dxx-rebirth/main/bm.c
Kp 04ba4ecf9e Add new mission type with support for HAM-by-reference
If a mission starts with !name instead of name/yname/zname, then enable
two new behaviors.  Any other lines which start with an exclamation
point are considered critical and must be recognized or the mission is
rejected.  This allows the addition of mandatory lines without revising
the name= line every time.  Also, add support for one such critical
directive, which reads a HAM by reference, allowing well known HAMs to
be used without being shipped every time.

Syntax:

	!name = My extra-extended mission
	!ham = d2x.ham
	... regular mn2 directives ...
2013-04-06 21:24:40 +00:00

649 lines
18 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Bitmap and palette loading functions.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pstypes.h"
#include "inferno.h"
#include "gr.h"
#include "bm.h"
#include "u_mem.h"
#include "dxxerror.h"
#include "object.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#ifdef NETWORK
#include "multi.h"
#endif
#include "iff.h"
#include "powerup.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "makesig.h"
#include "interp.h"
#include "console.h"
#include "rle.h"
ubyte Sounds[MAX_SOUNDS];
ubyte AltSounds[MAX_SOUNDS];
#ifdef EDITOR
int Num_object_subtypes = 1;
#endif
//for each model, a model number for dying & dead variants, or -1 if none
int Dying_modelnums[MAX_POLYGON_MODELS];
int Dead_modelnums[MAX_POLYGON_MODELS];
//the polygon model number to use for the marker
int Marker_model_num = -1;
//right now there's only one player ship, but we can have another by
//adding an array and setting the pointer to the active ship.
player_ship only_player_ship,*Player_ship=&only_player_ship;
//----------------- Miscellaneous bitmap pointers ---------------
int Num_cockpits = 0;
bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
//---------------- Variables for wall textures ------------------
int Num_tmaps;
tmap_info TmapInfo[MAX_TEXTURES];
//---------------- Variables for object textures ----------------
int First_multi_bitmap_num=-1;
int N_ObjBitmaps;
bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
/*
* reads n tmap_info structs from a PHYSFS_file
*/
int tmap_info_read_n(tmap_info *ti, int n, PHYSFS_file *fp)
{
int i;
for (i = 0; i < n; i++) {
ti[i].flags = PHYSFSX_readByte(fp);
ti[i].pad[0] = PHYSFSX_readByte(fp);
ti[i].pad[1] = PHYSFSX_readByte(fp);
ti[i].pad[2] = PHYSFSX_readByte(fp);
ti[i].lighting = PHYSFSX_readFix(fp);
ti[i].damage = PHYSFSX_readFix(fp);
ti[i].eclip_num = PHYSFSX_readShort(fp);
ti[i].destroyed = PHYSFSX_readShort(fp);
ti[i].slide_u = PHYSFSX_readShort(fp);
ti[i].slide_v = PHYSFSX_readShort(fp);
}
return i;
}
int tmap_info_read_n_d1(tmap_info *ti, int n, PHYSFS_file *fp)
{
int i;
for (i = 0; i < n; i++) {
PHYSFSX_fseek(fp, 13, SEEK_CUR);// skip filename
ti[i].flags = PHYSFSX_readByte(fp);
ti[i].lighting = PHYSFSX_readFix(fp);
ti[i].damage = PHYSFSX_readFix(fp);
ti[i].eclip_num = PHYSFSX_readInt(fp);
}
return i;
}
void gamedata_close()
{
free_polygon_models();
bm_free_extra_objbitmaps();
free_endlevel_data();
rle_cache_close();
piggy_close();
}
//-----------------------------------------------------------------
// Initializes game properties data (including texture caching system) and sound data.
int gamedata_init()
{
init_polygon_models();
init_endlevel();
#ifdef EDITOR
// The pc_shareware argument is currently unused for Descent 2,
// but *may* be useful for loading Descent 1 Shareware texture properties.
