/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions for loading mines in the game * */ #include #include #include #include #include "pstypes.h" #include "inferno.h" #include "segment.h" #include "textures.h" #include "wall.h" #include "object.h" #include "gamemine.h" #include "dxxerror.h" #include "gameseg.h" #include "physfsx.h" #include "switch.h" #include "game.h" #include "newmenu.h" #ifdef EDITOR #include "editor/editor.h" #include "editor/esegment.h" #endif #include "fuelcen.h" #include "hash.h" #include "key.h" #include "piggy.h" #include "gamesave.h" #include "poison.h" #include "compiler-range_for.h" #include "highest_valid.h" #include "partial_range.h" #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0') int New_file_format_load = 1; // "new file format" is everything newer than d1 shareware #if defined(DXX_BUILD_DESCENT_I) typedef segment v16_segment; #elif defined(DXX_BUILD_DESCENT_II) fix Level_shake_frequency = 0, Level_shake_duration = 0; segnum_t Secret_return_segment; vms_matrix Secret_return_orient; struct v16_segment { #ifdef EDITOR short segnum; // segment number, not sure what it means #endif side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices #ifdef EDITOR short group; // group number to which the segment belongs. #endif short objects; // pointer to objects in this segment ubyte special; // what type of center this is sbyte matcen_num; // which center segment is associated with. short value; fix static_light; // average static light in segment #ifndef EDITOR short pad; // make structure longword aligned #endif }; int d1_pig_present = 0; // can descent.pig from descent 1 be loaded? /* returns nonzero if d1_tmap_num references a texture which isn't available in d2. */ int d1_tmap_num_unique(short d1_tmap_num) { switch (d1_tmap_num) { case 0: case 2: case 4: case 5: case 6: case 7: case 9: case 10: case 11: case 12: case 17: case 18: case 20: case 21: case 25: case 28: case 38: case 39: case 41: case 44: case 49: case 50: case 55: case 57: case 88: case 132: case 141: case 147: case 154: case 155: case 158: case 159: case 160: case 161: case 167: case 168: case 169: case 170: case 171: case 174: case 175: case 185: case 193: case 194: case 195: case 198: case 199: case 200: case 202: case 210: case 211: case 220: case 226: case 227: case 228: case 229: case 230: case 240: case 241: case 242: case 243: case 246: case 250: case 251: case 252: case 253: case 257: case 258: case 259: case 260: case 263: case 266: case 283: case 298: case 315: case 317: case 319: case 320: case 321: case 330: case 331: case 332: case 333: case 349: case 351: case 352: case 353: case 354: case 355: case 357: case 358: case 359: case 362: case 370: return 1; default: return 0; } } /* Converts descent 1 texture numbers to descent 2 texture numbers. * Textures from d1 which are unique to d1 have extra spaces around "return". * If we can load the original d1 pig, we make sure this function is bijective. * This function was updated using the file config/convtabl.ini from devil 2.2. */ short convert_d1_tmap_num(short d1_tmap_num) { switch (d1_tmap_num) { case 0: case 2: case 4: case 5: // all refer to grey rock001 (exception to bijectivity rule) return d1_pig_present ? 137 : 43; // (devil:95) case 1: return 0; case 3: return 1; // rock021 case 6: return 270; // blue rock002 case 7: return 271; // yellow rock265 case 8: return 2; // rock004 case 9: return d1_pig_present ? 138 : 62; // purple (devil:179) case 10: return 272; // red rock006 case 11: return d1_pig_present ? 139 : 117; case 12: return d1_pig_present ? 