/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Inferno main menu. * */ #include #include #include "menu.h" #include "inferno.h" #include "game.h" #include "gr.h" #include "key.h" #include "iff.h" #include "u_mem.h" #include "error.h" #include "bm.h" #include "screens.h" #include "joy.h" #include "vecmat.h" #include "effects.h" #include "slew.h" #include "gamemine.h" #include "gamesave.h" #include "palette.h" #include "args.h" #include "newdemo.h" #include "timer.h" #include "sounds.h" #include "gameseq.h" #include "text.h" #include "gamefont.h" #include "newmenu.h" #include "scores.h" #include "playsave.h" #include "kconfig.h" #include "titles.h" #include "credits.h" #include "texmap.h" #include "polyobj.h" #include "state.h" #include "mission.h" #include "songs.h" #include "config.h" #include "movie.h" #include "gamepal.h" #include "gauges.h" #include "powerup.h" #include "strutil.h" #include "multi.h" #ifdef USE_IPX #include "net_ipx.h" #endif #ifdef USE_UDP #include "net_udp.h" #endif #ifdef EDITOR #include "editor/editor.h" #endif // Menu IDs... enum MENUS { MENU_NEW_GAME = 0, MENU_GAME, MENU_EDITOR, MENU_VIEW_SCORES, MENU_QUIT, MENU_LOAD_GAME, MENU_SAVE_GAME, MENU_DEMO_PLAY, MENU_LOAD_LEVEL, MENU_CONFIG, MENU_REJOIN_NETGAME, MENU_DIFFICULTY, MENU_HELP, MENU_NEW_PLAYER, #if defined(USE_UDP) || defined (USE_IPX) MENU_MULTIPLAYER, #endif MENU_SHOW_CREDITS, MENU_ORDER_INFO, MENU_PLAY_SONG, #ifdef USE_UDP MENU_START_UDP_NETGAME, MENU_JOIN_MANUAL_UDP_NETGAME, MENU_JOIN_LIST_UDP_NETGAME, #endif #ifdef USE_IPX MENU_START_IPX_NETGAME, MENU_JOIN_IPX_NETGAME, MENU_START_KALI_NETGAME, // xKali support (not Windows Kali! Windows Kali is over IPX!) MENU_JOIN_KALI_NETGAME, #endif }; //ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 ); //ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 ); #define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0) // Function Prototypes added after LINTING void do_option(int select); void do_new_game_menu(void); void do_multi_player_menu(); extern void newmenu_close(); extern void ReorderPrimary(); extern void ReorderSecondary(); //returns the number of demo files on the disk int newdemo_count_demos(); // ------------------------------------------------------------------------ int autodemo_menu_check(newmenu *menu, d_event *event, void *userdata ) { int curtime; menu = menu; userdata = userdata; if (event->type == EVENT_KEY_COMMAND) { // Don't allow them to hit ESC in the main menu. if (((d_event_keycommand *)event)->keycode==KEY_ESC) return 1; } else if (event->type != EVENT_IDLE) return 0; curtime = timer_get_fixed_seconds(); if ( keyd_time_when_last_pressed+i2f(25) < curtime || GameArg.SysAutoDemo ) { int n_demos; n_demos = newdemo_count_demos(); try_again:; if (((d_rand() % (n_demos+1)) == 0) && !GameArg.SysAutoDemo) { #ifndef SHAREWARE #ifdef OGL Screen_mode = -1; #endif PlayMovie("intro.mve",0); songs_play_song(SONG_TITLE,1); set_screen_mode(SCREEN_MENU); return -3; //exit menu to force redraw even if not going to game mode. -3 tells menu system not to restore #endif // end of ifndef shareware } else { if (curtime < 0) curtime = 0; keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos. newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not) if (Newdemo_state == ND_STATE_PLAYBACK) { Function_mode = FMODE_GAME; return -3; //exit menu to get into game mode. -3 tells menu system not to restore } else goto try_again; //keep trying until we get a demo that works } } return 0; } static int main_menu_choice = 0; // ----------------------------------------------------------------------------- // Create the main menu. void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options) { int num_options; #ifndef DEMO_ONLY num_options = 0; set_screen_mode (SCREEN_MENU); ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N); ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L); #if defined(USE_UDP) || defined(USE_IPX) ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1); #endif ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 ); ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused); ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0); ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V); if (cfexist("orderd2.pcx")) /* SHAREWARE */ ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1); ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1); #endif ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q); #ifndef RELEASE if (!(Game_mode & GM_MULTI )) { //m[num_options].type=NM_TYPE_TEXT; //m[num_options++].text=" Debug options:"; ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N); #ifdef EDITOR ADD_ITEM(" Editor", MENU_EDITOR, KEY_E); #endif } //ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 ); #endif *callers_num_options = num_options; } //returns number of item chosen int DoMenu() { int menu_choice[25]; newmenu_item m[25]; int num_options = 0; if ( Players[Player_num].callsign[0]==0 ) { RegisterPlayer(); return 0; } load_palette(MENU_PALETTE,0,1); //get correct palette do { create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games. keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now! if (main_menu_choice < 0 ) main_menu_choice = 0; main_menu_choice = newmenu_do2( "", NULL, num_options, m, autodemo_menu_check, NULL, main_menu_choice, Menu_pcx_name); if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]); } while( Function_mode==FMODE_MENU ); return main_menu_choice; } extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it. int select_song_callback(listbox *lb, d_event *event, void *userdata) { int citem = listbox_get_citem(lb); userdata = userdata; if (event->type != EVENT_NEWMENU_SELECTED) return 0; if (citem > -1) songs_play_song( citem, 0 ); return 1; // stay in menu until user escapes } //returns flag, true means quit menu void do_option ( int select) { switch (select) { case MENU_NEW_GAME: do_new_game_menu(); break; case MENU_GAME: break; case MENU_DEMO_PLAY: { char demo_file[PATH_MAX]; if (get_filename(TXT_SELECT_DEMO, ".dem", demo_file, 1)) newdemo_start_playback(demo_file); break; } case MENU_LOAD_GAME: state_restore_all(0, 0, NULL); break; #ifdef EDITOR case MENU_EDITOR: Function_mode = FMODE_EDITOR; init_cockpit(); break; #endif case MENU_VIEW_SCORES: scores_view(-1); break; #if 1 //def SHAREWARE case MENU_ORDER_INFO: show_order_form(); break; #endif case MENU_QUIT: #ifdef EDITOR if (! SafetyCheck()) break; #endif Function_mode = FMODE_EXIT; break; case MENU_NEW_PLAYER: RegisterPlayer(); //1 == allow escape out of menu break; #ifndef RELEASE case MENU_PLAY_SONG: { char * m[MAX_NUM_SONGS]; int i; for (i=0;i=Last_secret_level && new_level_num<=Last_level) { StartNewGame(new_level_num); } } break; #endif //ifndef RELEASE #ifdef USE_UDP case MENU_START_UDP_NETGAME: multi_protocol = MULTI_PROTO_UDP; net_udp_start_game(); break; case MENU_JOIN_MANUAL_UDP_NETGAME: multi_protocol = MULTI_PROTO_UDP; net_udp_manual_join_game(); break; case MENU_JOIN_LIST_UDP_NETGAME: multi_protocol = MULTI_PROTO_UDP; //net_udp_list_join_game(); break; #endif #ifdef USE_IPX case MENU_START_IPX_NETGAME: multi_protocol = MULTI_PROTO_IPX; ipxdrv_set(NETPROTO_IPX); net_ipx_start_game(); break; case MENU_JOIN_IPX_NETGAME: multi_protocol = MULTI_PROTO_IPX; ipxdrv_set(NETPROTO_IPX); net_ipx_join_game(); break; case MENU_START_KALI_NETGAME: multi_protocol = MULTI_PROTO_IPX; ipxdrv_set(NETPROTO_KALINIX); net_ipx_start_game(); break; case MENU_JOIN_KALI_NETGAME: multi_protocol = MULTI_PROTO_IPX; ipxdrv_set(NETPROTO_KALINIX); net_ipx_join_game(); break; #endif #if defined(USE_UDP) || defined(USE_IPX) case MENU_MULTIPLAYER: do_multi_player_menu(); break; #endif