903 lines
19 KiB
C++
903 lines
19 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "physfsx.h"
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#include "u_mem.h"
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#include "maths.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "strutil.h"
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#include "event.h"
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#include "window.h"
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#include "ui.h"
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#include "mouse.h"
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#include "key.h"
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#include "func.h"
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#include "dxxerror.h"
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#include "compiler-exchange.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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namespace dcx {
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#define MAXMENUS 30
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#define MAXITEMS 32
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namespace {
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struct ITEM {
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short x, y, w, h;
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RAIIdmem<char[]> Text;
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RAIIdmem<char[]> InactiveText;
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short Hotkey;
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int (*user_function)(void);
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};
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struct MENU : embed_window_pointer_t {
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short x, y, w, h;
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short ShowBar;
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short CurrentItem;
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uint16_t NumItems;
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short Displayed;
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short Active;
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array<ITEM, MAXITEMS> Item;
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};
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}
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static array<MENU, MAXMENUS> Menu;
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static unsigned num_menus;
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static int state;
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#define CMENU (Menu[0].CurrentItem+1)
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static window_event_result menubar_handler(window *wind,const d_event &event, MENU *menu);
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static window_event_result menu_handler(window *wind,const d_event &event, MENU *menu);
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//------------------------- Show a menu item -------------------
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static void item_show( MENU * menu, int n )
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{
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ITEM * item = &menu->Item[n];
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gr_set_current_canvas(NULL);
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auto &canvas = *grd_curcanv;
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// If this is a seperator, then draw it.
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if ( item->Text[0] == '-' )
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{
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const uint8_t color = CBLACK;
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gr_urect(canvas, item->x, item->y+item->h/2, item->x+item->w-1, item->y+item->h/2, color);
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return;
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}
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if ( menu->CurrentItem==n && menu->ShowBar )
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{
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if ( menu != &Menu[0] )
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{
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const uint8_t color = CBLACK;
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gr_urect(canvas, item->x+1, item->y+1, item->x+menu->w-2, item->y+item->h-2, color);
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}
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gr_set_fontcolor(canvas, CWHITE, CBLACK);
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}else {
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if ( menu != &Menu[0] )
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{
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const uint8_t color = CGREY;
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gr_urect(canvas, item->x+1, item->y+1, item->x+menu->w-2, item->y+item->h-2, color);
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}
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gr_set_fontcolor(canvas, CBLACK, CGREY);
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}
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if ( menu != &Menu[0] )
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{
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if ( menu->Active)
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gr_ustring(canvas, item->x + 1, item->y + 1, item->Text.get());
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else
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gr_ustring(canvas, item->x + 1, item->y + 1, item->InactiveText.get());
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} else {
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if ( menu->Active)
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gr_ustring(canvas, item->x, item->y, item->Text.get());
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else
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gr_ustring(canvas, item->x, item->y, item->InactiveText.get());
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}
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}
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static void menu_draw(MENU *menu)
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{
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int i;
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gr_set_current_canvas(NULL);
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auto &canvas = *grd_curcanv;
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// Draw the menu background
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gr_urect(canvas, menu->x, menu->y, menu->x + menu->w - 1, menu->y + menu->h - 1, CGREY);
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if ( menu != &Menu[0] )
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{
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gr_ubox(canvas, menu->x, menu->y, menu->x + menu->w - 1, menu->y + menu->h - 1, CBLACK);
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}
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// Draw the items
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for (i=0; i< menu->NumItems; i++ )
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item_show( menu, i );
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}
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//---------------------------- Show a menu ---------------------
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static void menu_show( MENU * menu )
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{
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if (!menu->wind)
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{
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menu->wind = window_create(grd_curscreen->sc_canvas, menu->x, menu->y, menu->w, menu->h,
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((menu == &Menu[0]) ? menubar_handler : menu_handler), menu);
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if (!menu->wind)
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return;
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if (menu == &Menu[0])
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window_set_modal(Menu[0].wind, 0); // allow windows behind the menubar to accept events (e.g. the keypad dialogs)
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}
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window_set_visible(menu->wind, 1);
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// Mark as displayed.