140 : 12; //devil:43 case 13: return 3; // rock014 case 14: return 4; // rock019 case 15: return 5; // rock020 case 16: return 6; case 17: return d1_pig_present ? 141 : 52; case 18: return 129; case 19: return 7; case 20: return d1_pig_present ? 142 : 22; case 21: return d1_pig_present ? 143 : 9; case 22: return 8; case 23: return 9; case 24: return 10; case 25: return d1_pig_present ? 144 : 12; //devil:35 case 26: return 11; case 27: return 12; case 28: return d1_pig_present ? 145 : 11; //devil:43 //range handled by default case, returns 13..21 (- 16) case 38: return 163; //devil:27 case 39: return 147; //31 case 40: return 22; case 41: return 266; case 42: return 23; case 43: return 24; case 44: return 136; //devil:135 case 45: return 25; case 46: return 26; case 47: return 27; case 48: return 28; case 49: return d1_pig_present ? 146 : 43; //devil:60 case 50: return 131; //devil:138 case 51: return 29; case 52: return 30; case 53: return 31; case 54: return 32; case 55: return 165; //devil:193 case 56: return 33; case 57: return 132; //devil:119 // range handled by default case, returns 34..63 (- 24) case 88: return 197; //devil:15 // range handled by default case, returns 64..106 (- 25) case 132: return 167; // range handled by default case, returns 107..114 (- 26) case 141: return d1_pig_present ? 148 : 110; //devil:106 case 142: return 115; case 143: return 116; case 144: return 117; case 145: return 118; case 146: return 119; case 147: return d1_pig_present ? 149 : 93; case 148: return 120; case 149: return 121; case 150: return 122; case 151: return 123; case 152: return 124; case 153: return 125; // rock263 case 154: return d1_pig_present ? 150 : 27; case 155: return 126; // rock269 case 156: return 200; // metl002 case 157: return 201; // metl003 case 158: return 186; //devil:227 case 159: return 190; //devil:246 case 160: return d1_pig_present ? 151 : 206; case 161: return d1_pig_present ? 152 : 114; //devil:206 case 162: return 202; case 163: return 203; case 164: return 204; case 165: return 205; case 166: return 206; case 167: return d1_pig_present ? 153 : 206; case 168: return d1_pig_present ? 154 : 206; case 169: return d1_pig_present ? 155 : 206; case 170: return d1_pig_present ? 156 : 227;//206; case 171: return d1_pig_present ? 157 : 206;//227; case 172: return 207; case 173: return 208; case 174: return d1_pig_present ? 158 : 202; case 175: return d1_pig_present ? 159 : 206; // range handled by default case, returns 209..217 (+ 33) case 185: return d1_pig_present ? 160 : 217; // range handled by default case, returns 218..224 (+ 32) case 193: return d1_pig_present ? 161 : 206; case 194: return d1_pig_present ? 162 : 203;//206; case 195: return d1_pig_present ? 166 : 234; case 196: return 225; case 197: return 226; case 198: return d1_pig_present ? 193 : 225; case 199: return d1_pig_present ? 168 : 206; //devil:204 case 200: return d1_pig_present ? 169 : 206; //devil:204 case 201: return 227; case 202: return d1_pig_present ? 170 : 206; //devil:227 // range handled by default case, returns 228..234 (+ 25) case 210: return d1_pig_present ? 171 : 234; //devil:242 case 211: return d1_pig_present ? 172 : 206; //devil:240 // range handled by default case, returns 235..242 (+ 23) case 220: return d1_pig_present ? 173 : 242; //devil:240 case 221: return 243; case 222: return 244; case 223: return d1_pig_present ? 174 : 313; case 224: return 245; case 225: return 246; case 226: return 164;//247; matching names but not matching textures case 227: return 179; //devil:181 case 228: return 196;//248; matching names but not matching textures case 229: return d1_pig_present ? 