701 lines
17 KiB
C++
701 lines
17 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Movie Playing Stuff
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*
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*/
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#include <string.h>
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#ifndef macintosh
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# include <sys/types.h>
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# include <sys/stat.h>
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# include <fcntl.h>
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# ifndef _MSC_VER
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# include <unistd.h>
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# endif
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#endif // ! macintosh
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#include <ctype.h>
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#include "movie.h"
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#include "window.h"
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#include "console.h"
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#include "config.h"
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#include "physfsx.h"
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#include "key.h"
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#include "mouse.h"
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#include "digi.h"
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#include "songs.h"
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#include "inferno.h"
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#include "palette.h"
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#include "strutil.h"
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#include "dxxerror.h"
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#include "u_mem.h"
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#include "gr.h"
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#include "gamefont.h"
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#include "menu.h"
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#include "libmve.h"
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#include "text.h"
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#include "screens.h"
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#include "timer.h"
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#include "physfsrwops.h"
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#if DXX_USE_OGL
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#include "ogl_init.h"
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#endif
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#include "args.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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#include "d_zip.h"
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namespace dsx {
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namespace {
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// Subtitle data
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struct subtitle {
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typename std::conditional<sizeof(char *) == sizeof(uint32_t), uint16_t, uint32_t>::type first_frame, last_frame;
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const char *msg;
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};
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#define MAX_ACTIVE_SUBTITLES 3
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struct d_loaded_subtitle_state
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{
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unsigned Num_subtitles = 0;
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std::unique_ptr<char[]> subtitle_raw_data;
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std::array<subtitle, 500> Subtitles
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#ifndef NDEBUG
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= {}
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#endif
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;
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};
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static int init_subtitles(d_loaded_subtitle_state &SubtitleState, const char *filename);
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// Movielib data
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constexpr std::array<std::array<char, 8>, 3> movielib_files{{
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{"intro"}, {"other"}, {"robots"}
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}};
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// Function Prototypes
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static movie_play_status RunMovie(const char *filename, std::span<const char> subtitles, int highres_flag, play_movie_warn_missing, int dx,int dy);
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static void draw_subtitles(const d_loaded_subtitle_state &, int frame_num);
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//-----------------------------------------------------------------------
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struct movie_pause_window : window
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{
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movie_pause_window(grs_canvas &src) :
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window(src, 0, 0, src.cv_bitmap.bm_w, src.cv_bitmap.bm_h)
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{
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}
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virtual window_event_result event_handler(const d_event &) override;
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};
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}
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}
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void *MovieMemoryAllocate(std::size_t size)
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{
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return d_malloc(size);
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}
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void MovieMemoryFree(void *p)
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{
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d_free(p);
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}
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unsigned int MovieFileRead(SDL_RWops *const handle, void *buf, unsigned int count)
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{
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const unsigned numread = SDL_RWread(handle, buf, 1, count);
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return (numread == count);
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}
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//-----------------------------------------------------------------------
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namespace dsx {
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//filename will actually get modified to be either low-res or high-res
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//returns status. see values in movie.h
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movie_play_status PlayMovie(const std::span<const char> subtitles, const char *const name, const play_movie_warn_missing must_have)
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{
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if (GameArg.SysNoMovies)
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return movie_play_status::skipped;
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// Stop all digital sounds currently playing.