case MENU_CONFIG: do_options_menu(); break; case MENU_SHOW_CREDITS: songs_stop_all(); credits_show(NULL); break; default: Error("Unknown option %d in do_option",select); break; } } void delete_player_saved_games(char * name) { int i; char filename[FILENAME_LEN + 9]; for (i=0;i<10; i++) { sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.sg%x" : "%s.sg%x", name, i ); PHYSFS_delete(filename); } } int fname_sort_func(char **e0, char **e1) { return stricmp(*e0, *e1); } enum file_mode { FILE_PLAYER_MODE = 1, FILE_DEMO_MODE }; typedef struct file_list { enum file_mode mode; char **list; // just to free it in below callback } file_list; int filename_menu_handler( listbox *lb, d_event *event, file_list *l ) { char **items = listbox_get_items(lb); int citem = listbox_get_citem(lb); if (event->type != EVENT_KEY_COMMAND) return 0; switch (((d_event_keycommand *)event)->keycode) { case KEY_CTRLED+KEY_D: if ( ((l->mode == FILE_PLAYER_MODE)&&(citem>0)) || ((l->mode == FILE_DEMO_MODE)&&(citem>=0)) ) { int x = 1; if (l->mode == FILE_PLAYER_MODE) x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+(((l->mode == FILE_PLAYER_MODE) && items[citem][0]=='$')?1:0) ); else if (l->mode == FILE_DEMO_MODE) x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+(((l->mode == FILE_DEMO_MODE) && items[citem][0]=='$')?1:0) ); if (x==0) { char * p; char plxfile[PATH_MAX]; int ret; char name[PATH_MAX]; p = items[citem] + strlen(items[citem]); if (l->mode == FILE_PLAYER_MODE) *p = '.'; strcpy(name, (l->mode == FILE_DEMO_MODE) ? DEMO_DIR : (((l->mode == FILE_PLAYER_MODE) && GameArg.SysUsePlayersDir) ? "Players/" : "")); strcat(name,items[citem]); ret = !PHYSFS_delete(name); if (l->mode == FILE_PLAYER_MODE) *p = 0; if ((!ret) && (l->mode == FILE_PLAYER_MODE)) { delete_player_saved_games( items[citem] ); // delete PLX file sprintf(plxfile, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", items[citem]); if (cfexist(plxfile)) PHYSFS_delete(plxfile); } if (ret) { if (l->mode == FILE_PLAYER_MODE) nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+(((l->mode == FILE_PLAYER_MODE) && items[citem][0]=='$')?1:0) ); else if (l->mode == FILE_DEMO_MODE) nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+(((l->mode == FILE_DEMO_MODE) && items[citem][0]=='$')?1:0) ); } else listbox_delete_item(lb, citem); } return 1; } break; case KEY_CTRLED+KEY_C: if (l->mode == FILE_DEMO_MODE) { int x = 1; char bakname[PATH_MAX]; // Get backup name change_filename_extension(bakname, items[citem]+(((l->mode == FILE_DEMO_MODE) && items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT); x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n" "swap the endianness of\n" "%s? If the file is\n" "already endian native, D1X\n" "will likely crash. A backup\n" "%s will be created", items[citem]+(((l->mode == FILE_DEMO_MODE) && items[citem][0]=='$')?1:0), bakname ); if (!x) newdemo_swap_endian(items[citem]); return 1; } break; } return 0; } int get_filename(char *title, char *type, char *filename, int allow_abort_flag) { char **m; char **f; file_list *l; char *types[] = { type, NULL }; int i = 0, NumItems; int citem = 0; MALLOC(l, file_list, 1); if (!l) return 0; l->mode = 0; if (!stricmp(type, ".plr")) l->mode = FILE_PLAYER_MODE; else if (!stricmp(type, ".dem")) l->mode = FILE_DEMO_MODE; l->list = PHYSFSX_findFiles((l->mode == FILE_DEMO_MODE) ? DEMO_DIR : (((l->mode == FILE_PLAYER_MODE) && GameArg.SysUsePlayersDir) ? "Players/" : ""), types); if (!l->list) { d_free(l); return 0; // memory error } if ( !*l->list && (l->mode == FILE_DEMO_MODE) && (citem > -1) ) { nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE); PHYSFS_freeList(l->list); d_free(l); return 0; } else if ( !*l->list && (l->mode == FILE_PLAYER_MODE) ) { strcpy(filename, TXT_CREATE_NEW); // make a new player without showing listbox PHYSFS_freeList(l->list); d_free(l); return 0; } else if ( !