175 : 15; //devil:66 case 230: return d1_pig_present ? 176 : 15; //devil:66 // range handled by default case, returns 249..257 (+ 18) case 240: return d1_pig_present ? 177 : 6; //devil:132 case 241: return 130; //devil:131 case 242: return d1_pig_present ? 178 : 78; //devil:15 case 243: return d1_pig_present ? 180 : 33; //devil:38 case 244: return 258; case 245: return 259; case 246: return d1_pig_present ? 181 : 321; // grate metl127 case 247: return 260; case 248: return 261; case 249: return 262; case 250: return 340; // white doorframe metl126 case 251: return 412; // red doorframe metl133 case 252: return 410; // blue doorframe metl134 case 253: return 411; // yellow doorframe metl135 case 254: return 263; // metl136 case 255: return 264; // metl139 case 256: return 265; // metl140 case 257: return d1_pig_present ? 182 : 249;//246; brig001 case 258: return d1_pig_present ? 183 : 251;//246; brig002 case 259: return d1_pig_present ? 184 : 252;//246; brig003 case 260: return d1_pig_present ? 185 : 256;//246; brig004 case 261: return 273; // exit01 case 262: return 274; // exit02 case 263: return d1_pig_present ? 187 : 281; // ceil001 case 264: return 275; // ceil002 case 265: return 276; // ceil003 case 266: return d1_pig_present ? 188 : 279; //devil:291 // range handled by default case, returns 277..291 (+ 10) case 282: return 293; case 283: return d1_pig_present ? 189 : 295; case 284: return 295; case 285: return 296; case 286: return 298; // range handled by default case, returns 300..310 (+ 13) case 298: return d1_pig_present ? 191 : 364; // devil:374 misc010 // range handled by default case, returns 311..326 (+ 12) case 315: return d1_pig_present ? 192 : 361; // bad producer misc044 // range handled by default case, returns 327..337 (+ 11) case 327: return 352; // arw01 case 328: return 353; // misc17 case 329: return 354; // fan01 case 330: return 380; // mntr04 case 331: return 379;//373; matching names but not matching textures case 332: return 355;//344; matching names but not matching textures case 333: return 409; // lava misc11 //devil:404 case 334: return 356; // ctrl04 case 335: return 357; // ctrl01 case 336: return 358; // ctrl02 case 337: return 359; // ctrl03 case 338: return 360; // misc14 case 339: return 361; // producer misc16 case 340: return 362; // misc049 case 341: return 364; // misc060 case 342: return 363; // blown01 case 343: return 366; // misc061 case 344: return 365; case 345: return 368; case 346: return 376; case 347: return 370; case 348: return 367; case 349: return 372; case 350: return 369; case 351: return 374;//429; matching names but not matching textures case 352: return 375;//387; matching names but not matching textures case 353: return 371; case 354: return 377;//425; matching names but not matching textures case 355: return 408; case 356: return 378; // lava02 case 357: return 383;//384; matching names but not matching textures case 358: return 384;//385; matching names but not matching textures case 359: return 385;//386; matching names but not matching textures case 360: return 386; case 361: return 387; case 362: return d1_pig_present ? 194 : 388; // mntr04b (devil: -1) case 363: return 388; case 364: return 391; case 365: return 392; case 366: return 393; case 367: return 394; case 368: return 395; case 369: return 396; case 370: return d1_pig_present ? 