/* $Id: gamecntl.c,v 1.1.1.1 2006/03/17 19:56:33 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Game Controls Stuff * */ //#define DOOR_DEBUGGING #include #include #include #include #include "pstypes.h" #include "window.h" #include "console.h" #include "inferno.h" #include "game.h" #include "player.h" #include "key.h" #include "object.h" #include "menu.h" #include "physics.h" #include "error.h" #include "joy.h" #include "iff.h" #include "pcx.h" #include "timer.h" #include "render.h" #include "laser.h" #include "screens.h" #include "textures.h" #include "slew.h" #include "gauges.h" #include "texmap.h" #include "3d.h" #include "effects.h" #include "gameseg.h" #include "wall.h" #include "ai.h" #include "rbaudio.h" #include "digi.h" #include "u_mem.h" #include "palette.h" #include "morph.h" #include "lighting.h" #include "newdemo.h" #include "weapon.h" #include "sounds.h" #include "args.h" #include "gameseq.h" #include "automap.h" #include "text.h" #include "powerup.h" #include "songs.h" #include "newmenu.h" #include "gamefont.h" #include "endlevel.h" #include "config.h" #include "kconfig.h" #include "mouse.h" #include "titles.h" #include "gr.h" #include "playsave.h" #include "scores.h" #include "multi.h" #include "desc_id.h" #include "cntrlcen.h" #include "fuelcen.h" #include "pcx.h" #include "state.h" #include "piggy.h" #include "multibot.h" #include "ai.h" #include "rbaudio.h" #include "switch.h" #include "window.h" #ifdef EDITOR #include "editor/editor.h" #endif #include // Global Variables ----------------------------------------------------------- int Debug_spew; // External Variables --------------------------------------------------------- extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam; #ifndef NDEBUG extern int Mark_count; #endif extern int Global_missile_firing_count; extern int *Toggle_var; extern fix Show_view_text_timer; // Function prototypes -------------------------------------------------------- extern void CyclePrimary(); extern void CycleSecondary(); extern int allowed_to_fire_missile(void); extern int allowed_to_fire_flare(void); extern void check_rear_view(void); extern int create_special_path(void); extern void move_player_2_segment(segment *seg, int side); extern void newdemo_strip_frames(char *, int); extern void toggle_cockpit(void); extern void dump_used_textures_all(); int FinalCheats(int key); #ifndef RELEASE void do_cheat_menu(void); #endif int HandleGameKey(int key); int HandleSystemKey(int key); int HandleTestKey(int key); void advance_sound(void); void play_test_sound(void); #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12) void update_vcr_state(); void do_weapon_n_item_stuff(void); // Control Functions fix64 newdemo_single_frame_time; void update_vcr_state(void) { if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && FixedStep & EPS20) Newdemo_vcr_state = ND_STATE_FASTFORWARD; else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && FixedStep & EPS20) Newdemo_vcr_state = ND_STATE_REWINDING; else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && FixedStep & EPS20) Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && FixedStep & EPS20) Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING)) Newdemo_vcr_state = ND_STATE_PLAYBACK; } void do_weapon_n_item_stuff() { int i; if (Controls.fire_flare_count > 0) { Controls.fire_flare_count = 0; if (allowed_to_fire_flare()) Flare_create(ConsoleObject); } if (allowed_to_fire_missile() && Controls.fire_secondary_state) Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count; if (Global_missile_firing_count) { do_missile_firing(0); Global_missile_firing_count--; } if (Controls.cycle_primary_count > 0) { for (i=0;i 0) { for (i=0;i 0) { Controls.select_weapon_count--; do_weapon_select(Controls.select_weapon_count>4?Controls.select_weapon_count-5:Controls.select_weapon_count,Controls.select_weapon_count>4?1:0); Controls.select_weapon_count = 0; } if (Global_missile_firing_count < 0) Global_missile_firing_count = 0; // Drop proximity bombs. while (Controls.drop_bomb_count > 0) { do_missile_firing(1); Controls.drop_bomb_count--; } } extern void game_render_frame(); void format_time(char *str, int