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digi_stop_digi_sounds();
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// Stop all songs
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songs_stop_all();
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// MD2211: if using SDL_Mixer, we never reinit the sound system
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if (CGameArg.SndDisableSdlMixer)
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digi_close();
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// Start sound
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MVE_sndInit(!CGameArg.SndNoSound ? 1 : -1);
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const auto ret = RunMovie(name, subtitles, !GameArg.GfxSkipHiresMovie, must_have, -1, -1);
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// MD2211: if using SDL_Mixer, we never reinit the sound system
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if (!CGameArg.SndNoSound
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&& CGameArg.SndDisableSdlMixer
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)
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digi_init();
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Screen_mode = -1; //force screen reset
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return ret;
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}
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}
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void MovieShowFrame(const uint8_t *buf, int dstx, int dsty, int bufw, int bufh, int sw, int sh)
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{
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grs_bitmap source_bm;
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static palette_array_t old_pal;
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float scale = 1.0;
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if (old_pal != gr_palette)
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{
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old_pal = gr_palette;
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return;
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}
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old_pal = gr_palette;
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source_bm.bm_x = source_bm.bm_y = 0;
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source_bm.bm_w = source_bm.bm_rowsize = bufw;
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source_bm.bm_h = bufh;
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source_bm.set_type(bm_mode::linear);
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source_bm.clear_flags();
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source_bm.bm_data = buf;
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if (dstx == -1 && dsty == -1) // Fullscreen movie so set scale to fit the actual screen size
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{
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if ((static_cast<float>(SWIDTH)/SHEIGHT) < (static_cast<float>(sw)/bufh))
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scale = (static_cast<float>(SWIDTH)/sw);
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else
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scale = (static_cast<float>(SHEIGHT)/bufh);
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}
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else // Other (robot) movie so set scale to min. screen dimension
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{
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if ((static_cast<float>(SWIDTH)/bufw) < (static_cast<float>(SHEIGHT)/bufh))
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scale = (static_cast<float>(SWIDTH)/sw);
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else
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scale = (static_cast<float>(SHEIGHT)/sh);
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}
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if (dstx == -1) // center it
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dstx = (SWIDTH/2)-((bufw*scale)/2);
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if (dsty == -1) // center it
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dsty = (SHEIGHT/2)-((bufh*scale)/2);
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#if DXX_USE_OGL
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glDisable (GL_BLEND);
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ogl_ubitblt_i(
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bufw*scale, bufh*scale,
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dstx, dsty,
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bufw, bufh, 0, 0, source_bm, grd_curcanv->cv_bitmap, (GameCfg.MovieTexFilt) ? opengl_texture_filter::trilinear : opengl_texture_filter::classic);
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glEnable (GL_BLEND);
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#else
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gr_bm_ubitbltm(*grd_curcanv, bufw, bufh, dstx, dsty, 0, 0, source_bm);
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#endif
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}
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//our routine to set the pallete, called from the movie code
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void MovieSetPalette(const unsigned char *p, unsigned start, unsigned count)
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{
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if (count == 0)
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return;
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//Color 0 should be black, and we get color 255
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Assert(start>=1 && start+count-1<=254);
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//Set color 0 to be black
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gr_palette[0].r = gr_palette[0].g = gr_palette[0].b = 0;
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//Set color 255 to be our subtitle color
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gr_palette[255].r = gr_palette[255].g = gr_palette[255].b = 50;
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//movie libs palette into our array
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memcpy(&gr_palette[start],p+start*3,count*3);
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}
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namespace dsx {
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namespace {
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struct movie : window
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{
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MVE_StepStatus result = MVE_StepStatus::EndOfFile;
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int frame_num = 0;
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int paused = 0;
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const MVESTREAM_ptr_t pMovie;
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d_loaded_subtitle_state SubtitleState;
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movie(grs_canvas &src, MVESTREAM_ptr_t mvestream) :
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window(src, 0, 0, src.cv_bitmap.bm_w, src.cv_bitmap.bm_h),
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pMovie(std::move(mvestream))
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{
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}
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virtual window_event_result event_handler(const d_event &) override;
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};
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window_event_result movie_pause_window::event_handler(const d_event &event)
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{
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switch (event.type)
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{
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case EVENT_MOUSE_BUTTON_DOWN:
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if (event_mouse_get_button(event) != mbtn::left)
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return window_event_result::ignored;
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[[fallthrough]];
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case EVENT_KEY_COMMAND:
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if (const auto result = call_default_handler(event); result == window_event_result::ignored)
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return window_event_result::close;
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else
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return result;
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case EVENT_IDLE:
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timer_delay(F1_0 / 4);
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break;
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case EVENT_WINDOW_DRAW:
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{
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const char *msg = TXT_PAUSE;
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int y;
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gr_set_default_canvas();
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auto &canvas = *grd_curcanv;
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const auto &game_font = *GAME_FONT;
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const auto h = gr_get_string_size(game_font, msg).height;
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y = (grd_curscreen->get_screen_height() - h) / 2;
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gr_set_fontcolor(canvas, 255, -1);
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gr_ustring(canvas, game_font, 0x8000, y, msg);
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break;
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}
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default:
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break;
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}
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return window_event_result::ignored;
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}
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window_event_result movie::event_handler(const d_event &event)
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{
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switch (event.type)
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{
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case EVENT_WINDOW_ACTIVATED:
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paused = 0;
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break;
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case EVENT_WINDOW_DEACTIVATED:
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paused = 1;
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MVE_rmHoldMovie();
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break;
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case EVENT_KEY_COMMAND:
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{
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const auto key = event_key_get(event);
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// If ESCAPE pressed, then quit movie.
