dxx-rebirth/similar/main
2017-03-10 01:22:31 +00:00
..
ai.cpp Make sure D1 type bosses in D2 play looping sound on save game load 2017-03-05 08:32:06 +08:00
aipath.cpp
automap.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
bm.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
cntrlcen.cpp
collide.cpp Fix ordering of boss weapon collision test 2017-03-04 22:25:54 +00:00
config.cpp
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp
credits.cpp Fold gr_set_curfont calls in credits_handler 2017-02-11 21:42:45 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
fireball.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
fuelcen.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
fvi.cpp Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
game.cpp Cache canvas in init_cockpit 2017-03-10 01:22:27 +00:00
gamecntl.cpp Factor out screenshot save code 2017-03-10 01:22:28 +00:00
gamefont.cpp
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Cache canvas in show_boxed_message 2017-03-10 01:22:28 +00:00
gamesave.cpp
gameseg.cpp Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
gauges.cpp Pass canvas to draw_afterburner_bar 2017-03-10 01:22:31 +00:00
hostage.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
hud.cpp Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
iff.cpp
inferno.cpp
kconfig.cpp Pass canvas to kc_drawinput 2017-03-10 01:22:29 +00:00
kmatrix.cpp Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
laser.cpp Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00
lighting.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
menu.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
mglobal.cpp Alias Side_to_verts to Side_to_verts_int 2017-03-04 22:25:54 +00:00
mission.cpp
morph.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
multi.cpp
multibot.cpp Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
net_udp.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
newdemo.cpp
newmenu.cpp Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
object.cpp Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
paging.cpp
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp Use PUT_INTEL_INT to handle alignment when updating bitmap size 2017-02-11 21:42:43 +00:00
player.cpp
playsave.cpp
polyobj.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.cpp Clear FakingInvul when enabling real invulnerability 2017-02-26 00:00:01 +00:00
render.cpp Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
robot.cpp
scores.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Pass canvas to render_frame 2017-03-10 01:22:27 +00:00
switch.cpp
terrain.cpp Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
texmerge.cpp
text.cpp
titles.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
vclip.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
vers_id.cpp
wall.cpp
weapon.cpp Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00