195 : 392; // mntr04d (devil: -1) // range 371..584 handled by default case (wall01 and door frames) default: // ranges: if (d1_tmap_num >= 29 && d1_tmap_num <= 37) return d1_tmap_num - 16; if (d1_tmap_num >= 58 && d1_tmap_num <= 87) return d1_tmap_num - 24; if (d1_tmap_num >= 89 && d1_tmap_num <= 131) return d1_tmap_num - 25; if (d1_tmap_num >= 133 && d1_tmap_num <= 140) return d1_tmap_num - 26; if (d1_tmap_num >= 176 && d1_tmap_num <= 184) return d1_tmap_num + 33; if (d1_tmap_num >= 186 && d1_tmap_num <= 192) return d1_tmap_num + 32; if (d1_tmap_num >= 203 && d1_tmap_num <= 209) return d1_tmap_num + 25; if (d1_tmap_num >= 212 && d1_tmap_num <= 219) return d1_tmap_num + 23; if (d1_tmap_num >= 231 && d1_tmap_num <= 239) return d1_tmap_num + 18; if (d1_tmap_num >= 267 && d1_tmap_num <= 281) return d1_tmap_num + 10; if (d1_tmap_num >= 287 && d1_tmap_num <= 297) return d1_tmap_num + 13; if (d1_tmap_num >= 299 && d1_tmap_num <= 314) return d1_tmap_num + 12; if (d1_tmap_num >= 316 && d1_tmap_num <= 326) return d1_tmap_num + 11; // matching names but not matching textures // wall01 and door frames: if (d1_tmap_num > 370 && d1_tmap_num < 584) { if (New_file_format_load) return d1_tmap_num + 64; // d1 shareware needs special treatment: if (d1_tmap_num < 410) return d1_tmap_num + 68; if (d1_tmap_num < 417) return d1_tmap_num + 73; if (d1_tmap_num < 446) return d1_tmap_num + 91; if (d1_tmap_num < 453) return d1_tmap_num + 104; if (d1_tmap_num < 462) return d1_tmap_num + 111; if (d1_tmap_num < 486) return d1_tmap_num + 117; if (d1_tmap_num < 494) return d1_tmap_num + 141; if (d1_tmap_num < 584) return d1_tmap_num + 147; } { // handle rare case where orientation != 0 short tmap_num = d1_tmap_num & TMAP_NUM_MASK; short orient = d1_tmap_num & ~TMAP_NUM_MASK; if (orient != 0) { return orient | convert_d1_tmap_num(tmap_num); } else { Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num); return d1_tmap_num; } } } } #endif #ifdef EDITOR array tmap_xlate_table; struct mtfi mine_top_fileinfo; // Should be same as first two fields below... struct mfi mine_fileinfo; struct mh mine_header; struct me mine_editor; // ----------------------------------------------------------------------------- //loads from an already-open file // returns 0=everything ok, 1=old version, -1=error int load_mine_data(PHYSFS_File *LoadFile) { char old_tmap_list[MAX_TEXTURES][FILENAME_LEN]; short tmap_xlate; int translate; char *temptr; int mine_start = PHYSFS_tell(LoadFile); fuelcen_reset(); #ifdef EDITOR // Create a new mine to initialize things. //texpage_goto_first(); create_new_mine(); #endif //===================== READ FILE INFO ======================== // These are the default values... version and fileinfo_sizeof // don't have defaults. mine_fileinfo.header_offset = -1; mine_fileinfo.header_size = sizeof(mine_header); mine_fileinfo.editor_offset = -1; mine_fileinfo.editor_size = sizeof(mine_editor); mine_fileinfo.vertex_offset = -1; mine_fileinfo.vertex_howmany = 0; mine_fileinfo.vertex_sizeof = sizeof(vms_vector); mine_fileinfo.segment_offset = -1; mine_fileinfo.segment_howmany = 0; mine_fileinfo.segment_sizeof = sizeof(segment); mine_fileinfo.newseg_verts_offset = -1; mine_fileinfo.newseg_verts_howmany = 0; mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector); mine_fileinfo.group_offset = -1; mine_fileinfo.group_howmany = 0; mine_fileinfo.group_sizeof = sizeof(group); mine_fileinfo.texture_offset = -1; mine_fileinfo.texture_howmany = 0; mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name mine_fileinfo.walls_offset = -1; mine_fileinfo.walls_howmany = 0; mine_fileinfo.walls_sizeof = sizeof(wall); mine_fileinfo.triggers_offset = -1; mine_fileinfo.triggers_howmany = 0; mine_fileinfo.triggers_sizeof = sizeof(trigger); mine_fileinfo.object_offset = -1; mine_fileinfo.object_howmany = 1; mine_fileinfo.object_sizeof = sizeof(object); #if