*l->list ) { nm_messagebox(NULL, 1, "Ok", "%s\n '%s' %s", TXT_NO_FILES_MATCHING, type, TXT_WERE_FOUND); PHYSFS_freeList(l->list); d_free(l); return 0; } // else create a player file for (NumItems = 0; l->list[NumItems] != NULL; NumItems++) {} if (l->mode == FILE_PLAYER_MODE) NumItems++; MALLOC(m, char *, NumItems); if (m == NULL) { PHYSFS_freeList(l->list); d_free(l); return 0; } if (l->mode == FILE_PLAYER_MODE) m[i++] = TXT_CREATE_NEW; for (f = l->list; *f != NULL; f++) { m[i++] = *f; if (l->mode == FILE_PLAYER_MODE) { char *p; p = strchr(*f, '.'); if (p) *p = '\0'; // chop the .plr if ((p - *f) > 8) *f[8] = 0; // sorry guys, can only have up to eight chars for the player name } } // Sort by name, except the string if applicable qsort(&m[l->mode == FILE_PLAYER_MODE ? 1 : 0], NumItems - (l->mode == FILE_PLAYER_MODE), sizeof(char *), (int (*)( const void *, const void * ))fname_sort_func); if (l->mode == FILE_PLAYER_MODE) for ( i=0; imode); if ( citem > -1 ) strncpy( filename, m[citem] + (((l->mode == FILE_PLAYER_MODE) && m[citem][0]=='$')?1:0), PATH_MAX ); PHYSFS_freeList(l->list); d_free(m); d_free(l); if (citem < 0) return 0; // aborted return 1; } int do_difficulty_menu() { int s; newmenu_item m[5]; m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0); m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1); m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2); m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3); m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4); s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, NULL, Difficulty_level); if (s > -1 ) { if (s != Difficulty_level) { PlayerCfg.DefaultDifficulty = s; write_player_file(); } Difficulty_level = s; return 1; } return 0; } void do_new_game_menu() { int new_level_num,player_highest_level; if (!select_mission(0, "New Game\n\nSelect mission")) return; new_level_num = 1; player_highest_level = get_highest_level(); if (player_highest_level > Last_level) player_highest_level = Last_level; if (player_highest_level > 1) { newmenu_item m[4]; char info_text[80]; char num_text[10]; int choice; int n_items; try_again: sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level); m[0].type=NM_TYPE_TEXT; m[0].text = info_text; m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text; n_items = 2; strcpy(num_text,"1"); choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, NULL, NULL ); if (choice==-1 || m[1].text[0]==0) return; new_level_num = atoi(m[1].text); if (!(new_level_num>0 && new_level_num<=player_highest_level)) { m[0].text = TXT_ENTER_TO_CONT; nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL); goto try_again; } } Difficulty_level = PlayerCfg.DefaultDifficulty; if (!do_difficulty_menu()) return; StartNewGame(new_level_num); } void do_sound_menu(); void input_config(); void change_res(); void do_graphics_menu(); void do_misc_menu(); int options_menuset(newmenu *menu, d_event *event, void *userdata) { switch (event->type) { case EVENT_IDLE: // FIXME: Should become EVENT_ITEM_CHANGED later if ( newmenu_get_citem(menu)==4) { gr_palette_set_gamma(newmenu_get_items(menu)[4].value); } return 0; // for idle events break; case EVENT_NEWMENU_SELECTED: switch(newmenu_get_citem(menu)) { case 0: do_sound_menu(); break; case 2: input_config(); break; case 5: change_res(); break; case 6: do_graphics_menu(); break; case 8: ReorderPrimary(); break; case 9: ReorderSecondary(); break; case 10: do_misc_menu(); break; } break; // stay in menu until escape case EVENT_CLOSE: write_player_file(); break; default: return 0; } userdata++; //kill warning return 1; } int gcd(int a, int b) { if (!b) return a; return gcd(b, a%b); } int change_res_poll() { return 0; } void change_res() { newmenu_item m[15]; u_int32_t modes[15]; int