if (!gamedata_read_tbl(0))
#endif
if (!properties_init()) // This calls properties_read_cmp
Error("Cannot open ham file\n");
piggy_read_sounds();
return 0;
}
void bm_read_all(PHYSFS_file * fp)
{
int i,t;
NumTextures = PHYSFSX_readInt(fp);
bitmap_index_read_n(Textures, NumTextures, fp );
tmap_info_read_n(TmapInfo, NumTextures, fp);
t = PHYSFSX_readInt(fp);
PHYSFS_read( fp, Sounds, sizeof(ubyte), t );
PHYSFS_read( fp, AltSounds, sizeof(ubyte), t );
Num_vclips = PHYSFSX_readInt(fp);
vclip_read_n(Vclip, Num_vclips, fp);
Num_effects = PHYSFSX_readInt(fp);
eclip_read_n(Effects, Num_effects, fp);
Num_wall_anims = PHYSFSX_readInt(fp);
wclip_read_n(WallAnims, Num_wall_anims, fp);
N_robot_types = PHYSFSX_readInt(fp);
robot_info_read_n(Robot_info, N_robot_types, fp);
N_robot_joints = PHYSFSX_readInt(fp);
jointpos_read_n(Robot_joints, N_robot_joints, fp);
N_weapon_types = PHYSFSX_readInt(fp);
weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);
N_powerup_types = PHYSFSX_readInt(fp);
powerup_type_info_read_n(Powerup_info, N_powerup_types, fp);
N_polygon_models = PHYSFSX_readInt(fp);
polymodel_read_n(Polygon_models, N_polygon_models, fp);
for (i=0; i<N_polygon_models; i++ )
polygon_model_data_read(&Polygon_models[i], fp);
for (i = 0; i < N_polygon_models; i++)
Dying_modelnums[i] = PHYSFSX_readInt(fp);
for (i = 0; i < N_polygon_models; i++)
Dead_modelnums[i] = PHYSFSX_readInt(fp);
t = PHYSFSX_readInt(fp);
bitmap_index_read_n(Gauges, t, fp);
bitmap_index_read_n(Gauges_hires, t, fp);
N_ObjBitmaps = PHYSFSX_readInt(fp);
bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp);
for (i = 0; i < N_ObjBitmaps; i++)
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
player_ship_read(&only_player_ship, fp);
Num_cockpits = PHYSFSX_readInt(fp);
bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp);
//@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 );
//@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types );
//@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types );
//@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types );
First_multi_bitmap_num = PHYSFSX_readInt(fp);
Num_reactors = PHYSFSX_readInt(fp);
reactor_read_n(Reactors, Num_reactors, fp);
Marker_model_num = PHYSFSX_readInt(fp);
//@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 );
//@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns );
//@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns );
if (Piggy_hamfile_version < 3) {
exit_modelnum = PHYSFSX_readInt(fp);
destroyed_exit_modelnum = PHYSFSX_readInt(fp);
}
else
exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
}
//these values are the number of each item in the release of d2
//extra items added after the release get written in an additional hamfile
#define N_D2_ROBOT_TYPES 66
#define N_D2_ROBOT_JOINTS 1145
#define N_D2_POLYGON_MODELS 166
#define N_D2_OBJBITMAPS 422
#define N_D2_OBJBITMAPPTRS 502
#define N_D2_WEAPON_TYPES 62
extern int Num_bitmap_files;
int extra_bitmap_num = 0;
void bm_free_extra_objbitmaps()
{
int i;
if (!extra_bitmap_num)
extra_bitmap_num = Num_bitmap_files;
for (i = Num_bitmap_files; i < extra_bitmap_num; i++)
{
N_ObjBitmaps--;
d_free(GameBitmaps[i].bm_data);
}
extra_bitmap_num = Num_bitmap_files;
}
void bm_free_extra_models()
{
while (N_polygon_models > N_D2_POLYGON_MODELS)
free_model(&Polygon_models[--N_polygon_models]);
while (N_polygon_models > exit_modelnum)
free_model(&Polygon_models[--N_polygon_models]);
}
//type==1 means 1.1, type==2 means 1.2 (with weapons)
void bm_read_extra_robots(const char *fname,int type)
{
PHYSFS_file *fp;
int t,i,version;
fp = PHYSFSX_openReadBuffered(fname);
if (!fp)
{
Error("Failed to open HAM file \"%s\"", fname);
return;
}
if (type == 2) {
int sig;
sig = PHYSFSX_readInt(fp);
if (sig != MAKE_SIG('X','H','A','M'))