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menu->Displayed = 1;
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}
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//-------------------------- Hide a menu -----------------------
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static void menu_hide( MENU * menu )
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{
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// Can't hide if it's not already drawn
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if (!menu->Displayed) return;
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if ((menu != &Menu[0]) && menu->wind)
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window_set_visible(menu->wind, 0); // don't draw or receive events
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menu->Active = 0;
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if (Menu[0].wind && menu == &Menu[0])
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window_set_modal(Menu[0].wind, 0);
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// Mark as hidden.
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menu->Displayed = 0;
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}
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//------------------------- Move the menu bar ------------------
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static void menu_move_bar_to( MENU * menu, int number )
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{
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int old_item;
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old_item = menu->CurrentItem;
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menu->CurrentItem = number;
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if (menu->Displayed && (number != old_item))
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{
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item_show( menu, old_item );
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item_show( menu, number );
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}
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}
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//------------------------ Match keypress to item ------------------
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static int menu_match_keypress( MENU * menu, int keypress )
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{
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int i;
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char c;
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if ((keypress & KEY_CTRLED) || (keypress & KEY_SHIFTED))
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return -1;
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keypress &= 0xFF;
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c = key_ascii();
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for (i=0; i< menu->NumItems; i++ )
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{
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auto letter = strrchr(menu->Item[i].Text.get(), CC_UNDERLINE);
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if (letter)
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{
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letter++;
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if (c==tolower(*letter))
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return i;
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}
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}
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return -1;
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}
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static int menu_is_mouse_on( ITEM * item )
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{
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int x, y, z;
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mouse_get_pos(&x, &y, &z);
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if ((x >= item->x) &&
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(x < item->x + item->w ) &&
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(y >= item->y) &&
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(y <= item->y + item->h ) )
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return 1;
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else
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return 0;
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}
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static int menu_check_mouse_item( MENU * menu )
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{
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int i;
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for (i=0; i<menu->NumItems; i++ )
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{
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if (menu_is_mouse_on( &menu->Item[i] ))
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{
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if (menu->Item[i].Text[0] == '-')
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return -1;
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else
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return i;
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}
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}
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return -1;
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}
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static void menu_hide_all()
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{
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range_for (auto &i, partial_range(Menu, 1u, num_menus))
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menu_hide(&i);
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Menu[0].ShowBar = 0;
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Menu[0].Active = 0;
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if (Menu[0].wind)
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window_set_modal(Menu[0].wind, 0);
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menu_show( &Menu[0] );
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}
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static int state2_alt_down;
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static window_event_result do_state_0(const d_event &event)
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{
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int keypress = 0;
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if (event.type == EVENT_KEY_COMMAND)
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keypress = event_key_get(event);
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Menu[0].Active = 0;
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if (Menu[0].wind)
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window_set_modal(Menu[0].wind, 0);
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Menu[0].ShowBar = 0;
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if ( keypress & KEY_ALTED ) {
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const auto i = menu_match_keypress( &Menu[0], keypress );
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if (i > -1 )
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{
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Menu[0].CurrentItem = i;
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Menu[0].Active = 0;
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if (Menu[0].wind)
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window_set_modal(Menu[0].wind, 0);
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].ShowBar = 1;
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menu_show( &Menu[ CMENU ] );
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menu_show( &Menu[0] );
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return window_event_result::handled;
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}
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}
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range_for (auto &i, partial_const_range(Menu, num_menus))
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range_for (auto &j, partial_const_range(i.Item, i.NumItems))
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{
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if ( j.Hotkey == keypress )
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{
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if (j.user_function)
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j.user_function();
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return window_event_result::handled;
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}
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}
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if (keypress & KEY_ALTED)
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//if ( (keypress & 0xFF) == KEY_LALT )
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{
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// Make sure the menubar receives events exclusively
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state = 1;
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Menu[0].Active = 1;
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// Put the menubar in front - hope this doesn't mess anything up by leaving it there
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// If it does, will need to remember the previous front window and restore it.
