dxx-rebirth/common/3d/instance.cpp

61 lines
1.6 KiB
C++

/*
* This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
*
* Instancing routines
*
*/
#include <stdlib.h>
#include "dxxerror.h"
#include "3d.h"
#include "globvars.h"
namespace dcx {
//instance at specified point with specified orientation
//if matrix==NULL, don't modify matrix. This will be like doing an offset
g3_instance_context g3_start_instance_matrix()
{
return {View_matrix, View_position};
}
g3_instance_context g3_start_instance_matrix(const vms_vector &pos, const vms_matrix &orient)
{
auto r = g3_start_instance_matrix();
//step 1: subtract object position from view position
const auto tempv = vm_vec_sub(View_position, pos);
//step 2: rotate view vector through object matrix
vm_vec_rotate(View_position, tempv, orient);
//step 3: rotate object matrix through view_matrix (vm = ob * vm)
View_matrix = vm_matrix_x_matrix(vm_transposed_matrix(orient), View_matrix);
return r;
}
//instance at specified point with specified orientation
//if angles==NULL, don't modify matrix. This will be like doing an offset
g3_instance_context g3_start_instance_angles(const vms_vector &pos, const vms_angvec &angles)
{
const auto &&tm = vm_angles_2_matrix(angles);
return g3_start_instance_matrix(pos, tm);
}
//pops the old context
void g3_done_instance(const g3_instance_context &ctx)
{
View_position = ctx.position;
View_matrix = ctx.matrix;
}
}