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ai.cpp
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Use enum class for trigger number
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2021-09-04 12:17:14 +00:00 |
aipath.cpp
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Use enumerated_array for difficulty-level-specific arrays
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2021-09-19 10:53:48 +00:00 |
automap.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
bm.cpp
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Improve error reporting for PHYSFSX_openReadBuffered
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2021-07-25 23:00:56 +00:00 |
bmread.cpp
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Use enum class for weapon_info::persistent
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2021-09-19 10:53:48 +00:00 |
cntrlcen.cpp
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collide.cpp
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Pass Game_mode as a parameter to gauges functions
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2021-09-12 16:20:52 +00:00 |
config.cpp
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Improve error reporting for PHYSFSX_openWriteBuffered
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2021-07-25 23:00:56 +00:00 |
console.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
controls.cpp
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credits.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
digiobj.cpp
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Split digi_get_sound_loc
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2021-06-28 03:37:51 +00:00 |
dumpmine.cpp
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Fix Windows build of dumpmine.cpp
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2021-09-12 16:20:52 +00:00 |
effects.cpp
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endlevel.cpp
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Move g3 instance contexts onto the stack
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2021-09-04 12:17:14 +00:00 |
fireball.cpp
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Simplify powerup velocity setup
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2021-09-19 10:53:48 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
gamecntl.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
gamefont.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
gamemine.cpp
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gamerend.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
gamesave.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
gameseg.cpp
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Use structured bindings for more zip calls
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2021-06-28 03:37:51 +00:00 |
gameseq.cpp
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Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level
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2021-09-19 10:53:48 +00:00 |
gauges.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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hud.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
iff.cpp
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Use enum class bm_mode for grs_bitmap::type
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2021-09-12 16:20:52 +00:00 |
inferno.cpp
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Optimize out warn_printf on some targets
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2021-09-12 16:20:52 +00:00 |
kconfig.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
kconfig.ui-table.cpp
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kmatrix.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
laser.cpp
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Reduce intensity of weapon fire sounds
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2021-06-28 03:37:51 +00:00 |
lighting.cpp
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menu.cpp
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Use enumerated_array for difficulty-level-specific arrays
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2021-09-19 10:53:48 +00:00 |
mglobal.cpp
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mission.cpp
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Improve error reporting for PHYSFSX_openWriteBuffered
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2021-07-25 23:00:56 +00:00 |
morph.cpp
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Move g3 instance contexts onto the stack
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2021-09-04 12:17:14 +00:00 |
multi.cpp
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Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level
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2021-09-19 10:53:48 +00:00 |
multibot.cpp
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Pass Game_mode as a parameter to gauges functions
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2021-09-12 16:20:52 +00:00 |
net_udp.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
newdemo.cpp
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Use enum class for Game_mode, Newdemo_game_mode
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2021-09-12 16:20:52 +00:00 |
newmenu.cpp
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Remove newmenu updates of grd_curcanv
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2021-09-19 10:53:48 +00:00 |
object.cpp
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Use enum class for weapon_info::persistent
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2021-09-19 10:53:48 +00:00 |
paging.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
physics.cpp
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piggy.cpp
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Fix gcc-7 editor build
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2021-09-12 16:20:52 +00:00 |
player.cpp
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playsave.cpp
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Convert various PHYSFSX_printf to PHYSFSX_puts_literal
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2021-08-26 03:13:46 +00:00 |
polyobj.cpp
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Move g3 instance contexts onto the stack
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2021-09-04 12:17:14 +00:00 |
powerup.cpp
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Pass Game_mode as a parameter to gauges functions
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2021-09-12 16:20:52 +00:00 |
render.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
robot.cpp
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scores.cpp
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Pass canvas to scores_view_menu
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2021-09-19 10:53:48 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Improve error reporting for PHYSFSX_openReadBuffered
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2021-07-25 23:00:56 +00:00 |
state.cpp
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Pass canvas to savegame_chooser_newmenu
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2021-09-19 10:53:48 +00:00 |
switch.cpp
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Use enum class for trigger number
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2021-09-04 12:17:14 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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Improve error reporting for PHYSFSX_openReadBuffered
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2021-07-25 23:00:56 +00:00 |
titles.cpp
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Pass canvas to briefing functions
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2021-09-19 10:53:48 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use trgnum_t more consistently
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2021-09-04 12:17:14 +00:00 |
weapon.cpp
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Use enumerated_array for difficulty-level-specific arrays
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2021-09-19 10:53:48 +00:00 |