dxx-rebirth/main/terrain.h
2006-03-20 16:43:15 +00:00

54 lines
1.7 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/terrain.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:44:03 $
*
* Header for terrain.c
*
* $Log: terrain.h,v $
* Revision 1.1.1.1 2006/03/17 19:44:03 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:13:12 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:32:53 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.3 1994/10/27 01:03:51 matt
* Made terrain renderer use aribtary point in height array as origin
*
* Revision 1.2 1994/08/19 20:09:45 matt
* Added end-of-level cut scene with external scene
*
* Revision 1.1 1994/08/17 20:33:36 matt
* Initial revision
*
*
*/
#ifndef _TERRAIN_H
#define _TERRAIN_H
void load_terrain(char *filename);
void render_terrain(vms_vector *org,int org_i,int org_j);
#endif