return;
version = PHYSFSX_readInt(fp);
}
else
version = 0;
(void)version; // NOTE: we do not need it, but keep it for possible further use
bm_free_extra_models();
bm_free_extra_objbitmaps();
//read extra weapons
t = PHYSFSX_readInt(fp);
N_weapon_types = N_D2_WEAPON_TYPES+t;
if (N_weapon_types >= MAX_WEAPON_TYPES)
Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
weapon_info_read_n(&Weapon_info[N_D2_WEAPON_TYPES], t, fp, 3);
//now read robot info
t = PHYSFSX_readInt(fp);
N_robot_types = N_D2_ROBOT_TYPES+t;
if (N_robot_types >= MAX_ROBOT_TYPES)
Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
robot_info_read_n(&Robot_info[N_D2_ROBOT_TYPES], t, fp);
t = PHYSFSX_readInt(fp);
N_robot_joints = N_D2_ROBOT_JOINTS+t;
if (N_robot_joints >= MAX_ROBOT_JOINTS)
Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
jointpos_read_n(&Robot_joints[N_D2_ROBOT_JOINTS], t, fp);
t = PHYSFSX_readInt(fp);
N_polygon_models = N_D2_POLYGON_MODELS+t;
if (N_polygon_models >= MAX_POLYGON_MODELS)
Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
polymodel_read_n(&Polygon_models[N_D2_POLYGON_MODELS], t, fp);
for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
polygon_model_data_read(&Polygon_models[i], fp);
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
Dying_modelnums[i] = PHYSFSX_readInt(fp);
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
Dead_modelnums[i] = PHYSFSX_readInt(fp);
t = PHYSFSX_readInt(fp);
if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
bitmap_index_read_n(&ObjBitmaps[N_D2_OBJBITMAPS], t, fp);
t = PHYSFSX_readInt(fp);
if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
PHYSFS_close(fp);
}
int Robot_replacements_loaded = 0;
void load_robot_replacements(char *level_name)
{
PHYSFS_file *fp;
int t,i,j;
char ifile_name[FILENAME_LEN];
change_filename_extension(ifile_name, level_name, ".HXM" );
fp = PHYSFSX_openReadBuffered(ifile_name);
if (!fp) //no robot replacement file
return;
t = PHYSFSX_readInt(fp); //read id "HXM!"
if (t!= 0x21584d48)
Error("ID of HXM! file incorrect");
t = PHYSFSX_readInt(fp); //read version
if (t<1)
Error("HXM! version too old (%d)",t);
t = PHYSFSX_readInt(fp); //read number of robots
for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read robot number
if (i<0 || i>=N_robot_types)
Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
robot_info_read_n(&Robot_info[i], 1, fp);
}
t = PHYSFSX_readInt(fp); //read number of joints
for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read joint number
if (i<0 || i>=N_robot_joints)
Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
jointpos_read_n(&Robot_joints[i], 1, fp);
}
t = PHYSFSX_readInt(fp); //read number of polygon models
for (j=0;j<t;j++)
{
i = PHYSFSX_readInt(fp); //read model number
if (i<0 || i>=N_polygon_models)
Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
free_model(&Polygon_models[i]);
polymodel_read(&Polygon_models[i], fp);
polygon_model_data_read(&Polygon_models[i], fp);
Dying_modelnums[i] = PHYSFSX_readInt(fp);
Dead_modelnums[i] = PHYSFSX_readInt(fp);
}
t = PHYSFSX_readInt(fp); //read number of objbitmaps
for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read objbitmap number
if (i<0 || i>=MAX_OBJ_BITMAPS)
Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
bitmap_index_read(&ObjBitmaps[i], fp);
}
t = PHYSFSX_readInt(fp); //read number of objbitmapptrs
for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read objbitmapptr number
if (i<0 || i>=MAX_OBJ_BITMAPS)
Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
}
PHYSFS_close(fp);
Robot_replacements_loaded = 1;
}
/*
* Routines for loading exit models
*
* Used by d1 levels (including some add-ons), and by d2 shareware.
* Could potentially be used by d2 add-on levels, but only if they
* don't use "extra" robots...
