULL);
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(255,-1);
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x=(SWIDTH/2)-FSPACX(120);
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y=(SHEIGHT/2)-FSPACY(84);
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Gr_scanline_darkening_level = 2*7;
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gr_setcolor( BM_XRGB(0,0,0) );
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gr_rect((SWIDTH/2)-FSPACX(120),(SHEIGHT/2)-FSPACY(84),(SWIDTH/2)+FSPACX(120),(SHEIGHT/2)+FSPACY(84));
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Gr_scanline_darkening_level = GR_FADE_LEVELS;
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// general game information
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y+=LINE_SPACING;
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gr_printf(0x8000,y,"%s by %s",Netgame.game_name,Players[multi_who_is_master()].callsign);
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#ifndef SHAREWARE
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y+=LINE_SPACING;
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gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum);
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#endif
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x+=FSPACX(8);
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y+=LINE_SPACING*2;
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gr_printf(x,y,"game mode: %s",NetworkModeNames[Netgame.gamemode]);
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y+=LINE_SPACING;
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gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));
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y+=LINE_SPACING;
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gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60);
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y+=LINE_SPACING;
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gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60);
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y+=LINE_SPACING;
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// player information (name, kills, ping, game efficiency)
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y+=LINE_SPACING*2;
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gr_printf(x,y,"player");
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if (Game_mode & GM_MULTI_COOP)
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gr_printf(x+FSPACX(8)*7,y,"score");
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else
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{
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gr_printf(x+FSPACX(8)*7,y,"kills");
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gr_printf(x+FSPACX(8)*12,y,"deaths");
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}
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gr_printf(x+FSPACX(8)*18,y,"ping");
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gr_printf(x+FSPACX(8)*23,y,"efficiency");
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multi_do_ping_frame();
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// process players table
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for (i=0; i<MAX_PLAYERS; i++)
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{
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if (!Players[i].connected)
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continue;
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y+=LINE_SPACING;
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if (Game_mode & GM_TEAM)
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color=get_team(i);
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else
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color=i;
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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gr_printf(x,y,"%s\n",Players[i].callsign);
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if (Game_mode & GM_MULTI_COOP)
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gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].score);
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else
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{
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gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].net_kills_total);
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gr_printf(x+FSPACX(8)*12,y,"%-6d",Players[i].net_killed_total);
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}
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gr_printf(x+FSPACX(8)*18,y,"%-6d",Netgame.players[i].ping);
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if (i != Player_num)
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gr_printf(x+FSPACX(8)*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]);
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}
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y+=LINE_SPACING*2+(LINE_SPACING*(MAX_PLAYERS-N_players));
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// printf team scores
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if (Game_mode & GM_TEAM)
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{
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gr_set_fontcolor(255,-1);
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gr_printf(x,y,"team");
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gr_printf(x+FSPACX(8)*8,y,"score");
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y+=LINE_SPACING;
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gr_set_fontcolor(BM_XRGB(player_rgb[get_team(0)].r,player_rgb[get_team(0)].g,player_rgb[get_team(0)].b),-1 );
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gr_printf(x,y,"%s:",Netgame.team_name[0]);
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gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[0]);
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y+=LINE_SPACING;
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gr_set_fontcolor(BM_XRGB(player_rgb[get_team(1)].r,player_rgb[get_team(1)].g,player_rgb[get_team(1)].b),-1 );
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gr_printf(x,y,"%s:",Netgame.team_name[1]);
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gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[1]);
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y+=LINE_SPACING*2;
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}
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}
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#endif
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#ifndef NDEBUG
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fix Show_view_text_timer = -1;
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void draw_window_label()
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{
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if ( Show_view_text_timer > 0 )
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{
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char *viewer_name,*control_name;
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Show_view_text_timer -= FrameTime;
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switch( Viewer->type )
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{
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case OBJ_FIREBALL: viewer_name = "Fireball"; break;
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case OBJ_ROBOT: viewer_name = "Robot"; break;
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case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
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case OBJ_PLAYER: viewer_name = "Player"; break;
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case OBJ_WEAPON: viewer_name = "Weapon"; break;
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case OBJ_CAMERA: viewer_name = "Camera"; break;
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case OBJ_POWERUP: viewer_name = "Powerup"; break;
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case OBJ_DEBRIS: viewer_name = "Debris"; break;
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case OBJ_CNTRLCEN: viewer_name = "Control Center"; break;
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default: viewer_name = "Unknown"; break;
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}
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switch ( Viewer->control_type) {
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case CT_NONE: control_name = "Stopped"; break;
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case CT_AI: control_name = "AI"; break;
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case CT_FLYING: control_name = "Flying"; break;
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case CT_SLEW: control_name = "Slew"; break;
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case CT_FLYTHROUGH: control_name = "Flythrough"; break;
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case CT_MORPH: control_name = "Morphing"; break;