i = 0, mc = 0, num_presets = 0; char customres[16], aspect[16]; int fullscreenc; u_int32_t screen_mode = 0, aspect_mode = 0; // the list of pre-defined resolutions if (gr_check_mode(SM(320,200))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200 (16x10)"; m[mc].value = (Game_screen_mode == SM(320,200)); m[mc].group = 0; modes[mc] = SM(320,200); mc++; } if (gr_check_mode(SM(640,480))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480 (4x3)"; m[mc].value = (Game_screen_mode == SM(640,480)); m[mc].group = 0; modes[mc] = SM(640,480); mc++; } if (gr_check_mode(SM(800,600))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600 (4x3)"; m[mc].value = (Game_screen_mode == SM(800,600)); m[mc].group = 0; modes[mc] = SM(800,600); mc++; } if (gr_check_mode(SM(1024,768))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768 (4x3)"; m[mc].value = (Game_screen_mode == SM(1024,768)); m[mc].group = 0; modes[mc] = SM(1024,768); mc++; } if (gr_check_mode(SM(1280,800))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x800 (16x10)"; m[mc].value = (Game_screen_mode == SM(1280,800)); m[mc].group = 0; modes[mc] = SM(1280,800); mc++; } if (gr_check_mode(SM(1280,1024))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x1024 (5x4)"; m[mc].value = (Game_screen_mode == SM(1280,1024)); m[mc].group = 0; modes[mc] = SM(1280,1024); mc++; } if (gr_check_mode(SM(1440,900))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1440x900 (16x10)"; m[mc].value = (Game_screen_mode == SM(1440,900)); m[mc].group = 0; modes[mc] = SM(1440,900); mc++; } if (gr_check_mode(SM(1600,1200))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1600x1200 (4x3)"; m[mc].value = (Game_screen_mode == SM(1600,1200)); m[mc].group = 0; modes[mc] = SM(1600,1200); mc++; } if (gr_check_mode(SM(1920,1200))) { m[mc].type = NM_TYPE_RADIO; m[mc].text = "1920x1200 (16x10)"; m[mc].value = (Game_screen_mode == SM(1920,1200)); m[mc].group = 0; modes[mc] = SM(1920,1200); mc++; } num_presets = mc; // now see which field is true and break there m[mc].value=0; for (i = 0; i < mc; i++) if (m[mc].value) break; // the field for custom resolution and aspect m[mc].type = NM_TYPE_RADIO; m[mc].text = "use custom values"; m[mc].value = (i == mc); m[mc].group = 0; modes[mc] = 0; mc++; m[mc].type = NM_TYPE_TEXT; m[mc].text = "resolution:"; mc++; sprintf(customres, "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode)); m[mc].type = NM_TYPE_INPUT; m[mc].text = customres; m[mc].text_len = 11; modes[mc] = 0; mc++; m[mc].type = NM_TYPE_TEXT; m[mc].text = "aspect:"; mc++; sprintf(aspect, "%ix%i", GameCfg.AspectY, GameCfg.AspectX); m[mc].type = NM_TYPE_INPUT; m[mc].text = aspect; m[mc].text_len = 11; modes[mc] = 0; mc++; // fullscreen toggle fullscreenc = mc; m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen(); mc++; // create the menu i = newmenu_do1(NULL, "Screen Resolution", mc, m, change_res_poll, NULL, 0); // menu is done, now do what we need to do // now check for fullscreen toggle and apply if necessary if (m[fullscreenc].value != gr_check_fullscreen()) gr_toggle_fullscreen(); // check which preset field was selected for (i = 0; (m[i].value == 0) && (i < num_presets); i++); if (modes[i]==0) // no preset selected, use custom values and set screen_mode and aspect { if (!strchr(customres, 'x')) return; screen_mode = SM(atoi(customres), atoi(strchr(customres, 'x')+1)); if (SM_W(screen_mode) < 320 || SM_H(screen_mode) < 200) // oh oh - the resolution is too small. Revert! { nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." ); return; } if (strchr(aspect, 'x')) // we even have a custom aspect set up { aspect_mode = SM(atoi(aspect), atoi(strchr(aspect, 'x')+1)); GameCfg.AspectY = SM_W(aspect_mode)/gcd(SM_W(aspect_mode),SM_H(aspect_mode)); GameCfg.AspectX = SM_H(aspect_mode)/gcd(SM_W(aspect_mode),SM_H(aspect_mode)); } } else // a preset field is selected - set screen_mode and aspect { screen_mode = modes[i]; GameCfg.AspectY = SM_W(screen_mode)/gcd(SM_W(screen_mode),SM_H(screen_mode)); GameCfg.AspectX = SM_H(screen_mode)/gcd(SM_W(screen_mode),SM_H(screen_mode)); } // clean up and apply everything newmenu_close(); set_screen_mode(SCREEN_MENU); Game_screen_mode = screen_mode; gr_set_mode(Game_screen_mode); init_cockpit(); game_init_render_buffers(SM_W(screen_mode), SM_H(screen_mode), VR_NONE); } int input_menuset(newmenu *menu, d_event *event, void *userdata) { int i; int oc_type = PlayerCfg.ControlType; newmenu_item *items = newmenu_get_items(menu); int citem = newmenu_get_citem(menu); userdata = userdata; switch (event->type) { case EVENT_IDLE: // FIXME: Should become EVENT_ITEM_CHANGED later for (i=0; i<4; i++ ) if (items[i].value) PlayerCfg.ControlType = i; if (PlayerCfg.ControlType == 2) PlayerCfg.ControlType = CONTROL_MOUSE; if (PlayerCfg.ControlType == 3) PlayerCfg.ControlType = CONTROL_JOYMOUSE; if (oc_type != PlayerCfg.ControlType) { kc_set_controls(); } PlayerCfg.JoystickSensitivityX = items[10].value; PlayerCfg.JoystickSensitivityY = items[11].value; PlayerCfg.JoystickDeadzone = items[12].value; PlayerCfg.MouseSensitivityX = items[15].value; PlayerCfg.MouseSensitivityY = items[16].value; PlayerCfg.MouseFilter = items[17].value; return 0; // for idle events break; case EVENT_NEWMENU_SELECTED: i = PlayerCfg.ControlType; if (i == CONTROL_MOUSE) i = 2; if (i == CONTROL_JOYMOUSE) i = 3; switch (citem) { case 5: kconfig(i, items[i].text); break; case 6: kconfig(0, "KEYBOARD"); break; case 7: kconfig(4, "WEAPON KEYS"); break; case 19: show_help(); break; case 20: show_netgame_help(); break; case 21: show_newdemo_help(); break; } break; // stay in menu default: return 0; } return 1; } void input_config() { newmenu_item m[22]; int i; int nitems = 22; m[0].type = NM_TYPE_RADIO; m[0].text = "KEYBOARD"; m[0].value = 0; m[0].group = 0; m[1].type = NM_TYPE_RADIO; m[1].text = "JOYSTICK"; m[1].value = 0; m[1].group = 0; m[2].type = NM_TYPE_RADIO; m[2].text = "MOUSE"; m[2].value = 0; m[2].group = 0; m[3].type = NM_TYPE_RADIO; m[3].text = "JOYSTICK & MOUSE"; m[3].value = 0; m[3].group = 0; m[4].type = NM_TYPE_TEXT; m[4].text = ""; m[5].type = NM_TYPE_MENU; m[5].text = TXT_CUST_ABOVE; m[6].type = NM_TYPE_MENU; m[6].text = TXT_CUST_KEYBOARD; m[7].type = NM_TYPE_MENU; m[7].text = "CUSTOMIZE WEAPON KEYS"; m[8].type = NM_TYPE_TEXT; m[8].text = ""; m[9].type = NM_TYPE_TEXT; m[9].text = "Joystick"; m[10].type = NM_TYPE_SLIDER; m[10].text="X Sensitivity"; m[10].value=PlayerCfg.JoystickSensitivityX; m[10].min_value = 0; m[10].max_value = 16; m[11].type = NM_TYPE_SLIDER; m[11].text="Y Sensitivity"; m[11].value=PlayerCfg.JoystickSensitivityY; m[11].min_value = 0; m[11].max_value = 16; m[12].type = NM_TYPE_SLIDER; m[12].text="Deadzone"; m[12].value=PlayerCfg.JoystickDeadzone; m[12].min_value=0; m[12].max_value = 16; m[13].type = NM_TYPE_TEXT; m[13].text = ""; m[14].type = NM_TYPE_TEXT; m[14].text = "Mouse"; m[15].type = NM_TYPE_SLIDER; m[15].text="X Sensitivity"; m[15].value=PlayerCfg.MouseSensitivityX; m[15].min_value = 0; m[15].max_value = 16; m[16].type = NM_TYPE_SLIDER; m[16].text="Y Sensitivity"; m[16].value=PlayerCfg.MouseSensitivityY; m[16].min_value = 0; m[16].max_value = 16; m[17].type = NM_TYPE_CHECK; m[17].text="Mouse Smoothing/Filtering"; m[17].value=PlayerCfg.MouseFilter; m[18].type = NM_TYPE_TEXT; m[18].text = ""; m[19].type = NM_TYPE_MENU; m[19].text = "GAME SYSTEM KEYS"; m[20].type = NM_TYPE_MENU; m[20].text = "NETGAME SYSTEM KEYS"; m[21].type = NM_TYPE_MENU; m[21].text = "DEMO SYSTEM KEYS"; i = PlayerCfg.ControlType; if (i == CONTROL_MOUSE) i = 2; if (i==CONTROL_JOYMOUSE) i = 3; m[i].value = 1; newmenu_do1(NULL, TXT_CONTROLS, nitems, m, input_menuset, NULL, 5); } void