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if (key == KEY_ESC) {
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return window_event_result::close;
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}
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// If PAUSE pressed, then pause movie
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if ((key == KEY_PAUSE) || (key == KEY_COMMAND + KEY_P))
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{
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if (auto pause_window = window_create<movie_pause_window>(w_canv))
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{
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(void)pause_window;
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MVE_rmHoldMovie();
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}
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return window_event_result::handled;
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}
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break;
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}
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case EVENT_WINDOW_DRAW:
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if (!paused)
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{
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result = MVE_rmStepMovie(*pMovie.get());
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if (result == MVE_StepStatus::EndOfFile)
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return window_event_result::close;
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if (result != MVE_StepStatus::Continue)
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{
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return window_event_result::handled;
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}
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}
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draw_subtitles(SubtitleState, frame_num);
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gr_palette_load(gr_palette);
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if (!paused)
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frame_num++;
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break;
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case EVENT_WINDOW_CLOSE:
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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//returns status. see movie.h
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movie_play_status RunMovie(const char *const filename, const std::span<const char> subtitles, const int hires_flag, const play_movie_warn_missing warn_missing, const int dx, const int dy)
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{
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int track = 0;
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#if DXX_USE_OGL
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palette_array_t pal_save;
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#endif
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// Open Movie file. If it doesn't exist, no movie, just return.
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auto &&[filehndl, physfserr] = PHYSFSRWOPS_openRead(filename);
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if (!filehndl)
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{
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con_printf(warn_missing == play_movie_warn_missing::verbose ? CON_VERBOSE : CON_URGENT, "Failed to open movie <%s>: %s", filename, PHYSFS_getErrorByCode(physfserr));
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return movie_play_status::skipped;
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}
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MVESTREAM_ptr_t mvestream;
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if (MVE_rmPrepMovie(mvestream, filehndl.get(), dx, dy, track))
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{
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return movie_play_status::skipped;
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}
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const auto reshow = hide_menus();
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auto wind = window_create<movie>(grd_curscreen->sc_canvas, std::move(mvestream));
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bool exists = true;
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wind->track(&exists);
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init_subtitles(wind->SubtitleState, subtitles.data());
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#if DXX_USE_OGL
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set_screen_mode(SCREEN_MOVIE);
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gr_copy_palette(pal_save, gr_palette);
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gr_palette_load(gr_palette);
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(void)hires_flag;
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#else
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gr_set_mode(hires_flag ? screen_mode{640, 480} : screen_mode{320, 200});
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#endif
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while (exists)
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event_process();
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wind = nullptr;
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if (reshow)
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show_menus();
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// Restore old graphic state
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Screen_mode=-1; //force reset of screen mode
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#if DXX_USE_OGL
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gr_copy_palette(gr_palette, pal_save);
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gr_palette_load(pal_save);
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#endif
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return movie_play_status::started;
