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2dsline.c
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
bitblt.c
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
bitmap.c
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
bitmap.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
box.c
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
canvas.c
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
circle.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
clip.h
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Renaming FSCALE to FIXSCALE preventing possible naming conflicts
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2009-12-01 16:45:40 +00:00 |
disc.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
font.c
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Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed
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2008-10-29 11:03:31 +00:00 |
gpixel.c
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
line.c
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Renaming FSCALE to FIXSCALE preventing possible naming conflicts
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2009-12-01 16:45:40 +00:00 |
linear.asm
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palette.c
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
pcx.c
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Fix Mac OS 9 compile issues, update Xcode project
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2008-12-21 08:54:03 +00:00 |
pixel.c
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
poly.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
rect.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
rle.c
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
scale.c
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
scalea.asm
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scalea.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
scalec.c
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
tmerge.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
tmerge_a.asm
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