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ai.cpp
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Pass random generator to pick_random_point_in_seg
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2021-11-01 03:37:20 +00:00 |
aipath.cpp
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Preserve type of vm_vec_mag return value
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2021-09-19 10:53:48 +00:00 |
automap.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
bm.cpp
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bmread.cpp
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Use enum class for weapon_info::persistent
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2021-09-19 10:53:48 +00:00 |
cntrlcen.cpp
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Expand macro Last_level
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2021-11-01 03:37:19 +00:00 |
collide.cpp
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Use enum class for wall_state
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2021-11-01 03:37:19 +00:00 |
config.cpp
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console.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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Fix logic in write_matcen_text
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2021-11-01 03:37:20 +00:00 |
effects.cpp
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endlevel.cpp
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Expand macro Briefing_text_filename
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2021-11-01 03:37:19 +00:00 |
fireball.cpp
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Pass random generator to pick_random_point_in_seg
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2021-11-01 03:37:20 +00:00 |
fuelcen.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
fvi.cpp
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Use structured bindings for create_abs_vertex_lists
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2021-11-01 03:37:20 +00:00 |
game.cpp
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Pass segment sound flags to do_ambient_sounds
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2021-11-01 03:37:20 +00:00 |
gamecntl.cpp
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Use enum class for show_kill_list_mode
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2021-11-01 03:37:19 +00:00 |
gamefont.cpp
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gamemine.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
gamerend.cpp
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Use enum class for msgsend_state
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2021-11-01 03:37:19 +00:00 |
gamesave.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
gameseg.cpp
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Pass random generator to pick_random_point_in_seg
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2021-11-01 03:37:20 +00:00 |
gameseq.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
gauges.cpp
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Use enum class for show_kill_list_mode
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2021-11-01 03:37:19 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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hud.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
iff.cpp
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inferno.cpp
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Expand macro Level_names
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2021-11-01 03:37:19 +00:00 |
kconfig.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
kconfig.ui-table.cpp
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kmatrix.cpp
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laser.cpp
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lighting.cpp
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menu.cpp
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Expand macro Last_level
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2021-11-01 03:37:19 +00:00 |
mglobal.cpp
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Change Side_opposite value_type to sidenum_t
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2021-11-01 03:37:20 +00:00 |
mission.cpp
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Expand macro Briefing_text_filename
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2021-11-01 03:37:19 +00:00 |
morph.cpp
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Preserve type of vm_vec_mag return value
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2021-09-19 10:53:48 +00:00 |
multi.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
multibot.cpp
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Remove objnum_local_to_remote wrapper
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2021-11-01 03:37:19 +00:00 |
net_udp.cpp
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Use enum class for wall_state
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2021-11-01 03:37:19 +00:00 |
newdemo.cpp
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Use enum class for wall_state
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2021-11-01 03:37:19 +00:00 |
newmenu.cpp
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Remove newmenu updates of grd_curcanv
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2021-09-19 10:53:48 +00:00 |
object.cpp
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Preserve type of vm_vec_mag return value
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2021-09-19 10:53:48 +00:00 |
paging.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
physics.cpp
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Use structured bindings for create_abs_vertex_lists
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2021-11-01 03:37:20 +00:00 |
piggy.cpp
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player.cpp
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playsave.cpp
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Use enum class for network_game_type
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2021-11-01 03:37:19 +00:00 |
polyobj.cpp
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powerup.cpp
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Preserve type of vm_vec_mag return value
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2021-09-19 10:53:48 +00:00 |
render.cpp
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Use enumerated_array for Two_sides_to_edge
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2021-11-01 03:37:20 +00:00 |
robot.cpp
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scores.cpp
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Pass canvas to scores_view_menu
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2021-09-19 10:53:48 +00:00 |
segment.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
slew.cpp
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songs.cpp
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state.cpp
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Use enum class for segment_special
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2021-11-01 03:37:19 +00:00 |
switch.cpp
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Use enum class for wall flag constants
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2021-11-01 03:37:19 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Expand macro Last_level
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2021-11-01 03:37:19 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use enum class for wall_state
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2021-11-01 03:37:19 +00:00 |
weapon.cpp
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Use enumerated_array for difficulty-level-specific arrays
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2021-09-19 10:53:48 +00:00 |