176 lines
3.8 KiB
C
Executable file
176 lines
3.8 KiB
C
Executable file
/* conf.h.in. Generated from configure.ac by autoheader. */
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/* Define to enable console */
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#undef CONSOLE
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/* d2x major version */
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#undef D2XMAJOR
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/* d2x micro version */
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#undef D2XMICRO
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/* d2x minor version */
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#undef D2XMINOR
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/* Define if you want to build the editor */
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#undef EDITOR
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/* Define for faster i/o on little-endian cpus */
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#undef FAST_FILE_IO
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/* Define if you want a GGI build */
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#undef GGI
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/* Define to 1 if you have the declaration of `nanosleep', and to 0 if you
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don't. */
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#undef HAVE_DECL_NANOSLEEP
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/* Define to 1 if you have the <inttypes.h> header file. */
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#undef HAVE_INTTYPES_H
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/* Define to 1 if you have the <memory.h> header file. */
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#undef HAVE_MEMORY_H
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/* Define to 1 if you have the <netipx/ipx.h> header file. */
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#undef HAVE_NETIPX_IPX_H
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/* Define to 1 if you have the <physfs.h> header file. */
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#undef HAVE_PHYSFS_H
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/* Define to 1 if you have the <stdint.h> header file. */
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#undef HAVE_STDINT_H
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/* Define to 1 if you have the <stdlib.h> header file. */
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#undef HAVE_STDLIB_H
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/* Define to 1 if you have the <strings.h> header file. */
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#undef HAVE_STRINGS_H
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/* Define to 1 if you have the <string.h> header file. */
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#undef HAVE_STRING_H
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/* Define to 1 if the system has the type `struct timespec'. */
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#undef HAVE_STRUCT_TIMESPEC
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/* Define to 1 if the system has the type `struct timeval'. */
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#undef HAVE_STRUCT_TIMEVAL
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/* Define to 1 if you have the <sys/stat.h> header file. */
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#undef HAVE_SYS_STAT_H
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/* Define to 1 if you have the <sys/types.h> header file. */
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#undef HAVE_SYS_TYPES_H
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/* Define to 1 if you have the <unistd.h> header file. */
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#undef HAVE_UNISTD_H
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/* Define to enable use of the KaliNix driver */
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#undef KALINIX
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/* Define if you want to build for mac datafiles */
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#undef MACDATA
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/* Define to use the IPX support of the OS */
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#undef NATIVE_IPX
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/* Define to disable asserts, int3, etc. */
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#undef NDEBUG
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/* Define if you want a network build */
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#undef NETWORK
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/* Define if you want an assembler free build */
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#undef NO_ASM
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/* Define if you want an OpenGL build */
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#undef OGL
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/* Name of package */
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#undef PACKAGE
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/* Define to the address where bug reports for this package should be sent. */
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#undef PACKAGE_BUGREPORT
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/* Define to the full name of this package. */
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#undef PACKAGE_NAME
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/* Define to the full name and version of this package. */
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#undef PACKAGE_STRING
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/* Define to the one symbol short name of this package. */
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#undef PACKAGE_TARNAME
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/* Define to the version of this package. */
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#undef PACKAGE_VERSION
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/* Define for a "release" build */
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#undef RELEASE
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/* Define if you have the SDL_image library */
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#undef SDL_IMAGE
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/* Define this to be the shared game directory root */
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#undef SHAREPATH
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/* Define to 1 if you have the ANSI C header files. */
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#undef STDC_HEADERS
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/* Define if you want an SVGALib build */
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#undef SVGA
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/* define to not use the SDL_Joystick routines. */
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#undef USE_LINUX_JOY
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/* Version number of package */
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#undef VERSION
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/* Define to 1 if your processor stores words with the most significant byte
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first (like Motorola and SPARC, unlike Intel and VAX). */
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#undef WORDS_BIGENDIAN
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/* Define if your processor needs data to be word-aligned */
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#undef WORDS_NEED_ALIGNMENT
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/* General defines */
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#ifndef PACKAGE_STRING
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#define PACKAGE_STRING PACKAGE " " VERSION
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#endif
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#define VERSION_NAME PACKAGE_STRING
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#define NMONO 1
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#define PIGGY_USE_PAGING 1
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#define NEWDEMO 1
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#if defined(__APPLE__) && defined(__MACH__)
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#define __unix__ /* since we're doing a unix-style compilation... */
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#endif
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#ifdef __unix__
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# ifdef GGI
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# define GII_INPUT 1
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# define GGI_VIDEO 1
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# else
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# ifdef SVGA
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# define SVGALIB_INPUT 1
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# define SVGALIB_VIDEO 1
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# else
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# define SDL_INPUT 1
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# ifdef OGL
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# define SDL_GL_VIDEO 1
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# else
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# define SDL_VIDEO 1
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# endif
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# endif
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# endif
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#endif
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#ifdef _WIN32
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# define SDL_INPUT 1
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# ifdef OGL
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# define SDL_GL_VIDEO 1
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# else
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# define SDL_VIDEO 1
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# endif
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#endif
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