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// (Personally, I just use either the mouse or 'hotkeys' for menus)
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window_select(*Menu[0].wind);
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window_set_modal(Menu[0].wind, 1);
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menu_show( &Menu[0] );
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return window_event_result::handled;
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}
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const auto i = menu_check_mouse_item( &Menu[0] );
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if ( B1_JUST_PRESSED && (i > -1))
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{
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Menu[0].CurrentItem = i;
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[0].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].Active = 0;
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window_set_modal(Menu[0].wind, 0);
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menu_show( &Menu[ CMENU ] );
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menu_show( &Menu[0] );
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return window_event_result::handled;
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}
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return window_event_result::ignored;
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}
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static window_event_result do_state_1(const d_event &event)
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{
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int i;
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int keypress = 0;
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window_event_result rval = window_event_result::ignored;
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if (event.type == EVENT_KEY_COMMAND)
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keypress = event_key_get(event);
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if ((event.type == EVENT_KEY_RELEASE) && !(event_key_get(event) & KEY_ALTED))
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{
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state = 2;
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state2_alt_down = 0;
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Menu[0].ShowBar = 1;
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Menu[0].Active = 1;
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menu_show( &Menu[0] );
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rval = window_event_result::handled;
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}
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i = menu_match_keypress( &Menu[0], keypress );
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if (i > -1 )
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{
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Menu[0].CurrentItem = i;
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Menu[0].Active = 0;
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window_set_modal(Menu[0].wind, 0);
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].ShowBar = 1;
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menu_show( &Menu[ CMENU ] );
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menu_show( &Menu[0] );
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rval = window_event_result::handled;
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}
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i = menu_check_mouse_item( &Menu[0] );
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if ( (i == -1) && B1_JUST_RELEASED )
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{
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state = 0;
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menu_hide_all();
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return window_event_result::handled;
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}
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if ( B1_JUST_PRESSED && (i > -1))
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{
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Menu[0].CurrentItem = i;
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].ShowBar = 1;
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Menu[0].Active = 0;
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window_set_modal(Menu[0].wind, 0);
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menu_show( &Menu[ CMENU ] );
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menu_show( &Menu[0] );
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return window_event_result::handled;
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}
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return rval;
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}
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static window_event_result do_state_2(const d_event &event)
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{
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int i;