secs_int) { int h, m, s; h = secs_int/3600; s = secs_int%3600; m = s / 60; s = s % 60; sprintf(str, "%1d:%02d:%02d", h, m, s ); } extern int netplayerinfo_on; //Process selected keys until game unpaused int pause_handler(window *wind, d_event *event, char *msg) { int key; switch (event->type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case 0: break; case KEY_ESC: //Function_mode = FMODE_MENU; // Don't like this, just press escape twice (kreatordxx) window_close(wind); return 1; case KEY_F1: show_help(); return 1; case KEY_PAUSE: window_close(wind); return 1; default: break; } break; case EVENT_IDLE: timer_delay2(50); break; case EVENT_WINDOW_DRAW: show_boxed_message(msg, 1); break; case EVENT_WINDOW_CLOSE: songs_resume(); d_free(msg); break; default: break; } return 0; } int do_game_pause() { char *msg; char total_time[9],level_time[9]; #ifdef NETWORK if (Game_mode & GM_MULTI) { netplayerinfo_on= !netplayerinfo_on; return(KEY_PAUSE); } #endif MALLOC(msg, char, 1024); if (!msg) return 0; songs_pause(); format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600); format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600); if (Newdemo_state!=ND_STATE_PLAYBACK) sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time); else sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board); set_screen_mode(SCREEN_MENU); if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))pause_handler, msg)) d_free(msg); return 0 /*key*/; // Keycode returning ripped out (kreatordxx) } int HandleEndlevelKey(int key) { switch (key) { case KEY_COMMAND+KEY_P: case KEY_PAUSE: do_game_pause(); return 1; case KEY_ESC: stop_endlevel_sequence(); last_drawn_cockpit=-1; return 1; } return 0; } int HandleDeathInput(d_event *event) { if (event->type == EVENT_KEY_COMMAND) { int key = event_key_get(event); if (Player_exploded && !key_isfunc(key) && key) Death_sequence_aborted = 1; //Any key but func or modifier aborts if (key == KEY_ESC) if (ConsoleObject->flags & OF_EXPLODING) Death_sequence_aborted = 1; } if (Player_exploded && (event->type == EVENT_JOYSTICK_BUTTON_UP || event->type == EVENT_MOUSE_BUTTON_UP)) Death_sequence_aborted = 1; if (Death_sequence_aborted) { game_flush_inputs(); return 1; } return 0; } int HandleDemoKey(int key) { switch (key) { KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: show_newdemo_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: do_options_menu(); break; KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: toggle_cockpit(); break; KEY_MAC(case KEY_COMMAND+KEY_4:) case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: #ifdef NETWORK Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3); #endif break; case KEY_ESC: if (GameArg.SysAutoDemo) { int choice; choice = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_AUTODEMO ); if (choice == 0) GameArg.SysAutoDemo = 0; else break; } newdemo_stop_playback(); break; case KEY_UP: Newdemo_vcr_state = ND_STATE_PLAYBACK; break; case KEY_DOWN: Newdemo_vcr_state = ND_STATE_PAUSED; break; case KEY_LEFT: newdemo_single_frame_time = GameTime64; Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; break; case KEY_RIGHT: newdemo_single_frame_time = GameTime64; Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; break; case KEY_CTRLED + KEY_RIGHT: newdemo_goto_end(0); break; case KEY_CTRLED + KEY_LEFT: newdemo_goto_beginning(); break; KEY_MAC(case KEY_COMMAND+KEY_P:) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0); gr_set_curfont(MEDIUM2_FONT); gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { int old_state; old_state = Newdemo_show_percentage; Newdemo_show_percentage = 0; game_render_frame_mono(0); if (GameArg.DbgUseDoubleBuffer) gr_flip(); save_screen_shot(0); Newdemo_show_percentage = old_state; } break; } #ifndef NDEBUG case KEY_DEBUGGED + KEY_I: Newdemo_do_interpolate = !Newdemo_do_interpolate; HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF"); break; case KEY_DEBUGGED + KEY_K: { int how_many, c; char filename[FILENAME_LEN], num[16]; newmenu_item m[6]; filename[0] = '\0'; m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name"; m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename; c = newmenu_do( NULL, NULL, 2, m, NULL, NULL ); if (c == -2) break; strcat(filename, DEMO_EXT); num[0] = '\0'; m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes"; m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num; c = newmenu_do( NULL, NULL, 2, m, NULL, NULL ); if (c == -2) break; how_many = atoi(num); if (how_many <= 0) break; newdemo_strip_frames(filename, how_many); break; } #endif default: return 0; } return 1; } //this is for system-level keys, such as help, etc. //returns 1 if screen changed int HandleSystemKey(int key) { if (!Player_is_dead) switch (key) { case KEY_ESC: { int choice; choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice == 0) window_close(Game_wind); return 1; } } switch (key) { KEY_MAC( case KEY_COMMAND+KEY_P: ) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0); gr_set_curfont(MEDIUM2_FONT); gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { game_render_frame_mono(0); if(GameArg.DbgUseDoubleBuffer) gr_flip(); save_screen_shot(0); } break; } KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: { do_options_menu(); break; } KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: if (!Player_is_dead) toggle_cockpit(); break; KEY_MAC(case KEY_COMMAND+KEY_5:) case KEY_F5: if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_stop_recording(); else if ( Newdemo_state == ND_STATE_NORMAL ) newdemo_start_recording(); break; #ifdef NETWORK KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:) case KEY_ALTED + KEY_F4: Show_reticle_name = (Show_reticle_name+1)%2; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3); if (Game_mode & GM_MULTI) multi_sort_kill_list(); break; KEY_MAC(case KEY_COMMAND+KEY_8:) case KEY_F8: multi_send_message_start(); break; case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: multi_send_macro(key); break; // send taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_COMMAND: multi_send_macro(KEY_F9); break; case KEY_0 + KEY_COMMAND: multi_send_macro(KEY_F10); break; case KEY_1 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F11); break; case KEY_2 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F12); break; #endif case KEY_SHIFTED + KEY_F9: case KEY_SHIFTED + KEY_F10: case KEY_SHIFTED + KEY_F11: case KEY_SHIFTED + KEY_F12: multi_define_macro(key); break; // redefine taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F9); break; case KEY_0 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F10); break; case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F11); break; case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F12); break; #endif #endif KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:) case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0 ); break; KEY_MAC(case KEY_COMMAND+KEY_S:) case KEY_ALTED+KEY_F1: if (!Player_is_dead) state_save_all(1); break; KEY_MAC(case KEY_COMMAND+KEY_O:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:) case KEY_ALTED+KEY_F3: if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) state_restore_all(1); break; /* * Jukebox hotkeys -- MD2211, 2007 * Now for all music * ============================================== */ case KEY_ALTED + KEY_SHIFTED + KEY_F9: KEY_MAC(case KEY_COMMAND+KEY_E:) if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) { songs_stop_all(); RBAEjectDisk(); } break; case KEY_ALTED + KEY_SHIFTED + KEY_F10: KEY_MAC(case KEY_COMMAND+KEY_UP:) KEY_MAC(case KEY_COMMAND+KEY_DOWN:) songs_pause_resume(); break; case KEY_MINUS + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F11: KEY_MAC(case KEY_COMMAND+KEY_LEFT:) songs_play_level_song( Current_level_num, -1 ); break; case KEY_EQUAL + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F12: KEY_MAC(case KEY_COMMAND+KEY_RIGHT:) songs_play_level_song( Current_level_num, 1 ); break; default: return 0; break; } return 1; } int HandleGameKey(int key) { switch (key) { case KEY_ALTED+KEY_F7: KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:) PlayerCfg.HudMode=(PlayerCfg.HudMode+1)%GAUGE_HUD_NUMMODES; write_player_file(); break; #ifdef NETWORK KEY_MAC(case KEY_COMMAND+KEY_6:) case KEY_F6: if (Netgame.RefusePlayers && WaitForRefuseAnswer) { RefuseThisPlayer=1; HUD_init_message(HM_MULTI, "Player