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}
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}
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//returns 1 if frame updated ok
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int RotateRobot(MVESTREAM_ptr_t &pMovie, SDL_RWops *const RoboFile)
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{
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auto err = MVE_rmStepMovie(*pMovie.get());
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gr_palette_load(gr_palette);
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if (err == MVE_StepStatus::EndOfFile) //end of movie, so reset
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{
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SDL_RWseek(RoboFile, 0, SEEK_SET);
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if (MVE_rmPrepMovie(pMovie, RoboFile, SWIDTH/2.3, SHEIGHT/2.3, 0))
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{
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Int3();
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return 0;
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}
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err = MVE_rmStepMovie(*pMovie.get());
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}
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if (err != MVE_StepStatus::Continue)
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{
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Int3();
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return 0;
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}
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return 1;
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}
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void DeInitRobotMovie(MVESTREAM_ptr_t &pMovie)
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{
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pMovie.reset();
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}
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RWops_ptr InitRobotMovie(const char *filename, MVESTREAM_ptr_t &pMovie)
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{
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if (GameArg.SysNoMovies)
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return nullptr;
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con_printf(CON_DEBUG, "RoboFile=%s", filename);
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MVE_sndInit(-1); //tell movies to play no sound for robots
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auto &&[RoboFile, physfserr] = PHYSFSRWOPS_openRead(filename);
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if (!RoboFile)
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{
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con_printf(CON_URGENT, "Failed to open movie <%s>: %s", filename, PHYSFS_getErrorByCode(physfserr));
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return nullptr;
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}
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if (MVE_rmPrepMovie(pMovie, RoboFile.get(), SWIDTH/2.3, SHEIGHT/2.3, 0)) {
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Int3();
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return nullptr;
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}
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return std::move(RoboFile);
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}
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namespace {
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/*
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* Subtitle system code
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*/
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//search for next field following whitespace
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static char *next_field (char *p)
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{
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while (*p && !isspace(*p))
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p++;
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if (!*p)
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return NULL;
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while (*p && isspace(*p))
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p++;
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if (!*p)
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return NULL;
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return p;
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}
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static int init_subtitles(d_loaded_subtitle_state &SubtitleState, const char *const filename)
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{
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if (!filename)
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return 0;
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int size,read_count;
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char *p;
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int have_binary = 0;
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SubtitleState.Num_subtitles = 0;
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if (!GameCfg.MovieSubtitles)
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{
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con_puts(CON_VERBOSE, "Rebirth: movie subtitles are disabled");
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return 0;
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}
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auto &&[ifile, physfserr] = PHYSFSX_openReadBuffered(filename); //try text version
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if (!ifile) { //no text version, try binary version
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char filename2[FILENAME_LEN];
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change_filename_extension(filename2, filename, ".txb");
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auto &&[ifile2, physfserr2] = PHYSFSX_openReadBuffered(filename2);