*/
// formerly exitmodel_bm_load_sub
bitmap_index read_extra_bitmap_iff( char * filename )
{
bitmap_index bitmap_num;
grs_bitmap * new = &GameBitmaps[extra_bitmap_num];
ubyte newpal[256*3];
int iff_error; //reference parm to avoid warning message
bitmap_num.index = 0;
//MALLOC( new, grs_bitmap, 1 );
iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
new->bm_handle=0;
if (iff_error != IFF_NO_ERROR) {
con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s\n", filename, iff_errormsg(iff_error));
return bitmap_num;
}
if ( iff_has_transparency )
gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
else
gr_remap_bitmap_good( new, newpal, -1, 254 );
new->avg_color = 0; //compute_average_pixel(new);
bitmap_num.index = extra_bitmap_num;
GameBitmaps[extra_bitmap_num++] = *new;
//d_free( new );
return bitmap_num;
}
// formerly load_exit_model_bitmap
grs_bitmap *bm_load_extra_objbitmap(char *name)
{
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
{
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_iff(name);
if (ObjBitmaps[N_ObjBitmaps].index == 0)
{
char *name2 = d_strdup(name);
*strrchr(name2, '.') = '\0';
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_d1_pig(name2);
d_free(name2);
}
if (ObjBitmaps[N_ObjBitmaps].index == 0)
return NULL;
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
Error("Bitmap <%s> is not 64x64",name);
ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
N_ObjBitmaps++;
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
}
}
#ifdef OGL
void ogl_cache_polymodel_textures(int model_num);
#endif
int load_exit_models()
{
PHYSFS_file *exit_hamfile;
int start_num;
bm_free_extra_models();
bm_free_extra_objbitmaps();
start_num = N_ObjBitmaps;
if (!bm_load_extra_objbitmap("steel1.bbm") ||
!bm_load_extra_objbitmap("rbot061.bbm") ||
!bm_load_extra_objbitmap("rbot062.bbm") ||
!bm_load_extra_objbitmap("steel1.bbm") ||
!bm_load_extra_objbitmap("rbot061.bbm") ||
!bm_load_extra_objbitmap("rbot063.bbm"))
{
con_printf(CON_NORMAL, "Can't load exit models!\n");
return 0;
}
exit_hamfile = PHYSFSX_openReadBuffered("exit.ham");
if (exit_hamfile) {
exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
PHYSFS_close(exit_hamfile);
} else if (PHYSFSX_exists("exit01.pof",1) && PHYSFSX_exists("exit01d.pof",1)) {
exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL);
destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL);
#ifdef OGL
ogl_cache_polymodel_textures(exit_modelnum);
ogl_cache_polymodel_textures(destroyed_exit_modelnum);
#endif
}
else if (PHYSFSX_exists(D1_PIGFILE,1))
{
int offset, offset2;
int hamsize;
exit_hamfile = PHYSFSX_openReadBuffered(D1_PIGFILE);
hamsize = PHYSFS_fileLength(exit_hamfile);
switch (hamsize) { //total hack for loading models
case D1_PIGSIZE:
offset = 91848; /* and 92582 */
offset2 = 383390; /* and 394022 */
break;
default:
case D1_SHARE_BIG_PIGSIZE:
case D1_SHARE_10_PIGSIZE:
case D1_SHARE_PIGSIZE:
case D1_10_BIG_PIGSIZE:
case D1_10_PIGSIZE:
Int3(); /* exit models should be in .pofs */
case D1_OEM_PIGSIZE:
case D1_MAC_PIGSIZE:
case D1_MAC_SHARE_PIGSIZE:
con_printf(CON_NORMAL, "Can't load exit models!\n");
return 0;
}
PHYSFSX_fseek(exit_hamfile, offset, SEEK_SET);
exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
PHYSFSX_fseek(exit_hamfile, offset2, SEEK_SET);
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
PHYSFS_close(exit_hamfile);
} else {
con_printf(CON_NORMAL, "Can't load exit models!\n");
return 0;
}
return 1;
}
void compute_average_rgb(grs_bitmap *bm, fix *rgb)
{
ubyte *buf;
int i, x, y, color, count;
fix t_rgb[3] = { 0, 0, 0 };
rgb[0] = rgb[1] = rgb[2] = 0;
if (!bm->bm_data)
return;
MALLOC(buf, ubyte, bm->bm_w*bm->bm_h);
memset(buf,0,bm->bm_w*bm->bm_h);
if (bm->bm_flags & BM_FLAG_RLE){
unsigned char * dbits;
unsigned char * sbits;
int data_offset;
data_offset = 1;
if (bm->bm_flags & BM_FLAG_RLE_BIG)
data_offset = 2;
sbits = &bm->bm_data[4 + (bm->bm_h * data_offset)];
dbits = buf;
for (i=0; i < bm->bm_h; i++ ) {
gr_rle_decode(sbits,dbits);
if ( bm->bm_flags & BM_FLAG_RLE_BIG )
sbits += (int)INTEL_SHORT(*((short *)&(bm->bm_data[4+(i*data_offset)])));
else
sbits += (int)bm->bm_data[4+i];
dbits += bm->bm_w;
}
}
else
{
memcpy(buf, bm->bm_data, sizeof(unsigned char)*(bm->bm_w*bm->bm_h));
}
i = 0;
for (x = 0; x < bm->bm_h; x++)
{
for (y = 0; y < bm->bm_w; y++)
{
color = buf[i++];
t_rgb[0] = gr_palette[color*3];
t_rgb[1] = gr_palette[color*3+1];
t_rgb[2] = gr_palette[color*3+2];
if (!(color == TRANSPARENCY_COLOR || (t_rgb[0] == t_rgb[1] && t_rgb[0] == t_rgb[2])))
{
rgb[0] += t_rgb[0];
rgb[1] += t_rgb[1];
rgb[2] += t_rgb[2];
count++;
}
}
}
d_free(buf);
}