defined(DXX_BUILD_DESCENT_II) mine_fileinfo.level_shake_frequency = 0; mine_fileinfo.level_shake_duration = 0; // Delta light stuff for blowing out light sources. // if (mine_top_fileinfo.fileinfo_version >= 19) { mine_fileinfo.dl_indices_offset = -1; mine_fileinfo.dl_indices_howmany = 0; mine_fileinfo.dl_indices_sizeof = sizeof(dl_index); mine_fileinfo.delta_light_offset = -1; mine_fileinfo.delta_light_howmany = 0; mine_fileinfo.delta_light_sizeof = sizeof(delta_light); // } mine_fileinfo.segment2_offset = -1; mine_fileinfo.segment2_howmany = 0; mine_fileinfo.segment2_sizeof = 0; #endif // Read in mine_top_fileinfo to get size of saved fileinfo. mine_top_fileinfo = {}; if (PHYSFSX_fseek( LoadFile, mine_start, SEEK_SET )) Error( "Error moving to top of file in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1 )!=1) Error( "Error reading mine_top_fileinfo in gamemine.c" ); if (mine_top_fileinfo.fileinfo_signature != 0x2884) return -1; // Check version number if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION ) return -1; // Now, Read in the fileinfo if (PHYSFSX_fseek( LoadFile, mine_start, SEEK_SET )) Error( "Error seeking to top of file in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1 )!=1) Error( "Error reading mine_fileinfo in gamemine.c" ); #if defined(DXX_BUILD_DESCENT_II) if (mine_top_fileinfo.fileinfo_version < 18) { Level_shake_frequency = 0; Level_shake_duration = 0; Secret_return_segment = segment_first; Secret_return_orient = vmd_identity_matrix; } else { Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12; Level_shake_duration = mine_fileinfo.level_shake_duration << 12; Secret_return_segment = mine_fileinfo.secret_return_segment; Secret_return_orient = mine_fileinfo.secret_return_orient; } #endif //===================== READ HEADER INFO ======================== // Set default values. mine_header.num_vertices = 0; mine_header.num_segments = 0; if (mine_fileinfo.header_offset > -1 ) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET )) Error( "Error seeking to header_offset in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_header, mine_fileinfo.header_size, 1 )!=1) Error( "Error reading mine_header in gamemine.c" ); } //===================== READ EDITOR INFO ========================== // Set default values mine_editor.current_seg = 0; mine_editor.newsegment_offset = -1; // To be written mine_editor.newsegment_size = sizeof(segment); mine_editor.Curside = 0; mine_editor.Markedsegp = -1; mine_editor.Markedside = 0; if (mine_fileinfo.editor_offset > -1 ) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET )) Error( "Error seeking to editor_offset in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_editor, mine_fileinfo.editor_size, 1 )!=1) Error( "Error reading mine_editor in gamemine.c" ); } //===================== READ TEXTURE INFO ========================== if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET )) Error( "Error seeking to texture_offset in gamemine.c" ); for (int i=0; i< mine_fileinfo.texture_howmany; i++ ) { if (PHYSFS_read( LoadFile, &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1 )!=1) Error( "Error reading old_tmap_list[i] in gamemine.c" ); } } //=============== GENERATE TEXTURE TRANSLATION TABLE =============== translate = 0; Assert (NumTextures < MAX_TEXTURES); { hashtable ht; // Remove all the file extensions in the textures list for (uint_fast32_t i = 0; i < NumTextures;i++) { temptr = strchr(&TmapInfo[i].filename[0u], '.'); if (temptr) *temptr = '\0'; hashtable_insert( &ht, &TmapInfo[i].filename[0u], i ); } // For every texture, search through the texture list // to find a matching name. for (int j=0;j MAX_VERTICES ) mine_fileinfo.vertex_howmany = MAX_VERTICES; if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET )) Error( "Error seeking to vertex_offset in gamemine.c" ); for (int i=0; i< mine_fileinfo.vertex_howmany; i++ ) { // Set the default values for this vertex Vertices[i].x = 1; Vertices[i].y = 1; Vertices[i].z = 1; if (PHYSFS_read( LoadFile, &Vertices[i], mine_fileinfo.vertex_sizeof, 1 )!