accepted!"); } break; case KEY_ALTED + KEY_1: if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM)) { RefuseThisPlayer=1; HUD_init_message(HM_MULTI, "Player accepted!"); RefuseTeam=1; game_flush_inputs(); } break; case KEY_ALTED + KEY_2: if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM)) { RefuseThisPlayer=1; HUD_init_message (HM_MULTI,"Player accepted!"); RefuseTeam=2; game_flush_inputs(); } break; #endif default: return 0; break; } //switch (key) return 1; } // -------------------------------------------------------------------------- // Detonate reactor. // Award player all powerups in mine. // Place player just outside exit. // Kill all bots in mine. // Yippee!! void kill_and_so_forth(void) { int i, j; HUD_init_message(HM_DEFAULT, "Killing, awarding, etc.!"); for (i=0; i<=Highest_object_index; i++) { switch (Objects[i].type) { case OBJ_ROBOT: Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; break; case OBJ_POWERUP: do_powerup(&Objects[i]); break; } } do_controlcen_destroyed_stuff(NULL); for (i=0; ipos, &Segments[Walls[j].segnum]); obj_relink(ConsoleObject-Objects,Walls[j].segnum); goto kasf_done; } } } } kasf_done: ; } #ifndef RELEASE int HandleTestKey(int key) { switch (key) { #ifdef SHOW_EXIT_PATH case KEY_DEBUGGED+KEY_1: create_special_path(); break; #endif case KEY_DEBUGGED+KEY_Y: do_controlcen_destroyed_stuff(NULL); break; case KEY_BACKSP: case KEY_CTRLED+KEY_BACKSP: case KEY_ALTED+KEY_BACKSP: case KEY_SHIFTED+KEY_BACKSP: case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP: case KEY_CTRLED+KEY_ALTED+KEY_BACKSP: case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP: case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP: Int3(); break; case KEY_DEBUGGED+KEY_S: digi_reset(); break; case KEY_DEBUGGED+KEY_P: if (Game_suspended & SUSP_ROBOTS) Game_suspended &= ~SUSP_ROBOTS; //robots move else Game_suspended |= SUSP_ROBOTS; //robots don't move break; case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key. case KEY_DEBUGGED+KEY_H: if (Player_is_dead) return 0; Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED; if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) { #ifdef NETWORK if (Game_mode & GM_MULTI) multi_send_cloak(); #endif ai_do_cloak_stuff(); Players[Player_num].cloak_time = GameTime64; } break; case KEY_DEBUGGED+KEY_R: cheats.robotfiringsuspended = !cheats.robotfiringsuspended; break; #ifdef EDITOR //editor-specific functions case KEY_E + KEY_DEBUGGED: #ifdef NETWORK multi_leave_game(); #endif Function_mode = FMODE_EDITOR; editor(); if ( Function_mode == FMODE_GAME ) { Game_mode = GM_EDITOR; editor_reset_stuff_on_level(); N_players = 1; } break; case KEY_C + KEY_SHIFTED + KEY_DEBUGGED: if (!Player_is_dead && !( Game_mode & GM_MULTI )) move_player_2_segment(Cursegp,Curside); break; //move eye to curseg case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break; #endif //#ifdef EDITOR case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break; case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break; case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break; case KEY_DEBUGGED+KEY_T: *Toggle_var = !*Toggle_var; break; case KEY_DEBUGGED + KEY_L: if (++Lighting_on >= 2) Lighting_on = 0; break; case KEY_DEBUGGED + KEY_SHIFTED + KEY_L: Beam_brightness=0x38000-Beam_brightness; break; case KEY_PAD5: slew_stop(); break; #ifndef NDEBUG case KEY_DEBUGGED + KEY_F11: play_test_sound(); break; case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break; #endif case KEY_DEBUGGED + KEY_M: Debug_spew = !Debug_spew; if (Debug_spew) { HUD_init_message(HM_DEFAULT, "Debug Spew: ON" ); } else { HUD_init_message(HM_DEFAULT, "Debug Spew: OFF" ); } break; case KEY_DEBUGGED + KEY_C: do_cheat_menu(); break; case KEY_DEBUGGED + KEY_SHIFTED + KEY_A: do_megawow_powerup(10); break; case KEY_DEBUGGED + KEY_A: { do_megawow_powerup(200); break; } case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying slew_stop(); game_flush_inputs(); if ( ConsoleObject->control_type != CT_FLYING ) { fly_init(ConsoleObject); Game_suspended &= ~SUSP_ROBOTS; //robots move } else { slew_init(ConsoleObject); //start player slewing Game_suspended |= SUSP_ROBOTS; //robots don't move } break; case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break; case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break; #ifndef NDEBUG case KEY_DEBUGGED+KEY_D: if ((GameArg.DbgUseDoubleBuffer = !GameArg.DbgUseDoubleBuffer)!