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int keypress = 0;
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window_event_result rval = window_event_result::ignored;
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if (event.type == EVENT_KEY_COMMAND)
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keypress = event_key_get(event);
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if (keypress & KEY_ALTED)
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{
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state2_alt_down = 1;
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rval = window_event_result::handled;
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}
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if ((event.type == EVENT_KEY_RELEASE) && !(event_key_get(event) & KEY_ALTED) && state2_alt_down)
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{
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state = 0;
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menu_hide_all();
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rval = window_event_result::handled;
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}
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switch( keypress )
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{
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case KEY_ESC:
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state = 0;
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menu_hide_all();
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return window_event_result::handled;
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case KEY_LEFT:
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case KEY_PAD4:
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i = Menu[0].CurrentItem-1;
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if (i < 0 ) i = Menu[0].NumItems-1;
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menu_move_bar_to( &Menu[0], i );
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return window_event_result::handled;
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case KEY_RIGHT:
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case KEY_PAD6:
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i = Menu[0].CurrentItem+1;
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if (i >= Menu[0].NumItems ) i = 0;
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menu_move_bar_to( &Menu[0], i );
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return window_event_result::handled;
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case KEY_ENTER:
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case KEY_PADENTER:
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case KEY_DOWN:
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case KEY_PAD2:
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].Active = 0;
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window_set_modal(Menu[0].wind, 0);
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menu_show( &Menu[ 0 ] );
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menu_show( &Menu[ CMENU ] );
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return window_event_result::handled;
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default:
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i = menu_match_keypress( &Menu[0], keypress );
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if (i > -1 )
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{
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Menu[0].CurrentItem = i;
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Menu[0].Active = 0;
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window_set_modal(Menu[0].wind, 0);
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].ShowBar = 1;
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menu_show( &Menu[ CMENU ] );
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menu_show( &Menu[0] );
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return window_event_result::handled;
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}
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i = menu_check_mouse_item( &Menu[0] );
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if ( (i == -1) && B1_JUST_RELEASED )
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{
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state = 0;
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menu_hide_all();
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return window_event_result::handled;
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}
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if (i > -1)
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{
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Menu[0].CurrentItem = i;
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Menu[0].Active = 0;
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window_set_modal(Menu[0].wind, 0);
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state = 3;
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Menu[ CMENU ].ShowBar = 1;
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Menu[ CMENU ].Active = 1;
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Menu[0].ShowBar = 1;
