/* $Id: interp.c,v 1.1.1.1 2006/03/17 19:52:13 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Polygon object interpreter * */ #ifdef HAVE_CONFIG_H #include #endif #ifdef RCS static char rcsid[] = "$Id: interp.c,v 1.1.1.1 2006/03/17 19:52:13 zicodxx Exp $"; #endif #include #include "error.h" #include "interp.h" #include "globvars.h" #include "gr.h" #include "byteswap.h" #include "u_mem.h" #define OP_EOF 0 //eof #define OP_DEFPOINTS 1 //defpoints #define OP_FLATPOLY 2 //flat-shaded polygon #define OP_TMAPPOLY 3 //texture-mapped polygon #define OP_SORTNORM 4 //sort by normal #define OP_RODBM 5 //rod bitmap #define OP_SUBCALL 6 //call a subobject #define OP_DEFP_START 7 //defpoints with start #define OP_GLOW 8 //glow value for next poly //#define N_OPCODES (sizeof(opcode_table) / sizeof(*opcode_table)) #define MAX_POINTS_PER_POLY 25 short highest_texture_num; int g3d_interp_outline; g3s_point *Interp_point_list = NULL; #define MAX_INTERP_COLORS 100 //this is a table of mappings from RGB15 to palette colors struct {short pal_entry,rgb15;} interp_color_table[MAX_INTERP_COLORS]; int n_interp_colors=0; //gives the interpreter an array of points to use void g3_set_interp_points(g3s_point *pointlist) { Interp_point_list = pointlist; } #define w(p) (*((short *) (p))) #define wp(p) ((short *) (p)) #define fp(p) ((fix *) (p)) #define vp(p) ((vms_vector *) (p)) void rotate_point_list(g3s_point *dest,vms_vector *src,int n) { while (n--) g3_rotate_point(dest++,src++); } vms_angvec zero_angles = {0,0,0}; g3s_point *point_list[MAX_POINTS_PER_POLY]; int glow_num = -1; #ifdef WORDS_BIGENDIAN void short_swap(short *s) { *s = SWAPSHORT(*s); } void fix_swap(fix *f) { *f = (fix)SWAPINT((int)*f); } void vms_vector_swap(vms_vector *v) { fix_swap(fp(&v->x)); fix_swap(fp(&v->y)); fix_swap(fp(&v->z)); } void fixang_swap(fixang *f) { *f = (fixang)SWAPSHORT((short)*f); } void vms_angvec_swap(vms_angvec *v) { fixang_swap(&v->p); fixang_swap(&v->b); fixang_swap(&v->h); } void swap_polygon_model_data(ubyte *data) { int i; short n; g3s_uvl *uvl_val; ubyte *p = data; short_swap(wp(p)); while (w(p) != OP_EOF) { switch (w(p)) { case OP_DEFPOINTS: short_swap(wp(p + 2)); n = w(p+2); for (i = 0; i < n; i++) vms_vector_swap(vp((p + 4) + (i * sizeof(vms_vector)))); p += n*sizeof(struct vms_vector) + 4; break; case OP_DEFP_START: short_swap(wp(p + 2)); short_swap(wp(p + 4)); n = w(p+2); for (i = 0; i < n; i++) vms_vector_swap(vp((p + 8) + (i * sizeof(vms_vector)))); p += n*sizeof(struct vms_vector) + 8; break; case OP_FLATPOLY: short_swap(wp(p+2)); n = w(p+2); vms_vector_swap(vp(p + 4)); vms_vector_swap(vp(p + 16)); short_swap(wp(p+28)); #ifdef MACINTOSH // swap the colors 0 and 255 here!!!! if (w(p+28) == 0) w(p+28) = 255; else if (w(p+28) == 255) w(p+28) = 0; #endif for (i=0; i < n; i++) short_swap(wp(p + 30 + (i * 2))); p += 30 + ((n&~1)+1)*2; break; case OP_TMAPPOLY: short_swap(wp(p+2)); n = w(p+2); vms_vector_swap(vp(p + 4)); vms_vector_swap(vp(p + 16)); for (i=0;iu); fix_swap(&uvl_val->v); } short_swap(wp(p+28)); for (i=0;i 0) { int i; #ifdef FADE_FLATPOLY short c; unsigned char cc; int l; #endif // DPH: Now we treat this color as 15bpp // gr_setcolor(w(p+28)); #ifndef FADE_FLATPOLY gr_setcolor(gr_find_closest_color_15bpp(w(p + 28))); #else //l = (32 * model_light) >> 16; l = f2i(fixmul(i2f(32), model_light)); if (l<0) l = 0; else if (l>32) l = 32; cc = gr_find_closest_color_15bpp(w(p+28)); c = gr_fade_table[(l<<8)|cc]; gr_setcolor(c); #endif for (i=0;i 0) { int i; fix light; //calculate light from surface normal if (glow_num < 0) { //no glow light = -vm_vec_dot(&View_matrix.fvec,vp(p+16)); light = f1_0/4 + (light*3)/4; light = fixmul(light,model_light); } else { //yes glow light = glow_values[glow_num]; glow_num = -1; } //now poke light into l values uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2); for (i=0;i 0) { //facing //draw back then front g3_draw_polygon_model(p+w(p+30),model_bitmaps,anim_angles,model_light,glow_values); g3_draw_polygon_model(p+w(p+28),model_bitmaps,anim_angles,model_light,glow_values); } else { //not facing. draw front then back g3_draw_polygon_model(p+w(p+28),model_bitmaps,anim_angles,model_light,glow_values); g3_draw_polygon_model(p+w(p+30),model_bitmaps,anim_angles,model_light,glow_values); } p += 32; break; case OP_RODBM: { g3s_point rod_bot_p,rod_top_p; g3_rotate_point(&rod_bot_p,vp(p+20)); g3_rotate_point(&rod_top_p,vp(p+4)); g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),f1_0); p+=36; break; } case