do_graphics_menu() { newmenu_item m[9]; int i = 0, j = 0; do { m[0].type = NM_TYPE_TEXT; m[0].text="Texture Filtering:"; m[1].type = NM_TYPE_RADIO; m[1].text = "None (Classical)"; m[1].value = 0; m[1].group = 0; m[2].type = NM_TYPE_RADIO; m[2].text = "Bilinear"; m[2].value = 0; m[2].group = 0; m[3].type = NM_TYPE_RADIO; m[3].text = "Trilinear"; m[3].value = 0; m[3].group = 0; m[4].type = NM_TYPE_TEXT; m[4].text=""; m[5].type = NM_TYPE_CHECK; m[5].text="Transparency Effects"; m[5].value = PlayerCfg.OglAlphaEffects; m[6].type = NM_TYPE_CHECK; m[6].text="Vectorial Reticle"; m[6].value = PlayerCfg.OglReticle; m[7].type = NM_TYPE_CHECK; m[7].text="VSync"; m[7].value = GameCfg.VSync; m[8].type = NM_TYPE_CHECK; m[8].text="4x multisampling"; m[8].value = GameCfg.Multisample; m[GameCfg.TexFilt+1].value=1; i = newmenu_do1( NULL, "Graphics Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i ); if (GameCfg.VSync != m[7].value || GameCfg.Multisample != m[8].value) nm_messagebox( NULL, 1, TXT_OK, "To apply VSync or 4x Multisample\nyou need to restart the program"); for (j = 0; j <= 2; j++) if (m[j+1].value) GameCfg.TexFilt = j; PlayerCfg.OglAlphaEffects = m[5].value; PlayerCfg.OglReticle = m[6].value; GameCfg.VSync = m[7].value; GameCfg.Multisample = m[8].value; gr_set_attributes(); gr_set_mode(Game_screen_mode); } while( i>-1 ); } void set_extmusic_volume(int volume); int sound_menuset(newmenu *menu, d_event *event, void *userdata) { newmenu_item *items = newmenu_get_items(menu); if (event->type != EVENT_IDLE) // FIXME: Should become EVENT_ITEM_CHANGED later return 0; userdata = userdata; if ( GameCfg.DigiVolume != items[0].value ) { GameCfg.DigiVolume = items[0].value; digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 ); digi_play_sample_once( SOUND_DROP_BOMB, F1_0 ); } if (GameCfg.MusicVolume != items[1].value ) { GameCfg.MusicVolume = items[1].value; if (EXT_MUSIC_ON) set_extmusic_volume(GameCfg.MusicVolume); else digi_set_midi_volume( (GameCfg.MusicVolume*128)/8 ); } return 0; } void do_sound_menu() { #ifdef USE_SDLMIXER newmenu_item m[10]; #else newmenu_item m[7]; #endif int i = 0; int nitems; do { if (GameCfg.SndEnableRedbook && GameCfg.JukeboxOn) GameCfg.JukeboxOn = 0; nitems = 0; m[nitems].type = NM_TYPE_SLIDER; m[nitems].text=TXT_FX_VOLUME; m[nitems].value=GameCfg.DigiVolume; m[nitems].min_value=0; m[nitems++].max_value=8; m[nitems].type = NM_TYPE_SLIDER; m[nitems].text="music volume"; m[nitems].value=GameCfg.MusicVolume; m[nitems].min_value=0; m[nitems++].max_value=8; m[nitems].type = NM_TYPE_TEXT; m[nitems++].text=""; m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "MIDI Music enabled"; m[nitems].value = (!GameCfg.SndEnableRedbook && !GameCfg.JukeboxOn); m[nitems].group = 0; nitems++; m[nitems].type = NM_TYPE_RADIO; m[nitems].text="CD Music enabled"; m[nitems].value=GameCfg.SndEnableRedbook; m[nitems].group = 0; nitems++; #ifdef USE_SDLMIXER m[nitems].type = NM_TYPE_RADIO; m[nitems].text="jukebox enabled"; m[nitems].value=GameCfg.JukeboxOn; m[nitems].group = 0; nitems++; m[nitems].type = NM_TYPE_TEXT; m[nitems++].text="path to music for jukebox:"; m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.JukeboxPath; m[nitems++].text_len = NM_MAX_TEXT_LEN-1; #endif m[nitems].type = NM_TYPE_CHECK; m[nitems].text="Force Descent ][ CD track order"; m[nitems++].value=GameCfg.OrigTrackOrder; m[nitems].type = NM_TYPE_CHECK; m[nitems].text=TXT_REVERSE_STEREO; m[nitems++].value=GameCfg.ReverseStereo; i = newmenu_do1( NULL, "Sound Effects & Music", nitems, m, sound_menuset, NULL, i ); GameCfg.ReverseStereo = m[nitems - 1].value; GameCfg.OrigTrackOrder = m[nitems - 2].value; if ((GameCfg.SndEnableRedbook != m[4].value) #ifdef USE_SDLMIXER || (GameCfg.JukeboxOn != m[5].value) || (GameCfg.JukeboxOn) #endif ) { GameCfg.SndEnableRedbook = m[4].value; #ifdef USE_SDLMIXER