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if (!ifile2)
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{
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con_printf(CON_VERBOSE, "Rebirth: skipping subtitles because cannot open \"%s\" or \"%s\" (\"%s\", \"%s\")", filename, filename2, PHYSFS_getErrorByCode(physfserr), PHYSFS_getErrorByCode(physfserr2));
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return 0;
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}
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ifile = std::move(ifile2);
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have_binary = 1;
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con_printf(CON_VERBOSE, "Rebirth: found encoded subtitles in \"%s\"", filename2);
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}
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else
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con_printf(CON_VERBOSE, "Rebirth: found text subtitles in \"%s\"", filename);
|
|
|
|
size = PHYSFS_fileLength(ifile);
|
|
|
|
const auto subtitle_raw_data = (SubtitleState.subtitle_raw_data = std::make_unique<char[]>(size + 1)).get();
|
|
read_count = PHYSFS_read(ifile, subtitle_raw_data, 1, size);
|
|
ifile.reset();
|
|
|
|
if (read_count != size) {
|
|
con_puts(CON_VERBOSE, "Rebirth: skipping subtitles because cannot read full subtitle file");
|
|
return 0;
|
|
}
|
|
|
|
subtitle_raw_data[size] = 0;
|
|
p = subtitle_raw_data;
|
|
|
|
while (p && p < subtitle_raw_data+size) {
|
|
char *endp;
|
|
|
|
endp = strchr(p,'\n');
|
|
if (endp) {
|
|
if (endp[-1] == '\r')
|
|
endp[-1] = 0; //handle 0d0a pair
|
|
*endp = 0; //string termintor
|
|
}
|
|
|
|
if (have_binary)
|
|
decode_text_line(p);
|
|
|
|
if (*p != ';') {
|
|
const auto Num_subtitles = SubtitleState.Num_subtitles;
|
|
auto &Subtitles = SubtitleState.Subtitles;
|
|
auto &s = Subtitles[SubtitleState.Num_subtitles++];
|
|
s.first_frame = atoi(p);
|
|
p = next_field(p); if (!p) continue;
|
|
s.last_frame = atoi(p);
|
|
p = next_field(p); if (!p) continue;
|
|
s.msg = p;
|
|
|
|
if (Num_subtitles)
|
|
{
|
|
assert(s.first_frame >= Subtitles[Num_subtitles - 1].first_frame);
|
|
}
|
|
assert(s.last_frame >= s.first_frame);
|
|
}
|
|
|
|
p = endp+1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
//draw the subtitles for this frame
|
|
static void draw_subtitles(const d_loaded_subtitle_state &SubtitleState, const int frame_num)
|
|
{
|
|
static std::array<uint16_t, MAX_ACTIVE_SUBTITLES> active_subtitles;
|
|
static int next_subtitle;
|
|
static unsigned num_active_subtitles;
|
|
int y;
|
|
int must_erase=0;
|
|
|
|
if (frame_num == 0) {
|
|
num_active_subtitles = 0;
|
|
next_subtitle = 0;
|
|
gr_set_curfont(*grd_curcanv, *GAME_FONT);
|
|
gr_set_fontcolor(*grd_curcanv, 255, -1);
|
|
}
|
|
|
|
//get rid of any subtitles that have expired
|
|
auto &Subtitles = SubtitleState.Subtitles;
|
|
for (int t=0;t<num_active_subtitles;)
|
|
if (frame_num > Subtitles[active_subtitles[t]].last_frame) {
|
|
int t2;
|
|
for (t2=t;t2<num_active_subtitles-1;t2++)
|
|
active_subtitles[t2] = active_subtitles[t2+1];
|
|
num_active_subtitles--;
|
|
must_erase = 1;
|
|
}
|
|
else
|
|
t++;
|
|
|
|
//get any subtitles new for this frame
|
|
while (next_subtitle < SubtitleState.Num_subtitles && frame_num >= Subtitles[next_subtitle].first_frame) {
|
|
if (num_active_subtitles >= MAX_ACTIVE_SUBTITLES)
|
|
Error("Too many active subtitles!");
|
|
active_subtitles[num_active_subtitles++] = next_subtitle;
|
|
next_subtitle++;
|
|
}
|
|
|
|
//find y coordinate for first line of subtitles
|
|
const auto &&line_spacing = LINE_SPACING(*grd_curcanv->cv_font, *GAME_FONT);
|
|
y = grd_curcanv->cv_bitmap.bm_h - (line_spacing * (MAX_ACTIVE_SUBTITLES + 2));
|
|
|
|
//erase old subtitles if necessary
|
|
if (must_erase) {
|
|
gr_rect(*grd_curcanv, 0,y,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1, color_palette_index{0});
|
|
}
|
|
|
|
//now draw the current subtitles
|
|
range_for (const auto &t, partial_range(active_subtitles, num_active_subtitles))
|
|
{
|
|
gr_string(*grd_curcanv, *grd_curcanv->cv_font, 0x8000, y, Subtitles[t].msg);
|
|
y += line_spacing;
|
|
}
|
|
}
|
|
|
|
static PHYSFS_ErrorCode init_movie(const char *movielib, char resolution, int required, LoadedMovie &movie)
|
|
{
|
|
std::array<char, FILENAME_LEN + 2> filename;
|
|
snprintf(&filename[0], filename.size(), "%s-%c.mvl", movielib, resolution);
|
|
auto r = PHYSFSX_addRelToSearchPath(&filename[0], movie.pathname, physfs_search_path::prepend);
|
|
if (r != PHYSFS_ERR_OK)
|
|
{
|
|
movie.pathname[0] = 0;
|
|
con_printf(required ? CON_URGENT : CON_VERBOSE, "Failed to open movielib <%s>: %s", &filename[0], PHYSFS_getErrorByCode(r));
|
|
}
|
|
return r;
|
|
}
|
|
|
|
static std::pair<PHYSFS_ErrorCode, movie_resolution> init_movie(const char *movielib, int required, LoadedMovie &movie)
|
|
{
|
|
if (!GameArg.GfxSkipHiresMovie)
|
|
{
|
|
if (auto r = init_movie(movielib, 'h', required, movie); r == PHYSFS_ERR_OK)
|
|
return {r, movie_resolution::high};
|
|
}
|
|
return {init_movie(movielib, 'l', required, movie), movie_resolution::low};
|
|
}
|
|
|
|
}
|
|
|
|
//find and initialize the movie libraries
|
|
std::unique_ptr<BuiltinMovies> init_movies()
|
|
{
|
|
if (GameArg.SysNoMovies)
|
|
return nullptr;
|
|
|
|
auto r = std::make_unique<BuiltinMovies>();
|
|
for (auto &&[f, m] : zip(movielib_files, r->movies))
|
|
init_movie(&f[0], 1, m);
|
|
return r;
|
|
}
|
|
|
|
LoadedMovie::~LoadedMovie()
|
|
{
|
|
const auto movielib = pathname.data();
|
|
if (!*movielib)
|
|
return;
|
|
if (!PHYSFS_unmount(movielib))
|
|
con_printf(CON_URGENT, "Cannot close movielib <%s>: %s", movielib, PHYSFS_getLastError());
|
|
else
|
|
con_printf(CON_VERBOSE, "Unloaded movielib <%s>", movielib);
|
|
}
|
|
|
|
std::unique_ptr<LoadedMovieWithResolution> init_extra_robot_movie(const char *movielib)
|
|
{
|
|
if (GameArg.SysNoMovies)
|
|
return nullptr;
|
|
auto r = std::make_unique<LoadedMovieWithResolution>();
|
|
if (auto &&[code, resolution] = init_movie(movielib, 0, *r); code != PHYSFS_ERR_OK)
|
|
return nullptr;
|
|
else
|
|
{
|
|
r->resolution = resolution;
|
|
return r;
|
|
}
|
|
}
|
|
|
|
}
|