dxx-rebirth/similar/main
2018-12-30 00:43:59 +00:00
..
ai.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
aipath.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
automap.cpp Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
bm.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
bmread.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
cntrlcen.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
collide.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
config.cpp Make ADL MIDI runtime configurable 2018-10-18 02:18:56 +00:00
console.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
controls.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
credits.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
digiobj.cpp Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
dumpmine.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
effects.cpp Move unique_side to unique_segment 2018-12-13 02:31:38 +00:00
endlevel.cpp Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
fireball.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
fuelcen.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
fvi.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
game.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
gamecntl.cpp Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
gamefont.cpp Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
gamerend.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
gamesave.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
gameseg.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
gameseq.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
gauges.cpp Raise player life count storage from uint8_t to uint16_t 2018-12-01 01:58:37 +00:00
generate-kconfig-udlr.py Adapt to Python 3 strict bytes vs str rules 2018-04-30 05:31:16 +00:00
hostage.cpp Pass Vclip as context 2018-10-21 00:24:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Simplify handling warning function 2018-12-30 00:43:58 +00:00
kconfig.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
kmatrix.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
laser.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
lighting.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
menu.cpp Enable building with SDL2 2018-07-28 23:22:58 +00:00
mglobal.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
mission.cpp Remove explicit std::move in prepare_mission_menu_state return 2018-10-20 17:25:59 +00:00
morph.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
multi.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
multibot.cpp Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
net_udp.cpp Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
newdemo.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
newmenu.cpp Remove use of -Wno-implicit-fallthrough 2018-08-24 02:58:21 +00:00
object.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
paging.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
physics.cpp Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
piggy.cpp Pass Vclip as context 2018-10-21 00:24:07 +00:00
player.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
playsave.cpp Warn users about tracker NAT hole punch feature 2018-06-21 03:08:36 +00:00
polyobj.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
powerup.cpp Pass Vclip as context 2018-10-21 00:24:07 +00:00
render.cpp Move Dynamic_light into LevelUniqueLightState 2018-12-30 00:43:58 +00:00
robot.cpp Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
scores.cpp Fix assertion on close of game over window 2018-06-15 02:58:01 +00:00
segment.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
songs.cpp Fix sdlmixer=0 build of songs.cpp 2018-07-30 00:49:59 +00:00
state.cpp Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
switch.cpp Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
terrain.cpp Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
vclip.cpp Pass Vclip as context 2018-10-21 00:24:07 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Move ActiveDoors to d_level_unique_active_door_state 2018-12-30 00:43:58 +00:00
weapon.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00