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menu_show( &Menu[ CMENU ] );
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menu_show( &Menu[0] );
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return window_event_result::handled;
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}
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}
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return rval;
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}
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static window_event_result menu_handler(window *, const d_event &event, MENU *menu)
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{
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int i;
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int keypress = 0;
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if (state != 3)
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return window_event_result::ignored;
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if (event.type == EVENT_KEY_COMMAND)
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keypress = event_key_get(event);
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else if (event.type == EVENT_WINDOW_CLOSE) // quitting
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{
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state = 0;
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menu_hide_all();
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menu->wind = nullptr;
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return window_event_result::ignored;
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}
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window_event_result rval = window_event_result::ignored;
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switch( keypress )
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{
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case 0:
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break;
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case KEY_ESC:
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state = 0;
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menu_hide_all();
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rval = window_event_result::handled;
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break;
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case KEY_DOWN:
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case KEY_PAD2:
|
|
i = Menu[ CMENU ].CurrentItem;
|
|
do {
|
|
i++;
|
|
if ( i >= Menu[ CMENU ].NumItems )
|
|
i = 0;
|
|
} while( Menu[CMENU].Item[i].Text[0] == '-');
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
rval = window_event_result::handled;
|
|
break;
|
|
case KEY_UP:
|
|
case KEY_PAD8:
|
|
i = Menu[ CMENU ].CurrentItem;
|
|
do
|
|
{
|
|
i--;
|
|
if ( i < 0 )
|
|
i = Menu[ CMENU ].NumItems-1;
|
|
} while( Menu[CMENU].Item[i].Text[0] == '-');
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
rval = window_event_result::handled;
|
|
break;
|
|
case KEY_RIGHT:
|
|
case KEY_PAD6:
|
|
menu_hide( &Menu[ CMENU ] );
|
|
i = Menu[0].CurrentItem+1;
|
|
if (i >= Menu[0].NumItems ) i = 0;
|
|
menu_move_bar_to( &Menu[0], i );
|
|
Menu[CMENU].ShowBar = 1;
|
|
Menu[CMENU].Active = 1;
|
|
menu_show( &Menu[CMENU] );
|
|
rval = window_event_result::handled;
|
|
break;
|
|
case KEY_LEFT:
|
|
case KEY_PAD4:
|
|
menu_hide( &Menu[ CMENU ] );
|
|
i = Menu[0].CurrentItem-1;
|
|
if (i < 0 ) i = Menu[0].NumItems-1;
|
|
menu_move_bar_to( &Menu[0], i );
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[CMENU].Active = 1;
|
|
menu_show( &Menu[ CMENU ] );
|
|
rval = window_event_result::handled;
|
|
break;
|
|
case KEY_ENTER:
|
|
case KEY_PADENTER:
|
|
state = 0;
|
|
menu_hide_all();
|
|
|
|
if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function)
|
|
Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function();
|
|
|
|
rval = window_event_result::handled;
|
|
break;
|
|
|
|
default:
|
|
i = menu_match_keypress( &Menu[ CMENU ], keypress );
|
|
|
|
if (i > -1 )
|
|
{
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
state = 0;
|
|
menu_hide_all();
|
|
|
|
if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function)
|
|
Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function();
|
|
rval = window_event_result::handled;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (event.type == EVENT_MOUSE_MOVED || B1_JUST_RELEASED)
|
|
{
|
|
i = menu_check_mouse_item( &Menu[CMENU] );
|
|
|
|
if (i > -1 )
|
|
{
|
|
if ( B1_JUST_RELEASED )
|
|
{
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
state = 0;
|
|
menu_hide_all();
|
|
|
|
if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function)
|
|
Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function();
|
|
rval = window_event_result::handled;
|
|
}
|
|
else
|
|
{
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
rval = window_event_result::handled;
|
|
}
|
|
} else {
|
|
i = menu_check_mouse_item( &Menu[0] );
|
|
|
|
if (i > -1)
|
|
{
|
|
if ( Menu[0].CurrentItem != i) {
|
|
menu_hide( &Menu[ CMENU ] );
|
|
menu_move_bar_to( &Menu[0], i );
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[CMENU].Active = 1;
