/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERV */ /* * $Source: /cvs/cvsroot/d2x/3d/interp.c,v $ * $Revision: 1.1.1.1 $ * $Author: bradleyb $ * $Date: 2001-01-19 03:29:58 $ * * Polygon object interpreter * * $Log: not supported by cvs2svn $ * Revision 1.1.1.1 1999/06/14 21:57:47 donut * Import of d1x 1.37 source. * * Revision 1.4 1995/10/10 22:20:09 allender * new morphing code from Matt * * Revision 1.3 1995/08/31 15:40:24 allender * swap color data correctly * * Revision 1.2 1995/05/11 13:06:38 allender * fix int --> short problem * * Revision 1.1 1995/05/05 08:51:41 allender * Initial revision * * Revision 1.1 1995/04/17 06:44:33 matt * Initial revision * * */ #ifdef RCS static char rcsid[] = "$Id: interp.c,v 1.1.1.1 2001-01-19 03:29:58 bradleyb Exp $"; #endif #include #include #include "fix.h" #include "vecmat.h" #include "gr.h" #include "3d.h" #include "globvars.h" #include "error.h" #define OP_EOF 0 //eof #define OP_DEFPOINTS 1 //defpoints #define OP_FLATPOLY 2 //flat-shaded polygon #define OP_TMAPPOLY 3 //texture-mapped polygon #define OP_SORTNORM 4 //sort by normal #define OP_RODBM 5 //rod bitmap #define OP_SUBCALL 6 //call a subobject #define OP_DEFP_START 7 //defpoints with start #define OP_GLOW 8 //glow value for next poly #define N_OPCODES (sizeof(opcode_table) / sizeof(*opcode_table)) #define MAX_POINTS_PER_POLY 25 short highest_texture_num; int g3d_interp_outline; g3s_point *Interp_point_list=NULL; #define MAX_INTERP_COLORS 100 //this is a table of mappings from RGB15 to palette colors struct {short pal_entry,rgb15;} interp_color_table[MAX_INTERP_COLORS]; int n_interp_colors=0; //gives the interpreter an array of points to use void g3_set_interp_points(g3s_point *pointlist) { Interp_point_list = pointlist; } #define w(p) (*((short *) (p))) #define wp(p) ((short *) (p)) #define vp(p) ((vms_vector *) (p)) void rotate_point_list(g3s_point *dest,vms_vector *src,int n) { while (n--) g3_rotate_point(dest++,src++); } vms_angvec zero_angles = {0,0,0}; g3s_point *point_list[MAX_POINTS_PER_POLY]; int glow_num = -1; //calls the object interpreter to render an object. The object renderer //is really a seperate pipeline. returns true if drew bool g3_draw_polygon_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,fix model_light,fix *glow_values) { ubyte *p = model_ptr; glow_num = -1; //glow off by default while (w(p) != OP_EOF) switch (w(p)) { case OP_DEFPOINTS: { int n = w(p+2); rotate_point_list(Interp_point_list,vp(p+4),n); p += n*sizeof(struct vms_vector) + 4; break; } case OP_DEFP_START: { int n = w(p+2); int s = w(p+4); rotate_point_list(&Interp_point_list[s],vp(p+8),n); p += n*sizeof(struct vms_vector) + 8; break; } case OP_FLATPOLY: { int nv = w(p+2); Assert( nv < MAX_POINTS_PER_POLY ); if (g3_check_normal_facing(vp(p+4),vp(p+16)) > 0) { int i; short c; unsigned char cc; int l; // DPH: Now we treat this color as 15bpp // gr_setcolor(w(p+28)); //l = (32 * model_light) >> 16; l = f2i(fixmul(i2f(32), model_light)); if (l<0) l = 0; else if (l>32) l = 32; cc = gr_find_closest_color_15bpp(w(p+28)); c = gr_fade_table[(l<<8)|cc]; gr_setcolor(c); for (i=0;i 0) { int i; fix light; //calculate light from surface normal if (glow_num < 0) { //no glow light = -vm_vec_dot(&View_matrix.fvec,vp(p+16)); light = f1_0/4 + (light*3)/4; light = fixmul(light,model_light); } else { //yes glow light = glow_values[glow_num]; glow_num = -1; } //now poke light into l values uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2); for (i=0;i 0) { //facing //draw back then front g3_draw_polygon_model(p+w(p+30),model_bitmaps,anim_angles,model_light,glow_values); g3_draw_polygon_model(p+w(p+28),model_bitmaps,anim_angles,model_light,glow_values); } else { //not facing. draw front then back g3_draw_polygon_model(p+w(p+28),model_bitmaps,anim_angles,model_light,glow_values); g3_draw_polygon_model(p+w(p+30),model_bitmaps,anim_angles,model_light,glow_values); } p += 32; break; case OP_RODBM: { g3s_point rod_bot_p,rod_top_p; g3_rotate_point(&rod_bot_p,vp(p+20)); g3_rotate_point(&rod_top_p,vp(p+4)); g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),f1_0); p+=36; break; } case OP_SUBCALL: { vms_angvec *a; if (anim_angles) a = &anim_angles[w(p+2)]; else