=1) Error( "Error reading Vertices[i] in gamemine.c" ); } } //==================== READ SEGMENT INFO =========================== // New check added to make sure we don't read in too many segments. if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) { mine_fileinfo.segment_howmany = MAX_SEGMENTS; #if defined(DXX_BUILD_DESCENT_II) mine_fileinfo.segment2_howmany = MAX_SEGMENTS; #endif } // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset(); if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET )) Error( "Error seeking to segment_offset in gamemine.c" ); Segments.set_count(mine_fileinfo.segment_howmany); for (segnum_t ii = 0; ii < mine_fileinfo.segment_howmany; ++ii) { const auto &i = vsegptridx(ii); // Set the default values for this segment (clear to zero ) //memset( &Segments[i], 0, sizeof(segment) ); #if defined(DXX_BUILD_DESCENT_II) if (mine_top_fileinfo.fileinfo_version >= 20) { if (PHYSFS_read(LoadFile, &*i, mine_fileinfo.segment_sizeof, 1) != 1) Error("Unable to read segment %i\n", ii); } else #endif if (mine_top_fileinfo.fileinfo_version >= 16) { v16_segment v16_seg; Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg)); if (PHYSFS_read( LoadFile, &v16_seg, mine_fileinfo.segment_sizeof, 1 )!=1) Error( "Error reading segments in gamemine.c" ); #if defined(DXX_BUILD_DESCENT_I) *i = v16_seg; #elif defined(DXX_BUILD_DESCENT_II) #ifdef EDITOR i->segnum = v16_seg.segnum; // -- Segments[i].pad = v16_seg.pad; #endif for (int j=0; jsides[j] = v16_seg.sides[j]; for (int j=0; jchildren[j] = v16_seg.children[j]; for (int j=0; jverts[j] = v16_seg.verts[j]; i->special = v16_seg.special; i->value = v16_seg.value; i->s2_flags = 0; i->matcen_num = v16_seg.matcen_num; i->static_light = v16_seg.static_light; #endif fuelcen_activate(i, i->special); } else Error("Invalid mine version"); i->objects = object_none; #ifdef EDITOR i->group = -1; #endif if (translate == 1) for (int j=0;jsides[j].tmap_num; i->sides[j].tmap_num = tmap_xlate_table[tmap_xlate]; const auto render = (WALL_IS_DOORWAY(i,j) & WID_RENDER_FLAG); if (render) if (i->sides[j].tmap_num < 0) { Int3(); i->sides[j].tmap_num = NumTextures-1; } tmap_xlate = i->sides[j].tmap_num2 & TMAP_NUM_MASK; orient = i->sides[j].tmap_num2 & (~TMAP_NUM_MASK); if (tmap_xlate != 0) { int xlated_tmap = tmap_xlate_table[tmap_xlate]; if (render) if (xlated_tmap <= 0) { Int3(); i->sides[j].tmap_num2 = NumTextures-1; } i->sides[j].tmap_num2 = xlated_tmap | orient; } } } #if defined(DXX_BUILD_DESCENT_II) if (mine_top_fileinfo.fileinfo_version >= 20) range_for (const auto &&segp, highest_valid(vsegptridx)) { segment2_read(segp, LoadFile); fuelcen_activate(segp, segp->special); } #endif } //===================== READ NEWSEGMENT INFO ===================== #ifdef EDITOR { // Default segment created. med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); // New_segment = Segments[0]; //memset( &New_segment, 0, sizeof(segment) ); } if (mine_editor.newsegment_offset > -1) { if (PHYSFSX_fseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET )) Error( "Error seeking to newsegment_offset in gamemine.c" ); if (PHYSFS_read( LoadFile, &New_segment, mine_editor.newsegment_size,1 )!