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051acd3e18
dxx-rebirth
/
arch
History
zicodxx
051acd3e18
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
2008-06-05 16:30:11 +00:00
..
carbon
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
2008-04-19 19:11:32 +00:00
cocoa
add Mac source files
2008-01-01 11:18:22 +00:00
include
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
2008-06-04 19:30:43 +00:00
linux
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
ogl
Reverting screenshot stuff - error prone
2008-05-21 21:59:16 +00:00
sdl
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
2008-06-05 16:30:11 +00:00
win32
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
2008-06-01 12:53:03 +00:00