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default: control_name = "Unknown"; break;
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}
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor( BM_XRGB(31, 0, 0), -1 );
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gr_printf( 0x8000, (SHEIGHT/10), "%s View - %s",viewer_name,control_name );
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}
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}
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#endif
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void render_countdown_gauge()
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{
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if (!Endlevel_sequence && Control_center_destroyed && (Fuelcen_seconds_left>-1) && (Fuelcen_seconds_left<127)) {
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(BM_XRGB(0,63,0),-1);
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gr_printf(0x8000, (SHEIGHT/6.666), "T-%d s", Fuelcen_seconds_left );
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}
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}
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void game_draw_hud_stuff()
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{
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#ifdef CROSSHAIR
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if ( Viewer->type == OBJ_PLAYER )
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laser_do_crosshair(Viewer);
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#endif
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#ifndef NDEBUG
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draw_window_label();
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#endif
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#ifdef NETWORK
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game_draw_multi_message();
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#endif
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if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) {
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char message[128];
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int y;
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if (Newdemo_state == ND_STATE_PLAYBACK) {
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if (Newdemo_show_percentage) {
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sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
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} else {
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sprintf (message, " ");
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}
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} else {
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extern int Newdemo_num_written;
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sprintf (message, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024));
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}
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor( BM_XRGB(27,0,0), -1 );
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y = GHEIGHT-(LINE_SPACING*2);
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if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
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y = grd_curcanv->cv_bitmap.bm_h / 1.2 ;
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if (PlayerCfg.CockpitMode != CM_REAR_VIEW)
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gr_printf(0x8000, y, message );
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}
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render_countdown_gauge();
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// this should be made part of hud code some day
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if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num && PlayerCfg.CockpitMode != CM_REAR_VIEW) {
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int x = FSPACX(1);
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int y = grd_curcanv->cv_bitmap.bm_h;
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor( BM_XRGB(0, 31, 0), -1 );
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if (Cruise_speed > 0) {
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if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 10;
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else
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y -= LINE_SPACING * 5;
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} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 6;
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else
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y -= LINE_SPACING * 1;
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} else {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 7;
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else
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y -= LINE_SPACING * 2;
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}
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gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
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}
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}
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if (GameArg.SysFPSIndicator && PlayerCfg.CockpitMode != CM_REAR_VIEW)
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show_framerate();
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draw_hud();
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if ( Player_is_dead )
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player_dead_message();
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}
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extern int gr_bitblt_dest_step_shift;
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extern int gr_bitblt_double;
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extern int force_cockpit_redraw;
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void update_cockpits();
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//render a frame for the game
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void game_do_render_frame(int flip)
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{
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gr_set_current_canvas(&Screen_3d_window);
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render_frame(0);
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update_cockpits();
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if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR)
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render_gauges();
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gr_set_current_canvas(&Screen_3d_window);
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game_draw_hud_stuff();
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#ifdef NETWORK
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if (netplayerinfo_on)
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show_netplayerinfo();
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#endif
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con_show();
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if (flip)
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gr_flip();
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}
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void toggle_cockpit()
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{
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int new_mode=CM_FULL_SCREEN;
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if (Rear_view || Player_is_dead)
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return;
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switch (PlayerCfg.CockpitMode)
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{
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case CM_FULL_COCKPIT:
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new_mode = CM_STATUS_BAR;
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break;
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case CM_STATUS_BAR:
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new_mode = CM_FULL_SCREEN;
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break;
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case CM_FULL_SCREEN:
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new_mode = CM_FULL_COCKPIT;
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break;
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}
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select_cockpit(new_mode);
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HUD_clear_messages();
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write_player_file();
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}
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int last_drawn_cockpit = -1;
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extern void ogl_loadbmtexture(grs_bitmap *bm);
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// This actually renders the new cockpit onto the screen.