OP_SUBCALL: { vms_angvec *a; if (anim_angles) a = &anim_angles[w(p+2)]; else a = &zero_angles; g3_start_instance_angles(vp(p+4),a); g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values); g3_done_instance(); p += 20; break; } case OP_GLOW: if (glow_values) glow_num = w(p+2); p += 4; break; default: Error("invalid polygon model\n"); } return 1; } #ifndef NDEBUG int nest_count; #endif //alternate interpreter for morphing object bool g3_draw_morphing_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,fix model_light,vms_vector *new_points) { ubyte *p = model_ptr; fix *glow_values = NULL; glow_num = -1; //glow off by default while (w(p) != OP_EOF) switch (w(p)) { case OP_DEFPOINTS: { int n = w(p+2); rotate_point_list(Interp_point_list,new_points,n); p += n*sizeof(struct vms_vector) + 4; break; } case OP_DEFP_START: { int n = w(p+2); int s = w(p+4); rotate_point_list(&Interp_point_list[s],new_points,n); p += n*sizeof(struct vms_vector) + 8; break; } case OP_FLATPOLY: { int nv = w(p+2); int i,ntris; gr_setcolor(w(p+28)); for (i=0;i<2;i++) point_list[i] = Interp_point_list + wp(p+30)[i]; for (ntris=nv-2;ntris;ntris--) { point_list[2] = Interp_point_list + wp(p+30)[i++]; g3_check_and_draw_poly(3,point_list,NULL,NULL); point_list[1] = point_list[2]; } p += 30 + ((nv&~1)+1)*2; break; } case OP_TMAPPOLY: { int nv = w(p+2); g3s_uvl *uvl_list; g3s_uvl morph_uvls[3]; int i,ntris; fix light; //calculate light from surface normal if (glow_num < 0) { //no glow light = -vm_vec_dot(&View_matrix.fvec,vp(p+16)); light = f1_0/4 + (light*3)/4; light = fixmul(light,model_light); } else { //yes glow light = glow_values[glow_num]; glow_num = -1; } //now poke light into l values uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2); for (i=0;i<3;i++) morph_uvls[i].l = light; for (i=0;i<2;i++) { point_list[i] = Interp_point_list + wp(p+30)[i]; morph_uvls[i].u = uvl_list[i].u; morph_uvls[i].v = uvl_list[i].v; } for (ntris=nv-2;ntris;ntris--) { point_list[2] = Interp_point_list + wp(p+30)[i]; morph_uvls[2].u = uvl_list[i].u; morph_uvls[2].v = uvl_list[i].v; i++; g3_check_and_draw_tmap(3,point_list,uvl_list,model_bitmaps[w(p+28)],NULL,NULL); point_list[1] = point_list[2]; morph_uvls[1].u = morph_uvls[2].u; morph_uvls[1].v = morph_uvls[2].v; } p += 30 + ((nv&~1)+1)*2 + nv*12; break; } case OP_SORTNORM: if (g3_check_normal_facing(vp(p+16),vp(p+4)) > 0) { //facing //draw back then front g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points); g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points); } else { //not facing. draw front then back g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points); g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points); } p += 32; break; case OP_RODBM: { g3s_point rod_bot_p,rod_top_p; g3_rotate_point(&rod_bot_p,vp(p+20)); g3_rotate_point(&rod_top_p,vp(p+4)); g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),f1_0); p+=36; break; } case OP_SUBCALL: { vms_angvec *a; if (anim_angles) a = &anim_angles[w(p+2)]; else a = &zero_angles; g3_start_instance_angles(vp(p+4),a); g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values); g3_done_instance(); p += 20; break; } case OP_GLOW: if (glow_values) glow_num = w(p+2); p += 4; break; } return 1; } void init_model_sub(ubyte *p) { Assert(++nest_count < 1000); while (w(p) != OP_EOF) { switch (w(p)) { case OP_DEFPOINTS: { int n = w(p+2); p += n*sizeof(struct vms_vector) + 4; break; } case OP_DEFP_START: { int n = w(p+2); p += n*sizeof(struct vms_vector) + 8; break; } case OP_FLATPOLY: { int nv = w(p+2); Assert(nv > 2); //must have 3 or more points // *wp(p+28) = (short)gr_find_closest_color_15bpp(w(p+28)); p += 30 + ((nv&~1)+1)*2; break; } case OP_TMAPPOLY: { int nv = w(p+2); Assert(nv > 2); //must have 3 or more points if (w(p+28) > highest_texture_num) highest_texture_num = w(p+28); p += 30 + ((nv&~1)+1)*2 + nv*12; break; } case OP_SORTNORM: init_model_sub(p+w(p+28)); init_model_sub(p+w(p+30)); p += 32; break; case OP_RODBM: p += 36; break; case OP_SUBCALL: { init_model_sub(p+w(p+16)); p += 20; break; } case OP_GLOW: p += 4; break; default: Error("invalid polygon model\n"); } } } //init code for bitmap models void g3_init_polygon_model(void *model_ptr) { #ifndef NDEBUG nest_count = 0; #endif highest_texture_num = -1; init_model_sub((ubyte *) model_ptr); } //uninit code for bitmap models void g3_uninit_polygon_model(void *model_ptr) { // not required, the above g3_init_polygon_model doesn't change the data model_ptr = model_ptr; }