=0) init_cockpit(); break; #endif #ifdef EDITOR case KEY_DEBUGGED+KEY_Q: stop_time(); dump_used_textures_all(); start_time(); break; #endif case KEY_DEBUGGED+KEY_B: { newmenu_item m; char text[FILENAME_LEN]=""; int item; m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text; item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL, NULL ); if (item != -1) { do_briefing_screens(text,1); } break; } case KEY_DEBUGGED+KEY_SHIFTED+KEY_B: if (Player_is_dead) return 0; kill_and_so_forth(); break; case KEY_DEBUGGED+KEY_G: GameTime64 = (0x7fffffffffffffffLL) - (F1_0*10); HUD_init_message(HM_DEFAULT, "GameTime %i - Reset in 10 seconds!", GameTime64); break; default: return 0; break; } return 1; } #endif //#ifndef RELEASE // Cheat functions ------------------------------------------------------------ #define CHEAT_MAX_LEN 15 #define NUM_CHEATS 16 typedef struct cheat_code { char *string; int *stateptr; } __pack__ cheat_code; cheat_code cheat_codes[NUM_CHEATS] = { { "gabbagabbahey", &cheats.enabled }, { "scourge", &cheats.wowie }, { "bigred", &cheats.wowie2 }, { "mitzi", &cheats.allkeys }, { "racerx", &cheats.invul }, { "guile", &cheats.cloak }, { "twilight", &cheats.shields }, { "poboys", &cheats.killreactor }, { "flash", &cheats.exitpath }, { "farmerjoe", &cheats.levelwarp }, { "bruin", &cheats.extralife }, { "astral", &cheats.ghostphysics }, { "porgys", &cheats.rapidfire }, { "buggin", &cheats.turbo }, { "ahimsa", &cheats.robotfiringsuspended }, { "bittersweet", &cheats.acid }, }; int FinalCheats(int key) { static char cheat_buffer[CHEAT_MAX_LEN] = "AAAAAAAAAAAAAAA"; int i = 0, gotcha = 0; if (Game_mode & GM_MULTI) return 0; for (i = 1; i < CHEAT_MAX_LEN; i++) cheat_buffer[i-1] = cheat_buffer[i]; cheat_buffer[CHEAT_MAX_LEN-1] = key_ascii(); for (i = 0; i < NUM_CHEATS; i++) { int cheatlen = strlen(cheat_codes[i].string); Assert(cheatlen <= CHEAT_MAX_LEN); if (strnicmp(cheat_codes[i].string, cheat_buffer+CHEAT_MAX_LEN-cheatlen, cheatlen)==0) { if (!cheats.enabled && *cheat_codes[i].stateptr != cheats.enabled) break; if (!cheats.enabled) HUD_init_message(HM_DEFAULT, TXT_CHEATS_ENABLED); *cheat_codes[i].stateptr = !*cheat_codes[i].stateptr; cheats.enabled = 1; digi_play_sample( SOUND_CHEATER, F1_0); Players[Player_num].score = 0; gotcha = i; break; } } if (!gotcha) return 0; if (cheat_codes[gotcha].stateptr == &cheats.wowie) { HUD_init_message(HM_DEFAULT, TXT_WOWIE_ZOWIE); Players[Player_num].primary_weapon_flags |= 0xff ^ (HAS_PLASMA_FLAG | HAS_FUSION_FLAG); Players[Player_num].secondary_weapon_flags |= 0xff ^ (HAS_SMART_FLAG | HAS_MEGA_FLAG); for (i=0; i<3; i++) Players[Player_num].primary_ammo[i] = Primary_ammo_max[i]; for (i=0; i<3; i++) Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i]; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL); Players[Player_num].energy = MAX_ENERGY; Players[Player_num].laser_level = MAX_LASER_LEVEL; Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS; update_laser_weapon_info(); } if (cheat_codes[gotcha].stateptr == &cheats.wowie2) { HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE); Players[Player_num].primary_weapon_flags = 0xff; Players[Player_num].secondary_weapon_flags = 0xff; for (i=0; i=0 && new_level_num<=Last_level) { window_set_visible(Game_wind, 0); StartNewLevel(new_level_num); window_set_visible(Game_wind, 1); } } } if (cheat_codes[gotcha].stateptr == &cheats.ghostphysics) { HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF); } if (cheat_codes[gotcha].stateptr == &cheats.rapidfire) { do_megawow_powerup(200); } if (cheat_codes[gotcha].stateptr == &cheats.turbo) { HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF); } if (cheat_codes[gotcha].stateptr == &cheats.robotfiringsuspended) { HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON); } if (cheat_codes[gotcha].stateptr == &cheats.acid) { HUD_init_message(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!"); } return 