=1) Error( "Error reading new_segment in gamemine.c" ); } if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET )) Error( "Error seeking to newseg_verts_offset in gamemine.c" ); for (int i=0; i< mine_fileinfo.newseg_verts_howmany; i++ ) { // Set the default values for this vertex Vertices[NEW_SEGMENT_VERTICES+i].x = 1; Vertices[NEW_SEGMENT_VERTICES+i].y = 1; Vertices[NEW_SEGMENT_VERTICES+i].z = 1; if (PHYSFS_read( LoadFile, &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1 )!=1) Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" ); New_segment.verts[i] = NEW_SEGMENT_VERTICES+i; } } #endif //========================= UPDATE VARIABLES ====================== #ifdef EDITOR // Setting to Markedsegp to NULL ignores Curside and Markedside, which // we want to do when reading in an old file. Markedside = mine_editor.Markedside; Curside = mine_editor.Curside; for (int i=0;i<10;i++) Groupside[i] = mine_editor.Groupside[i]; Cursegp = mine_editor.current_seg != -1 ? segptridx(static_cast(mine_editor.current_seg)) : segptridx(segment_first); Markedsegp = mine_editor.Markedsegp != -1 ? segptridx(static_cast(mine_editor.Markedsegp)) : segment_none; num_groups = 0; current_group = -1; #endif Num_vertices = mine_fileinfo.vertex_howmany; Num_segments = mine_fileinfo.segment_howmany; Highest_vertex_index = Num_vertices-1; Segments.set_count(Num_segments); reset_objects(1); //one object, the player #ifdef EDITOR Highest_vertex_index = MAX_SEGMENT_VERTICES-1; Segments.set_count(MAX_SEGMENTS); set_vertex_counts(); Highest_vertex_index = Num_vertices-1; Segments.set_count(Num_segments); warn_if_concave_segments(); #endif #ifdef EDITOR validate_segment_all(); #endif //create_local_segment_data(); //gamemine_find_textures(); if (mine_top_fileinfo.fileinfo_version < MINE_VERSION ) return 1; //old version else return 0; } #endif #define COMPILED_MINE_VERSION 0 static void read_children(const vsegptr_t segp,ubyte bit_mask,PHYSFS_File *LoadFile) { for (int bit=0; bitchildren[bit] = PHYSFSX_readShort(LoadFile); } else segp->children[bit] = segment_none; } } static void read_verts(const vsegptr_t segp,PHYSFS_File *LoadFile) { // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT] range_for (auto &i, segp->verts) i = PHYSFSX_readShort(LoadFile); } static void read_special(const vsegptr_t segp,ubyte bit_mask,PHYSFS_File *LoadFile) { if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) { // Read ubyte Segments[segnum].special segp->special = PHYSFSX_readByte(LoadFile); // Read byte Segments[segnum].matcen_num segp->matcen_num = PHYSFSX_readByte(LoadFile); // Read short Segments[segnum].value segp->value = PHYSFSX_readShort(LoadFile); } else { segp->special = 0; segp->matcen_num = -1; segp->value = 0; } } #if defined(DXX_BUILD_DESCENT_I) /* * reads a segment2 structure from a PHYSFS_File */ static void segment2_read(const vsegptr_t s2, PHYSFS_File *fp) { s2->special = PHYSFSX_readByte(fp); if (s2->special >= MAX_CENTER_TYPES) s2->special = SEGMENT_IS_NOTHING; // remove goals etc. s2->matcen_num = PHYSFSX_readByte(fp); s2->value = PHYSFSX_readByte(fp); /*s2->s2_flags =*/ PHYSFSX_readByte(fp); // descent 2 ambient sound handling s2->static_light = PHYSFSX_readFix(fp); } #endif int load_mine_data_compiled(PHYSFS_File *LoadFile) { ubyte compiled_version; short temp_short; ushort temp_ushort = 0; ubyte bit_mask; #if defined(DXX_BUILD_DESCENT_II) d1_pig_present = PHYSFSX_exists(D1_PIGFILE,1); #endif if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl")) New_file_format_load = 0; // descent 1 shareware else New_file_format_load = 1; // For compiled levels, textures map to themselves, prevent tmap_override always