dxx-rebirth/include
2006-08-18 09:47:07 +00:00
..
3d.h initial import 2006-03-20 17:12:09 +00:00
args.h initial import 2006-03-20 17:12:09 +00:00
byteswap.h initial import 2006-03-20 17:12:09 +00:00
cfile.h initial import 2006-03-20 17:12:09 +00:00
checker.h initial import 2006-03-20 17:12:09 +00:00
cmd.h initial import 2006-03-20 17:12:09 +00:00
CON_console.h initial import 2006-03-20 17:12:09 +00:00
console.h initial import 2006-03-20 17:12:09 +00:00
d1x.xpm initial import 2006-03-20 17:12:09 +00:00
d_glob.h initial import 2006-03-20 17:12:09 +00:00
d_io.h initial import 2006-03-20 17:12:09 +00:00
descent.xpm initial import 2006-03-20 17:12:09 +00:00
error.h initial import 2006-03-20 17:12:09 +00:00
fix.h initial import 2006-03-20 17:12:09 +00:00
func.h initial import 2006-03-20 17:12:09 +00:00
gr.h made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
grdef.h initial import 2006-03-20 17:12:09 +00:00
hash.h initial import 2006-03-20 17:12:09 +00:00
i86.h initial import 2006-03-20 17:12:09 +00:00
ibitblt.h initial import 2006-03-20 17:12:09 +00:00
iff.h initial import 2006-03-20 17:12:09 +00:00
ignorecase.h initial import 2006-03-20 17:12:09 +00:00
interp.h initial import 2006-03-20 17:12:09 +00:00
ipx.h initial import 2006-03-20 17:12:09 +00:00
libmve.h initial import 2006-03-20 17:12:09 +00:00
loadgl.h initial import 2006-03-20 17:12:09 +00:00
makesig.h initial import 2006-03-20 17:12:09 +00:00
maths.h initial import 2006-03-20 17:12:09 +00:00
modex.h initial import 2006-03-20 17:12:09 +00:00
mono.h initial import 2006-03-20 17:12:09 +00:00
nocfile.h initial import 2006-03-20 17:12:09 +00:00
ogl_init.h made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
pa_enabl.h initial import 2006-03-20 17:12:09 +00:00
palette.h initial import 2006-03-20 17:12:09 +00:00
pcx.h initial import 2006-03-20 17:12:09 +00:00
physfsrwops.h initial import 2006-03-20 17:12:09 +00:00
physfsx.h initial import 2006-03-20 17:12:09 +00:00
pngfile.h initial import 2006-03-20 17:12:09 +00:00
psmacros.inc initial import 2006-03-20 17:12:09 +00:00
pstypes.h initial import 2006-03-20 17:12:09 +00:00
pstypes.inc initial import 2006-03-20 17:12:09 +00:00
rbaudio.h initial import 2006-03-20 17:12:09 +00:00
rle.h initial import 2006-03-20 17:12:09 +00:00
strio.h initial import 2006-03-20 17:12:09 +00:00
strutil.h initial import 2006-03-20 17:12:09 +00:00
texmap.h initial import 2006-03-20 17:12:09 +00:00
timer.h initial import 2006-03-20 17:12:09 +00:00
u_dpmi.h initial import 2006-03-20 17:12:09 +00:00
u_mem.h initial import 2006-03-20 17:12:09 +00:00
ui.h initial import 2006-03-20 17:12:09 +00:00
vecmat.h initial import 2006-03-20 17:12:09 +00:00
vesa.h initial import 2006-03-20 17:12:09 +00:00