1; } // Internal Cheat Menu #ifndef RELEASE void do_cheat_menu() { int mmn; newmenu_item mm[16]; char score_text[21]; sprintf( score_text, "%d", Players[Player_num].score ); mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability"; mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked"; mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys"; mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200; mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200; mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:"; mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text; mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1"; mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2"; mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3"; mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4"; mm[11].type=NM_TYPE_NUMBER; mm[11].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[11].text="Missiles"; mm[11].min_value=0; mm[11].max_value=200; mmn = newmenu_do("Wimp Menu",NULL,12, mm, NULL, NULL ); if (mmn > -1 ) { if ( mm[0].value ) { Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE; Players[Player_num].invulnerable_time = GameTime64+i2f(1000); } else Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE; if ( mm[1].value ) { Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED; #ifdef NETWORK if (Game_mode & GM_MULTI) multi_send_cloak(); #endif ai_do_cloak_stuff(); Players[Player_num].cloak_time = GameTime64; } else Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED; if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; Players[Player_num].energy=i2f(mm[3].value); Players[Player_num].shields=i2f(mm[4].value); Players[Player_num].score = atoi(mm[6].text); if (mm[7].value) Players[Player_num].laser_level=0; if (mm[8].value) Players[Player_num].laser_level=1; if (mm[9].value) Players[Player_num].laser_level=2; if (mm[10].value) Players[Player_num].laser_level=3; Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[11].value; init_gauges(); } } #endif // Testing functions ---------------------------------------------------------- #ifndef NDEBUG // Sounds for testing int test_sound_num = 0; int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91}; #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums)) void advance_sound() { if (++test_sound_num == N_TEST_SOUNDS) test_sound_num=0; } int Test_sound = 251; void play_test_sound() { // -- digi_play_sample(sound_nums[test_sound_num], F1_0); digi_play_sample(Test_sound, F1_0); } #endif //ifndef NDEBUG int ReadControls(d_event *event) { int key; static ubyte exploding_flag=0; Player_fired_laser_this_frame=-1; if (Player_exploded) { if (exploding_flag==0) { exploding_flag = 1; // When player starts exploding, clear all input devices... game_flush_inputs(); } } else { exploding_flag=0; } if (Player_is_dead && !( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) )) if (HandleDeathInput(event)) return 1; if (Newdemo_state == ND_STATE_PLAYBACK) update_vcr_state(); if (event->type == EVENT_KEY_COMMAND) { key = event_key_get(event); #ifdef NETWORK if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ) { return multi_message_input_sub(key); } #endif #ifndef RELEASE #ifdef NETWORK if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) { Network_message_reciever = 100; // Send to everyone... sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER); } #endif #endif if (Endlevel_sequence) { if (HandleEndlevelKey(key)) return 1; } else if (Newdemo_state == ND_STATE_PLAYBACK ) { if (HandleDemoKey(key)) return 1; } else { if (FinalCheats(key)) return 1; if (HandleSystemKey(key)) return 1; if (HandleGameKey(key)) return 1; } #ifndef RELEASE if (HandleTestKey(key)) return 1; #endif if (call_default_handler(event)) return 1; } if (!Endlevel_sequence && !Player_is_dead && (Newdemo_state != ND_STATE_PLAYBACK)) { kconfig_read_controls(event, 0); check_rear_view(); // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left if ( Controls.automap_count > 0 ) { Controls.automap_count = 0; if (!((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10))) { do_automap(0); return 1; } } do_weapon_n_item_stuff(); } return 0; }