GameCfg.JukeboxOn = m[5].value; #endif ext_music_stop(); ext_music_unload(); ext_music_select_system(GameCfg.JukeboxOn ? EXT_MUSIC_JUKEBOX : EXT_MUSIC_REDBOOK); if (Function_mode == FMODE_GAME) songs_play_level_song( Current_level_num ); else songs_play_song(SONG_TITLE, 1); } } while( i>-1 ); } #define ADD_CHECK(n,txt,v) do { m[n].type=NM_TYPE_CHECK; m[n].text=txt; m[n].value=v;} while (0) void do_misc_menu() { newmenu_item m[8]; int i = 0; do { ADD_CHECK(0, "Ship auto-leveling", PlayerCfg.AutoLeveling); ADD_CHECK(1, "Show reticle", PlayerCfg.ReticleOn); ADD_CHECK(2, "Missile view", PlayerCfg.MissileViewEnabled); ADD_CHECK(3, "Headlight on when picked up", PlayerCfg.HeadlightActiveDefault ); ADD_CHECK(4, "Show guided missile in main display", PlayerCfg.GuidedInBigWindow ); ADD_CHECK(5, "Escort robot hot keys",PlayerCfg.EscortHotKeys); ADD_CHECK(6, "Persistent Debris",PlayerCfg.PersistentDebris); ADD_CHECK(7, "Screenshots w/o HUD",PlayerCfg.PRShot); i = newmenu_do1( NULL, "Misc Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i ); PlayerCfg.AutoLeveling = m[0].value; PlayerCfg.ReticleOn = m[1].value; PlayerCfg.MissileViewEnabled = m[2].value; PlayerCfg.HeadlightActiveDefault= m[3].value; PlayerCfg.GuidedInBigWindow = m[4].value; PlayerCfg.EscortHotKeys = m[5].value; PlayerCfg.PersistentDebris = m[6].value; PlayerCfg.PRShot = m[7].value; } while( i>-1 ); } #if defined(USE_UDP) || defined(USE_IPX) void do_multi_player_menu() { int menu_choice[12]; newmenu_item m[12]; int choice = 0, num_options = 0; int old_game_mode; do { old_game_mode = Game_mode; num_options = 0; #ifdef USE_UDP m[num_options].type=NM_TYPE_TEXT; m[num_options].text="UDP:"; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_UDP_NETGAME; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++; //m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN/ONLINE GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME MANUALLY"; menu_choice[num_options]=MENU_JOIN_MANUAL_UDP_NETGAME; num_options++; #endif #ifdef USE_IPX m[num_options].type=NM_TYPE_TEXT; m[num_options].text=""; num_options++; m[num_options].type=NM_TYPE_TEXT; m[num_options].text="IPX:"; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_IPX_NETGAME; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME"; menu_choice[num_options]=MENU_JOIN_IPX_NETGAME; num_options++; #ifdef __LINUX__ m[num_options].type=NM_TYPE_TEXT; m[num_options].text=""; num_options++; m[num_options].type=NM_TYPE_TEXT; m[num_options].text="XKALI:"; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_KALI_NETGAME; num_options++; m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME"; menu_choice[num_options]=MENU_JOIN_KALI_NETGAME; num_options++; #endif #endif choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, NULL, choice ); if ( choice > -1 ) do_option(menu_choice[choice]); if (old_game_mode != Game_mode) break; // leave menu } while( choice > -1 ); } #endif void do_options_menu() { newmenu_item m[11]; m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music..."; m[ 1].type = NM_TYPE_TEXT; m[ 1].text=""; m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_; m[ 3].type = NM_TYPE_TEXT; m[ 3].text=""; m[ 4].type = NM_TYPE_SLIDER; m[ 4].text = TXT_BRIGHTNESS; m[ 4].value = gr_palette_get_gamma(); m[ 4].min_value = 0; m[ 4].max_value = 16; m[ 5].type = NM_TYPE_MENU; m[ 5].text="Screen resolution..."; #ifdef OGL m[ 6].type = NM_TYPE_MENU; m[ 6].text="Graphics Options..."; #else m[ 6].type = NM_TYPE_TEXT; m[ 6].text=""; #endif m[ 7].type = NM_TYPE_TEXT; m[ 7].text=""; m[ 8].type = NM_TYPE_MENU; m[ 8].text="Primary autoselect ordering..."; m[ 9].type = NM_TYPE_MENU; m[ 9].text="Secondary autoselect ordering..."; m[10].type = NM_TYPE_MENU; m[10].text="Misc Options..."; newmenu_do1( NULL, TXT_OPTIONS, sizeof(m)/sizeof(*m), m, options_menuset, NULL, 0 ); }