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void update_cockpits()
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{
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grs_bitmap * bm;
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PIGGY_PAGE_IN(cockpit_bitmap[PlayerCfg.CockpitMode]);
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bm = &GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode].index];
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//Redraw the on-screen cockpit bitmaps
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if (VR_render_mode != VR_NONE ) return;
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switch( PlayerCfg.CockpitMode ) {
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case CM_FULL_COCKPIT:
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gr_set_current_canvas(NULL);
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#ifdef OGL
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ogl_ubitmapm_cs (0, 0, -1, grd_curcanv->cv_bitmap.bm_h, bm,255, F1_0);
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#else
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gr_ubitmapm(0,0, bm);
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#endif
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break;
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case CM_REAR_VIEW:
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gr_set_current_canvas(NULL);
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#ifdef OGL
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ogl_ubitmapm_cs (0, 0, -1, grd_curcanv->cv_bitmap.bm_h, bm,255, F1_0);
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#else
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gr_ubitmapm(0,0, bm);
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#endif
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break;
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case CM_FULL_SCREEN:
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break;
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case CM_STATUS_BAR:
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gr_set_current_canvas(NULL);
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#ifdef OGL
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ogl_ubitmapm_cs (0, (HIRESMODE?(SHEIGHT*2)/2.6:(SHEIGHT*2)/2.72), -1, ((int) ((double) (bm->bm_h) * (HIRESMODE?(double)SHEIGHT/480:(double)SHEIGHT/200) + 0.5)), bm,255, F1_0);
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#else
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gr_ubitmapm(0,SHEIGHT-bm->bm_h,bm);
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#endif
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break;
|
|
case CM_LETTERBOX:
|
|
gr_set_current_canvas(NULL);
|
|
break;
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
if (PlayerCfg.CockpitMode != last_drawn_cockpit)
|
|
last_drawn_cockpit = PlayerCfg.CockpitMode;
|
|
else
|
|
return;
|
|
|
|
if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR)
|
|
init_gauges();
|
|
}
|
|
|
|
void game_render_frame()
|
|
{
|
|
set_screen_mode(SCREEN_GAME);
|
|
play_homing_warning();
|
|
game_do_render_frame(GameArg.DbgUseDoubleBuffer);
|
|
FrameCount++;
|
|
}
|
|
|
|
//show a message in a nice little box
|
|
void show_boxed_message(char *msg, int RenderFlag)
|
|
{
|
|
int w,h,aw;
|
|
int x,y;
|
|
|
|
if (Function_mode==FMODE_GAME && RenderFlag)
|
|
game_do_render_frame(0);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
gr_set_curfont( MEDIUM1_FONT );
|
|
gr_set_fontcolor(BM_XRGB(31, 31, 31), -1);
|
|
gr_get_string_size(msg,&w,&h,&aw);
|
|
|
|
x = (SWIDTH-w)/2;
|
|
y = (SHEIGHT-h)/2;
|
|
|
|
nm_draw_background(x-BORDERX,y-BORDERY,x+w+BORDERX,y+h+BORDERY);
|
|
|
|
gr_printf( 0x8000, y, msg );
|
|
gr_flip();
|
|
}
|
|
|