|
|
menu_show( &Menu[ CMENU ] );
|
|
}
|
|
|
|
rval = window_event_result::handled;
|
|
}
|
|
|
|
if ( B1_JUST_RELEASED )
|
|
{
|
|
state = 0;
|
|
menu_hide_all();
|
|
rval = window_event_result::handled;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (event.type == EVENT_WINDOW_DRAW)
|
|
{
|
|
menu_draw(&Menu[CMENU]);
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
return rval;
|
|
}
|
|
|
|
static window_event_result menubar_handler(window *, const d_event &event, MENU *)
|
|
{
|
|
if (event.type == EVENT_WINDOW_DRAW)
|
|
{
|
|
menu_draw(&Menu[0]);
|
|
return window_event_result::handled;
|
|
}
|
|
else if (event.type == EVENT_WINDOW_CLOSE)
|
|
{
|
|
//menu_hide_all();
|
|
//menu_hide( &Menu[0] );
|
|
|
|
range_for (auto &i, partial_range(Menu, 1u, num_menus))
|
|
{
|
|
if (i.wind)
|
|
{
|
|
window_close(exchange(i.wind, nullptr));
|
|
}
|
|
}
|
|
|
|
Menu[0].wind = nullptr;
|
|
}
|
|
|
|
switch (state)
|
|
{
|
|
case 0:
|
|
return do_state_0(event);
|
|
case 1:
|
|
return do_state_1(event);
|
|
case 2:
|
|
return do_state_2(event);
|
|
case 3:
|
|
break;
|
|
default:
|
|
state = 0;
|
|
menu_hide_all();
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static void CommaParse(uint_fast32_t n, char * dest, const PHYSFSX_gets_line_t<200>::line_t &source)
|
|
{
|
|
int i = 0, j=0, cn = 0;
|
|
|
|
// Go to the n'th comma
|
|
while (cn < n )
|
|
if (source[i++] == ',' )
|
|
cn++;
|
|
// Read all the whitespace
|
|
while ( source[i]==' ' || source[i]=='\t' || source[i]==13 || source[i]==10 )
|
|
i++;
|
|
|
|
// Read up until the next comma
|
|
while ( source[i] != ',' )
|
|
{
|
|
dest[j] = source[i++];
|
|
j++;
|
|
}
|
|
|
|
// Null-terminate
|
|
dest[j++] = 0;
|
|
}
|
|
|
|
//translate '&' characters to the underline character
|
|
static void ul_xlate(char *s)
|
|
{
|
|
while ((s=strchr(s,'&'))!=NULL)
|
|
*s = CC_UNDERLINE;
|
|
}
|
|
|
|
|
|
int menubar_init( const char * file )
|
|
{
|
|
int np;
|
|
char buf1[200];
|
|
char buf2[200];
|
|
|
|
num_menus = state = 0;
|
|
|
|
// This method should be faster than explicitly setting all the variables (I think)
|
|
Menu = {};
|
|
|
|
range_for (auto &i, Menu)
|
|
range_for (auto &j, i.Item)
|
|
j.Hotkey = -1;
|
|
auto infile = PHYSFSX_openReadBuffered(file);
|
|
|
|
if (!infile)
|
|
{
|
|
Warning("Could not find %s\n", file);
|
|
return 0;
|
|
}
|
|
|
|
auto &canvas = *grd_curcanv;
|
|
PHYSFSX_gets_line_t<200> buffer;
|
|
while ( PHYSFSX_fgets( buffer, infile) != NULL )
|
|
{
|
|
if ( buffer[0] == ';' ) continue;
|
|
|
|
CommaParse( 0, buf1, buffer );
|
|
char *p;
|
|
const auto mi = strtoul(buf1, &p, 10);
|
|
if (mi >= MAXMENUS)
|
|
{
|
|
con_printf(CON_URGENT, "%s:%u: too many menus defined: max=%u, requested=%lu in \"%s\"", __FILE__, __LINE__, MAXMENUS, mi, file);
|
|
break;
|
|
}
|
|
|
|
CommaParse( 1, buf1, buffer );
|
|
const auto ii = strtoul(buf1, &p, 10);
|
|
if (ii >= MAXITEMS)
|
|
{
|
|
con_printf(CON_URGENT, "%s:%u: too many items defined: max=%u, requested=%lu in \"%s\"", __FILE__, __LINE__, MAXITEMS, ii, file);
|
|
break;
|
|
}
|
|
auto &menu = Menu[mi];
|
|
auto &item = menu.Item[ii];
|
|
|
|
CommaParse( 2, buf1, buffer );
|
|
ul_xlate(buf1);
|
|
|
|
item.Text.reset(d_strdup(buf1[0] == '-' ? buf1 : (snprintf(buf2, sizeof(buf2), " %s ", buf1), buf2)));
|
|
|
|
item.InactiveText.reset(d_strdup(item.Text.get()));
|
|
|
|
for (int i = 0, j = 0;; i++ )
|
|
{
|
|
np = item.Text[i];
|
|
if (np != CC_UNDERLINE)
|
|
item.InactiveText[j++] = np;
|
|
if (!np)
|
|
break;
|
|
}
|
|
|
|
CommaParse( 3, buf1, buffer );
|
|
if (buf1[0]=='{' && buf1[1] =='}')
|
|
item.Hotkey = -1;
|
|
else {
|
|
const auto i = DecodeKeyText(buf1);
|
|
if (i<1) {
|
|
UserError("Unknown key, %s, in %s\n", buf1, file );
|
|
} else {
|
|
item.Hotkey = i;
|
|
}
|
|
}
|
|
CommaParse( 4, buf1, buffer );
|
|
|
|
if (buf1[0])
|
|
{
|
|
item.user_function = func_get(buf1, &np);
|
|
|
|
if (!item.user_function)
|
|
{
|
|
con_printf(CON_URGENT, "%s:%u: unknown function \"%s\" in \"%s\"", __FILE__, __LINE__, buf1, file);
|
|
}
|
|
}
|
|
|
|
item.x = menu.x;
|
|
item.y = menu.y;
|
|
|
|
int w, h;
|
|
if (item.Text[0] == '-')
|
|
{
|
|
w = 1; h = 3;
|
|
} else {
|
|
gr_get_string_size(*canvas.cv_font, item.Text.get(), &w, &h, nullptr);
|
|
w += 2;
|
|
h += 2;
|
|
}
|
|
|
|
if (mi == 0)
|
|
{
|
|
menu.h = h;
|
|
|
|
item.x = menu.x + menu.w;
|
|
|
|
item.y = menu.y;
|
|
|
|
Menu[ii+1].x = menu.x + menu.w;
|
|
Menu[ii+1].y = menu.h - 2;
|
|
|
|
item.w = w;
|
|
item.h = h;
|
|
|
|
menu.w += w;
|
|
|
|
}else {
|
|
if (w > menu.w)
|
|
{
|
|
menu.w = w;
|
|
range_for (auto &i, partial_range(menu.Item, menu.NumItems))
|
|
i.w = w;
|
|
}
|
|
item.w = menu.w;
|
|
item.x = menu.x;
|
|
item.y = menu.y+menu.h;
|
|
item.h = h;
|
|
menu.h += h;
|
|
}
|
|
|
|
if (ii >= menu.NumItems)
|
|
{
|
|
menu.NumItems = ii + 1;
|
|
}
|
|
|
|
if (mi >= num_menus)
|
|
num_menus = mi + 1;
|
|
|
|
}
|
|
Menu[0].w = 700;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void menubar_hide()
|
|
{
|
|
state = 0;
|
|
menu_hide_all();
|
|
menu_hide( &Menu[0] );
|
|
}
|
|
|
|
void menubar_show()
|
|
{
|
|
menu_show( &Menu[0] );
|
|
}
|
|
|
|
void menubar_close()
|
|
{
|
|
if (!Menu[0].wind)
|
|
return;
|
|
window_close(exchange(Menu[0].wind, nullptr));
|
|
}
|
|
|
|
}
|