dxx-rebirth/common
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
..
2d Add const void* conversion to various types 2014-10-12 22:11:28 +00:00
3d Pass g3_add_delta_vec arg by & 2014-10-02 03:02:36 +00:00
arch Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
editor Propagate for variables in common/editor/func.cpp 2014-09-26 02:42:14 +00:00
include Pass place_object vms_vector arg by & 2014-10-26 21:36:10 +00:00
main Pass collide_*_and_* arg by & 2014-10-26 21:36:40 +00:00
maths Skip sqrt for homing check 2014-10-10 02:41:51 +00:00
misc Use vector to manage string array memory 2014-09-29 00:02:43 +00:00
texmap Switch texture map y->boty 2014-09-29 03:22:21 +00:00
ui Remove unnecessary UI_GADGET* casts 2014-10-04 22:36:13 +00:00