a = &zero_angles; g3_start_instance_angles(vp(p+4),a); g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values); g3_done_instance(); p += 20; break; } case OP_GLOW: if (glow_values) glow_num = w(p+2); p += 4; break; default: ; } return 1; } extern int gr_find_closest_color_15bpp( int rgb ); #ifndef NDEBUG int nest_count; #endif //alternate interpreter for morphing object bool g3_draw_morphing_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,fix model_light,vms_vector *new_points) { ubyte *p = model_ptr; fix *glow_values = NULL; glow_num = -1; //glow off by default while (w(p) != OP_EOF) switch (w(p)) { case OP_DEFPOINTS: { int n = w(p+2); rotate_point_list(Interp_point_list,new_points,n); p += n*sizeof(struct vms_vector) + 4; break; } case OP_DEFP_START: { int n = w(p+2); int s = w(p+4); rotate_point_list(&Interp_point_list[s],new_points,n); p += n*sizeof(struct vms_vector) + 8; break; } case OP_FLATPOLY: { int nv = w(p+2); int i,ntris; gr_setcolor(w(p+28)); for (i=0;i<2;i++) point_list[i] = Interp_point_list + wp(p+30)[i]; for (ntris=nv-2;ntris;ntris--) { point_list[2] = Interp_point_list + wp(p+30)[i++]; g3_check_and_draw_poly(3,point_list,NULL,NULL); point_list[1] = point_list[2]; } p += 30 + ((nv&~1)+1)*2; break; } case OP_TMAPPOLY: { int nv = w(p+2); g3s_uvl *uvl_list; g3s_uvl morph_uvls[3]; int i,ntris; fix light; //calculate light from surface normal if (glow_num < 0) { //no glow light = -vm_vec_dot(&View_matrix.fvec,vp(p+16)); light = f1_0/4 + (light*3)/4; light = fixmul(light,model_light); } else { //yes glow light = glow_values[glow_num]; glow_num = -1; } //now poke light into l values uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2); for (i=0;i<3;i++) morph_uvls[i].l = light; for (i=0;i<2;i++) { point_list[i] = Interp_point_list + wp(p+30)[i]; morph_uvls[i].u = uvl_list[i].u; morph_uvls[i].v = uvl_list[i].v; } for (ntris=nv-2;ntris;ntris--) { point_list[2] = Interp_point_list + wp(p+30)[i]; morph_uvls[2].u = uvl_list[i].u; morph_uvls[2].v = uvl_list[i].v; i++; g3_check_and_draw_tmap(3,point_list,uvl_list,model_bitmaps[w(p+28)],NULL,NULL); point_list[1] = point_list[2]; morph_uvls[1].u = morph_uvls[2].u; morph_uvls[1].v = morph_uvls[2].v; } p += 30 + ((nv&~1)+1)*2 + nv*12; break; } case OP_SORTNORM: if (g3_check_normal_facing(vp(p+16),vp(p+4)) > 0) { //facing //draw back then front g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points); g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points); } else { //not facing. draw front then back g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points); g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points); } p += 32; break; case OP_RODBM: { g3s_point rod_bot_p,rod_top_p; g3_rotate_point(&rod_bot_p,vp(p+20)); g3_rotate_point(&rod_top_p,vp(p+4)); g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),f1_0); p+=36; break; } case OP_SUBCALL: { vms_angvec *a; if (anim_angles) a = &anim_angles[w(p+2)]; else a = &zero_angles; g3_start_instance_angles(vp(p+4),a); g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values); g3_done_instance(); p += 20; break; } case OP_GLOW: if (glow_values) glow_num = w(p+2); p += 4; break; } return 1; } void init_model_sub(ubyte *p) { Assert(++nest_count < 1000); while (w(p) != OP_EOF) { switch (w(p)) { case OP_DEFPOINTS: { int n = w(p+2); p += n*sizeof(struct vms_vector) + 4; break; } case OP_DEFP_START: { int n = w(p+2); p += n*sizeof(struct vms_vector) + 8; break; } case OP_FLATPOLY: { int nv = w(p+2); Assert(nv > 2); //must have 3 or more points // *wp(p+28) = (short)gr_find_closest_color_15bpp(w(p+28)); p += 30 + ((nv&~1)+1)*2; break; } case OP_TMAPPOLY: { int nv = w(p+2); Assert(nv > 2); //must have 3 or more points if (w(p+28) > highest_texture_num) highest_texture_num = w(p+28); p += 30 + ((nv&~1)+1)*2 + nv*12; break; } case OP_SORTNORM: init_model_sub(p+w(p+28)); init_model_sub(p+w(p+30)); p += 32; break; case OP_RODBM: p += 36; break; case OP_SUBCALL: { init_model_sub(p+w(p+16)); p += 20; break; } case OP_GLOW: p += 4; break; } } } //init code for bitmap models void g3_init_polygon_model(void *model_ptr) { #ifndef NDEBUG nest_count = 0; #endif highest_texture_num = -1; init_model_sub((ubyte *) model_ptr); }