being gray, // bug which Matt and John refused to acknowledge, so here is Mike, fixing it. // // Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR! // (Matt told me to write that!) #ifdef EDITOR for (int i=0; isegnum = segnum; segp->group = 0; #endif if (New_file_format_load) bit_mask = PHYSFSX_readByte(LoadFile); else bit_mask = 0x7f; // read all six children and special stuff... if (Gamesave_current_version == 5) { // d2 SHAREWARE level read_special(segp,bit_mask,LoadFile); read_verts(segp,LoadFile); read_children(segp,bit_mask,LoadFile); } else { read_children(segp,bit_mask,LoadFile); read_verts(segp,LoadFile); if (Gamesave_current_version <= 1) { // descent 1 level read_special(segp,bit_mask,LoadFile); } } segp->objects = object_none; if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level // Read fix Segments[segnum].static_light (shift down 5 bits, write as short) temp_ushort = PHYSFSX_readShort(LoadFile); segp->static_light = ((fix)temp_ushort) << 4; //PHYSFS_read( LoadFile, &Segments[segnum].static_light, sizeof(fix), 1 ); } // Read the walls as a 6 byte array if (New_file_format_load) bit_mask = PHYSFSX_readByte(LoadFile); else bit_mask = 0x3f; // read all six sides for (int sidenum=0; sidenumsides[sidenum].wall_num = wall_none; else segp->sides[sidenum].wall_num = byte_wallnum; } else segp->sides[sidenum].wall_num = wall_none; } for (int sidenum=0; sidenumchildren[sidenum] == segment_none || segp->sides[sidenum].wall_num != wall_none) { // Read short Segments[segnum].sides[sidenum].tmap_num; temp_ushort = PHYSFSX_readShort(LoadFile); #if defined(DXX_BUILD_DESCENT_I) segp->sides[sidenum].tmap_num = convert_tmap(temp_ushort & 0x7fff); if (New_file_format_load && !(temp_ushort & 0x8000)) segp->sides[sidenum].tmap_num2 = 0; else { // Read short Segments[segnum].sides[sidenum].tmap_num2; segp->sides[sidenum].tmap_num2 = PHYSFSX_readShort(LoadFile); segp->sides[sidenum].tmap_num2 = (convert_tmap(segp->sides[sidenum].tmap_num2 & 0x3fff)) | (segp->sides[sidenum].tmap_num2 & 0xc000); } #elif defined(DXX_BUILD_DESCENT_II) if (New_file_format_load) { segp->sides[sidenum].tmap_num = temp_ushort & 0x7fff; } else segp->sides[sidenum].tmap_num = temp_ushort; if (Gamesave_current_version <= 1) segp->sides[sidenum].tmap_num = convert_d1_tmap_num(segp->sides[sidenum].tmap_num); if (New_file_format_load && !(temp_ushort & 0x8000)) segp->sides[sidenum].tmap_num2 = 0; else { // Read short Segments[segnum].sides[sidenum].tmap_num2; segp->sides[sidenum].tmap_num2 = PHYSFSX_readShort(LoadFile); if (Gamesave_current_version <= 1 && segp->sides[sidenum].tmap_num2 != 0) segp->sides[sidenum].tmap_num2 = convert_d1_tmap_num(segp->sides[sidenum].tmap_num2); } #endif // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short) range_for (auto &i, segp->sides[sidenum].uvls) { temp_short = PHYSFSX_readShort(LoadFile); i.u = ((fix)temp_short) << 5; temp_short = PHYSFSX_readShort(LoadFile); i.v = ((fix)temp_short) << 5; temp_ushort = PHYSFSX_readShort(LoadFile); i.l = ((fix)temp_ushort) << 1; //PHYSFS_read( LoadFile, &i.l, sizeof(fix), 1 ); } } else { segp->sides[sidenum].tmap_num = 0; segp->sides[sidenum].tmap_num2 = 0; range_for (auto &i, segp->sides[sidenum].uvls) { i.u = 0; i.v = 0; i.l = 0; } } } } Highest_vertex_index = Num_vertices-1; Segments.set_count(Num_segments); validate_segment_all(); // Fill in side type and normals. range_for (auto &i, partial_range(Segments, Num_segments)) { const auto &&pi = vsegptridx(&i); if (Gamesave_current_version > 5) segment2_read(pi, LoadFile); fuelcen_activate(pi, i.special ); } reset_objects(1); //one object, the player return 0; }